I think most of the bugs and performance issues comes from the Mega Server architecture,
I’d much rather have separate Cyrodiil and PvP servers and queue in from a list rather than have it be directly accessible from the rest of Tamriel. It would undoubtedly improve performance.
I think most of the bugs and performance issues comes from the Mega Server architecture,
Don't you think that classic system with dedicated servers is the best ?
Without megaservers you would have say 100 servers, you are stuck on your server and have to pay to move.I think most of the bugs and performance issues comes from the Mega Server architecture,
Don't you think that classic system with dedicated servers is the best ?
MartiniDaniels wrote: »
There is nothing to discuss here, just go to Cyro in peak hours and see. I have nothing against ZOS tech staff who are overcoming limited capacity and sub-optimal engine for years, but as paying customer, who pays to play MMO when I want it, i.e. at peak hours, I am mostly worried about results and not somebody's efforts. Result is obvious trash and unplayable game for a lot of players.
I think most of the bugs and performance issues comes from the Mega Server architecture,
Don't you think that classic system with dedicated servers is the best ?
TequilaFire wrote: »A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.
This.TequilaFire wrote: »A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.
This.TequilaFire wrote: »A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.
I'm pretty sure the main instances run on an dedicated server as its just the named instances like vivec and sota sil.
Zones tend to have multiple instances also because you want to keep population at manageable level for client and prevent overcrowding. Morrowind at launch was horrible with more players than enemies in delves and sneak missions who felt like zergs.
Now the weird part is people having lots of lag in vMA who confuses me as I thought temporary instances like dungeons, trial, arenas, solo quests and houses was created on any physical server with free capacity.

So I could very much be blowing smoke out my a$$, but on console (ps4) i don't think it is as much a server issue as it is a hardware capability issue. The PS4 is how many years old now, and the hardware it uses was designed a few years before it launched. I think as ZOS increases visuals, adds more to process, ect, the PS4 can't keep up. I think this is evident in the fact that the PS4 pro has slightly better performance in regards to lag and blue screens (its hardware is only marginally better). From a console users perspective, I just don't see anything zos does from a server perspective improving my lag, blue screens, or drops. If anything, I would prefer them to decrease all the effects and give my machine less work to process.
MartiniDaniels wrote: »
There is nothing to discuss here, just go to Cyro in peak hours and see. I have nothing against ZOS tech staff who are overcoming limited capacity and sub-optimal engine for years, but as paying customer, who pays to play MMO when I want it, i.e. at peak hours, I am mostly worried about results and not somebody's efforts. Result is obvious trash and unplayable game for a lot of players.
And you know that the megaserver architecture it the cause of these issues, how?
So I could very much be blowing smoke out my a$$, but on console (ps4) i don't think it is as much a server issue as it is a hardware capability issue. The PS4 is how many years old now, and the hardware it uses was designed a few years before it launched. I think as ZOS increases visuals, adds more to process, ect, the PS4 can't keep up. I think this is evident in the fact that the PS4 pro has slightly better performance in regards to lag and blue screens (its hardware is only marginally better). From a console users perspective, I just don't see anything zos does from a server perspective improving my lag, blue screens, or drops. If anything, I would prefer them to decrease all the effects and give my machine less work to process.
TequilaFire wrote: »A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.
Then to what the *** can we attribute the absolutely abominable performance? Because during prime time hours, even if a given Cyrodiil server is not that full, the performance is much worse than off hours at the same population. Something about the overall server load across PvP and PvE seems to affect PvP performance.