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ZOS could you make a dungeon DLC that's like a group dungeon?

Wing
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they have been very interesting areas as of late (Orcrest was really cool), and have a far more free form style of exploration and boss encounters that overall fit more with the TES theme. and devoting the amount of time and resources you do to dungeon DLC's we could see even more interesting sprawling dungeons like:
-Blackreach
-Forgotten Vale
-The Soul Cairn
-etc.



they also are not hard core 4 man dungeon grinds designed only to be played by the top 3% to farm simply for the monster sets, paid carries, or other unique rewards



your current dungeon design sucks, you know this, you admitted as much when you said "were trying to get players into the content we have" or some such when you were talking about the group dungeons.

nobody cares about the Q3 updates

nobody cares about the stories

nobody cares about the work or lore or design or time that when into the dungeons.

because nobody is playing them.

its just "oh here 2 more dungeons too hard for you all to play but guess what our hardcore 3% player base just got some new monster sets and a bunch of different ways to get gold out of the other 97% with all these motifs, carries, and other rewards."


nobody cares about the dungeons in the dungeon DLC's, fix them, or drop them.
Edited by Wing on August 12, 2019 9:34AM
ESO player since beta.
game got too disappointing.
  • Cously
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    The only problem with dungeon DLCs is that 2 dungeons aren't enough for a quarter. Should be a pack with 4-6 dungeons. Also they should invest in a story mode for solo players (excluding the best rewards) and either create another tier or make normal dungeons at least have all mechanics from vet (with lower boss health/damage) so people aren't completely unprepared to face vet mode.
  • IneedaDollar
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    Its not designed to be played by only the top 3 percent of the playerbase if you exclude the HMs.
    Its probably just a l2p issue. You wont git gud by questing, delves and housing.
    Get into a guild that introduces you into vet trials. Listen what they recommend you and in no time you wont have any issue completing the new dungeons.
    Get 3 mates that are able to play on a decent level and progressing those dungeons is actually very fun especially if it takes more than one evening.
    But i doubt that you continued reading after "l2p".
  • KerinKor
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    Its not designed to be played by only the top 3 percent of the playerbase.
    But that's likely the result.

  • Mettaricana
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    Wing wrote: »
    they have been very interesting areas as of late (Orcrest was really cool), and have a far more free form style of exploration and boss encounters that overall fit more with the TES theme. and devoting the amount of time and resources you do to dungeon DLC's we could see even more interesting sprawling dungeons like:
    -Blackreach
    -Forgotten Vale
    -The Soul Cairn
    -etc.



    they also are not hard core 4 man dungeon grinds designed only to be played by the top 3% to farm simply for the monster sets, paid carries, or other unique rewards



    your current dungeon design sucks, you know this, you admitted as much when you said "were trying to get players into the content we have" or some such when you were talking about the group dungeons.

    nobody cares about the Q3 updates

    nobody cares about the stories

    nobody cares about the work or lore or design or time that when into the dungeons.

    because nobody is playing them.

    its just "oh here 2 more dungeons too hard for you all to play but guess what our hardcore 3% player base just got some new monster sets and a bunch of different ways to get gold out of the other 97% with all these motifs, carries, and other rewards."


    nobody cares about the dungeons in the dungeon DLC's, fix them, or drop them.

    Took words out of my mouth i hate the dlc dungeons hell nerf them by 30% enemy dmg hp etc be a great start. Game doesn't function well enough to require 3% level of difficulty
  • Wing
    Wing
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    Its not designed to be played by only the top 3 percent of the playerbase if you exclude the HMs.
    Its probably just a l2p issue. You wont git gud by questing, delves and housing.
    Get into a guild that introduces you into vet trials. Listen what they recommend you and in no time you wont have any issue completing the new dungeons.
    Get 3 mates that are able to play on a decent level and progressing those dungeons is actually very fun especially if it takes more than one evening.
    But i doubt that you continued reading after "l2p".

    no I read the whole thing.

    honestly I posted this with complete knowledge that most if not all responses would be the incredibly classic and expected list of: "git gud, l2p, etc." responses that tend to permeate ANY game forum / sub forum. as they tend to be home of the hardcore player base by design.

    im actually MORE surprised by support of the idea.

    usually the only support is in bro threads suggesting things be super hardcore and be harder / difficult / more exclusive, and supported by condescending bro posts that simultaneously support the idea, mock the devs, and insult the playerbase, all in one sentence.

    such as: "great idea but the incompetent devs at ZO$ wont do it because all the snowflakes would cry instead of l2p."

    this type of post would be met with thunderous applause and many a "like" and "awesome".


    in reality (and the numbers back this up)

    nobody is playing DLC dungeons.

    sorry its true.

    ZOS tracks interaction, down to things like boss completions and where groups are leaving / failing (they adjusted some bosses based on this data recently) and the total % of players completing the dungeons is something abysmal like sub 5% of the playerbase, that's including single time normal completions from average players.

    in fact if you look at consoles that track achievements across everyone playing the game the dungeon completion achievement % goes down over time (I think high points were ~5% and now recent dungeons were less then 1%) that means less and less people are even bothering to play them.

    you can cry that things should not be easy and people should "l2p" but sorry, they are too hard. people don't bother, they leave or do something else, and that's not really what you want to see from a business perspective.

    you need only look at games like Wildstar that tried to create a more classic hardcore MMO experience, you cannot play them anymore, because they failed, but you can go look at them.


    Edited by Wing on August 12, 2019 1:43PM
    ESO player since beta.
    game got too disappointing.
  • Mettaricana
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    Wing wrote: »
    Its not designed to be played by only the top 3 percent of the playerbase if you exclude the HMs.
    Its probably just a l2p issue. You wont git gud by questing, delves and housing.
    Get into a guild that introduces you into vet trials. Listen what they recommend you and in no time you wont have any issue completing the new dungeons.
    Get 3 mates that are able to play on a decent level and progressing those dungeons is actually very fun especially if it takes more than one evening.
    But i doubt that you continued reading after "l2p".

    no I read the whole thing.

    honestly I posted this with complete knowledge that most if not all responses would be the incredibly classic and expected list of: "get gut, l2p, etc." responses that tend to permeate ANY game forum / sub forum. as they tend to be home of the hardcore player base by design.

    im actually MORE surprised by support of the idea.

    usually the only support is in bro threads suggesting things be super hardcore and be harder / difficult / more exclusive, and supported by condescending bro posts that simultaneously support the idea, mock the devs, and insult the playerbase, all in one sentence.

    such as: "great idea but the incompetent devs at ZO$ wont do it because all the snowflakes would cry instead of l2p."

    this type of post would be met with thunderous applause and many a "like" and "awesome".


    in reality (and the numbers back this up)

    nobody is playing DLC dungeons.

    sorry its true.

    ZOS tracks interaction, down to things like boss completions and where groups are leaving / failing (they adjusted some bosses based on this data recently) and the total % of players completing the dungeons is something abysmal like sub 5% of the playerbase, that's including single time normal completions from average players.

    in fact if you look at consoles that track achievements across everyone playing the game the dungeon completion achievement % goes down over time (I think high points were ~5% and now recent dungeons were less then 1%) that means less and less people are even bothering play them.

    you can cry that things should not be easy and people should "l2p" but sorry, they are too hard. people don't bother, they leave or do something else, and that's not really what you want to see from a business perspective.




    Im honestly tired of learning to play and having to learn to play for other people who refuse to learn I'm 32 im out of school and college i don't want to learn any friggan more i want to have "fun" and dying 300 times because a healer can't heal a tank can't tank or dps can't dps or zos can't develop... all the guilds suck especially on ps4 where im at they aren't helpful except to their elite top 12 guild raid buddy echelon rest of the members in a 400+ person guild can go die for all they care.
    The content is too *** hard for crap performence inconsistent player skill and population levels.. every single dlc dungeon pack if you don't clear it by end of first week your pretty much not ever gonna clear it because the poplation has given up and moved on with or without their helms skins etc. But zos so afraid of 3% completion players voicing their disgust that they made a dungeon playable to a filthly casual who would probably spend more money on the game than the earn it himself elitist 3%. God help a game is playable for anyone with less than full neckbeard level dedication to the game. Hell maybe just stop nerfing the power we accumulate most of the current dlcs would be ok to do if we didnt have a 10% dmg nerf for every 5% dmg we gained or a sustain nerf for dodge and block heavy fights. Why not let us keep the power we earned 810 cp ago...
  • VaranisArano
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    Did you mean "public dungeons"? Because DLC dungeons ARE group dungeons.
  • AlnilamE
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    I'm confused. You want group dungeon content but you don't want group dungeon content?

    Do you mean you want Public Dungeons?

    Personally, I'm working my way through the DLCs because I've been slacking. I've completed all the DLC dungeons at least once, but I had never finished the Thieves' Guild or the Dark Brotherhood (TG now complete, DB almost done, moving to Clockwork City next).

    So should I come here an post that we really shouldn't have questing zones because it took me 2 years to finish one of them for the first time?

    There is a lot of stuff to do in the game, and for some things, you have to be in the mood. But if I want to burn enlightenment quickly, I can run a random normal far more easily than I can burn the same XP while questing, even if it is a DLC dungeon I haven't been in yet.

    And I'm not a particularly good player.
    The Moot Councillor
  • highkingnm
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    I’m so tired of every few months hearing about how unplayable DLC dungeons are even on normal. How it is only for the top 1%.

    When Frostvault came out I ran 20 casual guildmates through it with no problem on normal. Because, on normal, they are not hard. I don’t want endless dull public dungeons that melt with anything above 10k DPS. I want some challenge and vet DLC dungeons are the only challenge we get. They have a normal mode where one decent DPS can melt everything down. Just play the mechanics, hit the thing and ta da, you will clear. Might wipe a couple of times but you’ll do it.

    New vet content SHOULD be hard. It needs to be future proofed against power creep and, if the sets are good enough to be worth farming, they should be hard enough to warrant the sets.

    Don’t believe the hype, so long as you can play your role to a basic degree of competence you can clear DLC dungeons on normal. Vet should be a challenge. I remember when all of this was said about City of Ash II, how it was only for leets etc. Now it is held up to show off how easy the base game content is. I remember when CoS was daunting, now every PUG I find can clear it on vet, normally HM.

    I haven’t yet done the new dungeons, but unless they are a sharp jump from Wrathstone, there is no chance that the bulk of the playerbase can’t do them so long as they play their role and follow mechanics.
  • Wifeaggro13
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    Its not designed to be played by only the top 3 percent of the playerbase if you exclude the HMs.
    Its probably just a l2p issue. You wont git gud by questing, delves and housing.
    Get into a guild that introduces you into vet trials. Listen what they recommend you and in no time you wont have any issue completing the new dungeons.
    Get 3 mates that are able to play on a decent level and progressing those dungeons is actually very fun especially if it takes more than one evening.
    But i doubt that you continued reading after "l2p".

    Your absolutely correct sir. And in a large part this play style of the OP is really just the result of them unwinding all the things that made eso a fun MMO. Unfortunately this is the voice of the single player crowd who enjoy RPGs on story mode. They play witcher skyrim and all the others on easy . There is nothing wrong with that except when you come to a MMo dont demand it be tailored to you. Far more then 3% play vet content dungeons. And when the game had done things differently back in 2016 I'd say 30%of the population did normal trials to. What the OP does not understand is that Zos is greedy and what they would do is not make dungeon dlcs and just use the time and resources to create more garbage for the crown store. In doing so they would isolate the rest of the MMO player base. It's already hard enough for the remaining population to find skilled long term players to teach them how the game actually works. They are to busy calling them elitist a holes and standing in red puddles wondering why eso is so hard
  • Faulgor
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    I've been asking for vet public dungeons lke, 4 years now?

    Not holding my breath anymore.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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