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Suggestion - Open World PVP & Phase Control

  • BigBragg
    BigBragg
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    I love some good PvP, and more so the unpredictability of zones like Cyrodiil and Imperial City when it's poppin. However, just like sex, PvP needs to be consentual. Outside of this harrasing players who want nothing to do with PvP, this would be exploited for the bounties between friends wconsensual. All in all this is either a terrible idear, or more likely a troll post by some 1337 edgelord.
  • preevious
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    If you can opt out, why not.

    You can PvP only if you have the pvp setting set to "yes"
    And you can ONLY attack poeples with the same setting set to "yes"

    If you want to be able to attack just anyone, then, it's nothing more than grieving, and it does not honor you.
  • JKorr
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    preevious wrote: »
    If you can opt out, why not.

    You can PvP only if you have the pvp setting set to "yes"
    And you can ONLY attack poeples with the same setting set to "yes"

    If you want to be able to attack just anyone, then, it's nothing more than grieving, and it does not honor you.

    Because even if you "opt out" players can still troll and grief you. Players organized dueling in the bank at rawl'kha. Players start duels at the crafting stations. Right next to the wayshrines so anyone porting in is in the dueling ring. You don't have to be able to attack other players to grief and harass them.
  • Jagdkommando
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    JKorr wrote: »
    preevious wrote: »
    If you can opt out, why not.

    You can PvP only if you have the pvp setting set to "yes"
    And you can ONLY attack poeples with the same setting set to "yes"

    If you want to be able to attack just anyone, then, it's nothing more than grieving, and it does not honor you.

    Because even if you "opt out" players can still troll and grief you. Players organized dueling in the bank at rawl'kha. Players start duels at the crafting stations. Right next to the wayshrines so anyone porting in is in the dueling ring. You don't have to be able to attack other players to grief and harass them.

    Imho: if your pvp is on off and players still can troll you and make you do pvp it means you are [removed baiting comment]
    Edited by ZOS_JesC on August 11, 2019 6:08PM
  • BigBragg
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    JKorr wrote: »
    preevious wrote: »
    If you can opt out, why not.

    You can PvP only if you have the pvp setting set to "yes"
    And you can ONLY attack poeples with the same setting set to "yes"

    If you want to be able to attack just anyone, then, it's nothing more than grieving, and it does not honor you.

    Because even if you "opt out" players can still troll and grief you. Players organized dueling in the bank at rawl'kha. Players start duels at the crafting stations. Right next to the wayshrines so anyone porting in is in the dueling ring. You don't have to be able to attack other players to grief and harass them.

    None of that impairs your interaction with the bankers, crafting tables, or wayshrines. You presume that people's intentions had anything to do with you. Could just be they where in the spot and wanted to have some fun.
  • idk
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    Zos already considering the PvP element with the justice system. They intended to add it. When they realized they would to allow people the choice to opt in/opt out of this since the game and player base is mostly PvE they backed off. Just a guess but it was probably more work than they felt it was worth.

    Previously some will falsely blame it on non existent carebears but the reality is it was a good business decision. Hard to blame carebears for choosing to buy a game that was never designed for open world PvP.

    As for shard control, you really need to define what you mean by controlling the shard you are in. If you are talking about controlling which instance of a zone you are in, Zos already decided they did not want to offer this. Their original plans were offering us a flag system to try to group people with similar interests in an instance. It was mostly focused on the RPers. Zos changed their mind just before the game launched. That is why this game has such a small RP community.

    BTW, Zos did say they would find another way to support the RP community but never followed through on their word.

    So if that is a correct assumption of what you mean then Zos has already considered and said no to both ideas. Not arguing, just stating the history of thsi game.
    Edited by idk on August 11, 2019 5:44PM
  • preevious
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    JKorr wrote: »
    preevious wrote: »
    If you can opt out, why not.

    You can PvP only if you have the pvp setting set to "yes"
    And you can ONLY attack poeples with the same setting set to "yes"

    If you want to be able to attack just anyone, then, it's nothing more than grieving, and it does not honor you.

    Because even if you "opt out" players can still troll and grief you. Players organized dueling in the bank at rawl'kha. Players start duels at the crafting stations. Right next to the wayshrines so anyone porting in is in the dueling ring. You don't have to be able to attack other players to grief and harass them.

    Actually, no, you misunderstood. With what I have in mind, trolls and griever will have even less power than they do now.
    If your setting in off, then, they can't even propose you a duel. No notifications, no nothing.
    Just useless AoE making them look dumb.
    Not perfect, I concurr, but at last, no accepted duel by mistake any more.

    I dislike PvP, but if I can allow it for those who really want it at no cost for myself, why shouldn't I?
    Edited by preevious on August 11, 2019 5:46PM
  • idk
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    preevious wrote: »
    If you can opt out, why not.

    You can PvP only if you have the pvp setting set to "yes"
    And you can ONLY attack poeples with the same setting set to "yes"

    If you want to be able to attack just anyone, then, it's nothing more than grieving, and it does not honor you.

    With the launch of DB Zos decided not to go with an opt in/opt out design for the bounty system. Probably either because of the complexity of adding it to a game never intended to have it or that such systems have been imperfect in other games which still harkens back to the first point.

    Remember that Zos fully intended to support the RP community wth a flag system that would put similar minded people in the same instance. They abanoned it because it was more work to build than they wanted to put into it.
  • Ackwalan
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    Most of the people that want open world PvP, are not looking for good fights or even a sense of danger while questing. They are looking to curb stomp others that couldn't possibly defend themselves.
  • Xerikten
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    no, just be happy you have a area to run around and kill each other in right now. that way the rest of us can just leave you alone and forget about you until the next series of pvp induced nerfs come out.
  • Tommy_The_Gun
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    how will you deal with lag?
    37rsb8.jpg
    :D
  • Torment
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    NO its not warcraft!!!!!!
  • Kalante
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    yeah... it was called imperial city and it failed miserably.
  • Girl_Number8
    Girl_Number8
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    Casterial wrote: »
    I was thinking about something ESO is lacking... world pvp.


    Now before everyone gets triggered off that let me explain!

    Open World PVP

    So I was thinking world pvp would be cool, it'd allow us to protect our grind spots, or use it for "evil".
    But, I also thought there'd have to be a consequence for PVP, right? There should be anyways, especially with this awesome bounty system.

    So, I was thinking we could possible have it so you can PVP in open world, but if you enable PVP and attack a player you get like a 2.5k-5k bounty. If you kill a player 5k-10k. This would repidly ramp up to extreme cost.

    I was thinking having open-world would give more flavor to the game as is, and allow us to protect grinds, or farms.

    Feature possibilities:
    • This could go hand in hand, we could hunt players with large bounties outside of cities/safe zones and claim that bounty.
    • This bounty could either work with the bounty system we have, or add a further level on top of the current system.
    • IE, PVP bounty != PVE bounty


    I know many ESO players hate PVP, but I also know many would love to be able to grind in peace and have the power to push people out.
    inb4:
    eL4DxSF.gif

    Shard/Phase Control


    I mean, if this suggestion isn't good we could also add the power to control the shard we're in? Allowing us to teleport to different shard easily by a menu option. (Since shards are RNG right now, this could actually work out better)



    BDO you're welcome

    This is a Stupid idea that would change everything in the game and ruin PvP. I like Cp PvP, Non Cp PvP, Bgs, and dueling. Most people want more from a game not less.

  • Amira
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    Make it like scum but I get the Volendrung
  • TheBonesXXX
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    MattT1988 wrote: »
    What do you mean ‘protect your grind spots’? No one owns any grind spots in this game. They’re for everyone.

    Open word PvP is a good way to lose a large chunk of your playerbase overnight. There’s a reason why the PvP justice system was dead, cremated and dumped in the toilet where it belongs.

    It doesn’t belong in this game. Let it go.

    Flashy mounts, housing, and trials dont belong in an ES game either but they are.

    Casuals are more toxic than Caustic in Apex.
  • ArchMikem
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    I went from being triggered to not so opposed, only cause PvP tryhards would get bounties in the hundreds of thousands and be permanently attacked by guards.

    But here's the thing. Trolls exist.

    They would bait people into attacking them, even by accident. You see a lowbie fighting a mob wailing away, oooops i just stumbled in front if your sword and took 800 dmg, now you have a 5k bounty hurr hurr.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Tallynn
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    Nope, not on board with that. I enjoy ESO because there isn't open world PvP.
    I would like to see them add mercenaries, companions, and/or combat pets though.
  • J2JMC
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    You're not a real pvp'er (yes I'm gatekeeping) if you're asking for open world pvp in a game that wasn't designed around it and heavily caters to the pve population. If you want open world pvp go play games that have it. Then come back to ESO when you get stomped and realize you're not about that life. Asking for open world pvp just to pick on dudes in full divines is dumb.

    As a pvp person I say no. ESO wasn’t designed with this in mind, you would have redesign most of the base overworld game to do this.

    Putting open world pvp in the game the way resource gathering, etc is set up now would just be an enabler for griefing and trolling people.

    I’d rather they work on fixing Cyrodiil, fixing CP so we can use it in Battle grounds, and balancing things out.

    Agree with everything except the CP part. Cp is already fixed in battlegrounds. Now they just need to apply the same fix to the rest of the game.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Kel
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    Fighting over grind spots in BDO is one of the dumbest aspects of that game. I imagine without a karma system in ESO like the one Black Desert has would be a nightmare.

    For those that don't know, in BDO if you're in a grind spot and another player comes along, they will challenge you to a duel for that spot. Doesn't matter if you were there first or not.
    If you decline, usually that other player will kill you, and if you're not in a guild war with that person, they take negative karma.
    Here's the kicker....if you go back to try grinding in that same spot, and said player has to keep killing you, YOU GET CALLED THE GRIEFER!! Because you're "forcing" said player to kill you. Again, doesn't matter if you were originally there first.

    TL;DR. Fighting over grind spots is the dumbest thing in gaming.


    All that said, I used to be strongly for world PvP...but my god, the lag. Just having players duel near wayshrines is a stuttering nightmare. Cyrodiil is bad enough...cant imagine having those issues in every zone.
    Edited by Kel on August 11, 2019 8:39PM
  • Hurbster
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    It's a shame that the 'mega-servers' seem to prevent the possibility of PvP servers.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • highkingnm
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    The guy using tired out ‘triggered jokes’ has a poorly thought out idea? What else is new?

    Quick way to burn the servers, ruin the experience for the majority of the players who don’t want to PvP and lose a lot of the playerbase. There’s a reason they abandoned PvP justice.
  • highkingnm
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    Kalante wrote: »
    yeah... it was called imperial city and it failed miserably.

    To be fair, IC suffered from a lot of failings, such as accessibility (have fun getting there pre-Elsweyr if your alliance doesn’t have any emperor keeps), bad launch time (a near all time population low for the game), lack of focus, server load, low population after launch weeks and, eventually, redundancy of drops other than Hakeijo. It’s worth considering that DB and TG are equally unpopular in hindsight, with IC only standing out more because it is unique.

    IC was a great DLC which, in better circumstances, could have been popular. But it had certain failings and some are just rooted in the fact that most players didn’t want to put in the extended effort for PvPvE. If that sort of effort was part of the general experience, it is clear many players would drop from base game. It was almost exactly what OP wants spread game-wide. But most players didn’t want it. Look at how we see Orsinium still being beloved by most players, despite having no trials (if we don’t count vMA), no PvP and nothing (again, other than vMA) to cater to the endgamers. People seem to forget that the bulk of the people in game just want to go about their own activities without someone ganking them to stroke their ego.
    Edited by highkingnm on August 11, 2019 11:24PM
  • kargen27
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    Open World PvP would get boring quick. Cyrodiil has choke points making finding someone to battle possible. Open world there are no choke points so finding someone to actually fight would take most of your time. If there were an option to not PvP and we had to share a server they would need to put little flags on all those that want to PvP or you would never find them. Even if they were marked chances are you are going to spend much more time looking than fighting. A separate server would be empty within a few weeks because people would get bored with running around all the zones hoping to see another player.
    More PvP only content in the game is also probably a bad idea. The PvP population can't be thinned to much or you start having problems with nobody to fight. For PvP to be successful you need lots of players and some design that forces those players into one area. That is why there are so many choke points in Cyrodiil. It forces the players to those areas.
    and then the parrot said, "must be the water mines green too."
  • daemondamian
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    There already is open world PVP - have you never tried to farm a popular set for a new character like say Briarheart, Necropotence or Mother's Sorrow or to complete a public dungeon on a new character like Forgotten Crypts?

    If you're not fast enough, or don't do enough damage you have to wait forever for a boss to respawn before everyone else mows it down while you're not there.

    If by any chance you find a chest, high chances are it's a simple or there's a mob you have to fight and then another player takes the chest while you're fighting that mob or another player is faster than you and hits all the chests even if they see that you're going to get a particular chest first and were in front of them already - they outrun you and just take it.

    It happens with node farming in general too and even in delves where you see another player rushing to get to the boss because they don't want to wait for it to respawn.

    Then there are the chests and nodes where another player has taken the gold or most valued items already.

    That's enough open world PVP for me without ganking or making it even more complicated, just be happy that you have your dedicated combat PVP areas and BGs and that everytime you complain about something being OP in PVP chances are it gets nerfed regardless of how that affects PVE zones and PVE focused players.
    Edited by daemondamian on August 12, 2019 1:05AM
  • QuinnTheWolf
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    If this were to be implemented they must give the option to turn off the open world pvp for your account, giving it a 10 minutes real life cooldown before you can change that option

    If this gets implemented WHITOUD such an option then ill leave eso and never return becouse it makes the game UNPLAYABLE for noobs aswell as cp 810 people wo are busy whit pve AND NOT PVP, if this were to be implented i bet my own life on it that esos player base will drop so low that the game gets canceled

    You did put alod of taught into this and i respect that
    Just not enough...
  • jainiadral
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    Defending your "grinding spot" from what players? Those trying to do ZOS-intended PvE quests in the area? Questers are supposed to be there. You're not if your grinding is a hinderance to those trying to complete the activities the zone was designed for.

    If you give me enough space and mobs to finish my quest, we can coexist. I'll be out of your hair fairly fast. But if you're one of those round-'em-up-to-nuke players and I can't get anything done, I'm going to tag your mob cluster. And I'm going to be in your hair a lot longer.

    PvP isn't the solution. Not being a resource-hogging jerk is.
  • Mr_Walker
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    No thank you. When I'm PvEing, I want to PvE. When I'm PvPing, I want to PvP. Mixing the 2 leads to... Imp city. That's a very popular zone, right?
  • idk
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    Torment wrote: »
    NO its not warcraft!!!!!!

    Naa, OP knows they bought into a game that was not intended to have open world PvP. If they really wanted open world PvP they would have gone with BDO or an game designed more for PvP than PvE.
  • Casterial
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    MattT1988 wrote: »
    What do you mean ‘protect your grind spots’? No one owns any grind spots in this game. They’re for everyone.

    Open word PvP is a good way to lose a large chunk of your playerbase overnight. There’s a reason why the PvP justice system was dead, cremated and dumped in the toilet where it belongs.

    It doesn’t belong in this game. Let it go.

    Sounds like a typical PVE response, in almost any mmo I've ever played I'd guard my own grind spot. Why is it fair that a scrub can farm my grinding spot and KS all my kills stealing a portion of my XP. Grind spots don't belong to anyone, but wars have been fought for less.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
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