I still dont understand wtf the balance team is doing. I remember Wrobel mostly ignoring feedback, these guys on the other hand play balance roller coaster based on the forums latest "outcries". Wtf am i supposed to do on for example a stamplar in bgs to heal my teammates? If i run yellow vigor i just cut my healing in half.
Meanwhile on mag i can happily spam RR/Mutagen or whatever class based heal.
@ZOS_Gilliam not everyone plays 6k wpd, major mending heavy armor stamdk, please reconsider the latest vigor nerf.
All its doing is pushing people more and more towards heavy armor, especially with how insanely strong dots will be...
I still dont understand wtf the balance team is doing. I remember Wrobel mostly ignoring feedback, these guys on the other hand play balance roller coaster based on the forums latest "outcries". Wtf am i supposed to do on for example a stamplar in bgs to heal my teammates? If i run yellow vigor i just cut my healing in half.
Meanwhile on mag i can happily spam RR/Mutagen or whatever class based heal.
@ZOS_Gilliam not everyone plays 6k wpd, major mending heavy armor stamdk, please reconsider the latest vigor nerf.
All its doing is pushing people more and more towards heavy armor, especially with how insanely strong dots will be...
Murador178 wrote: »I still dont understand wtf the balance team is doing. I remember Wrobel mostly ignoring feedback, these guys on the other hand play balance roller coaster based on the forums latest "outcries". Wtf am i supposed to do on for example a stamplar in bgs to heal my teammates? If i run yellow vigor i just cut my healing in half.
Meanwhile on mag i can happily spam RR/Mutagen or whatever class based heal.
@ZOS_Gilliam not everyone plays 6k wpd, major mending heavy armor stamdk, please reconsider the latest vigor nerf.
All its doing is pushing people more and more towards heavy armor, especially with how insanely strong dots will be...
They should just give shuffle a hot and put vigor inbetween the buffed version on pts and the now nerfed version imo
@Ragnaroek93 I see ur following ur master @Skander
Wtf am i supposed to do on for example a stamplar in bgs to heal my teammates? If i run yellow vigor i just cut my healing in half.
Meanwhile on mag i can happily spam RR/Mutagen or whatever class based heal.
Epicasballs wrote: »
You don't need to spec as a healer to have resto backbar. Even as dps you're going to have great healing tooltips because mag based dmg and heals pull from the same stats. Plus mag has class heals, stam largely does not. Mag also has bubbles. On top of better healing. Mag also has sets and skillls that can purge negative effects.
oh this is mag specific?mag based dmg and heals pull from the same stats
Epicasballs wrote: »
You don't need to spec as a healer to have resto backbar. Even as dps you're going to have great healing tooltips because mag based dmg and heals pull from the same stats. Plus mag has class heals, stam largely does not. Mag also has bubbles. On top of better healing. Mag also has sets and skillls that can purge negative effects.oh this is mag specific?mag based dmg and heals pull from the same stats
Damn, and here I thought building into max stamina and weapon damage would increase my vigor tooltip...
PvP crying cuz to much healing
Zos nerf all heal
PvP crying cuz they can't heal enough
ZzzzzZZzz
Just make a different stat for heal so ppl can't abuse it and would make healer more important everywhere.
how? my resist isn't that much more, and all im getting is slightly better heal and health regen.
how? my resist isn't that much more, and all im getting is slightly better heal and health regen.
Well you get more Max Health, Resistance, health regen, increase healing received, resoruces when hit and in terms of sets like Fury and 7th you get weapon damage to increase your healing and damage. Making it easier to handle multiple attacks and allowing you to slip up and recover easier.
I will probably use medium tho because im stubborn like that.
in my build tho....
1. i get more 2000 health. yay?
2. 800 more resistance. wow, huge 3% more resistant!
3. 300 more health regen. game breaking!
what are these "resources when hit"? coz as 2H stamDK, I don't really do Heavy Attacks....
also, my med build includes 7th jewel and wep for the heals and bonus 500 wpd... so now im swapping to armor instead.
how? my resist isn't that much more, and all im getting is slightly better heal and health regen.
Well you get more Max Health, Resistance, health regen, increase healing received, resoruces when hit and in terms of sets like Fury and 7th you get weapon damage to increase your healing and damage. Making it easier to handle multiple attacks and allowing you to slip up and recover easier.
I will probably use medium tho because im stubborn like that.
in my build tho....
1. i get more 2000 health. yay?
2. 800 more resistance. wow, huge 3% more resistant!
3. 300 more health regen. game breaking!
what are these "resources when hit"? coz as 2H stamDK, I don't really do Heavy Attacks....
also, my med build includes 7th jewel and wep for the heals and bonus 500 wpd... so now im swapping to armor instead.
in my build tho....
1. i get more 2000 health. yay?
2. 800 more resistance. wow, huge 3% more resistant!
3. 300 more health regen. game breaking!
what are these "resources when hit"? coz as 2H stamDK, I don't really do Heavy Attacks....
also, my med build includes 7th jewel and wep for the heals and bonus 500 wpd... so now im swapping to armor instead.
HEAVY:
Chest=2772
Helm/Shoulder/Legs/Boots=2425 (per)
Gloves=1386
Belt=1039
MEDIUM
Chest=2084
Helm/Shoulder/Legs/Boots=1823 (per)
Gloves=1042
Belt=781
LIGHT
Chest=1396
Helm/Shoulder/Legs/Boots=1221 (per)
Gloves=698
Belt=523
You have ~2k more resistance. And don't underestimate the Heal/Health bonus.
in my build tho....
1. i get more 2000 health. yay?
2. 800 more resistance. wow, huge 3% more resistant!
3. 300 more health regen. game breaking!
what are these "resources when hit"? coz as 2H stamDK, I don't really do Heavy Attacks....
also, my med build includes 7th jewel and wep for the heals and bonus 500 wpd... so now im swapping to armor instead.
HEAVY:
Chest=2772
Helm/Shoulder/Legs/Boots=2425 (per)
Gloves=1386
Belt=1039
MEDIUM
Chest=2084
Helm/Shoulder/Legs/Boots=1823 (per)
Gloves=1042
Belt=781
LIGHT
Chest=1396
Helm/Shoulder/Legs/Boots=1221 (per)
Gloves=698
Belt=523
You have ~2k more resistance. And don't underestimate the Heal/Health bonus.
hell something wrong with my build then.
i got under 1K resist increase when switching to 7th heavy and Deadly, from deadly (or sword-singer) med and 7th.
still under 19k phys resist unbuffed.
master_vanargand wrote: »
in my build tho....
1. i get more 2000 health. yay?
2. 800 more resistance. wow, huge 3% more resistant!
3. 300 more health regen. game breaking!
what are these "resources when hit"? coz as 2H stamDK, I don't really do Heavy Attacks....
also, my med build includes 7th jewel and wep for the heals and bonus 500 wpd... so now im swapping to armor instead.
HEAVY:
Chest=2772
Helm/Shoulder/Legs/Boots=2425 (per)
Gloves=1386
Belt=1039
MEDIUM
Chest=2084
Helm/Shoulder/Legs/Boots=1823 (per)
Gloves=1042
Belt=781
LIGHT
Chest=1396
Helm/Shoulder/Legs/Boots=1221 (per)
Gloves=698
Belt=523
You have ~2k more resistance. And don't underestimate the Heal/Health bonus.
hell something wrong with my build then.
i got under 1K resist increase when switching to 7th heavy and Deadly, from deadly (or sword-singer) med and 7th.
still under 19k phys resist unbuffed.
Hint1: Champion System
Hint2: The Steed
Hint3: Medium Armor Focus
Ragnaroek93 wrote: »
Do not summon me in futile threads