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Medium armor and the dot meta

  • Nerftheforums
    Nerftheforums
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    Barbaran wrote: »
    Didn't they buff vigor by 89% and then nerf it by 28%? Isn't that still a 61% buff?

    Actual numbers on pts show a 4% increase in healing at the end of the day. You do you...
  • Davadin
    Davadin
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    Barbaran wrote: »
    Didn't they buff vigor by 89% and then nerf it by 28%? Isn't that still a 61% buff?

    Actual numbers on pts show a 4% increase in healing at the end of the day. You do you...

    but fewer ticks?

    i also dont get how 5.1.4 being nerfed, especially for Resolving morph.......
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Tolino
    Tolino
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    Barbaran wrote: »
    Didn't they buff vigor by 89% and then nerf it by 28%? Isn't that still a 61% buff?

    Vigor now = 100
    Resolving Vigor now = 130

    First they buff vigor 85% and now reduced with 28% 185x0.72 = 133.2
    Resolving Vigor PTS = 133.2
    But you have 1 Heal tick less! = 20% less Heal

    3-6% because on screenshot comparison its ~6%

    This is a real low Heal over Time buff vs

    less duration (shorter Time to go offensiv)
    higher cost (if yoused on cooldown)
    no Heal for Teammates

    The rally/Momemtun Hot is also gone


    I don't see much Staminas play whitout Trollking next Patch.
    And in a group you have ZERO Support for ure Mates.
    Vs All Magickas with Resto are "Offhealer"


    Edit. Next Patch i will use Trollking,Alessian and Spriggan/Briar (Not sure because 2H Ult) in medium. But this typ of build will probably end in a Trollking nerf.....
    Edited by Tolino on August 7, 2019 5:12PM
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • Urusovite
    Urusovite
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    Barbaran wrote: »
    Didn't they buff vigor by 89% and then nerf it by 28%? Isn't that still a 61% buff?

    no. its less than live
    PS4 NA
    Medium Stam Dk since launch
    Technologically incompetent I'm told

    Solo play is the only way
  • wheem_ESO
    wheem_ESO
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    olsborg wrote: »
    @Jeezye , the pitfall is, the Soul Trap is undodgeable (and I guess unblockable). People will say if Entropy can, but Soul Trap alone is already hefty. Plus stamina can't purge them easily.

    2 ppl having soultrap on a medium armor player and its gonna be pretty rip for that guy unless they have a healer. Talking open world here.
    If one skill (soultrap) has that kinda power that makes any such build think "*** i have to go full defence for 10s now or im toast" its too much of a counter, and that is just one of all the buffed dots.
    Soul Trap does the same damage as a Magicka Warden's Fetcher Infection, without the +50% extra damage on every-other-cast mechanic. While it's true that PTS Fetcher Infection does ~17% more damage on PTS than it does on live, I don't think too many people have been freaking out over having 2 copies of the baseline damage on them.

    If the only incoming pressure is 2x Soul Trap, any decent build should be fine. Where there might be problems is when lots of DOTs are getting stacked by...everyone. I'm not willing to say that the sky is falling just yet, since it really hasn't been possible to do very much PvP testing on the PTS, but I can see where there might be room for legitimate concerns. Still, 2x Soul Trap shouldn't do you in (unless Stam builds are somehow able to get the damage scaling to really crazy levels, much higher than Magicka?)
  • Revokus
    Revokus
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    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    I think I'll run Necropotence/Steadfast Hero/Chudan. I created a decent build with that on PTS. If only blastbone would work 100% of the time.. 45k mag/15kstam/27k health 2k mag reco/1k stam reco. 2.8k spell damage/ 25k resist in light armor buffed.

    Front bar: Blastbone/Structured Entropy/Ricochet Skull/Totem/Inner Light/Glacial Colossus.
    Back Bar: Hexproof/(Rapid Regen-Healing Ward)/RaT/(Dampen Magic-Renewing Undeath-Mortal Coil-Deaden Pain)/Intensive Mender/Light's Champion

    Still many problems with the class like no execute no reliable burst etc. Please ZOS at least Fix Blastbones :smile:

    I feel like the uptime of major protection with Deaden Pain is too short and a pain to keep up. If it could be longer when you consume a corpse It could maybe help us move away from damage shields and tethers in pvp. Mortal Coil is not really reliable you can break it easily with the terrain or line of sight it.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam @ZOS_BrianWheeler
    Edited by Revokus on August 7, 2019 10:59PM
    Playing since January 23, 2016
  • Davadin
    Davadin
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    i tried putting on seventh heavy with Spriggan rather than deadly/sword-singer medium with Spriggan.

    my physical resistance went up only around 800 points from 18090 to 18900. and a bit of health regen too.

    lost loads of damage, my Stam regen, dodge/sneak bonus...

    same trait, all impen, all gold, and I'm a Nord.

    what's the point of heavy if i don't bring a shield?

    I'm sticking to medium and even if I'll blow up a little faster but if I'm lucky I'll contribute something to the fight.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Vapirko
    Vapirko
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    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.
  • Epicasballs
    Epicasballs
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    Davadin wrote: »
    i tried putting on seventh heavy with Spriggan rather than deadly/sword-singer medium with Spriggan.

    my physical resistance went up only around 800 points from 18090 to 18900. and a bit of health regen too.

    lost loads of damage, my Stam regen, dodge/sneak bonus...

    same trait, all impen, all gold, and I'm a Nord.

    what's the point of heavy if i don't bring a shield?

    I'm sticking to medium and even if I'll blow up a little faster but if I'm lucky I'll contribute something to the fight.

    To be honest WoW classic drops around the same time as this patch so i might hit that up until ESO gets it together. These changes were clearly not well thought out. They nerfed all stam heals to prevent 10 dps pve groups and over buffed heavy armor stamdks clearly while everyone else just to put up with it.
    Edited by Epicasballs on August 8, 2019 2:10AM
  • MincVinyl
    MincVinyl
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    Why not just ask zos to add in a major/minor dot reduction to pair with evasion at this point.

    If someone wants to build against dots, slot a potion/ability/sets that give the buff.

    Possibly they could make group sets/ abilities off of this for future patches
    Only problem is that cp already includes a form of dot reduction, but idk what zos is planning with the cp system
  • Epicasballs
    Epicasballs
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    MincVinyl wrote: »
    Why not just ask zos to add in a major/minor dot reduction to pair with evasion at this point.

    If someone wants to build against dots, slot a potion/ability/sets that give the buff.

    Possibly they could make group sets/ abilities off of this for future patches
    Only problem is that cp already includes a form of dot reduction, but idk what zos is planning with the cp system

    The issue with that becomes heavy could use those buffs better than medium so it doesn't solve the issue at all. If anything it would drive more people towards heavy.
  • Davadin
    Davadin
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    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    so what do u think stamDK works best with in Scalebreaker? Heavy or Med?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Epicasballs
    Epicasballs
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    Davadin wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    so what do u think stamDK works best with in Scalebreaker? Heavy or Med?

    Delete your stam toons, reroll mag. Or become support tanks. Stam is dead. Nerfs to heavy armor dps sets means you're going to hit like a wet noodle with sub par heals thanks to rally/vigor nerfs. If you really want to play stamdk i would rock fury/troll king or bloodspawn/spriggans 6 heavy 1 medium. Heavy has always been boring to play. Plus forward momentum is a dead skill because you need rally heal now. You'll need snare removal from wings so you'll need to drop some other skill for it. Not sure it's worth it honestly. The amount of support skills you need to pack on to your bars to look after yourself you mayaswell just be support and gaurd a healer.
  • universal_wrath
    universal_wrath
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    I think stam NB will have a comeback next patch. People will be running less aoes and more dots, meaning less counters to cloak. Cloak negate dots of you get hit by them and allow you to heal. Stam dk is fine either in heavy or medium since they have access to major mending. Warden have major mending as well as stam burst heal. Templar might be able to purge twice before geting burned down, necromancer have passive for dot reduction as well as few dmg reduction skills. Stam sorc, dark deal burst heal:) and streak though dots.

    Next patch, no matter how fast you are or good you are in Los, you only need to get hit once by a dot and it's on you for x secs and you can los everything else or even outrun it, but you can never los/ outrun dots. Does not matter how tanky you are,if your heals are low, you are dead in light, medium, heavy armor.
  • BaiterOfZergs
    BaiterOfZergs
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    The healing changes will just make people run more sources of healing such as troll king, lingering pots and Mundus stone.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • universal_wrath
    universal_wrath
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    The healing changes will just make people run more sources of healing such as troll king, lingering pots and Mundus stone.

    In another post, someone was asking for lingering pots nerf since stam dk apperantly the only class that use it.
  • Ragnaroek93
    Ragnaroek93
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    I think stam NB will have a comeback next patch. People will be running less aoes and more dots, meaning less counters to cloak. Cloak negate dots of you get hit by them and allow you to heal. Stam dk is fine either in heavy or medium since they have access to major mending. Warden have major mending as well as stam burst heal. Templar might be able to purge twice before geting burned down, necromancer have passive for dot reduction as well as few dmg reduction skills. Stam sorc, dark deal burst heal:) and streak though dots.

    Next patch, no matter how fast you are or good you are in Los, you only need to get hit once by a dot and it's on you for x secs and you can los everything else or even outrun it, but you can never los/ outrun dots. Does not matter how tanky you are,if your heals are low, you are dead in light, medium, heavy armor.

    Pretty sure that a squishy burst class won't have a comeback in a dot + healing meta :joy:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • katorga
    katorga
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    I think stam NB will have a comeback next patch. People will be running less aoes and more dots, meaning less counters to cloak. Cloak negate dots of you get hit by them and allow you to heal. Stam dk is fine either in heavy or medium since they have access to major mending. Warden have major mending as well as stam burst heal. Templar might be able to purge twice before geting burned down, necromancer have passive for dot reduction as well as few dmg reduction skills. Stam sorc, dark deal burst heal:) and streak though dots.

    Next patch, no matter how fast you are or good you are in Los, you only need to get hit once by a dot and it's on you for x secs and you can los everything else or even outrun it, but you can never los/ outrun dots. Does not matter how tanky you are,if your heals are low, you are dead in light, medium, heavy armor.

    Pretty sure that a squishy burst class won't have a comeback in a dot + healing meta :joy:

    If dots end up as bad as everyone expects, cloak is the most efficient and effective counter. It suppresses unlimited dot damage. Purges may or may not purge be the dot due to all the other effects that can be on you. They won't be sustainable. (I bet they change cloak back to purging a finite number of dots relatively quickly.)

  • Davadin
    Davadin
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    The healing changes will just make people run more sources of healing such as troll king, lingering pots and Mundus stone.

    In another post, someone was asking for lingering pots nerf since stam dk apperantly the only class that use it.

    stamDK here.

    whats lingering pots? i only use tri-pots and/or immovable pots.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Nerftheforums
    Nerftheforums
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    Davadin wrote: »
    The healing changes will just make people run more sources of healing such as troll king, lingering pots and Mundus stone.

    In another post, someone was asking for lingering pots nerf since stam dk apperantly the only class that use it.

    stamDK here.

    whats lingering pots? i only use tri-pots and/or immovable pots.

    You are lying, you are not a stamdk.

    Jokes apart, vitality lingers are pots that grant major vitality for 15s and 1.8ish hps for 45s. Amazingly good pots in tanky characters.
  • Epicasballs
    Epicasballs
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    katorga wrote: »

    I think stam NB will have a comeback next patch. People will be running less aoes and more dots, meaning less counters to cloak. Cloak negate dots of you get hit by them and allow you to heal. Stam dk is fine either in heavy or medium since they have access to major mending. Warden have major mending as well as stam burst heal. Templar might be able to purge twice before geting burned down, necromancer have passive for dot reduction as well as few dmg reduction skills. Stam sorc, dark deal burst heal:) and streak though dots.

    Next patch, no matter how fast you are or good you are in Los, you only need to get hit once by a dot and it's on you for x secs and you can los everything else or even outrun it, but you can never los/ outrun dots. Does not matter how tanky you are,if your heals are low, you are dead in light, medium, heavy armor.

    Pretty sure that a squishy burst class won't have a comeback in a dot + healing meta :joy:

    If dots end up as bad as everyone expects, cloak is the most efficient and effective counter. It suppresses unlimited dot damage. Purges may or may not purge be the dot due to all the other effects that can be on you. They won't be sustainable. (I bet they change cloak back to purging a finite number of dots relatively quickly.)

    If dots were to pull nbs out of cloak then medium would truly be dead. Currently nbs wear it best. At that point they mayaswell go brawler and pick up dark cloak which some already have. Ultimately I don't think we'll see any changes for another 6 months or so. I think it's their plan to shake things up to see where things land then make changes again later after passives and gear audit they'll revisit skills. Despite the writing on the wall.
    Edited by Epicasballs on August 8, 2019 2:36PM
  • thankyourat
    thankyourat
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    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.
  • Epicasballs
    Epicasballs
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    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.

    This is discussion abour armor weight. They're adding 2 unavoidable dots to the game while nerfing vigor and removing rally hot. So yes currently dodge is pretty good. But adding more skills to the game that can't be dodged, hard hitting st dots, while also limiting heals puts medium builds at a pretty good disadvantage.
  • Drachdhar
    Drachdhar
    ✭✭✭
    Medium Armor is already really damn terrible. The tank meta rules in PvP. Running a stamblade in medium armor on noCP makes you do zero damage on almost everything, its like hitting your head against a brick wall repeatedly and expecting it to break before your head does.
    Basically the only thing a "standard" medium armor stamblade build can melt at the pace its supposed to is a similiar build. DPS Tank builds ftw in PvP, nothing else need apply.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.

    This is discussion abour armor weight. They're adding 2 unavoidable dots to the game while nerfing vigor and removing rally hot. So yes currently dodge is pretty good. But adding more skills to the game that can't be dodged, hard hitting st dots, while also limiting heals puts medium builds at a pretty good disadvantage.

    Again it’s going to depend on your class. stam dk, stamden, and dark cloak stamblades will have no problems healing and surviving. Medium is not at a inherent disadvantage. There are situations where light will be better and situations where medium will be better. One huge disadvantage of light is that damage shields have been nerfed in size and are overall not sustainable without more than 2k recovery. As well as light doesn’t have the mobility options of medium so you are forced to eat a ton more damage overall. Shuffle also received a big buff and is now overall the best mobility skill in the game and rightfully so. If medium has the best burst and mobility what’s left for light to have if not the best healing? If medium has better healing than light there would currently be zero reason to run light at all after all the other nerfs it has just received and all the other buffs to stamina.
  • Davadin
    Davadin
    ✭✭✭✭✭
    Davadin wrote: »
    The healing changes will just make people run more sources of healing such as troll king, lingering pots and Mundus stone.

    In another post, someone was asking for lingering pots nerf since stam dk apperantly the only class that use it.

    stamDK here.

    whats lingering pots? i only use tri-pots and/or immovable pots.

    You are lying, you are not a stamdk.

    Jokes apart, vitality lingers are pots that grant major vitality for 15s and 1.8ish hps for 45s. Amazingly good pots in tanky characters.

    i say tri-pots are good enough....

    Tri-Stat-Potion.jpg

    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.

    This is discussion abour armor weight. They're adding 2 unavoidable dots to the game while nerfing vigor and removing rally hot. So yes currently dodge is pretty good. But adding more skills to the game that can't be dodged, hard hitting st dots, while also limiting heals puts medium builds at a pretty good disadvantage.

    Again it’s going to depend on your class. stam dk, stamden, and dark cloak stamblades will have no problems healing and surviving. Medium is not at a inherent disadvantage. There are situations where light will be better and situations where medium will be better. One huge disadvantage of light is that damage shields have been nerfed in size and are overall not sustainable without more than 2k recovery. As well as light doesn’t have the mobility options of medium so you are forced to eat a ton more damage overall. Shuffle also received a big buff and is now overall the best mobility skill in the game and rightfully so. If medium has the best burst and mobility what’s left for light to have if not the best healing? If medium has better healing than light there would currently be zero reason to run light at all after all the other nerfs it has just received and all the other buffs to stamina.

    this.

    i just tried being suicidal last night on LIVE server, again comparing heavy vs med armor setup, no CP difference (no med/heavy armor focus invested), and while yes, on character stat screen the difference can be minimum (i only gain a couple thousand HP, a couple % resist, a bit of health regen), the HEALING really makes it noticeable different.

    under fire by 2 stamnecro and 3 magsorc (and maybe a NB), my med setup exploded in seconds. no matter how much i dodge, enemies are able to spray n pray their projectiles with DoT that I can not outheal, dodged, no matter what. i used pots, vigor, current live rally, etc..

    but putting on heavy, i can actually last just long enough to pop a second vigor and slowly backing out of LOS...

    again, this is stamDK, 2H/2H, full CP PvP, on live. it's hard to test on PTS.

    so i can assure you, people WILL die faster when Scalebreaker goes live, TTK will drop significantly, and medium builds will die even faster. and when u die, u deal zero damage. Heavy might be nerfed this time around, but if ur a solo or small-group player, this is the only option.

    in a large group tho, yes, med still hits hard...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Abhaya
    Abhaya
    ✭✭✭✭
    I’m thinking about dropping master’s bow for sword and board. I would lose 300 single target weapon damage and major expedition but I would slot deep slash for the maim and snare. Just turtle until ULT is ready then drop, rinse, and repeat. It’s a boring playstyle but it’s better than dying in 1 GCD from the first CC that connects. That and spamming an AOE snare with major maim might be fun to *** with zerglings.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • Epicasballs
    Epicasballs
    ✭✭✭✭
    Davadin wrote: »
    Davadin wrote: »
    The healing changes will just make people run more sources of healing such as troll king, lingering pots and Mundus stone.

    In another post, someone was asking for lingering pots nerf since stam dk apperantly the only class that use it.

    stamDK here.

    whats lingering pots? i only use tri-pots and/or immovable pots.

    You are lying, you are not a stamdk.

    Jokes apart, vitality lingers are pots that grant major vitality for 15s and 1.8ish hps for 45s. Amazingly good pots in tanky characters.

    i say tri-pots are good enough....

    Tri-Stat-Potion.jpg

    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.

    This is discussion abour armor weight. They're adding 2 unavoidable dots to the game while nerfing vigor and removing rally hot. So yes currently dodge is pretty good. But adding more skills to the game that can't be dodged, hard hitting st dots, while also limiting heals puts medium builds at a pretty good disadvantage.

    Again it’s going to depend on your class. stam dk, stamden, and dark cloak stamblades will have no problems healing and surviving. Medium is not at a inherent disadvantage. There are situations where light will be better and situations where medium will be better. One huge disadvantage of light is that damage shields have been nerfed in size and are overall not sustainable without more than 2k recovery. As well as light doesn’t have the mobility options of medium so you are forced to eat a ton more damage overall. Shuffle also received a big buff and is now overall the best mobility skill in the game and rightfully so. If medium has the best burst and mobility what’s left for light to have if not the best healing? If medium has better healing than light there would currently be zero reason to run light at all after all the other nerfs it has just received and all the other buffs to stamina.

    this.

    i just tried being suicidal last night on LIVE server, again comparing heavy vs med armor setup, no CP difference (no med/heavy armor focus invested), and while yes, on character stat screen the difference can be minimum (i only gain a couple thousand HP, a couple % resist, a bit of health regen), the HEALING really makes it noticeable different.

    under fire by 2 stamnecro and 3 magsorc (and maybe a NB), my med setup exploded in seconds. no matter how much i dodge, enemies are able to spray n pray their projectiles with DoT that I can not outheal, dodged, no matter what. i used pots, vigor, current live rally, etc..

    but putting on heavy, i can actually last just long enough to pop a second vigor and slowly backing out of LOS...

    again, this is stamDK, 2H/2H, full CP PvP, on live. it's hard to test on PTS.

    so i can assure you, people WILL die faster when Scalebreaker goes live, TTK will drop significantly, and medium builds will die even faster. and when u die, u deal zero damage. Heavy might be nerfed this time around, but if ur a solo or small-group player, this is the only option.

    in a large group tho, yes, med still hits hard...

    Yes, thank you for making my point. I usually go with 1 or 2 other friends and we do it in medium. My choices are become a zergling or wear heavy. This thread was meant as a discussion for how to save medium small scale groups of a few people or less.
    Edited by Epicasballs on August 8, 2019 6:56PM
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.
    Davadin wrote: »
    Davadin wrote: »
    The healing changes will just make people run more sources of healing such as troll king, lingering pots and Mundus stone.

    In another post, someone was asking for lingering pots nerf since stam dk apperantly the only class that use it.

    stamDK here.

    whats lingering pots? i only use tri-pots and/or immovable pots.

    You are lying, you are not a stamdk.

    Jokes apart, vitality lingers are pots that grant major vitality for 15s and 1.8ish hps for 45s. Amazingly good pots in tanky characters.

    i say tri-pots are good enough....

    Tri-Stat-Potion.jpg

    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.

    This is discussion abour armor weight. They're adding 2 unavoidable dots to the game while nerfing vigor and removing rally hot. So yes currently dodge is pretty good. But adding more skills to the game that can't be dodged, hard hitting st dots, while also limiting heals puts medium builds at a pretty good disadvantage.

    Again it’s going to depend on your class. stam dk, stamden, and dark cloak stamblades will have no problems healing and surviving. Medium is not at a inherent disadvantage. There are situations where light will be better and situations where medium will be better. One huge disadvantage of light is that damage shields have been nerfed in size and are overall not sustainable without more than 2k recovery. As well as light doesn’t have the mobility options of medium so you are forced to eat a ton more damage overall. Shuffle also received a big buff and is now overall the best mobility skill in the game and rightfully so. If medium has the best burst and mobility what’s left for light to have if not the best healing? If medium has better healing than light there would currently be zero reason to run light at all after all the other nerfs it has just received and all the other buffs to stamina.

    this.

    i just tried being suicidal last night on LIVE server, again comparing heavy vs med armor setup, no CP difference (no med/heavy armor focus invested), and while yes, on character stat screen the difference can be minimum (i only gain a couple thousand HP, a couple % resist, a bit of health regen), the HEALING really makes it noticeable different.

    under fire by 2 stamnecro and 3 magsorc (and maybe a NB), my med setup exploded in seconds. no matter how much i dodge, enemies are able to spray n pray their projectiles with DoT that I can not outheal, dodged, no matter what. i used pots, vigor, current live rally, etc..

    but putting on heavy, i can actually last just long enough to pop a second vigor and slowly backing out of LOS...

    again, this is stamDK, 2H/2H, full CP PvP, on live. it's hard to test on PTS.

    so i can assure you, people WILL die faster when Scalebreaker goes live, TTK will drop significantly, and medium builds will die even faster. and when u die, u deal zero damage. Heavy might be nerfed this time around, but if ur a solo or small-group player, this is the only option.

    in a large group tho, yes, med still hits hard...

    Yes, thank you for making my point. I usually go with 1 or 2 other friends and we do it in medium. My choices are become a zergling or wear heavy. This thread was meant as a discussion for how to save medium small scale groups of a few people or less.

    Realistically you will have 2-3 copies of the same dots on you. I don't think any setup other than NB can withstand it without running out of resource, and if you keep them from cloaking, they are toast too.
  • Epicasballs
    Epicasballs
    ✭✭✭✭
    katorga wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.
    Davadin wrote: »
    Davadin wrote: »
    The healing changes will just make people run more sources of healing such as troll king, lingering pots and Mundus stone.

    In another post, someone was asking for lingering pots nerf since stam dk apperantly the only class that use it.

    stamDK here.

    whats lingering pots? i only use tri-pots and/or immovable pots.

    You are lying, you are not a stamdk.

    Jokes apart, vitality lingers are pots that grant major vitality for 15s and 1.8ish hps for 45s. Amazingly good pots in tanky characters.

    i say tri-pots are good enough....

    Tri-Stat-Potion.jpg

    Vapirko wrote: »
    wheem_ESO wrote: »
    Vapirko wrote: »
    wheem_ESO wrote: »
    I would be against such a change. Shields are taking a pretty significant hit this patch, as are two other primary forms of defense for magicka builds - Protective and Pirate Skeleton.

    Given Magicka Necromancer's sustain issues, bar space limitations, and the nerfs to Harness Magicka, there's a really good chance I won't even be able to run any shields. If I end up being forced to run a defense 5 piece set, which seems kinda likely, the shields will end up too small to matter, and absolutely not be worth the resource cost.

    If I have to eat all this DOT damage, why shouldn't you? Stamina builds already have superior mobility, and are more likely to be able to break range/LOS and get some breathing room. Sure, I have more healing options than you do, but it's not like I'll be able to stand around shrugging off all the damage, especially not with how bad Magicka Necromancer's sustain is (and that'll get worse if I end up having to run Fortified Brass or something next patch).

    This is just spoken like someone who doesn't play a medium armor stam build at all.
    Many magicka builds are going to be forced to eat a significant amount of DOT damage, and shields aren't nearly as good as some players like to claim, especially on something like Magicka Necromancer (due to terrible sustain). Stamina builds shouldn't be able to simply spam a couple dodge rolls + a few seconds of sprint to suppress basically all damage in the game (Curse and potentially rolling through a ground AOE would be the only exceptions off the top of my head), and get LOS/distance in the process.

    I'm not completely against the idea of some buffs for medium armor, but total DOT suppression on top of avoiding essentially all direct damage, CC, removing pre-existing roots, and potentially getting Major Expedition? Nah, that's too much.

    Yes you will eat do damage but you’ll do it with a heal that’s is nearly twice as powerful as vigor + your class heals which are very good + shields. So don’t even start with me about medium being in an equal spot. Tell you what, if you think this to be the case, why don’t you main a medium stam class next patch.

    It’s going to depend on what class you play some stam classes will still be better then magicka and vice versa. Stamblade, stamden, and stamcro are still going to be better than their magicka counterparts. While magplar, magsorc are better than their stamina counterparts. Both DKs are pretty much dead even. The most important and strongest defensive ability in this game is movement and as long as stamina is in most cases stronger in that regard they will have a place for small scale PvP.

    Overall stamina has the best mobility, strongest defensive option in roll dodge, best CC once the next patch goes live, and best burst damage, while magicka now has the best healing, a range advantage and more group utility. So you can make a case for either one at the moment if you want to open world stamina is better if you want to duel or play BGs magicka is better due mainly to the advantage of being ranged. I think we get into this magicka vs stamina debate too often and instead we really should be comparing classes. Just because magplar and mag dk are op now doesn’t mean the other mag classes are in a good spot.

    This is discussion abour armor weight. They're adding 2 unavoidable dots to the game while nerfing vigor and removing rally hot. So yes currently dodge is pretty good. But adding more skills to the game that can't be dodged, hard hitting st dots, while also limiting heals puts medium builds at a pretty good disadvantage.

    Again it’s going to depend on your class. stam dk, stamden, and dark cloak stamblades will have no problems healing and surviving. Medium is not at a inherent disadvantage. There are situations where light will be better and situations where medium will be better. One huge disadvantage of light is that damage shields have been nerfed in size and are overall not sustainable without more than 2k recovery. As well as light doesn’t have the mobility options of medium so you are forced to eat a ton more damage overall. Shuffle also received a big buff and is now overall the best mobility skill in the game and rightfully so. If medium has the best burst and mobility what’s left for light to have if not the best healing? If medium has better healing than light there would currently be zero reason to run light at all after all the other nerfs it has just received and all the other buffs to stamina.

    this.

    i just tried being suicidal last night on LIVE server, again comparing heavy vs med armor setup, no CP difference (no med/heavy armor focus invested), and while yes, on character stat screen the difference can be minimum (i only gain a couple thousand HP, a couple % resist, a bit of health regen), the HEALING really makes it noticeable different.

    under fire by 2 stamnecro and 3 magsorc (and maybe a NB), my med setup exploded in seconds. no matter how much i dodge, enemies are able to spray n pray their projectiles with DoT that I can not outheal, dodged, no matter what. i used pots, vigor, current live rally, etc..

    but putting on heavy, i can actually last just long enough to pop a second vigor and slowly backing out of LOS...

    again, this is stamDK, 2H/2H, full CP PvP, on live. it's hard to test on PTS.

    so i can assure you, people WILL die faster when Scalebreaker goes live, TTK will drop significantly, and medium builds will die even faster. and when u die, u deal zero damage. Heavy might be nerfed this time around, but if ur a solo or small-group player, this is the only option.

    in a large group tho, yes, med still hits hard...

    Yes, thank you for making my point. I usually go with 1 or 2 other friends and we do it in medium. My choices are become a zergling or wear heavy. This thread was meant as a discussion for how to save medium small scale groups of a few people or less.

    Realistically you will have 2-3 copies of the same dots on you. I don't think any setup other than NB can withstand it without running out of resource, and if you keep them from cloaking, they are toast too.

    Yes. Entropy and soul trap cannot be dodged. If roll dodge is meant to be mediums defense how can we mitigate these new skills? If dots ignored bubbles light armor users would be having this same discussion. On top of reduced healing. Rally is a good burst but it lost its HoT and vigor has been nerfed.
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