Healers, how are you feeling?

Wheresthetea11
Wheresthetea11
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I’m on console so I really only have the forums and my own take on the changes to go off until the patch hits live. So far it hasn’t looked too bad. Seems like we’ll definitely have a better uptime on buffs so that’s a plus-ish? Kinda curious to how people feel seeing the most recent patch tho. Vet trial mechs have me a bit worried as I’m just now getting the hang of vet trials specifically.

Healers, how are you feeling? 157 votes

These changes are terrible and ZOS has completely lost it.
45%
DeathStalkerjosh.lackey_ESOPinesyBennyButtonKesstrylDarcyMardinMarginisArrodisiaNemesis7884ninibinigward39b16_ESO2Nebthet78daedemrwb17_ESOTanis-StormbinderFlaminirTonturriBalticBluesVaranaBladedMantisHexquisite 71 votes
These changes are meh, I’ll just have to adapt.
12%
JWillCHSLauranaeTheEverwordZombabe1giantpixieFrancisCrawfordFroilMothershed52RadagastThePinkMichaelkeirEfxCzSlowbromanceArrowPointSmackNCheesezvaviObirmsalviaDrakostaxjecks33 19 votes
These changes are great and I can’t wait for the new play style next patch
13%
Iruil_ESODaemonaiDurhamthestillwinterCinbrimagictucktuckAedarylIlCanis_LupuslISeraphayelmikemaconglauciocharaoAsling_DoAWildRaptorXAznarbburty61MizoreReyessindalstarcrazywolfpusherzECHOSaril_Durzam 21 votes
Mad at some changes, happy with others
12%
SuddwrathKadoozychi_rasDracaneJodynnKeriokoactoshOtarTheMadBeardimussentientomegaLluandaWyresscliffracerp00txMashmalloManIskiabKeewosnarkomaticFlyTyhasiVindaomeyo 20 votes
Wait... you guys are running healers?
10%
HELLOSTRANGEWORLDDedricusmitebaredspecter23XvorgVaohenzoisadogJ18696McEwenTheUndeadAmuletZatoxSORjosh_Ahala_AzurrathmacsmoothAustinseph1ATomiX69 17 votes
Other
5%
DisgracefulMindOrphanHelgenThalmor-NordmasterNefasphileunderx2JaimehJadonSkyphantasmalDGrandma 9 votes
  • OrphanHelgen
    OrphanHelgen
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    Other
    The Elder "WHY" Online. Where everyone ask why. What is the reason for these changes? I guess not even zenimx themself konws why.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Nefas
    Nefas
    Class Representative
    Other
    Same story for me since forever.

    hgzkp1205c73.png
  • sindalstar
    sindalstar
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    These changes are great and I can’t wait for the new play style next patch
    I'm plum fine and peachy keen.

    Mutagen being changed to affect more people is great in my books. I'll lose the emergency little bit of heal over being able to cover more people any day. Very good for helping newer healers learn while they figure out what other heals to lay down to futher help the team. My other heals will make sure people don't drop (Thanks earthgore. Still love you for noticing straglers)

    I don't play sorc so I can't comment on the surge change. It's atleast something geared specificly for healers. It looks like it ill still see work either way, so I'm hopeful they'll get something neat.

    Wardens got healing flowers so that's great (I'm a warden healer. Sue me for picking a class that was designed for healing at the get go)

    Healing ward got changed to be more useful (Possibly over or undertuned, but still more useful that it heals proactively)

    I don't need to spam 6 orbs into a crowd in a trial anymore and sacrifice literally almost half my bar to feed everyone else's resource needs.

    I'm one of those mad people who didn't use springs, though I like the design of it just being 'this is the heal zone' instead of a stacking block more.

    I sympathise for the other class healers who don't have 100% optimal idenities and will hope they get the same full healer treatment soon.

    All the full stamina heals don't look like they'll direclty overshadow eveyrone, so that's neat.

    I'm honeslty overall happy with the changes. More hits than misses from me
  • Lisutaris
    Lisutaris
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    These changes are terrible and ZOS has completely lost it.
    sindalstar wrote: »
    I'm plum fine and peachy keen.

    Mutagen being changed to affect more people is great in my books. I'll lose the emergency little bit of heal over being able to cover more people any day. Very good for helping newer healers learn while they figure out what other heals to lay down to futher help the team. My other heals will make sure people don't drop (Thanks earthgore. Still love you for noticing straglers)

    I don't play sorc so I can't comment on the surge change. It's atleast something geared specificly for healers. It looks like it ill still see work either way, so I'm hopeful they'll get something neat.

    Wardens got healing flowers so that's great (I'm a warden healer. Sue me for picking a class that was designed for healing at the get go)

    Healing ward got changed to be more useful (Possibly over or undertuned, but still more useful that it heals proactively)

    I don't need to spam 6 orbs into a crowd in a trial anymore and sacrifice literally almost half my bar to feed everyone else's resource needs.

    I'm one of those mad people who didn't use springs, though I like the design of it just being 'this is the heal zone' instead of a stacking block more.

    I sympathise for the other class healers who don't have 100% optimal idenities and will hope they get the same full healer treatment soon.

    All the full stamina heals don't look like they'll direclty overshadow eveyrone, so that's neat.

    I'm honeslty overall happy with the changes. More hits than misses from me

    Show me how "good" (healing performance) you are in vet trials :smile:
    Some boss mechanics need to be changed, then this aoe heal/spam nerf would be ok. RIGHT NOW, ESO wants you to stack'n'burn enemies.
  • sindalstar
    sindalstar
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    These changes are great and I can’t wait for the new play style next patch
    Lisutaris wrote: »
    sindalstar wrote: »
    I'm plum fine and peachy keen.

    Mutagen being changed to affect more people is great in my books. I'll lose the emergency little bit of heal over being able to cover more people any day. Very good for helping newer healers learn while they figure out what other heals to lay down to futher help the team. My other heals will make sure people don't drop (Thanks earthgore. Still love you for noticing straglers)

    I don't play sorc so I can't comment on the surge change. It's atleast something geared specificly for healers. It looks like it ill still see work either way, so I'm hopeful they'll get something neat.

    Wardens got healing flowers so that's great (I'm a warden healer. Sue me for picking a class that was designed for healing at the get go)

    Healing ward got changed to be more useful (Possibly over or undertuned, but still more useful that it heals proactively)

    I don't need to spam 6 orbs into a crowd in a trial anymore and sacrifice literally almost half my bar to feed everyone else's resource needs.

    I'm one of those mad people who didn't use springs, though I like the design of it just being 'this is the heal zone' instead of a stacking block more.

    I sympathise for the other class healers who don't have 100% optimal idenities and will hope they get the same full healer treatment soon.

    All the full stamina heals don't look like they'll direclty overshadow eveyrone, so that's neat.

    I'm honeslty overall happy with the changes. More hits than misses from me

    Show me how "good" (healing performance) you are in vet trials :smile:
    Some boss mechanics need to be changed, then this aoe heal/spam nerf would be ok. RIGHT NOW, ESO wants you to stack'n'burn enemies.

    Gave my opinon and answered the thread with my feelings while providing examples of why I like it.

    Suggest you do the same instead of trying to prove everyone wrong.
  • OtarTheMad
    OtarTheMad
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    Mad at some changes, happy with others
    Like @Nefas said, just adapt.

    I'll try some new set combos on my healers with some different abilities and see what's going on, I do have a few builds in mind already.
  • TheGreatBlackBear
    TheGreatBlackBear
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    These changes are terrible and ZOS has completely lost it.
    Hi Jamie!!
  • Daemonai
    Daemonai
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    These changes are great and I can’t wait for the new play style next patch
    The changes to Mutagen + Power Surge make me want to dust off my old sorc healer.
  • Jaimeh
    Jaimeh
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    Other
    "I have less than one week to complete all the trial content I'm missing..."

    P9VaKP9.jpg
  • Finedaible
    Finedaible
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  • SassiestAssassin
    SassiestAssassin
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    These changes are terrible and ZOS has completely lost it.
    I don’t understand why they are lowering healing without regards to the content where it’s really needed (from a PvE perspective.)

    Genuine question: what’s the new tactic for healing through the big execute phases? Stacking CoP, Vigors, Illustrious, and hitting combat prayer and orb? Is the Barrier ult anything, since the devs want us to play ‘more defensive?’
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • Aznarb
    Aznarb
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    These changes are great and I can’t wait for the new play style next patch
    No problem for me, was afraid, I've even post to say how bad it's gonna be in hard content.
    But after a lot of test and theory crafting, these change are very good imho.
    Ppl will take time to adapt, but they gonna learn like they do at each big patch.
    It's just a new meta, healer are not buff-bot force to pick the 2 same set anymore, that all.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • EatYourVegetables
    EatYourVegetables
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    These changes are terrible and ZOS has completely lost it.
    A simple "The changes are bad" option would have sufficed, no need for the op-editorial on ZOS's mental state.

    Still, the healing springs change in particular will be terrible. Today I was in Vet banished cells 2, on live, with low DPSers that didn't have a great understanding the the boss mechanics. We get to Rilis and after a nearly 10 minute fight with me healing my brains out, we wipe. Must have been 10 daedroths running around at the end. Tried again and after a five minute fight we finish it.

    Currently, if the group is low-power, I can maintain healing while they whittle down the boss and his added friends. But I'm not going to be able to do that after these changes go in. Most likely, I will evaluate the group DPS on the earlier minibosses and simply leave the group if it is too low, rather than endure the inevitable wipe-fest later.

  • Skysenzz
    Skysenzz
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    Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
    We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
    now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
    IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
    CP1000+
    DC sDK Skysenzz
    DC Stamden Kartag Vosh Rakh
    DC mDK Ignis-Noctem
    DC sDK Ellesperis
    DC MagSorc Victorià
    EP Stamplar Subject to change
    EP StamBlade Powerful Ninja Zoid
    DC StamNecro StamDK ls Better
  • Wheresthetea11
    Wheresthetea11
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    Hi Jamie!!
    Hi! Hey! I don’t recognize you but hope all is well!
  • SmackNCheese
    SmackNCheese
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    These changes are meh, I’ll just have to adapt.
    Maybe it'll actually make healing difficult for once. When healing literally any trial other than tank heal vAS+2 or Kite Heal vCR+3 I fight to stay awake.
    NA Mag Player
  • Lluanda
    Lluanda
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    Mad at some changes, happy with others
    I'll try and make it work like usual, but I really hate to see the healer role not wanted/needed in content and this patch certainly didn't help with that, if anything it made it worse especially for 4 man stuff. Sure I can respec my healer to a DD when needed to get my main the titles I want. I already did to get solo titles like merciless, bloodletter and flawless conqueror, but for group play I love to be needed while playing my favourite role out of the three instead of slowing down a team because I prefer to play a healer instead of a third DD.

    Some changes I actually like, the removing of a cast time on blood altar (I personally hate cast times on any skill while playing any role to be honest, it just stops the flow of combat) and I like the multiple synergies from the orb as well. I can even get behind the basic idea of the new grand healing too because spamming a single very powerful large area heal mindlessly doesn't make a good healer, yet many did this even when not needed which shouldn't be encouraged. Yet at the same time you want your healers specifically to have a level of healing that anyone outside a dedicated healer simply cannot bring in times of need, making them valuable assets and this has now also been taken away for a big part. We now cannot turn our engines up to full power like we could by stacking grand healing on top of the other HoTs when needed, nor do we have enough healing power by layering our other options.

    I understand there has been spoken about lowering damage on fights that now might be impossible to be healed through, but again it seems to me this makes the healer role feel underpowered and lacklustre as the healer of all roles should be able to handle high damage situations in a way others cannot. Lowering incoming damage to match the lower outgoing healing seems like a very strange choice IMO.

    I don't know what the solution to this is, but I sincerely hope that serious efforts will be made after this patch to make the healer/buff role one that people want to play and that is welcomed in content not just tolerated.
  • Iskiab
    Iskiab
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    Mad at some changes, happy with others
    I’m not too surprised they took a crack at healing changes. Biggest complaints from healers is they were buff bots.

    So....

    Nerfed Springs
    Buffed ground effects
    Made multiple synergies from one orb.
    Buffed undertuned abilities

    I like the ground effect and orb changes. Springs didn’t need a change I think.

    A lot of healers talk like using healing ults don’t even cross their mind, I doubt that’s what was envisioned when they designed pve.
    Edited by Iskiab on August 6, 2019 2:27AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Froil
    Froil
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    These changes are meh, I’ll just have to adapt.
    I'm both "Meh" and "Angry at some, okay with others."

    We'll just have to see once everything's live and more people are running content regularly.
    "Best" healer PC/NA
  • FrancisCrawford
    FrancisCrawford
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    These changes are meh, I’ll just have to adapt.
    To date I've healed dungeons only, not trials. That's a combo role, with healing, buffing/debuffing, and damage. How much fun it is has a lot to do with what I can do in my time DPSing, which in turn depends strongly on what I can fit onto my skillbar without cheating other roles.

    The changes feel less drastic to me than they do to trial healers. I wasn't slotting Healing Springs at all. I of course have been slotting Orbs on non-Templars, but I wasn't spamming them for the sake of extra healing.

    I'm annoyed by the awkwardness of Mutagen's replacement covering only 3 group members every 10 seconds; casting it twice every 20 seconds and hitting everybody was slicker. I used Ward Ally as a first-burst response on almost every class, but now it's weak enough that I won't have that luxury. Overall, I expect to enjoy templar healing a little less than before (Combat Prayer and Ritual of Retribution have awkward geometry together), and the same for sorcerer (the new Power Surge won't fit on my skillbars). Warden may actually be better, because of the Budding Seeds buff. Nightblade I just can't make work well. DK is blah for almost everybody. I don't think I'll bother sorting necro healing out.
  • snarkomatic
    snarkomatic
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    Mad at some changes, happy with others
    Lluanda wrote: »
    I'll try and make it work like usual, but I really hate to see the healer role not wanted/needed in content and this patch certainly didn't help with that, if anything it made it worse especially for 4 man stuff. Sure I can respec my healer to a DD when needed to get my main the titles I want. I already did to get solo titles like merciless, bloodletter and flawless conqueror, but for group play I love to be needed while playing my favourite role out of the three instead of slowing down a team because I prefer to play a healer instead of a third DD.

    Some changes I actually like, the removing of a cast time on blood altar (I personally hate cast times on any skill while playing any role to be honest, it just stops the flow of combat) and I like the multiple synergies from the orb as well. I can even get behind the basic idea of the new grand healing too because spamming a single very powerful large area heal mindlessly doesn't make a good healer, yet many did this even when not needed which shouldn't be encouraged. Yet at the same time you want your healers specifically to have a level of healing that anyone outside a dedicated healer simply cannot bring in times of need, making them valuable assets and this has now also been taken away for a big part. We now cannot turn our engines up to full power like we could by stacking grand healing on top of the other HoTs when needed, nor do we have enough healing power by layering our other options.

    I understand there has been spoken about lowering damage on fights that now might be impossible to be healed through, but again it seems to me this makes the healer role feel underpowered and lacklustre as the healer of all roles should be able to handle high damage situations in a way others cannot. Lowering incoming damage to match the lower outgoing healing seems like a very strange choice IMO.

    I don't know what the solution to this is, but I sincerely hope that serious efforts will be made after this patch to make the healer/buff role one that people want to play and that is welcomed in content not just tolerated.

    QFT. Orbs good. Blood altar good. Springs ... sigh, because no great alternatives in class skills.

    Also, glad they changed mutagen back to multiple targets. Not sure I can tell how the stam changes will go.

    Really, I will just have to wait and see how it plays. I only do vet trials and dungeon achievement runs. My fear is that I will feel too gimped to be worth having along, or have too much downtime to validate even being a pure healer (and de/buff bot). I was already slotting spammables in all but progression on live. I don't particularly want to have to be an off-healing DPS in order to be a valuable team member. Support DPS is fun but .. as an additional role to play when not on a healer, for me personally.

    My hope is that it won't feel as bad as it reads, and I can go back to simply hating performance. I just don't feel very optimistic these days.
    Edited by snarkomatic on August 6, 2019 3:26AM
  • Tsar_Gekkou
    Tsar_Gekkou
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    These changes are terrible and ZOS has completely lost it.
    I don't care much about the mutagen change but everything else is pretty looney. People on the pts apparently can't even heal through the hardmode of vHoF, which is generally easy if you're a good player and everyone has the right CP setup. This means that players who are trying to learn and progress content will be even worse off. The only people defending the majority of the big changes such as the healing springs gutting are those who either only heal normal dungeons or don't heal at all. They're even destroying Power Surge to make it a mini group heal that would work off of crit heals and require a sorc healer to stack lots of crit for it to be effective, which healers don't do. This screws over magsorcs who use the skill for major sorcery and for passive healing by crit damage, and they actually think sorc healers will slot that skill when its job can be done better by a different skill. It's a poop-smeared mess all around.
    Edited by Tsar_Gekkou on August 6, 2019 3:15AM
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Tsar_Gekkou
    Tsar_Gekkou
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    These changes are terrible and ZOS has completely lost it.
    *Double post*
    Edited by Tsar_Gekkou on August 6, 2019 3:15AM
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Aznarb
    Aznarb
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    These changes are great and I can’t wait for the new play style next patch
    I don't care much about the mutagen change but everything else is pretty looney. People on the pts apparently can't even heal through the hardmode of vHoF, which is generally easy if you're a good player and everyone has the right CP setup. This means that players who are trying to learn and progress content will be even worse off. The only people defending the majority of the big changes such as the healing springs gutting are those who either only heal normal dungeons or don't heal at all. They're even destroying Power Surge to make it a mini group heal that would work off of crit heals and require a sorc healer to stack lots of crit for it to be effective, which healers don't do. This screws over magsorcs who use the skill for major sorcery and for passive healing by crit damage, and they actually think sorc healers will slot that skill when its job can be done better by a different skill. It's a poop-smeared mess all around.

    Like I said on another post, the guy who made video and fail was using live meta set, their is no way you heal enough with this after the change.
    Change build not just skill. I heal way higher than this "top player" on the PTS with my build.
    Their is no plenty of available option to use, you're not a olorime/jorvul/aether buff-bot anymore, move on.
    Also like many other you really underestimate the new mutagen, it's now a very solid skill.
    Edited by Aznarb on August 6, 2019 3:26AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Tsar_Gekkou
    Tsar_Gekkou
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    These changes are terrible and ZOS has completely lost it.
    Aznarb wrote: »
    I don't care much about the mutagen change but everything else is pretty looney. People on the pts apparently can't even heal through the hardmode of vHoF, which is generally easy if you're a good player and everyone has the right CP setup. This means that players who are trying to learn and progress content will be even worse off. The only people defending the majority of the big changes such as the healing springs gutting are those who either only heal normal dungeons or don't heal at all. They're even destroying Power Surge to make it a mini group heal that would work off of crit heals and require a sorc healer to stack lots of crit for it to be effective, which healers don't do. This screws over magsorcs who use the skill for major sorcery and for passive healing by crit damage, and they actually think sorc healers will slot that skill when its job can be done better by a different skill. It's a poop-smeared mess all around.

    Like I said on another post, the guy who made video and fail was using live meta set, their is no way you heal enough with this after the change.
    Change build not just skill. I heal way higher than this "top player" on the PTS with my build.
    Their is no plenty of available option to use, you're not a olorime/jorvul/aether buff-bot anymore, move on.
    Also like many other you really underestimate the new mutagen, it's now a very solid skill.

    Mutagen hasn't changed much, but it sounds like you expect healers to stop using healing sets that benefit everyone and just use sets that only benefit us. So what sets do we run? something like Crafty Alfiq for max mag and another set for spell damage to purely boost our healing ticks to counter the neutering that healing springs got?
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • crazywolfpusher
    crazywolfpusher
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    These changes are great and I can’t wait for the new play style next patch
    As far i understand, this changes for healers only affect some hm trials, and thats it.

    I've done every vet dungeon and orbs & springs are not even needed.
    Were they helpful in certain bosses? yes. Mandatory? nop


  • danara
    danara
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    These changes are terrible and ZOS has completely lost it.
    Skysenzz wrote: »
    Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
    We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
    now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
    IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?

    I can see you are not a main healer yes

    Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes

    Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
  • Seraphayel
    Seraphayel
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    These changes are great and I can’t wait for the new play style next patch
    70% like, 20% why and 10% dislike.


    Overall I am very satisfied and look forward to the changes.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • hasi
    hasi
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    Mad at some changes, happy with others
    I like the new, stronger Flower Field of Wardens especially cause I mainly play this Class as Healer. The fact that all people of a group can synergize one Orb is pretty buff IMO too, makes me think that building in Sustain will be less relevant next Patch, thus allowing me to put more Spell Damage Glyphs on without struggeling. Plus not having the DDs yell at me for not throwing 30 Bubbles every second, I guess?😂

    Healing Ward, Templar Ritual, Circle of Protection, Blood Altar seem really buff and interesting too.
    Power Surge seems a bit meh, but I will have to try it out.

    The only issue I pretty much have, is that they should buff the Healing from Healing Springs. If they already reduce it from 3 Springs to 1, they shouldn't decrease the healing done with it so heavily. Big loss and makes some Raid Executes more than just near impossible. And DD Sustain in Vas is a big question mark too.

    EDIT: I see a lot of people complain that they won't have anything to do after putting their Heals and Buffs down. Obviously you will have more time than before, because the Blood Altar cast is gone, only 1 Spring possible, 1 Orb.. I thought that too, but I also have to admit that I often couldn't keep up 1 or 2 of my Buffs and now I have more time to focus on that probably. Plus Heavy Attacks. Many. Heavy Attacks.😂😊
    Edited by hasi on August 6, 2019 10:52AM
  • Iskiab
    Iskiab
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    Mad at some changes, happy with others
    danara wrote: »
    Skysenzz wrote: »
    Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
    We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
    now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
    IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?

    I can see you are not a main healer yes

    Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes

    Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?

    Debuff, heavy attacks and some damage... all the things you should have been doing on live.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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