Shadow_Akula wrote: »Don’t even care for the changes. Just dislike dungeons being counted as DLCs and the fact they’ve locked rooms for a house and locked parts of a storyline behind them 🙄 (if there was a 0 option I’d pick 0)
Nemesis7884 wrote: »even if there is a grandiose master strategy in the long run behind these changes - looking at all these polls and forum threads or the thread on pts forum that i started where i complained about the patch (that has over 70 agrees which i have never seen) - this CLEARLY shows that at least...
...they are doing a horrible job in communicating their vision if there is one
And i am thinking more and more that everything they do is always with a thought on monetization - increasing the nr of guild skills being used and selling them now in the crown store...aha
If you start looking at changes from a monetization point of view they start making more and more sense... and if you think this is tin foil hat talk - look at bethesda's recent actions - EVERYTHING (bad) they have done was due to monetization - they are basically ruining every single franchise they have due to monetization decisions - and they lied about it also constantly...
I mean just watch the video "the fall of 76"... its mind boggling
Shadow_Akula wrote: »Don’t even care for the changes. Just dislike dungeons being counted as DLCs and the fact they’ve locked rooms for a house and locked parts of a storyline behind them 🙄 (if there was a 0 option I’d pick 0)
Nemesis7884 wrote: »even if there is a grandiose master strategy in the long run behind these changes - looking at all these polls and forum threads or the thread on pts forum that i started where i complained about the patch (that has over 70 agrees which i have never seen) - this CLEARLY shows that at least...
...they are doing a horrible job in communicating their vision if there is one
And i am thinking more and more that everything they do is always with a thought on monetization - increasing the nr of guild skills being used and selling them now in the crown store...aha
If you start looking at changes from a monetization point of view they start making more and more sense... and if you think this is tin foil hat talk - look at bethesda's recent actions - EVERYTHING (bad) they have done was due to monetization - they are basically ruining every single franchise they have due to monetization decisions - and they lied about it also constantly...
I mean just watch the video "the fall of 76"... its mind boggling
There is a real cancer in the game industry at the moment. Maximizing short term monetization at the cost of long term player retention. I worry that unlike earlier games that leave a sense of nostalgia in most players minds this era is going to be remembered with bitterness at all the beloved franchises that are ruined for a quick profit. The same is happening in the movie industry. Maybe soon we'll start seeing some game and movie studios buck this trend.
Nemesis7884 wrote: »Nemesis7884 wrote: »even if there is a grandiose master strategy in the long run behind these changes - looking at all these polls and forum threads or the thread on pts forum that i started where i complained about the patch (that has over 70 agrees which i have never seen) - this CLEARLY shows that at least...
...they are doing a horrible job in communicating their vision if there is one
And i am thinking more and more that everything they do is always with a thought on monetization - increasing the nr of guild skills being used and selling them now in the crown store...aha
If you start looking at changes from a monetization point of view they start making more and more sense... and if you think this is tin foil hat talk - look at bethesda's recent actions - EVERYTHING (bad) they have done was due to monetization - they are basically ruining every single franchise they have due to monetization decisions - and they lied about it also constantly...
I mean just watch the video "the fall of 76"... its mind boggling
There is a real cancer in the game industry at the moment. Maximizing short term monetization at the cost of long term player retention. I worry that unlike earlier games that leave a sense of nostalgia in most players minds this era is going to be remembered with bitterness at all the beloved franchises that are ruined for a quick profit. The same is happening in the movie industry. Maybe soon we'll start seeing some game and movie studios buck this trend.
what is crazy to me is that in EVERY other industry - when companies do these kind of things they get immediately put in the spot light by the public and the journalists - finance, energy, pharma...
But in the gaming industry - nope - it is completely accepted - in fact - more often than not, journalists who should be consumer advocates and corporate watch dogs more often than not side with publishers that portrait themselves as victims while abusing and ripping of their customers
I have cancelled ESO+. I would rather put the same money into a proper subscription MMO that looks after its player base and most importantly respects the time and effort players have invested in their characters.
I'm not resistant to change and all MMOs need to evolve and sometimes this means major changes and nerfs to certain things. But ESO's game balance is of the headless chicken variety, some of the worst I've seen in any MMO. It seems to be a constant sequence of patches where they just throw the cards up in the air and see where they fall.
The problem is, once you start messing around with balance like this, it becomes extremely hard to assess the impact of changes you make and everything gets totally out of whack. And every time you do it you are asking your players to adjust, to invest more time (and money) in adjusting. And for what? Is the game more enjoyable because of it? All too often the answer is no. Players can be very accepting of change if its for the right reasons, but if you mess people about they often just stop stop playing, find something better to do with their time and some never come back.