Tanaka_Khan wrote: »There are a couple of things that I had hoped would have made the game by now, but just seem to not make it...
1. Hair Dyeing - We have many different styles of hair we can choose, plus we can change the color of our weapons and armor, so why can't we finally change the color of our hair?
2. Usable Mannequins - Just like Skyrim, it would be great to have usable mannequins we can dress up in a complete armor/weapon set (and have that look appear on the mannequin). It would be so handy for those of us that have characters that wear multiple armor sets and get sick of carrying everything.
3. Reintroduce Hireling mail arriving at once. - Back in the day, any hireling mail we were due would arrive to the first character we'd log in on, unfortunately people worked out a way to get high level mats out of the lower level materials that were sent to you. Surely the Devs can work on this and put a fix on it instead of removing it entirely. It's a slow process having to log in 18 characters twice a day to receive what we should be getting.
Anymore ideas you guys thing we should get?
Should definitely be a thing!Tanaka_Khan wrote: »1. Hair Dyeing
Tanaka_Khan wrote: »2. Usable Mannequins
https://www.youtube.com/watch?v=VKTfOje29WkSince the hirelings are tied to characters due to skill points used to unlock them, and the character info is loaded only when logging into the character... I don't see this being likely.Tanaka_Khan wrote: »3. Reintroduce Hireling mail arriving at once.
I would want...Tanaka_Khan wrote: »Anymore ideas you guys thing we should get?
And it would be such a neat idea if they sold "100 extra furniture slots", up to doubling the house base capacity...I'm also desperate - as are so many others - for additional furnishing slots for housing. It seems that houses are getting bigger and bigger, so the max upper limit of 700 is inadequate these days. It's a shame too, as I see most people who are into housing spending the most on crowns and other items that keep the game going.
That would be alliance change.Finally, I really want class change tokens in the game. At this point I might want them more because I know it will really aggravate die-hard forum warriors who just want to spoil everyone else's game than because I'd really like to move my main from DC to AD.
TheShadowScout wrote: »Though I still say, IF alliance change, then Done RIGHT!
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agents sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to Morrowind with thre adorable Naryu?)
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP.
And yes, those could be "crown store unlocks"...
Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at various random merchant camps and such...)
Might be too complicated, but would still be interesting!
A buff. Have not seen one in like 2 years. I dont have high requirements. Any buff will do. I just want to see If ZOS is capable of doing so.Tanaka_Khan wrote: »Anymore ideas you guys thing we should get ?