sindalstar wrote: »I'm plum fine and peachy keen.
Mutagen being changed to affect more people is great in my books. I'll lose the emergency little bit of heal over being able to cover more people any day. Very good for helping newer healers learn while they figure out what other heals to lay down to futher help the team. My other heals will make sure people don't drop (Thanks earthgore. Still love you for noticing straglers)
I don't play sorc so I can't comment on the surge change. It's atleast something geared specificly for healers. It looks like it ill still see work either way, so I'm hopeful they'll get something neat.
Wardens got healing flowers so that's great (I'm a warden healer. Sue me for picking a class that was designed for healing at the get go)
Healing ward got changed to be more useful (Possibly over or undertuned, but still more useful that it heals proactively)
I don't need to spam 6 orbs into a crowd in a trial anymore and sacrifice literally almost half my bar to feed everyone else's resource needs.
I'm one of those mad people who didn't use springs, though I like the design of it just being 'this is the heal zone' instead of a stacking block more.
I sympathise for the other class healers who don't have 100% optimal idenities and will hope they get the same full healer treatment soon.
All the full stamina heals don't look like they'll direclty overshadow eveyrone, so that's neat.
I'm honeslty overall happy with the changes. More hits than misses from me
sindalstar wrote: »I'm plum fine and peachy keen.
Mutagen being changed to affect more people is great in my books. I'll lose the emergency little bit of heal over being able to cover more people any day. Very good for helping newer healers learn while they figure out what other heals to lay down to futher help the team. My other heals will make sure people don't drop (Thanks earthgore. Still love you for noticing straglers)
I don't play sorc so I can't comment on the surge change. It's atleast something geared specificly for healers. It looks like it ill still see work either way, so I'm hopeful they'll get something neat.
Wardens got healing flowers so that's great (I'm a warden healer. Sue me for picking a class that was designed for healing at the get go)
Healing ward got changed to be more useful (Possibly over or undertuned, but still more useful that it heals proactively)
I don't need to spam 6 orbs into a crowd in a trial anymore and sacrifice literally almost half my bar to feed everyone else's resource needs.
I'm one of those mad people who didn't use springs, though I like the design of it just being 'this is the heal zone' instead of a stacking block more.
I sympathise for the other class healers who don't have 100% optimal idenities and will hope they get the same full healer treatment soon.
All the full stamina heals don't look like they'll direclty overshadow eveyrone, so that's neat.
I'm honeslty overall happy with the changes. More hits than misses from me
Show me how "good" (healing performance) you are in vet trials
Some boss mechanics need to be changed, then this aoe heal/spam nerf would be ok. RIGHT NOW, ESO wants you to stack'n'burn enemies.

Hi! Hey! I don’t recognize you but hope all is well!TheGreatBlackBear wrote: »Hi Jamie!!
I'll try and make it work like usual, but I really hate to see the healer role not wanted/needed in content and this patch certainly didn't help with that, if anything it made it worse especially for 4 man stuff. Sure I can respec my healer to a DD when needed to get my main the titles I want. I already did to get solo titles like merciless, bloodletter and flawless conqueror, but for group play I love to be needed while playing my favourite role out of the three instead of slowing down a team because I prefer to play a healer instead of a third DD.
Some changes I actually like, the removing of a cast time on blood altar (I personally hate cast times on any skill while playing any role to be honest, it just stops the flow of combat) and I like the multiple synergies from the orb as well. I can even get behind the basic idea of the new grand healing too because spamming a single very powerful large area heal mindlessly doesn't make a good healer, yet many did this even when not needed which shouldn't be encouraged. Yet at the same time you want your healers specifically to have a level of healing that anyone outside a dedicated healer simply cannot bring in times of need, making them valuable assets and this has now also been taken away for a big part. We now cannot turn our engines up to full power like we could by stacking grand healing on top of the other HoTs when needed, nor do we have enough healing power by layering our other options.
I understand there has been spoken about lowering damage on fights that now might be impossible to be healed through, but again it seems to me this makes the healer role feel underpowered and lacklustre as the healer of all roles should be able to handle high damage situations in a way others cannot. Lowering incoming damage to match the lower outgoing healing seems like a very strange choice IMO.
I don't know what the solution to this is, but I sincerely hope that serious efforts will be made after this patch to make the healer/buff role one that people want to play and that is welcomed in content not just tolerated.
Raiden_Gekkou wrote: »I don't care much about the mutagen change but everything else is pretty looney. People on the pts apparently can't even heal through the hardmode of vHoF, which is generally easy if you're a good player and everyone has the right CP setup. This means that players who are trying to learn and progress content will be even worse off. The only people defending the majority of the big changes such as the healing springs gutting are those who either only heal normal dungeons or don't heal at all. They're even destroying Power Surge to make it a mini group heal that would work off of crit heals and require a sorc healer to stack lots of crit for it to be effective, which healers don't do. This screws over magsorcs who use the skill for major sorcery and for passive healing by crit damage, and they actually think sorc healers will slot that skill when its job can be done better by a different skill. It's a poop-smeared mess all around.
Raiden_Gekkou wrote: »I don't care much about the mutagen change but everything else is pretty looney. People on the pts apparently can't even heal through the hardmode of vHoF, which is generally easy if you're a good player and everyone has the right CP setup. This means that players who are trying to learn and progress content will be even worse off. The only people defending the majority of the big changes such as the healing springs gutting are those who either only heal normal dungeons or don't heal at all. They're even destroying Power Surge to make it a mini group heal that would work off of crit heals and require a sorc healer to stack lots of crit for it to be effective, which healers don't do. This screws over magsorcs who use the skill for major sorcery and for passive healing by crit damage, and they actually think sorc healers will slot that skill when its job can be done better by a different skill. It's a poop-smeared mess all around.
Like I said on another post, the guy who made video and fail was using live meta set, their is no way you heal enough with this after the change.
Change build not just skill. I heal way higher than this "top player" on the PTS with my build.
Their is no plenty of available option to use, you're not a olorime/jorvul/aether buff-bot anymore, move on.
Also like many other you really underestimate the new mutagen, it's now a very solid skill.
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?