But that's likely the result.IneedaDollar wrote: »Its not designed to be played by only the top 3 percent of the playerbase.
they have been very interesting areas as of late (Orcrest was really cool), and have a far more free form style of exploration and boss encounters that overall fit more with the TES theme. and devoting the amount of time and resources you do to dungeon DLC's we could see even more interesting sprawling dungeons like:
-Blackreach
-Forgotten Vale
-The Soul Cairn
-etc.
they also are not hard core 4 man dungeon grinds designed only to be played by the top 3% to farm simply for the monster sets, paid carries, or other unique rewards
your current dungeon design sucks, you know this, you admitted as much when you said "were trying to get players into the content we have" or some such when you were talking about the group dungeons.
nobody cares about the Q3 updates
nobody cares about the stories
nobody cares about the work or lore or design or time that when into the dungeons.
because nobody is playing them.
its just "oh here 2 more dungeons too hard for you all to play but guess what our hardcore 3% player base just got some new monster sets and a bunch of different ways to get gold out of the other 97% with all these motifs, carries, and other rewards."
nobody cares about the dungeons in the dungeon DLC's, fix them, or drop them.
IneedaDollar wrote: »Its not designed to be played by only the top 3 percent of the playerbase if you exclude the HMs.
Its probably just a l2p issue. You wont git gud by questing, delves and housing.
Get into a guild that introduces you into vet trials. Listen what they recommend you and in no time you wont have any issue completing the new dungeons.
Get 3 mates that are able to play on a decent level and progressing those dungeons is actually very fun especially if it takes more than one evening.
But i doubt that you continued reading after "l2p".
IneedaDollar wrote: »Its not designed to be played by only the top 3 percent of the playerbase if you exclude the HMs.
Its probably just a l2p issue. You wont git gud by questing, delves and housing.
Get into a guild that introduces you into vet trials. Listen what they recommend you and in no time you wont have any issue completing the new dungeons.
Get 3 mates that are able to play on a decent level and progressing those dungeons is actually very fun especially if it takes more than one evening.
But i doubt that you continued reading after "l2p".
no I read the whole thing.
honestly I posted this with complete knowledge that most if not all responses would be the incredibly classic and expected list of: "get gut, l2p, etc." responses that tend to permeate ANY game forum / sub forum. as they tend to be home of the hardcore player base by design.
im actually MORE surprised by support of the idea.
usually the only support is in bro threads suggesting things be super hardcore and be harder / difficult / more exclusive, and supported by condescending bro posts that simultaneously support the idea, mock the devs, and insult the playerbase, all in one sentence.
such as: "great idea but the incompetent devs at ZO$ wont do it because all the snowflakes would cry instead of l2p."
this type of post would be met with thunderous applause and many a "like" and "awesome".
in reality (and the numbers back this up)
nobody is playing DLC dungeons.
sorry its true.
ZOS tracks interaction, down to things like boss completions and where groups are leaving / failing (they adjusted some bosses based on this data recently) and the total % of players completing the dungeons is something abysmal like sub 5% of the playerbase, that's including single time normal completions from average players.
in fact if you look at consoles that track achievements across everyone playing the game the dungeon completion achievement % goes down over time (I think high points were ~5% and now recent dungeons were less then 1%) that means less and less people are even bothering play them.
you can cry that things should not be easy and people should "l2p" but sorry, they are too hard. people don't bother, they leave or do something else, and that's not really what you want to see from a business perspective.
IneedaDollar wrote: »Its not designed to be played by only the top 3 percent of the playerbase if you exclude the HMs.
Its probably just a l2p issue. You wont git gud by questing, delves and housing.
Get into a guild that introduces you into vet trials. Listen what they recommend you and in no time you wont have any issue completing the new dungeons.
Get 3 mates that are able to play on a decent level and progressing those dungeons is actually very fun especially if it takes more than one evening.
But i doubt that you continued reading after "l2p".