For me personally, I like the fact that my Magicka Necromancer now has some meaningful offense, thanks to the "generic" DOTs, but burst damage is really out of control in no-CP. It oftentimes feels like a first person shooter, and most people without a dedicated healer and/or good mobility or escape mechanisms seem to evaporate in record time.
While it's true that DOTs are fairly strong, and are much more widely available than they used to be, it seems like the much-talked-about DOT meta hasn't materialized, and plain old burst damage is still very much ruling the roost.
I love it so far. It feels like I'm playing on the non champ. Smoother, faster, harder, stronger
Well now we have a magicka version of bleeds (but no bleed buff sets), but they are much easier to apply.
I think it's too soon to brand a meta, but I suspect the player response will be to faction stack bigger and enjoy the buff to crashes and rollbacks.