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Add fatigue to cloak?

  • usmguy1234
    usmguy1234
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    usmguy1234 wrote: »
    Other: just make people in cloak take dot damage. Dot suppression is what makes this skill over perform.

    Yes, that would kill the class, especially with the upcoming dot buffs lol.

    Or put them on a level playing field with all the other classes.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • universal_wrath
    universal_wrath
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    Yes, add fatigue to cloak
    NBrookus wrote: »
    We can talk about the fact dots don't tick while someone is in cloak being overtuned or needing adjustment maybe, but unless you want to see cooldowns or escalating costs on every skill that might be used for mitigation, there's no justification for nerfing a NB's fundamental disengage skill.

    I don't think streak should have fatigue either... altho that one is slightly more justified since it aoe cc's.

    Cloak is justifiable too since it negate all dmg recevied butt keeps up your heals, as well as garnteed crit strike.

    Just because people cloak has counters and it's a "l2p" issue doesn't mean that streak does not have any counters as well and it's not a "l2p" issue as well.
  • universal_wrath
    universal_wrath
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    Yes, add fatigue to cloak
    If only there were abilities or potions in the game to detect them.

    Oh, wait...

    If they're that big of a deal for people, they can use one of the many counters already available.

    If streak is that big of a deal for people, they can use one of the many counters already available.

    Just remove the penaly already instead of the 33%. Good thing is, you don't need to waste pots on streak when you need them unlike invis pots. Also, flare which I use to use from support skill line had it's cost increased 200%.
  • universal_wrath
    universal_wrath
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    Yes, add fatigue to cloak
    ThePedge wrote: »
    Streak and Rolldodge can't be surpressed, blocked, cancelled.

    Cloak can.

    Make Cloak unbreakable and then sure, add fatigue. But you will hate that more.

    You can supress and cancel streak if you have a silance, stun, immoblization gap closers, range attacks. As for dodge roll, channel attack, stuns, aoes, certain single target skills like claw, and dots.

    Cloak is countered by aoe and detect skills which are not used for their useless benifits outside of finding cloakers, and last thing is detect pots( use it with 30 secs cooldown and risk not using resources pots).

    First two have penalty to them and cloak does not. Don't give an excuse of game is broken and cloak is not working properly that is technical issue devs can fix.
  • ZarkingFrued
    ZarkingFrued
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    Yes, add fatigue to cloak
    This poll is a direct representation of how many players on this forum are Nightblades, and I'm honestly surprised it's not 90% 🤣💀
  • ZarkingFrued
    ZarkingFrued
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    Yes, add fatigue to cloak
    Starlock wrote: »
    Permacloak has got to go... it's just so annoying and enables a cowardly play style.

    Yeah, because gods forbid that we want our nightblade thieves to actually be the best at theivery, right? It’s soooo annoying that nightblades make the best thieves because of cloak..

    *rolls eyes*

    Like I said. Seperate PvP and PvE. Until that happens, leave it the hell alone.
    It will be OK buddy. dnt worry ZoS doesnt nerf NB, they pretend to then buff it later in the Pts cycles XD
  • Taktak
    Taktak
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    Yes, add fatigue to cloak
    hesobad wrote: »
    There is currently a fatigue mechanic attached to streak and roll dodge, why not add fatigue to cloak as it is an extremely powerful offensive and defensive ability that makes the NB completely untargetable! People have been complaining about this ability for a very long time. I think putting the ramping increase in cost per cast on Cloak is not only necessary, but very overdue. Please try to be un biased in your choice here, we all have a NB and know how to stack enough magic and recovery to abuse the heck out of this ability at high levels

    agree 100%
  • Ozazz
    Ozazz
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    No, do not add fatigue
    wtf is this garbage, momey for nothing and their checks for free. we want free kills please! what he really meant to say
  • JinougaX
    JinougaX
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    No, do not add fatigue
    All across the MMO world, there are people who do nothing but complain about stealth characters all day long. Stealth is a survival tool for an assassin-type class. In order to get the burst potential they have, they need to sacrifice defense, and are squishy. How can these crybabies not realise this? LEARN TO COUNTER THEM. But no, you won't. You just complain until the class is destroyed.
  • CeroSerotonin
    No, do not add fatigue
    That’d take a huge stab at the class identity. Just place a DoT and you’ll have them pinned down. Use the magelight morph with the wider range, it helps against stealth attacks too. Use stealth detection pots. Roll-dodge and block.
  • merevie
    merevie
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    No, do not add fatigue
    "that makes the NB completely untargetable! "

    Eh?

    If you walk at night does that make all other objects in the world vanish?

    Like, what, that hurricane will just slide on by?

    Just going to sliiiide through the aoe/defile/pet meta and siege? Because ya know, it's nighttime now. Yeah, that's me. Untargetable. Did you know that even aliens cannot nuke things in the dark? It's true? All objects become opaque. Like...you know...not there anymore. This works if you drink water without lights too. Like, it like, dunno, just doesn't go into your mouth.

    Let's just state the real problem -zerg surfing pet sorcs find it annoying when they can't spam frags on Everyone All the Time from the safety of the 60 man weekend zerg.

    L2P
    Edited by merevie on August 12, 2019 10:16AM
  • universal_wrath
    universal_wrath
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    Yes, add fatigue to cloak
    Better idea:
    Add cloak to be available for every class. NB lost 2 class identity skills already with this update:
    - Teleport strike is available to every one -> Flying Blade.
    - Aspect of Terror / Mass Hysteria -> Turn Evil, available to every other class, but better,

    So cloak is pretty much the only NB class identity skill left. So why not add this to be available for every one ? No reason to play a NB any more. No NB, no problem it seems right ? Also I can imagine if cloak was available to every other class, all of those "nerf cloak" threads would suddenly turn into "Cloak has too many counters" or "Cloak is useless" etc.

    Obviously, I am sarcastic here but what ZOS is doing with this game actually makes me thing that it is a possible scenario :disappointed:

    Give your teleport strike, it's better that daul welds. Fear sucks ass for NB, defienitly did not deserve to be traded for turn evil.

    Sometimes people read balance as nerf, not sure why. Just because you think the skill is good, does not mean it is good. People were talking about wings not having counter, specifically magblades, like they did not know that skill had many counters. Only reason wings was destroyed was because NB, and now they talk about class identity. Not just wings, hurricane, soul assault, and manu other skills thoughout the years.
  • GhostofDatthaw
    GhostofDatthaw
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    No, do not add fatigue
    Better idea:
    Add cloak to be available for every class. NB lost 2 class identity skills already with this update:
    - Teleport strike is available to every one -> Flying Blade.
    - Aspect of Terror / Mass Hysteria -> Turn Evil, available to every other class, but better,

    So cloak is pretty much the only NB class identity skill left. So why not add this to be available for every one ? No reason to play a NB any more. No NB, no problem it seems right ? Also I can imagine if cloak was available to every other class, all of those "nerf cloak" threads would suddenly turn into "Cloak has too many counters" or "Cloak is useless" etc.

    Obviously, I am sarcastic here but what ZOS is doing with this game actually makes me thing that it is a possible scenario :disappointed:

    Give your teleport strike, it's better that daul welds. Fear sucks ass for NB, defienitly did not deserve to be traded for turn evil.

    Sometimes people read balance as nerf, not sure why. Just because you think the skill is good, does not mean it is good. People were talking about wings not having counter, specifically magblades, like they did not know that skill had many counters. Only reason wings was destroyed was because NB, and now they talk about class identity. Not just wings, hurricane, soul assault, and manu other skills thoughout the years.

    OMG another do talking about wings. Get over it. Bet you would have hated cloak much more when it purged every dot on activation. Cloak already been nerfed. Stop your crying, stop the nerf train
  • Ragnaroek93
    Ragnaroek93
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    No, do not add fatigue
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    Other: just make people in cloak take dot damage. Dot suppression is what makes this skill over perform.

    Yes, that would kill the class, especially with the upcoming dot buffs lol.

    Or put them on a level playing field with all the other classes.

    No, you're asking for an I win button here. Apply dots and win. Maybe start taking some effort into kills instead of asking for ridiculous things like this because Nb on current PTS iteration is far away from being overperforming.
  • usmguy1234
    usmguy1234
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    usmguy1234 wrote: »
    usmguy1234 wrote: »
    Other: just make people in cloak take dot damage. Dot suppression is what makes this skill over perform.

    Yes, that would kill the class, especially with the upcoming dot buffs lol.

    Or put them on a level playing field with all the other classes.

    No, you're asking for an I win button here. Apply dots and win. Maybe start taking some effort into kills instead of asking for ridiculous things like this because Nb on current PTS iteration is far away from being overperforming.

    Every other class in the game has to heal/ purge dots which have become exponentially worse with the scalebreaker patch. Why is nightblade an exception to that rule? The fact that you can't see how strong this is either proves you're a bad player that can't utilize cloak properly or you're biased. Idgaf about cooldown, but nightblades need to take damage from effects applied to them before they hit cloak end of story.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • RinaldoGandolphi
    RinaldoGandolphi
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    Cloak doesn’t need a fatigue mechanic it just needs to be changed back to its balanced state back in 1.5 (before they introduced CP)

    1. Cloak should no longer suppress DOTS. It used to purge them in 1.6 then they changed it to suppression. Both of these mechanics are OP and not balanced. If you have a dot applied to you, you should take damage even if you Cloak, but the cloak should not be broken by them.

    2. If you have any dot applied to an enemy or any heal over time applied to yourself or an ally, than you can’t cloak till it’s expired.

    Invisibility and Cloak is designed and meant to be an escape and repositioning tool not a damage mitigating one. Cloak gives you the advantage of always having the 1st strike and picking fights on your terms which is a huge adavantage itself. You also have Shadow Image to teleport and Expedition via class skill to have mobility.

    The way cloak works right now is polarizing because in many cases it’s useless and in other cases it’s too strong. They should have left the 1.5 version of shadowy disguise alone. The dark cloak healing morph is perfectly fine as it is and can be left alone.

    Adding cost increases to cloak isn’t the answer to fixing the skill.

    Rinaldo Gandolphi-Imperial Stamina Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP
    My YouTube Channel



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • ThePedge
    ThePedge
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    No, do not add fatigue
    Cloak doesn’t need a fatigue mechanic it just needs to be changed back to its balanced state back in 1.5 (before they introduced CP)

    1. Cloak should no longer suppress DOTS. It used to purge them in 1.6 then they changed it to suppression. Both of these mechanics are OP and not balanced. If you have a dot applied to you, you should take damage even if you Cloak, but the cloak should not be broken by them.

    2. If you have any dot applied to an enemy or any heal over time applied to yourself or an ally, than you can’t cloak till it’s expired.

    Invisibility and Cloak is designed and meant to be an escape and repositioning tool not a damage mitigating one. Cloak gives you the advantage of always having the 1st strike and picking fights on your terms which is a huge adavantage itself. You also have Shadow Image to teleport and Expedition via class skill to have mobility.

    The way cloak works right now is polarizing because in many cases it’s useless and in other cases it’s too strong. They should have left the 1.5 version of shadowy disguise alone. The dark cloak healing morph is perfectly fine as it is and can be left alone.

    Adding cost increases to cloak isn’t the answer to fixing the skill.

    Wait until you hear about Ritual on Templar, it's does AoE damage, heals you and PURGES DoTs instead of just supressing.
    We may be down but we will never be out.
  • RinaldoGandolphi
    RinaldoGandolphi
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    ThePedge wrote: »
    Cloak doesn’t need a fatigue mechanic it just needs to be changed back to its balanced state back in 1.5 (before they introduced CP)

    1. Cloak should no longer suppress DOTS. It used to purge them in 1.6 then they changed it to suppression. Both of these mechanics are OP and not balanced. If you have a dot applied to you, you should take damage even if you Cloak, but the cloak should not be broken by them.

    2. If you have any dot applied to an enemy or any heal over time applied to yourself or an ally, than you can’t cloak till it’s expired.

    Invisibility and Cloak is designed and meant to be an escape and repositioning tool not a damage mitigating one. Cloak gives you the advantage of always having the 1st strike and picking fights on your terms which is a huge adavantage itself. You also have Shadow Image to teleport and Expedition via class skill to have mobility.

    The way cloak works right now is polarizing because in many cases it’s useless and in other cases it’s too strong. They should have left the 1.5 version of shadowy disguise alone. The dark cloak healing morph is perfectly fine as it is and can be left alone.

    Adding cost increases to cloak isn’t the answer to fixing the skill.

    Wait until you hear about Ritual on Templar, it's does AoE damage, heals you and PURGES DoTs instead of just supressing.

    That ability is probably overturned too for what it does:

    Aoe snare
    Aoe damage
    Aoe heal
    Minor mending
    Purge negative effects

    Another classic example of an overturned skill
    Edited by RinaldoGandolphi on August 14, 2019 4:20PM
    Rinaldo Gandolphi-Imperial Stamina Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP
    My YouTube Channel



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Tommy_The_Gun
    Tommy_The_Gun
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    No, do not add fatigue
    ThePedge wrote: »
    Cloak doesn’t need a fatigue mechanic it just needs to be changed back to its balanced state back in 1.5 (before they introduced CP)

    1. Cloak should no longer suppress DOTS. It used to purge them in 1.6 then they changed it to suppression. Both of these mechanics are OP and not balanced. If you have a dot applied to you, you should take damage even if you Cloak, but the cloak should not be broken by them.

    2. If you have any dot applied to an enemy or any heal over time applied to yourself or an ally, than you can’t cloak till it’s expired.

    Invisibility and Cloak is designed and meant to be an escape and repositioning tool not a damage mitigating one. Cloak gives you the advantage of always having the 1st strike and picking fights on your terms which is a huge adavantage itself. You also have Shadow Image to teleport and Expedition via class skill to have mobility.

    The way cloak works right now is polarizing because in many cases it’s useless and in other cases it’s too strong. They should have left the 1.5 version of shadowy disguise alone. The dark cloak healing morph is perfectly fine as it is and can be left alone.

    Adding cost increases to cloak isn’t the answer to fixing the skill.

    Wait until you hear about Ritual on Templar, it's does AoE damage, heals you and PURGES DoTs instead of just supressing.

    That ability is probably overturned too for what it does:

    Aoe snare
    Aoe damage
    Aoe heal
    Minor mending
    Purge negative effects

    Another classic example of an overturned skill
    And to think that primary focus of Elsweyr was to nerf... sorry I mean "remove redundancy" from NB. No joke here, read some older threads as even non-nb mains were concerned that, that update focused more on NB & nerfs rather than making Necromancer actually decent to play....
    ...And after reducing some NB skills that were overtuned, we got Templars & Sorcs overtuned... I mean... just LOL...
  • Ozazz
    Ozazz
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    No, do not add fatigue
    just another envious jealous casual!
  • InvictusApollo
    InvictusApollo
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    No, do not add fatigue
    I don't believe this thread is still going. The idea is a complete rubbish. I can only hope that no developer will take it seriously even for a second.
    There is so much counterplay to cloak that only the worst players could have problems with it. Just pop a potion and stop insulting your intelligence
  • Murador178
    Murador178
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    No, do not add fatigue
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    Other: just make people in cloak take dot damage. Dot suppression is what makes this skill over perform.

    Yes, that would kill the class, especially with the upcoming dot buffs lol.

    Or put them on a level playing field with all the other classes.

    That statement shows that u are not understanding stamina class balancing at all. All the other stam classes either got alot more healing modifiers or a purge or a mix of both. Nightblade got dot supression, but a normal stamblade cant spam cloak or u are sacrificing alot of dmg....
    Stamblades arent nowhere near the top of the food chain this patch anyways. Mag sorcs also took a hard hit. If u now still struggle with these classes its pretty much a L2p problem as much as I hate to inform u :trollface: .
    Edited by Murador178 on August 14, 2019 6:29PM
  • Victor_Blade
    Victor_Blade
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    Just ask the devs to buff your intelligence!!

    Shadowy disguise:
    Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike. While you're in stealth, your enemies iq is increases by 50% and they can l2p.
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