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Daedric War Cyrodil optional PvE zone

  • Aisle9
    Aisle9
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    Iccotak wrote: »
    First off
    1. Open world PvP in PvE zones is not going to happen. They tried it. There were severe balance issues. We are not discussing that.
    2. I know there are people who would not want PvE interfering with their PvP. So this would be a PvE zone.
    3. Just because I am proposing a PvE idea does not mean we should abandon PvP, nor does it take anything away from it. Of course ZOS should work on it. Enough of this PvE vs PvP mentality.

    Aisle9
    PvP and PvE are completely different experiences as people here have noted. There will always be an appeal for PvP content.
    So no, a PvE Cyrodil will not kill PvP, that is an exaggeration, pure and simple.
    The PvE Cyrodil would have completely different rewards. It is not a system to get the benefits of PvP without doing PvP.

    If people so desire, we could have two instances.
    One that is purely PvE.
    One that is PvP with ALOT of PvE coming in. (like Imperial City)

    It's not an exaggeration, it's a predictive model based on current data, collected by players like myself over the years.

    Players interested specifically in PvP don't play ESO for some very simple reasons:
    1) The game is grindy, so you can't make a toon and jump in.
    2) The game is not optimized, and PvP is not receiving regular updates, nor new content.
    3) The forums are filled of threads lamenting bad performances, lag and loading screens, which will immediately turn a potential PvP player away.

    Among the current player base there's a fair number of people convinced that PvP requires complicated rotations and top-of-the-line gear, so they convinced themselves it's not for them, based on that misconception. I personally introduced a lot of them to Cyrodiil, and they are now regularly playing it, along with their weekly trials and dungeon runs.

    There are a lot of new players entering the fray just because they want to collect the skyshards and do the delves, but then stay for hours after doing so, and keep returning.

    Despite that, we're losing servers. PC-EU is down to two 30-days campaigns (1 CP and 1 noCP), 1 7-days that is constantly the same color, and an under lvl50 primarily used by high levels to farm emp.

    PvP is not receiving new content, it's not receiving regular updates, and it's up to a few players to go out of their way to recruit the people and get them in.

    Needless to say, forum doomsayers lamenting "toxic PvP players", "endless griefing" and "getting insta-gibbed the moment you step foot in Cyrodiil" doesn't help one bit, nor getting strawmanned, or called "silly", or accused of having a "temper tantrum" when a counter-argument is presented.

    Just saying.

    It's a great idea.

    And those who oppose it care more about what others have then they reasonibly should.

    Damn capitalists! the hell with them! right ?

    But you're missing something, here, let me help you
    gLaBHkE.gif


    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Iccotak
    Iccotak
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    @Aisle9
    Again, your point is almost entirely about problems that face PvP.

    1. the Grind
    2. PvP not receiving content updates
    3. Player complaints about PvP performnace

    That is not what this thread is about, nor does anything my idea do affect PvP or those aspects that you listed.

    Especially when I specifically noted that my idea will NOT have the same rewards as PvP. That you cannot get the benefits of PvP, without doing PvP.

    By your logic; you could make the argument that any new PvE content takes away from the PvP aspect of the game.

    My Idea is End-Game PvE. It is massive free-form PvE. More intense and more freedom than trials. And what it brings to the table is entirely different than what PvP brings. It is a challenge for End-game PvE builds.

    It won't take anything away from PvP because what it offers (both gameplay and rewards) are different than PvP.
    Now you may not have to have Top of the line gear and/or rotations in PvP. BUT you certainly have to have a PvP build.

    There are those who have PvE centered characters who would like more intense battles and war-type combat for PvE. We want to see the massive Daedric conflict that we saw in the trailers.
    I don't want PvE content due to some form of dislike for PvP. I enjoy PvP.
    What I want is to fight actual hordes of Daedra and their Titans attacking the keeps. Because facing down a Daedric Titan that has launched an attack on the fort sounds awesome.


    EDIT: I was not accusing PvP players of acting like "children", "silly", or 'having temper tantrums".
    I pointed out that @I_killed_Vivec argument was that while the idea was good it should not be in Cyrodil as that would upset PvP players.
    Cyrodiil and PvP don't come into it. So no PvPers can get upset.
    Because they noticed that the mere mention of PvE & Cyrodil has detracted the conversation into what problems face PvP and PvP not getting enough attention. As you have demonstrated.
    Edited by Iccotak on January 27, 2018 11:28PM
  • Emmagoldman
    Emmagoldman
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    It doesn’t need to be in cyrodiil. I’d like to see a counter attack by molag with player crafted cities. Buildings would provide buffs, guards, speed buffs (such as stables) and have a decent crafting system. It would also create a resource sink which would be nice. An example from a past mmo, fallen earth. They attack would be once an hour with waves that grow in strength depending on the player pop and size of city

    https://youtu.be/Y3JoxLOyJoo
  • Aisle9
    Aisle9
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    Iccotak wrote: »
    Aisle9
    Again, your point is almost entirely about problems that face PvP.

    1. the Grind
    2. PvP not receiving content updates
    3. Player complaints about PvP performnace

    That is not what this thread is about, nor does anything my idea do affect PvP or those aspects that you listed.

    Especially when I specifically noted that my idea will NOT have the same rewards as PvP. That you cannot get the benefits of PvP, without doing PvP.

    No it's not, my point is against using PvP assets (Cyrodiil, IC) for PvE content. Rewards are meaningless, unless you invest in PvP. I'm talking about the zone. I did not argued for PvP to get more content, my point was that using PvP assets (Cyrodiil, IC) for PvE content will remove the incentives to enter a campaign for people still unsure about PvP.

    Iccotak wrote: »
    By your logic; you could make the argument that any new PvE content takes away from the PvP aspect of the game.

    No, only for content that uses PvP assets (Cyrodiil, IC).

    Iccotak wrote: »
    My Idea is End-Game PvE. It is massive free-form PvE. More intense and more freedom than trials. And what it brings to the table is entirely different than what PvP brings. It is a challenge for End-game PvE builds.

    It won't take anything away from PvP because what it offers (both gameplay and rewards) are different than PvP.
    Now you may not have to have Top of the line gear and/or rotations in PvP. BUT you certainly have to have a PvP build.

    There are those who have PvE centered characters who would like more intense battles and war-type combat for PvE. We want to see the massive Daedric conflict that we saw in the trailers.
    I don't want PvE content due to some form of dislike for PvP. I enjoy PvP.
    What I want is to fight actual hordes of Daedra and their Titans attacking the keeps. Because facing down a Daedric Titan that has launched an attack on the fort sounds awesome.

    Sure, sounds cool, let's do it, just not in Cyrodiil or IC.

    Iccotak wrote: »
    EDIT: I was not accusing PvP players of acting like "children", "silly", or 'having temper tantrums".
    I pointed out that @I_killed_Vivec argument was that while the idea was good it should not be in Cyrodil as that would upset PvP players.
    Cyrodiil and PvP don't come into it. So no PvPers can get upset.
    Because they noticed that the mere mention of PvE & Cyrodil has detracted the conversation into what problems face PvP and PvP not getting enough attention. As you have demonstrated.

    You're not the only one saying that, and he has a point, for all the reasons previously pointed out, and more.

    Let's consider the fact that taking assets from PvP (Cyrodiil, IC), kinda looks like cannibalizing PvP for the sake of PvE, which doesn't look good, considering PvP doesn't receive regular updates or new content...

    It may not be my argument, but I can see how that would upset players that still enjoy the content, and would like to see it flourish.

    Just saying.

    Have a nice day.

    Edited by Aisle9 on January 29, 2018 11:15AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Goshua
    Goshua
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    @Emmagoldman

    BDO did this kind of thing with Savage Rift, increasing difficulty per wave, random boss's from various areas of the game would be among the enemy. It seemed to be pretty popular and used to level as well, though there was also a chance for rare items and useful items for upgrading existing gear (which in bdo is a gawd awful exercise). The area was very small though and limited to I think 15? I didn't like it personally, but then I don't like anything.

    Edited by Goshua on January 29, 2018 11:39AM
  • helediron
    helediron
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    Aisle9 wrote: »
    ...snip...
    Let's consider the fact that taking assets from PvP (Cyrodiil, IC), kinda looks like cannibalizing PvP for the sake of PvE, which doesn't look good, considering PvP doesn't receive regular updates or new content...

    It may not be my argument, but I can see how that would upset players that still enjoy the content, and would like to see it flourish.

    Just saying.

    Have a nice day.
    This would be fine reasoning if there were separate PvP DLCs. But all PvP updates have been glued to PvE updates, so PvE players actually pay PvP too. I am fine with this to certain extent. But when saying "hands off from PvP", be prepared to pay for it then.

    Cyrodiil would be a good platform for anything requiring unlimited land like in-world farmsteads. Starting from there and extending some economic structures to towns, farms/mines/mills and keeps and with daedic waves would be really interesting PvE expansion. Upgrading Cyrodiil for PvP and finally separating IC PvE/PvP at the same time would be ok and i am ready to pay for it.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Aisle9
    Aisle9
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    helediron wrote: »
    Aisle9 wrote: »
    ...snip...
    Let's consider the fact that taking assets from PvP (Cyrodiil, IC), kinda looks like cannibalizing PvP for the sake of PvE, which doesn't look good, considering PvP doesn't receive regular updates or new content...

    It may not be my argument, but I can see how that would upset players that still enjoy the content, and would like to see it flourish.

    Just saying.

    Have a nice day.
    This would be fine reasoning if there were separate PvP DLCs. But all PvP updates have been glued to PvE updates, so PvE players actually pay PvP too. I am fine with this to certain extent. But when saying "hands off from PvP", be prepared to pay for it then.

    Cyrodiil would be a good platform for anything requiring unlimited land like in-world farmsteads. Starting from there and extending some economic structures to towns, farms/mines/mills and keeps and with daedic waves would be really interesting PvE expansion. Upgrading Cyrodiil for PvP and finally separating IC PvE/PvP at the same time would be ok and i am ready to pay for it.

    I have no idea what you just said, nor I understand why you quoted me, and in what context, but if you're ready to pay for it, I guess that trumps every other argument.

    Good talk.
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • helediron
    helediron
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    Aisle9 wrote: »
    helediron wrote: »
    Aisle9 wrote: »
    ...snip...
    Let's consider the fact that taking assets from PvP (Cyrodiil, IC), kinda looks like cannibalizing PvP for the sake of PvE, which doesn't look good, considering PvP doesn't receive regular updates or new content...

    It may not be my argument, but I can see how that would upset players that still enjoy the content, and would like to see it flourish.

    Just saying.

    Have a nice day.
    This would be fine reasoning if there were separate PvP DLCs. But all PvP updates have been glued to PvE updates, so PvE players actually pay PvP too. I am fine with this to certain extent. But when saying "hands off from PvP", be prepared to pay for it then.

    Cyrodiil would be a good platform for anything requiring unlimited land like in-world farmsteads. Starting from there and extending some economic structures to towns, farms/mines/mills and keeps and with daedic waves would be really interesting PvE expansion. Upgrading Cyrodiil for PvP and finally separating IC PvE/PvP at the same time would be ok and i am ready to pay for it.

    I have no idea what you just said, nor I understand why you quoted me, and in what context, but if you're ready to pay for it, I guess that trumps every other argument.

    Good talk.
    Can't help if thinking is too difficult. Are you ready to pay everything PvP. Be careful what you wish for.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • AshTal
    AshTal
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    I like the idea and really it should be very simple to implement. Now it will get boring quicker than PvP but for people like me who can never be bothered to up grade gear some mass battles which don't result in loads of deaths sounds good.

    A part of me would even support AP or some other reward. Lets face it there are PvE ways to get AP, you run around doing repair jobs or PvE missions at 4am. So long as the reward was tailored who cares if you can earn a little AP without doing PvP and enjoy the battles against the dedric hordes. Most of the hard core PvPers will soon release one major PvP battle is 10 times the AP you can get in PvE.
  • VaranisArano
    VaranisArano
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    helediron wrote: »
    Aisle9 wrote: »
    helediron wrote: »
    Aisle9 wrote: »
    ...snip...
    Let's consider the fact that taking assets from PvP (Cyrodiil, IC), kinda looks like cannibalizing PvP for the sake of PvE, which doesn't look good, considering PvP doesn't receive regular updates or new content...

    It may not be my argument, but I can see how that would upset players that still enjoy the content, and would like to see it flourish.

    Just saying.

    Have a nice day.
    This would be fine reasoning if there were separate PvP DLCs. But all PvP updates have been glued to PvE updates, so PvE players actually pay PvP too. I am fine with this to certain extent. But when saying "hands off from PvP", be prepared to pay for it then.

    Cyrodiil would be a good platform for anything requiring unlimited land like in-world farmsteads. Starting from there and extending some economic structures to towns, farms/mines/mills and keeps and with daedic waves would be really interesting PvE expansion. Upgrading Cyrodiil for PvP and finally separating IC PvE/PvP at the same time would be ok and i am ready to pay for it.

    I have no idea what you just said, nor I understand why you quoted me, and in what context, but if you're ready to pay for it, I guess that trumps every other argument.

    Good talk.
    Can't help if thinking is too difficult. Are you ready to pay everything PvP. Be careful what you wish for.

    I'd pay for working servers and less lag. That's about it.
  • helediron
    helediron
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    helediron wrote: »
    Aisle9 wrote: »
    helediron wrote: »
    Aisle9 wrote: »
    ...snip...
    Let's consider the fact that taking assets from PvP (Cyrodiil, IC), kinda looks like cannibalizing PvP for the sake of PvE, which doesn't look good, considering PvP doesn't receive regular updates or new content...

    It may not be my argument, but I can see how that would upset players that still enjoy the content, and would like to see it flourish.

    Just saying.

    Have a nice day.
    This would be fine reasoning if there were separate PvP DLCs. But all PvP updates have been glued to PvE updates, so PvE players actually pay PvP too. I am fine with this to certain extent. But when saying "hands off from PvP", be prepared to pay for it then.

    Cyrodiil would be a good platform for anything requiring unlimited land like in-world farmsteads. Starting from there and extending some economic structures to towns, farms/mines/mills and keeps and with daedic waves would be really interesting PvE expansion. Upgrading Cyrodiil for PvP and finally separating IC PvE/PvP at the same time would be ok and i am ready to pay for it.

    I have no idea what you just said, nor I understand why you quoted me, and in what context, but if you're ready to pay for it, I guess that trumps every other argument.

    Good talk.
    Can't help if thinking is too difficult. Are you ready to pay everything PvP. Be careful what you wish for.

    I'd pay for working servers and less lag. That's about it.
    This is exactly why Cyrodiil is not getting updates. Nobody pays for PvP. And this is why i think OP has a good idea.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I very much doubt that fighting AI will be as interesting as fighting other players.

    It will be for people who love to always win and cant stand being killed by a real player.
  • Taleof2Cities
    Taleof2Cities
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    As long as the rewards are different than regular Cyrodiil (we can't have PvE players getting the same Cyrodiil rewards in a non-PvP zone) ... then I also think the idea has merit.

    The only issue I can see is getting enough players to populate that type of event. Cyrodiil is a pretty large zone as it is ...
  • Iccotak
    Iccotak
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    I very much doubt that fighting AI will be as interesting as fighting other players.

    It will be for people who love to always win and cant stand being killed by a real player.

    This idea may have merit for those who don't like PvP but they are not the target audience of this thread.
    I enjoy PvP but at the same time I would love to have random attacks from giant monsters at our forts and towns.
    I would like to see free form PvE that is on the scale of the cinematic trailers we saw.

    However I realize that such content has no place in PvP because it detracts from it. Many people would not want an NPC invasion while they are also dealing with 1-2 other factions also attacking their bases.
  • Im_MegaDeath
    Im_MegaDeath
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    Iccotak wrote: »
    NOTE:
    1. This is not an option to get the benefits of PvP without doing PvP, so No AP
    2. This is not an idea to Replace PvP and has Nothing to do with PvP

    EDIT:
    1. Open world PvP in PvE zones is not going to happen. They tried it. There were severe balance issues. We are not discussing that.
    2. I know there are people who would not want PvE interfering with their PvP. So this would be a PvE zone.

    The idea is simple.
    Everyone is on the same side, fighting massive battles against the Daedric invasion.

    Imagine you hold a keep. In comes a daedric army to take your keep.
    The Daedric forces would offer different tactics compared to the PvP players. While they do use many of the same weapons and items also available to PvP like siege weapons and repair.
    But also some new stuff. For one they can launch scamps at you.

    Like we saw here in this trailer.
    Secondly, the Daedra also have other assets they can use. Not just humanoid enemies but also creatures such as Banekin, Clannfear, Harvester, Spider Daedra, Winged Twilight, Daedroth, Atronachs (think of the large Flesh Atronachs) and Daedric Titans.
    For those who played Skyrim, remember Dragon attacks? Now Forts/Towns/Strongholds can be attacked by a Titans that was flying by. Large shadows will make you look up. A Daedric Titan attack may be a pre-cursor to an invading army.

    Overall make the Daedric Invasion something Armies of players can participate in together. The overall idea is Craglorn but more engaging, where player WANT to get together to fight. How Imperial City is handled is a matter of debate.

    Imagine these guys showing up on your doorstep with an army OR imagine them simply roaming Cyrodil. Like the bosses in Imperial City, they could wonder the vast territories. Have 1-2 located in each Alliance territory. Imagine Shadow of the Colossus type bosses wandering Cyrodil
    latest?cb=20150701013756

    latest?cb=20130611095913

    Would love to hear what you guys think could be added to this and just on the topic in general

    So a PvE cyro or bigger IC with keeps that dont have guards but deadric and bosses defending?

    it would be cool as hell id love that as long as I got AP and Telvar but I think it should be a little different. Add a 4th faction into cyro that are NPCs and when they cap a keep it leaves Deadric defending like guards and bosses inside defending flags or walking inside the keep like IC.

    in short great idea. would be fun. many ways to do this and I support it ^_^
    DC - Im MegaDeath (Stam DK) PvP
  • ForsakenSin
    ForsakenSin
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    OK my idea ..

    So in Cyrodiil you get to choose two instances one is normal PVP as we know it and second one is PVE

    if you choose PVE the Cyrodiil turns like Coldharbour.

    So in when you enter the Cyrodiil /Coldharbour for the first time all of the dark anchors are activated as they are activated the Cloud Ruler Temple opens up and Titan Dragons come out with health of 80 mill or more and castles are defended by Daedra with sieges and troops and this is for the all castles in Cyrodiil ( imagine the view of zerging towards a castle just to see big ass titan standing on top of it) ..

    Aall of the castles would be black as they have been taken over ... in order to reclaim them you would need to close the dark anchors (once when closed the titans loose % of their health so the more alliances work together the easier the reclaim would be ) Or you can defeat the titan and move on closing the dark anchors once when the Titan Dragon is defeated you can claim the castle.

    dark anchors would be defended by swarm of Daedra ..spawning on the dark anchors.

    Every 4hr all of the dark anchors open up again and the Cloud Ruler Temple opens up and Daedra swarm rushes out attacking the castles and Titans are unleashed attacking the outer wall first (you can shoot it with ballista ). The Daedra attacks lasts for 30 min so you need to defend attack for 30 min after 30 min Daedra stop re spawning and you just need to kill what is left. So if one castle falls to Daedra it will be black and you will need to take it over. (Again Castles are defended by Daedra with sieges and troops).

    If you are able to close one of the dark anchors the Cloud Ruler Temple is closed and Daedra would stop re spawning however this would be highly unlikely thing to do..

    Every 4hr or so again all of the dark anchors open up again

    So you would be getting AP or maybe telvar or something new to be able to buy new items and also the Titans would be dropping some loot or something like that.

    just my thought

    TESO_concept10.jpg?version=9bc0525e6a3a5895db77cb9afe2ef987
    Edited by ForsakenSin on January 30, 2018 5:50AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • datgladiatah
    datgladiatah
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    Ooooh gosh, I would LOVE a Horde mode-esque open world map. Micro managing keep defenses, conquering other keeps for resources, pushing down a powerful enemy while they keep getting stronger and stronger... and with the help of massive groups! Gosh that'd be fun as hell. Really like this idea

    Doesn't have to be Cyrodiil. Perhaps an expanded Coldharbour? Or since the DLC is based around the alliance between Clavicus Vile/Mephala/Nocturnal, perhaps a mode like that in each of their daedric planes would be a good work around?
    Edited by datgladiatah on January 30, 2018 6:09AM
  • datgladiatah
    datgladiatah
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    Aisle9 wrote: »
    Iccotak wrote: »
    First off
    1. Open world PvP in PvE zones is not going to happen. They tried it. There were severe balance issues. We are not discussing that.
    2. I know there are people who would not want PvE interfering with their PvP. So this would be a PvE zone.
    3. Just because I am proposing a PvE idea does not mean we should abandon PvP, nor does it take anything away from it. Of course ZOS should work on it. Enough of this PvE vs PvP mentality.

    Aisle9
    PvP and PvE are completely different experiences as people here have noted. There will always be an appeal for PvP content.
    So no, a PvE Cyrodil will not kill PvP, that is an exaggeration, pure and simple.
    The PvE Cyrodil would have completely different rewards. It is not a system to get the benefits of PvP without doing PvP.

    If people so desire, we could have two instances.
    One that is purely PvE.
    One that is PvP with ALOT of PvE coming in. (like Imperial City)

    It's not an exaggeration, it's a predictive model based on current data, collected by players like myself over the years.

    Players interested specifically in PvP don't play ESO for some very simple reasons:
    1) The game is grindy, so you can't make a toon and jump in.
    2) The game is not optimized, and PvP is not receiving regular updates, nor new content.
    3) The forums are filled of threads lamenting bad performances, lag and loading screens, which will immediately turn a potential PvP player away.

    Among the current player base there's a fair number of people convinced that PvP requires complicated rotations and top-of-the-line gear, so they convinced themselves it's not for them, based on that misconception. I personally introduced a lot of them to Cyrodiil, and they are now regularly playing it, along with their weekly trials and dungeon runs.

    There are a lot of new players entering the fray just because they want to collect the skyshards and do the delves, but then stay for hours after doing so, and keep returning.

    Despite that, we're losing servers. PC-EU is down to two 30-days campaigns (1 CP and 1 noCP), 1 7-days that is constantly the same color, and an under lvl50 primarily used by high levels to farm emp.

    PvP is not receiving new content, it's not receiving regular updates, and it's up to a few players to go out of their way to recruit the people and get them in.

    Needless to say, forum doomsayers lamenting "toxic PvP players", "endless griefing" and "getting insta-gibbed the moment you step foot in Cyrodiil" doesn't help one bit, nor getting strawmanned, or called "silly", or accused of having a "temper tantrum" when a counter-argument is presented.

    Just saying.

    It's a great idea.

    And those who oppose it care more about what others have then they reasonibly should.

    Damn capitalists! the hell with them! right ?

    But you're missing something, here, let me help you
    gLaBHkE.gif


    I 100% don't understand how the game's not getting updates when almost 2 new battlegrounds are added every dlc patch, Cyrodiil quality of life changes consistently improve (and some editions in the map like that you can conquer the outskirt towns), and tons of new sets every patch that make an impact on the pvp meta. It's not specifically a Cyrodiil update, no, but concerning pvp the content is very steady. And pre-50 campaign is very easy and fun for people that want to jump in. It takes no more than 5 hours to get a level 10 character.
  • Aisle9
    Aisle9
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    helediron wrote: »
    helediron wrote: »
    Aisle9 wrote: »
    helediron wrote: »
    Aisle9 wrote: »
    ...snip...
    Let's consider the fact that taking assets from PvP (Cyrodiil, IC), kinda looks like cannibalizing PvP for the sake of PvE, which doesn't look good, considering PvP doesn't receive regular updates or new content...

    It may not be my argument, but I can see how that would upset players that still enjoy the content, and would like to see it flourish.

    Just saying.

    Have a nice day.
    This would be fine reasoning if there were separate PvP DLCs. But all PvP updates have been glued to PvE updates, so PvE players actually pay PvP too. I am fine with this to certain extent. But when saying "hands off from PvP", be prepared to pay for it then.

    Cyrodiil would be a good platform for anything requiring unlimited land like in-world farmsteads. Starting from there and extending some economic structures to towns, farms/mines/mills and keeps and with daedic waves would be really interesting PvE expansion. Upgrading Cyrodiil for PvP and finally separating IC PvE/PvP at the same time would be ok and i am ready to pay for it.

    I have no idea what you just said, nor I understand why you quoted me, and in what context, but if you're ready to pay for it, I guess that trumps every other argument.

    Good talk.
    Can't help if thinking is too difficult. Are you ready to pay everything PvP. Be careful what you wish for.

    I'd pay for working servers and less lag. That's about it.
    This is exactly why Cyrodiil is not getting updates. Nobody pays for PvP. And this is why i think OP has a good idea.

    I paid for IC, I paid for Morrowind and BGs. The assumption that PvP is not getting updates because people are not willing to pay is factually wrong.

    I think you meant to say PvE is more lucrative, meaning more people will spend money for PvE content than PvP. That I can get behind.

    But if you say that PvP is not getting updates because I'm [PvP players] are not willing to pay you're attacking a straw man.

    Most PvP players are ESO+ subs and almost all of the pure PvP players (people not interested in PvE content) bought Morrowind for BGs. The same cannot be said for PvE players, as there are a lot of them that still don't own the Morrowind chapter.

    But that's not the argument we're having.

    Hope this helps.
    Have a nice day.

    Edited by Aisle9 on January 30, 2018 7:18AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
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    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
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  • greylox
    greylox
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    Tbh, just go in a low pop server like the 7 day resource and stay away from keeps and you'll barely ever see anyone. Just stand still an die if someone attacks, hopefully they'll get bored. I like the size and large distance between POI, makes it feel more realistic. But alas, we wont get a civilised Cyrodiil. PvP ers seem to want flesh bags to wail against that are no challenge what so ever, something to do with ego I believe.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • TheValar85
    TheValar85
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    hm i like this idea. And honestly you are lucky because i know in fact that this can be done realy quckly too, so there is no technical issues at all to make this happen. And you know what? you got me. i would even spend money on this if this will come as an expansion pack or something :D
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Iccotak
    Iccotak
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    ✭✭✭✭
    I'm still up for something like this as an option.
    Imagine a Cyrodil that is like a massive Dungeon or Trial Map.
  • BackAndAngry
    BackAndAngry
    ✭✭✭
    Open work cyro is dying slow death for 3 years

    This is quite possible in line with sewers lmao
    PSA - Crown items paid for cash have a chance to soon be obtainable in game for free
    Not my quote "It took a while to sink in that we’re killing it right now..."
    Dragonhold - "...updated Activity Finder for dungeons and Battlegrounds, and also focuses heavily on the first part of the performance improvements for ESO..." ^^
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Iccotak wrote: »
    I'm still up for something like this as an option.
    Imagine a Cyrodil that is like a massive Dungeon or Trial Map.
    Iccotak wrote: »
    NOTE:
    ...
    Imagine you hold a keep. In comes a daedric army to take your keep.
    The Daedric forces would offer different tactics compared to the PvP players. While they do use many of the same weapons and items also available to PvP like siege weapons and repair.
    But also some new stuff. For one they can launch scamps at you.
    ...

    In the game engine ESO uses?
    no thanks
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Vlad9425
    Vlad9425
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    ✭✭
    An interesting idea but seems a bit too large scale. Personally I would love for Daedric invasions to be an ingame event which would happen randomly and would notify everyone in Cyrodiil and people from all 3 Alliances could go to the place where the Daedric invasion is happening (like there would be a map marker). This would obviously be PVP related but maybe there would be a reward of AP / Gold for stopping the Daedric invasion.
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