Don't you think that Mega Server System is a really bad idea ?

Delparis
Delparis
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I think most of the bugs and performance issues comes from the Mega Server architecture,
Don't you think that classic system with dedicated servers is the best ?

Don't you think that Mega Server System is a really bad idea ? 112 votes

Yeah, Mega Server is trash, dedicated servers are best for mmo
32%
rfennell_ESOfastolfv_ESOGilvothBarsSoupDragondennissomb16_ESOIdinusecorpsebladeFfastylpandoraderomanuspod88kkOhtimbartahol10069JhalinTheHsNKarivaahero2zer0shezofjazsper77gronoxvx 36 votes
No, Mega Server is awesome
67%
BlueRavenvailjohn_ESOdarthgummibear_ESOBigBraggkennethkatalAlendrinCipherNinewenchmore420b14_ESOSkayaqzariaSodanTokAnkaridananitajoneb17_ESOValen_ByteBroddaxenowarrior92eb17_ESOTanis-Stormbindersrfrogg23ElsonsoDarkheart 76 votes
  • Vapirko
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    I’d much rather have separate Cyrodiil and PvP servers and queue in from a list rather than have it be directly accessible from the rest of Tamriel. It would undoubtedly improve performance.
  • Reverb
    Reverb
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    Delparis wrote: »
    I think most of the bugs and performance issues comes from the Mega Server architecture,

    I assume you can back up this assertion with facts, along with your relevant education and work experience?
    Edited by Reverb on August 8, 2019 10:27AM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Siohwenoeht
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    No, Mega Server is awesome
    Vapirko wrote: »
    I’d much rather have separate Cyrodiil and PvP servers and queue in from a list rather than have it be directly accessible from the rest of Tamriel. It would undoubtedly improve performance.

    It's not directly accessible and you do queue in from a list... Am missing something? I know it's 5:24am and I've just gotten home from work but I'm very confused by the op as well.

    What about the megaserver design do you think causes all the bugs and performance issues?

    On top of that, they have 2 megaservers. One for NA, one for EU. How many "dedicated" servers would you like them to have? If you physically divide the player base too much, it will be exceedingly lonely in tamriel...
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • MLGProPlayer
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    No, Mega Server is awesome
    Delparis wrote: »
    I think most of the bugs and performance issues comes from the Mega Server architecture,
    Don't you think that classic system with dedicated servers is the best ?

    How did you arrive at this conclusion?

    [Edit to remove bait]
    Edited by [Deleted User] on August 10, 2019 8:03PM
  • darthgummibear_ESO
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    No, Mega Server is awesome
    I think far more issues could be attributed to the limitations of the hero engine, which overall they have done a fantastic job overcoming.
  • ThePedge
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    Yeah, Mega Server is trash, dedicated servers are best for mmo
    Oh look, same user and another troll thread.
  • zvavi
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    Lets agree that we all know nothing about the subject. And hope zos really does fix some...things... Like promised... This time... Maybe i will keep subbing in q25!
  • Mettaricana
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    No, Mega Server is awesome
    Rather pve server and pvp server allowing us to shift at will like DCUO that would give the pve players a questable pve cyrodiil and on pvp server it would be same as always pvp and quests.
  • BomblePants
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    I don’t know cause I don’t know how it all works.... not sure it’s that simple though....
  • CambionDaemon
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    The problem with all the bugs is the base code is now a mess, because of all the patches and changes to the game without a complete purge of redundant coding (that is what they are doing with the redownload in U25 or whenever it is).
  • zaria
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    No, Mega Server is awesome
    Delparis wrote: »
    I think most of the bugs and performance issues comes from the Mega Server architecture,
    Don't you think that classic system with dedicated servers is the best ?
    Without megaservers you would have say 100 servers, you are stuck on your server and have to pay to move.
    each server has say 100.000 total accounts but less than 10.000 get the login rewards. This player mass is spread over all of tamriel outside of event, today they are all in Wrothguard.
    Sounds nice?
    So you have both few players and crowding at once.

    Yes it give loading between zones and you have to travel to players.
    However Cyrodil is outside of the system in practice. WOW also has dungeon finder who works across servers.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MartiniDaniels
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    Yeah, Mega Server is trash, dedicated servers are best for mmo
    Reverb wrote: »
    Delparis wrote: »
    I think most of the bugs and performance issues comes from the Mega Server architecture,

    I assume you can back up this assertion with facts, along with your relevant education and work experience?

    There is nothing to discuss here, just go to Cyro in peak hours and see. I have nothing against ZOS tech staff who are overcoming limited capacity and sub-optimal engine for years, but as paying customer, who pays to play MMO when I want it, i.e. at peak hours, I am mostly worried about results and not somebody's efforts. Result is obvious trash and unplayable game for a lot of players.
  • Reverb
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    Reverb wrote: »
    Delparis wrote: »
    I think most of the bugs and performance issues comes from the Mega Server architecture,

    I assume you can back up this assertion with facts, along with your relevant education and work experience?

    There is nothing to discuss here, just go to Cyro in peak hours and see. I have nothing against ZOS tech staff who are overcoming limited capacity and sub-optimal engine for years, but as paying customer, who pays to play MMO when I want it, i.e. at peak hours, I am mostly worried about results and not somebody's efforts. Result is obvious trash and unplayable game for a lot of players.

    And you know that the megaserver architecture it the cause of these issues, how?
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • TequilaFire
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    No, Mega Server is awesome
    A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
    So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.
  • srfrogg23
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    No, Mega Server is awesome
    I honestly don't have the performance issues that people seem to have on these forums. Even if I did, I don't know if it can really be attributed to the mega server system. I really think this thread is just throwing scapegoats at the wall to see what sticks. Check your internet connection.
  • rfennell_ESO
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    Yeah, Mega Server is trash, dedicated servers are best for mmo
    Delparis wrote: »
    I think most of the bugs and performance issues comes from the Mega Server architecture,
    Don't you think that classic system with dedicated servers is the best ?

    I get why the megaserver concept is used, it's certainly cheaper and a more efficient use of resources.

    The main issue with it is when there is a bug or instability they need to take everyone down to reboot (so they mostly don't take it down).

    Systems that use independent servers would stagger rebooting or isolate the server with instability to be rebooted.

    In a perfect world where code is perfect (an imaginary world, mind you) the megaserver works. It's an assumption that's wrong unfortunately.

    Even so, we have no idea how they or what they have assembled as "the megaserver". So it's hard to really draw conclusions.
  • Vapirko
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    A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
    So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.

    Then to what the *** can we attribute the absolutely abominable performance? Because during prime time hours, even if a given Cyrodiil server is not that full, the performance is much worse than off hours at the same population. Something about the overall server load across PvP and PvE seems to affect PvP performance.
  • Zacuel
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    I'm probably the smartest person ever and I think nobody cares.
  • cmvet
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    So I could very much be blowing smoke out my a$$, but on console (ps4) i don't think it is as much a server issue as it is a hardware capability issue. The PS4 is how many years old now, and the hardware it uses was designed a few years before it launched. I think as ZOS increases visuals, adds more to process, ect, the PS4 can't keep up. I think this is evident in the fact that the PS4 pro has slightly better performance in regards to lag and blue screens (its hardware is only marginally better). From a console users perspective, I just don't see anything zos does from a server perspective improving my lag, blue screens, or drops. If anything, I would prefer them to decrease all the effects and give my machine less work to process.
    Edited by cmvet on August 10, 2019 5:01AM
  • zaria
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    No, Mega Server is awesome
    A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
    So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.
    This.
    I'm pretty sure the main instances run on an dedicated server as its just the named instances like vivec and sota sil.

    Zones tend to have multiple instances also because you want to keep population at manageable level for client and prevent overcrowding. Morrowind at launch was horrible with more players than enemies in delves and sneak missions who felt like zergs.

    Now the weird part is people having lots of lag in vMA who confuses me as I thought temporary instances like dungeons, trial, arenas, solo quests and houses was created on any physical server with free capacity.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Elwendryll
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    zaria wrote: »
    A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
    So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.
    This.
    I'm pretty sure the main instances run on an dedicated server as its just the named instances like vivec and sota sil.

    Zones tend to have multiple instances also because you want to keep population at manageable level for client and prevent overcrowding. Morrowind at launch was horrible with more players than enemies in delves and sneak missions who felt like zergs.

    Now the weird part is people having lots of lag in vMA who confuses me as I thought temporary instances like dungeons, trial, arenas, solo quests and houses was created on any physical server with free capacity.


    Don't worry, it's everywhere. Yesterday we had very impacting lag during vSS.
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  • barney2525
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    wtf?

    where is any evidence or facts whatsoever comparing the two?

    We supposed to make Absolute decision on 'feelings' ?

    Another ridiculous poll


    :#
  • Gatviper
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    No, Mega Server is awesome
    Everquest II is using the oldschool separate servers. It didn't work well back when it was new, and doesn't work well now. Most people either stick to the currently most populated server, or transfer from a server which was populated once, to the most populated one now. The other servers are ghost towns with only the most hardcore guildie friends sticking together.

    And that game has lot more lags than ESO, so I don't see how megaserver would be the core of problem for lags. It's more in the line of game performance deteriorating through the numerous updates and ZoS so far doing only base patching instead of serious repair work. Hopefully with the announced maintenance work that might change in some recent future.
    Edited by Gatviper on August 10, 2019 8:49AM
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
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  • Tommy_The_Gun
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    I can speak only for EU, but tbh, I don't think that ZOS is even using proper server, let alone "Mega" Server. It often feels like their server runs on the old computer from the 90-ties, locked somewhere in the closet at ZOS office... :|
    old-server.jpg
  • jcm2606
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    cmvet wrote: »
    So I could very much be blowing smoke out my a$$, but on console (ps4) i don't think it is as much a server issue as it is a hardware capability issue. The PS4 is how many years old now, and the hardware it uses was designed a few years before it launched. I think as ZOS increases visuals, adds more to process, ect, the PS4 can't keep up. I think this is evident in the fact that the PS4 pro has slightly better performance in regards to lag and blue screens (its hardware is only marginally better). From a console users perspective, I just don't see anything zos does from a server perspective improving my lag, blue screens, or drops. If anything, I would prefer them to decrease all the effects and give my machine less work to process.

    Client performance, ie FPS drops and client freezes (game actually freezes), can be attributed to old hardware (doubt it, though, since I used to play this on a crappy laptop way back and didn't have nearly as many issues as the game has today).

    Server performance, ie high ping, skills not firing, break free not working, connection freezes (everybody else stops moving, but you can still move around), have nothing to do with your own hardware, though, because almost all of that is on the servers.
  • MartiniDaniels
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    Yeah, Mega Server is trash, dedicated servers are best for mmo
    Reverb wrote: »
    Reverb wrote: »
    Delparis wrote: »
    I think most of the bugs and performance issues comes from the Mega Server architecture,

    I assume you can back up this assertion with facts, along with your relevant education and work experience?

    There is nothing to discuss here, just go to Cyro in peak hours and see. I have nothing against ZOS tech staff who are overcoming limited capacity and sub-optimal engine for years, but as paying customer, who pays to play MMO when I want it, i.e. at peak hours, I am mostly worried about results and not somebody's efforts. Result is obvious trash and unplayable game for a lot of players.

    And you know that the megaserver architecture it the cause of these issues, how?

    Yes, I think that megaserver architecture is one of the reasons for unplayable game for a lot of players.

    In games w/o megaserver you can open list of servers and see their current population. Also in many games you can see real-time latency measured to those servers and select server with lowest latency/medium population.
    In ESO megaserver:
    1. all regional servers are in the same place, so you can't deal with latency by changing server and "good" routing
    2. players are distributed between servers randomly and I may guess that this distribution doesn't change at all or changes rarely. Outcome of this is that people who live in same city and use same internet provider which uses the same technology, this people can have absolutely different experience in terms of lag. I have some experience with servers and IT (was personally upgrading and troubleshooting them couple years ago) and I can clearly say that "load sharing" often doesn't work like intended. If system is short on capacity, you will have all the weird things happening, and software which runs on overloaded equipment will fail a lot, despite fact that same software can run flawlessly in normal conditions.
    So for me it's quite clear that there are overpopulated "servers" in megaserver architecture and not-overpopulated. If you end up on latter you won't have problems with exception of ball groups mass fights in peak hours, but if game placed you on over-populated server, this is GG for all your evening raids, because what you can do in vet trial when your bar swap comes with 2 seconds delay?

    TL;DR quite obviously megaserver has a lot of servers inside and players are distributed between those servers. If those players were distributed on overloaded servers, they can't play any content which requires fast bar swaps, animations, weaving and so on.
    Classical systems of lots of separate servers allow to fix this by changing server, in ESO's implementation of megaserver, you are doomed.

    P.S. I'm thinking about creating second account from my another PC in same apartments, which uses same connection and compare lag. Though I don't want to give Bethesda any additional money right now, so I'll wait for a free week.
  • Mayrael
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    No, Mega Server is awesome
    Wow THE MEME user is real!
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • snarkomatic
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    cmvet wrote: »
    So I could very much be blowing smoke out my a$$, but on console (ps4) i don't think it is as much a server issue as it is a hardware capability issue. The PS4 is how many years old now, and the hardware it uses was designed a few years before it launched. I think as ZOS increases visuals, adds more to process, ect, the PS4 can't keep up. I think this is evident in the fact that the PS4 pro has slightly better performance in regards to lag and blue screens (its hardware is only marginally better). From a console users perspective, I just don't see anything zos does from a server perspective improving my lag, blue screens, or drops. If anything, I would prefer them to decrease all the effects and give my machine less work to process.

    Go play FFXIV on console and explain to me, then, why that game runs circles around ESO performance with exponentially more players and more detailed graphics. I want ESO to run this well. It's the superior combat system. It's my preferred lore. But ZoS and their player base need to get out of here with nonsense excuses that are easily debunked.

    Edit to add: For what it's worth, I run on an original PS4 and almost never have blue screens on ESO. All of my issues are lag, server performance, and bugs bugs bugs like AoE telegraphs and positional lag. None of these translate to other well-coded games.
    Edited by snarkomatic on August 10, 2019 12:11PM
  • TequilaFire
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    No, Mega Server is awesome
    Vapirko wrote: »
    A mega server is not one big gigantic server, it is a network of many physical servers all combined into one logical server.
    So Cyrodill does not run on the same physical server as an instance in PvE land as it is possible to define groups of servers within the network for various instances.

    Then to what the *** can we attribute the absolutely abominable performance? Because during prime time hours, even if a given Cyrodiil server is not that full, the performance is much worse than off hours at the same population. Something about the overall server load across PvP and PvE seems to affect PvP performance.

    Hardware can't correct badly written netcode and poorly optimized client side code.
    Not to mention failure to spin up more physical servers within the mega server during peak loads due to budget.
    Edited by TequilaFire on August 10, 2019 2:47PM
  • todokete
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    No, Mega Server is awesome
    Mega server is what makes this game good vs the other MMO's
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