I'm curious what people think of the patch so far.
Crixus8000 wrote: »Damage in no cp is insane right now.
Ah yes stalemating with people way better than you and people way worse than you. Numbers advantage being the only way solo battles ended. Thrilling...
I really love this patch so far.
1) my main magnecro got a significant buff, and is competitive with other classes now.
2) revision of skills, which was the main goal of this patch, allowed a lot of build diversity in PvP, at least on the magicka side. Some people say "BuT EvErYoNe UsInG sAmE sKiLlS", which is just not true, since slotting all generic dots/heals and rotating between them is very suboptimal. Burst is still the king, classes still provide a lot of utility, offensive, and defensive options, and almost all of them are comparable to generic stuff, thus you quickly run into bar space issues.
For example, when building a magnecro, I can now chose between 5 dots (entropy, soul trap, skeleton mage, flame reach, pulse with BRD), 2 CCs (clench/totem), 8 heals/defensive skills (2 versions of spirit, 2 versions of rapid regen, healing thether, healing ward, dampen magicka, render flash), and a bunch of utility skills (2 versions of purges, armor buff).
Thats all while in previous patch I had a hard choice between a crap skill, crap skill and another crap skill.
I've also built a magblade so far, and the amount of choices there is even larger.
3) mobility of medium armor builds increased a lot, thanks to new shuffle, all my stamblade friends are happy now.
4) cast time on ults is good, now I can easier see that onslaught/DB coming. All those sub+DB stamdens, running in "elite" small scale groups smashing potatoes in towers / BG premades will be disappointed, I bet.
5) no more petsorcs streaking around, imaging they are skilful PvPers, that alone makes this patch so good. Shields got overnerfed a bit, but sorcs will adapt with the new resto heals, I have no doubts.
So far PvP is very fast-paced, fun, and the performance seem to be a bit better (probably cause less people playing). This patch is very refreshing.
Mojomonkeyman wrote: »My thoughts on Mag Necro:
I finally have choices on my magicka necro, loving it. Theres so many good skills to slot now, I'm having a lot of fun rearranging my bars over and over, trying different combinations of dot/burst combos. The buffed dots provide the reliable pressure the class was missing. It is finally beneficial to spec for more raw damage because of dots & hots scaling well, new totem is an interesting & unique addition to the toolkit.
All around I'm very happy here.
My thoughts in general:
Burst and pressure are both insanely high in BGs atm. The two outstanding (not necessarily overperforming) mechanics I've seen a lot on recap are stacked dots (stam and mag) and dizzy spam/onslaught combos, besides I've also seen some nasty burst damage coming from magsorcs (8k frags) and magdks (11k leaps). New healing is strong, but no amount of healing and mitigation in reasonable builds seems to be able to facetank the increased power in offense, especially when outnumbered, even slightly (BGs).
Still undecided overall whether I like those changes in gameplay more than what we had before, but I'm having fun.
Crixus8000 wrote: »Ah yes stalemating with people way better than you and people way worse than you. Numbers advantage being the only way solo battles ended. Thrilling...
Gutting healing/survivability and buffing damage doesn't solve the issue of people building for tankiness, it makes many people want to go more tanky.
To solve people needing to go for really tanky builds zos really should fix the lag that has plagued pvp for so long, and also make the damage in pvp actually able to be countered by skill.
If your lagging then 0 skill will save you, and if you have 10 dots on you it also doesn't matter how good you are. The only way to survive free damage types and lag in pvp is by building tanky and stacking heals unfortunately.
Nerftheforums wrote: »I really love this patch so far.
1) my main magnecro got a significant buff, and is competitive with other classes now.
2) revision of skills, which was the main goal of this patch, allowed a lot of build diversity in PvP, at least on the magicka side. Some people say "BuT EvErYoNe UsInG sAmE sKiLlS", which is just not true, since slotting all generic dots/heals and rotating between them is very suboptimal. Burst is still the king, classes still provide a lot of utility, offensive, and defensive options, and almost all of them are comparable to generic stuff, thus you quickly run into bar space issues.
For example, when building a magnecro, I can now chose between 5 dots (entropy, soul trap, skeleton mage, flame reach, pulse with BRD), 2 CCs (clench/totem), 8 heals/defensive skills (2 versions of spirit, 2 versions of rapid regen, healing thether, healing ward, dampen magicka, render flash), and a bunch of utility skills (2 versions of purges, armor buff).
Thats all while in previous patch I had a hard choice between a crap skill, crap skill and another crap skill.
I've also built a magblade so far, and the amount of choices there is even larger.
3) mobility of medium armor builds increased a lot, thanks to new shuffle, all my stamblade friends are happy now.
4) cast time on ults is good, now I can easier see that onslaught/DB coming. All those sub+DB stamdens, running in "elite" small scale groups smashing potatoes in towers / BG premades will be disappointed, I bet.
5) no more petsorcs streaking around, imaging they are skilful PvPers, that alone makes this patch so good. Shields got overnerfed a bit, but sorcs will adapt with the new resto heals, I have no doubts.
So far PvP is very fast-paced, fun, and the performance seem to be a bit better (probably cause less people playing). This patch is very refreshing.
You are right, all elite/top tier pvpers hate the change to ults because they basically became a liability instead of something strong to use.
TheBonesXXX wrote: »Im very happy damage meta is back.
Crixus8000 wrote: »TheBonesXXX wrote: »Im very happy damage meta is back.
Yes, a damage meta, that has no counters really.
That's the issue with this game imo. So many bad players want free damage to make up for skill, and think it's balanced. Damage should require skill, as should surviving that damage. That's healthy pvp.
Stacking 10 dots on someone that deal 1-2k dps each doesn't require any skill at all from the attackers part, and has 0 counterplay unless you have cloak or purge on the defenders part. All it leads to is people understanding the only actual way to survive is stacking hots/ resists, then the players spamming proc sets and uncounterable damage complain we are in a tank meta.
TheBonesXXX wrote: »
Very mixed definition of what constitutes skills in ESO.
Previous year of metas have been mind numbing and boring.
Battlegrounds are still very much a burst meta. I died to a 10,414 Molten Whip on Monday, and the same player's Entropy did 3,003 total damage in 3 ticks. Most of the top damage players I'm seeing in BGs are either Stamina builds, Mag DK, or Mag Sorcs, all of which are bursting people down almost instantly.Dots are now useful. No more stamina burst meta.
Crixus8000 wrote: »Damage in no cp is insane right now.
It's always been insane.
Crixus8000 wrote: »TheBonesXXX wrote: »
Very mixed definition of what constitutes skills in ESO.
Previous year of metas have been mind numbing and boring.
I don't think the game has ever been in a perfect spot. But more and more bad decisions keep taking away skill from pvp.
I know many people hate stamdens with dizzy combo but imo that's a good example of skilled combat and more healthy gameplay. It takes skill on the attackers side to land the combo well and at the right moment to secure the kill, and it requires skill from the defender, because if they are good enough they can easily avoid the combo, and if it hits it will just be their mistake, unlike stacked dots that require no skill from either side.