Although with the garbage healing stam has now I’ll take any delay in damage I can get lol.
You think they want complex pve rotations? Nah they want simple rotations for the casual player. Apply dots, and wait.The dot buff was not needed it's a crap playstyle that is the least dynamic. ZOS will come back to this soon nerf all of this back down ...
Experienced players are saying this is to much dot damage.
They are also saying the vigor reduction on single target was to much.
Have you tried using any of the other ults and see if they work cancelling the same way like Incap and DBoS on live?
Spoiler: They don't.
Stamina DK, Necro, Warden, and Templar have good in-class alternatives to Dawnbreaker or Berserker's Strike (if the cast time is as bad as it sounds). For StamSorc, I'm legit considering Ice Comet because all the class's ultimates are rubbish.
Nerftheforums wrote: »Stamina DK, Necro, Warden, and Templar have good in-class alternatives to Dawnbreaker or Berserker's Strike (if the cast time is as bad as it sounds). For StamSorc, I'm legit considering Ice Comet because all the class's ultimates are rubbish.
Nbs are ***, and stamplars kinda too. The change to radial was so *** I never even considered using it. Empower on a class based off a cast time spammable and a *** stun? Sure thing, great idea zos. No way it's even half as effective as dbos unfortunately
Nerftheforums wrote: »Stamina DK, Necro, Warden, and Templar have good in-class alternatives to Dawnbreaker or Berserker's Strike (if the cast time is as bad as it sounds). For StamSorc, I'm legit considering Ice Comet because all the class's ultimates are rubbish.
Nbs are ***, and stamplars kinda too. The change to radial was so *** I never even considered using it. Empower on a class based off a cast time spammable and a *** stun? Sure thing, great idea zos. No way it's even half as effective as dbos unfortunately
The reason dawnbreaker was so effective and used by so many was the way it fit into a rotation, could be cancelled so easily and gave you a burst window that was unavoidable and only could be anticipated.
This is not a fighting game, learning the combos of zangief or blanka is not part of the deal. The design plan was for reactive game play, not preemptive.
The fact that we have had preemptive gameplay at the highest level for so long has lulled certain types of players into thinking that is the initial design plan, but it's not and they are finally bringing things in line with what they actually wanted in the first place, or so they say.
Animation cancelling is fine, its needed, continuing the damage after the cancel is what made the game poopoo for a lof players.
They are miles worse because they are not cancellable and don't fit into a rotation that you like maybe, but saying that they are "miles worse" is conjecture at best.
The support ultimates are going to underperform in turn and burn tower farming in a lot of situations sure, but to say that trees is miles worse than dawnbreaker? Or major protection for your entire time while stunning everyone chasing you?
Crescent sweep is a frontal cone aoe that also is a nice DOT thats cheaper than dbos. Its less bursty sure and the turn and burn playstyle its not the best, but its not miles worse than dawnbreaker.
Dawnbreaker is used "so much" because it allows you to be mobile and its cancellable within a milisecond and not counterable.
The reason you like it is because you can cancel it, you would be able to do the same damage if not more with other ultimates, they just don't slot into the turn and burn through a chokepoint or around a tower as well.
n0
its not
the Best thing this patch has IS the ultimate changes.
many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.
Both DB and Incap are dogeable, youre fighting a NB? You know hes gonna go for that incpap at some point, you can hear the sound and you can see someone going for that DB.
It used to be an issue with L2P but casuals dont learn, they dont prepare their builds and skills for defence im sad gameplay in ESO is gradually beeing dumbed down so your average Joe cant feel bad about themselves.
Nerftheforums wrote: »n0
its not
the Best thing this patch has IS the ultimate changes.
many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.
If with many you intend the loud minority of players who never learned how to play this game, then yes. "many" long time noobs wanted this. I'm really curious to know where you get your numbers from, but I'm not expecting anything scientific from someone like you so whatever.
Both DB and Incap are dogeable, youre fighting a NB? You know hes gonna go for that incpap at some point, you can hear the sound and you can see someone going for that DB.
It used to be an issue with L2P but casuals dont learn, they dont prepare their builds and skills for defence im sad gameplay in ESO is gradually beeing dumbed down so your average Joe cant feel bad about themselves.
Lightspeedflashb14_ESO wrote: »Worst change is your mount actually stops sprinting when you are out of Stam now.
Both DB and Incap are dogeable, youre fighting a NB? You know hes gonna go for that incpap at some point, you can hear the sound and you can see someone going for that DB.
It used to be an issue with L2P but casuals dont learn, they dont prepare their builds and skills for defence im sad gameplay in ESO is gradually beeing dumbed down so your average Joe cant feel bad about themselves.
This again is preemptive combat, predictive combat. That is not what the design of the game is. The game is reactive combat.
That's the huge disconnect here, the people who love the fact that this is like a massive street fighter are upset because they learned to predict combat in a game that is not based around prediction and ccccccccoooombo breakers and then there are those who look at it as reactive, but not able to react because they have to predict instead of react.
The two sides are not going to agree, ever. Simply not going to happen, this is a pro-choice/pro-life type of debate and while we can all still be friends and have good conversations, you are not going to change anyone's mind about predictive vs reactive combat.
DBOS was used (and will still be used) by the top tier farming groups because it fits into a rotation was able to be cancelled so its invisible and immediate and knock down stuns those who are following you into a choke point for the followup kill.
Should people know that a DBOS is coming as soon as they see you? Probably, but that doesn't change the fact that is outside the design of the game and its original presented ideas.
Both DB and Incap are dogeable, youre fighting a NB? You know hes gonna go for that incpap at some point, you can hear the sound and you can see someone going for that DB.
It used to be an issue with L2P but casuals dont learn, they dont prepare their builds and skills for defence im sad gameplay in ESO is gradually beeing dumbed down so your average Joe cant feel bad about themselves.
This again is preemptive combat, predictive combat. That is not what the design of the game is. The game is reactive combat.
That's the huge disconnect here, the people who love the fact that this is like a massive street fighter are upset because they learned to predict combat in a game that is not based around prediction and ccccccccoooombo breakers and then there are those who look at it as reactive, but not able to react because they have to predict instead of react.
The two sides are not going to agree, ever. Simply not going to happen, this is a pro-choice/pro-life type of debate and while we can all still be friends and have good conversations, you are not going to change anyone's mind about predictive vs reactive combat.
DBOS was used (and will still be used) by the top tier farming groups because it fits into a rotation was able to be cancelled so its invisible and immediate and knock down stuns those who are following you into a choke point for the followup kill.
Should people know that a DBOS is coming as soon as they see you? Probably, but that doesn't change the fact that is outside the design of the game and its original presented ideas.
lol, classic "My opinion is the only right one, l2p if you don't agree"Nerftheforums wrote: »If with many you intend the loud minority of players who never learned how to play this game, then yes. "many" long time noobs wanted this. I'm really curious to know where you get your numbers from, but I'm not expecting anything scientific from someone like you so whatever.
Now you need to be skilled to hit the enemy.Nerftheforums wrote: »If with many you intend the loud minority of players who never learned how to play this game, then yes. "many" long time noobs wanted this. I'm really curious to know where you get your numbers from, but I'm not expecting anything scientific from someone like you so whatever.
lol, classic "My opinion is the only right one, l2p if you don't agree"Nerftheforums wrote: »If with many you intend the loud minority of players who never learned how to play this game, then yes. "many" long time noobs wanted this. I'm really curious to know where you get your numbers from, but I'm not expecting anything scientific from someone like you so whatever.
Cheesy invisible instant damages are gone soon. Now you need to be skilled to hit the enemy.
Nerftheforums wrote: »Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.
Nerftheforums wrote: »Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.
I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.