Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Move All Characters To One Faction, Ticket

  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    The faction lock thing is really annoying when you just want to get Vigor/Caltrops on an alt that you don't actually want to play in PvP permanently. If the alt is a different faction than your main PvP character, you get locked out of the campaign that has the most action. No fun. That's the only reason I hate faction lock. It would be nice if we could do PvP with these characters, and have the character automatically temporarily register as your main faction when you enter Cyrodiil.

    Such as, if your main character is Dominion, and you have an alt that's EP, taking the alt into PvP would automatically read the character as Dominion just while in Cyrodiil or Imperial City, but it wouldn't be a permanent change.

    Anyway, I got three hours sleep last night, so hopefully this rant doesn't sound like I'm drunk. :wink:

  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Can anybody explain to me why it would be problematic when people could assign all their characters to the same faction for the duration of a full campaign cycle?

    There is literally no reason, I am supporting faction lock but I think nobody should have any issues with this. Pick an alliance and boom, when you enter locked campaing no matter what alliance is your toon you are always assigned to the chosen one. Simple, convenient and what's most important everyone is happy:
    - there is no hopping, trolling and suchlike.
    - you can play with all your friends, you just need to pick the same alliance before.

    Everyone wins.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    barney2525 wrote: »
    Why do so many people complain about this and then completely ignore the issue of Race?

    Unless you Force All the PvP players to purchase Any Race/Any Alliance, the Race of the character will dictate what Alliance they are in. Many Players HAVE purchased Any Race/Any Alliance, so they don't see the issue.

    The issue is that if you do NOT purchase it, you Can't run a 'betrayal' questline or switch to Any other Faction because you have not paid for that benefit.

    Any solution MUST include both those who Have Any Race/Any Alliance and those who do NOT have it.


    IMHO

    Add feature that Derra mentioned above to Any race any alliance pack - even ZOS wins on this. Everyone would like to have it, so they would sell more of those, while it would allow both faction lock supporters and the ones who want play with friends stay happy.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    JKorr wrote: »
    A faction swap token would be a great reward for completing Cadwell's Gold.

    By then, you've seen what all 3 factions have to offer and you can make an informed choice.

    Remember all the threads by pvpers who were so totally outraged they couldn't start in pvp until level 10, and they were forced to pve until level 10? There would be torches and pitchforks heading to ZOS if pvpers were forced to go through all three factions before they were allowed to do pvp.
    Hmm...perhaps you misread what the posts were about...as reaching level 10 was never difficult or outrageous...
    Originally, however, there was next to no XP gain in Cyrodiil...only AP. So pvpers were forced to leave Cyrodiil to level up there characters....this Was complained about and was eventually fixed.

  • frostz417
    frostz417
    ✭✭✭✭✭
    ✭✭
    Partomax wrote: »
    Aliance changing shouldn't be an easy thing as it would defeat the purpose of the Aliance lock, however, I can see it being really annoying to regular cyrodiil players who happened to have two of their favorite PvP characters in separate factions as they are now forced to pick either one or the other.

    I generally don't like these sort of requests. I don't think you should be able to change your Aliance, class, banker (lol) easily, or at all, but people made a decision and then a change was issued, and had it been issued before their decision might have been different so they were essentially screwed over. As a one time thing it wouldn't be bad to give players a time frame to change the alliance of all the characters that were created before the update.

    If for some reason they decided to implement a way to change Aliances in a moderately fast and easy way then this should not come without disadvantages. First your Aliance rank should be reset, obviously, and second you should only be able to join a campaign after it resets.

    That’s an atrocious idea. I don’t care to lose my 5 Star because my faction is full of annoying thumbless zerglings who zerg down the map 24-7 rendering cyrodiil unplayable for me because everywhere I go there’s 20+ blues right behind me.
    Lock has disabled me from switching factions to help balance the campaign out.
    Remove the lock, it’s a flawed system.
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Should be a choice after completing Cadwell's Gold and experiencing all 3 alliances.

    The same way they give attribute, skill reset scrolls while leveling. Each character gets 1 reset alliance scroll after Cadwell's.

    They can sell this same scroll for high crowns if they don't want it abused.



    Makes no sense I am on Daggerfall Covenant but can walk around with "Dominion Hero" as my title.

    .
    Edited by Kalik_Gold on August 9, 2019 3:38PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    ...
    So ZoS should make a ticket that moves all the characters in your account to one faction of your choice.

    And give it to everyone for free.

    gave you an insightful for your post

    would not utilize this idea, but actually rather like it

    who would have thought it would take faction locks to encourage faction loyalty?

    (All 18 of my characters are already on the same alliance)
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SupremeRissole
    SupremeRissole
    ✭✭✭✭
    while Id love it to be implemented, ZOS stated they can't do it long ago and since then I've been deleting characters and rebuilding them on the one alliance. This is another reason ZOS wouldnt do it if they could: It gave me something to do for 200 hours and kept me playing.
    Plus with the addition of skill line and skill point purchasing plus crown riding skill, ZOS will make a lot of money from people rebuilding characters and being lazy or impatient. Arguably its a reason they introduced faction lock in the first place.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    barney2525 wrote: »
    Why do so many people complain about this and then completely ignore the issue of Race?

    Unless you Force All the PvP players to purchase Any Race/Any Alliance, the Race of the character will dictate what Alliance they are in. Many Players HAVE purchased Any Race/Any Alliance, so they don't see the issue.

    The issue is that if you do NOT purchase it, you Can't run a 'betrayal' questline or switch to Any other Faction because you have not paid for that benefit.

    Any solution MUST include both those who Have Any Race/Any Alliance and those who do NOT have it.


    IMHO

    I agree with you that it should be a requirement YOU MUST HAVE any race any Alliance as well as buy a token changing ALL of your characters to a different Alliance with it being one time use with a block for 6-months of getting another
  • FilteredRiddle
    FilteredRiddle
    ✭✭✭✭
    People should be able to do a betrayal quest line ONE time. Once it’s done, it’s done and it can never be done again.
    Xbox One NA
    The Sentinels of Padomay
    Obsidian Guard (Social with PvX Events)

    Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
    - Jane McGonigal
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    People should be able to do a betrayal quest line ONE time. Once it’s done, it’s done and it can never be done again.
    Indeed!
    ... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.

Sign In or Register to comment.