Ragnaroek93 wrote: »usmguy1234 wrote: »Other: just make people in cloak take dot damage. Dot suppression is what makes this skill over perform.
Yes, that would kill the class, especially with the upcoming dot buffs lol.
We can talk about the fact dots don't tick while someone is in cloak being overtuned or needing adjustment maybe, but unless you want to see cooldowns or escalating costs on every skill that might be used for mitigation, there's no justification for nerfing a NB's fundamental disengage skill.
I don't think streak should have fatigue either... altho that one is slightly more justified since it aoe cc's.
UntilValhalla13 wrote: »If only there were abilities or potions in the game to detect them.
Oh, wait...
If they're that big of a deal for people, they can use one of the many counters already available.
Streak and Rolldodge can't be surpressed, blocked, cancelled.
Cloak can.
Make Cloak unbreakable and then sure, add fatigue. But you will hate that more.
It will be OK buddy. dnt worry ZoS doesnt nerf NB, they pretend to then buff it later in the Pts cycles XDEmma_Overload wrote: »Permacloak has got to go... it's just so annoying and enables a cowardly play style.
Yeah, because gods forbid that we want our nightblade thieves to actually be the best at theivery, right? It’s soooo annoying that nightblades make the best thieves because of cloak..
*rolls eyes*
Like I said. Seperate PvP and PvE. Until that happens, leave it the hell alone.
There is currently a fatigue mechanic attached to streak and roll dodge, why not add fatigue to cloak as it is an extremely powerful offensive and defensive ability that makes the NB completely untargetable! People have been complaining about this ability for a very long time. I think putting the ramping increase in cost per cast on Cloak is not only necessary, but very overdue. Please try to be un biased in your choice here, we all have a NB and know how to stack enough magic and recovery to abuse the heck out of this ability at high levels
Tommy_The_Gun wrote: »Better idea:
Add cloak to be available for every class. NB lost 2 class identity skills already with this update:
- Teleport strike is available to every one -> Flying Blade.
- Aspect of Terror / Mass Hysteria -> Turn Evil, available to every other class, but better,
So cloak is pretty much the only NB class identity skill left. So why not add this to be available for every one ? No reason to play a NB any more. No NB, no problem it seems right ? Also I can imagine if cloak was available to every other class, all of those "nerf cloak" threads would suddenly turn into "Cloak has too many counters" or "Cloak is useless" etc.
Obviously, I am sarcastic here but what ZOS is doing with this game actually makes me thing that it is a possible scenario
universal_wrath wrote: »Tommy_The_Gun wrote: »Better idea:
Add cloak to be available for every class. NB lost 2 class identity skills already with this update:
- Teleport strike is available to every one -> Flying Blade.
- Aspect of Terror / Mass Hysteria -> Turn Evil, available to every other class, but better,
So cloak is pretty much the only NB class identity skill left. So why not add this to be available for every one ? No reason to play a NB any more. No NB, no problem it seems right ? Also I can imagine if cloak was available to every other class, all of those "nerf cloak" threads would suddenly turn into "Cloak has too many counters" or "Cloak is useless" etc.
Obviously, I am sarcastic here but what ZOS is doing with this game actually makes me thing that it is a possible scenario
Give your teleport strike, it's better that daul welds. Fear sucks ass for NB, defienitly did not deserve to be traded for turn evil.
Sometimes people read balance as nerf, not sure why. Just because you think the skill is good, does not mean it is good. People were talking about wings not having counter, specifically magblades, like they did not know that skill had many counters. Only reason wings was destroyed was because NB, and now they talk about class identity. Not just wings, hurricane, soul assault, and manu other skills thoughout the years.
usmguy1234 wrote: »Ragnaroek93 wrote: »usmguy1234 wrote: »Other: just make people in cloak take dot damage. Dot suppression is what makes this skill over perform.
Yes, that would kill the class, especially with the upcoming dot buffs lol.
Or put them on a level playing field with all the other classes.
Ragnaroek93 wrote: »usmguy1234 wrote: »Ragnaroek93 wrote: »usmguy1234 wrote: »Other: just make people in cloak take dot damage. Dot suppression is what makes this skill over perform.
Yes, that would kill the class, especially with the upcoming dot buffs lol.
Or put them on a level playing field with all the other classes.
No, you're asking for an I win button here. Apply dots and win. Maybe start taking some effort into kills instead of asking for ridiculous things like this because Nb on current PTS iteration is far away from being overperforming.
RinaldoGandolphi wrote: »Cloak doesn’t need a fatigue mechanic it just needs to be changed back to its balanced state back in 1.5 (before they introduced CP)
1. Cloak should no longer suppress DOTS. It used to purge them in 1.6 then they changed it to suppression. Both of these mechanics are OP and not balanced. If you have a dot applied to you, you should take damage even if you Cloak, but the cloak should not be broken by them.
2. If you have any dot applied to an enemy or any heal over time applied to yourself or an ally, than you can’t cloak till it’s expired.
Invisibility and Cloak is designed and meant to be an escape and repositioning tool not a damage mitigating one. Cloak gives you the advantage of always having the 1st strike and picking fights on your terms which is a huge adavantage itself. You also have Shadow Image to teleport and Expedition via class skill to have mobility.
The way cloak works right now is polarizing because in many cases it’s useless and in other cases it’s too strong. They should have left the 1.5 version of shadowy disguise alone. The dark cloak healing morph is perfectly fine as it is and can be left alone.
Adding cost increases to cloak isn’t the answer to fixing the skill.
RinaldoGandolphi wrote: »Cloak doesn’t need a fatigue mechanic it just needs to be changed back to its balanced state back in 1.5 (before they introduced CP)
1. Cloak should no longer suppress DOTS. It used to purge them in 1.6 then they changed it to suppression. Both of these mechanics are OP and not balanced. If you have a dot applied to you, you should take damage even if you Cloak, but the cloak should not be broken by them.
2. If you have any dot applied to an enemy or any heal over time applied to yourself or an ally, than you can’t cloak till it’s expired.
Invisibility and Cloak is designed and meant to be an escape and repositioning tool not a damage mitigating one. Cloak gives you the advantage of always having the 1st strike and picking fights on your terms which is a huge adavantage itself. You also have Shadow Image to teleport and Expedition via class skill to have mobility.
The way cloak works right now is polarizing because in many cases it’s useless and in other cases it’s too strong. They should have left the 1.5 version of shadowy disguise alone. The dark cloak healing morph is perfectly fine as it is and can be left alone.
Adding cost increases to cloak isn’t the answer to fixing the skill.
Wait until you hear about Ritual on Templar, it's does AoE damage, heals you and PURGES DoTs instead of just supressing.
And to think that primary focus of Elsweyr was to nerf... sorry I mean "remove redundancy" from NB. No joke here, read some older threads as even non-nb mains were concerned that, that update focused more on NB & nerfs rather than making Necromancer actually decent to play....RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Cloak doesn’t need a fatigue mechanic it just needs to be changed back to its balanced state back in 1.5 (before they introduced CP)
1. Cloak should no longer suppress DOTS. It used to purge them in 1.6 then they changed it to suppression. Both of these mechanics are OP and not balanced. If you have a dot applied to you, you should take damage even if you Cloak, but the cloak should not be broken by them.
2. If you have any dot applied to an enemy or any heal over time applied to yourself or an ally, than you can’t cloak till it’s expired.
Invisibility and Cloak is designed and meant to be an escape and repositioning tool not a damage mitigating one. Cloak gives you the advantage of always having the 1st strike and picking fights on your terms which is a huge adavantage itself. You also have Shadow Image to teleport and Expedition via class skill to have mobility.
The way cloak works right now is polarizing because in many cases it’s useless and in other cases it’s too strong. They should have left the 1.5 version of shadowy disguise alone. The dark cloak healing morph is perfectly fine as it is and can be left alone.
Adding cost increases to cloak isn’t the answer to fixing the skill.
Wait until you hear about Ritual on Templar, it's does AoE damage, heals you and PURGES DoTs instead of just supressing.
That ability is probably overturned too for what it does:
Aoe snare
Aoe damage
Aoe heal
Minor mending
Purge negative effects
Another classic example of an overturned skill
usmguy1234 wrote: »Ragnaroek93 wrote: »usmguy1234 wrote: »Other: just make people in cloak take dot damage. Dot suppression is what makes this skill over perform.
Yes, that would kill the class, especially with the upcoming dot buffs lol.
Or put them on a level playing field with all the other classes.