VaranisArano wrote: »A faction swap token would be a great reward for completing Cadwell's Gold.
By then, you've seen what all 3 factions have to offer and you can make an informed choice.
Remember all the threads by pvpers who were so totally outraged they couldn't start in pvp until level 10, and they were forced to pve until level 10? There would be torches and pitchforks heading to ZOS if pvpers were forced to go through all three factions before they were allowed to do pvp.
Tommy_The_Gun wrote: »Pay-2-team switch in pvp game ?
Pay-2-spy ?
Pay-2-scroll-troll ?
Sorry, but big nope here...
madeeh91rwb17_ESO wrote: »Campaign Lock is, lets put it diplomatically and say 'not fun'.
So ZoS should make a ticket that moves all the characters in your account to one faction of your choice.
And give it to everyone for free.
Starlight_Knight wrote: »They need to do something, A friend of mine suggested a "betrayal" quest line where you can change faction legit and have it make sense - i thought that's a cool idea.
I keep saying that too... like I said the last time this came up:Starlight_Knight wrote: »They need to do something, A friend of mine suggested a "betrayal" quest line where you can change faction legit and have it make sense - i thought that's a cool idea.
TheShadowScout wrote: »Though I still say, IF alliance change, then Done RIGHT!
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agents sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to Morrowind with thre adorable Naryu?)
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP.
And yes, those could be "crown store unlocks"...
Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at various random merchant camps and such...)
Might be too complicated, but would still be interesting!