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MURDERER!!!!! (let us do this!!!)

  • JKorr
    JKorr
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    Mayrael wrote: »
    Hahah OMG pls do this :D All those fluffy players here :D

    Gold would be taken from the player with a bounty, if not enough he would respawn still with the remaining bounty but no longer vulnerable to players attacks, untill commiting next crime ofc.

    To make it more interesting, if the player with a bounty wins, his bounty is payed fully or partially from the gold of a player who tried to kill him.
    Edit:
    Or even better, the bounty is fully payed from the gold of the enforcer, if not enough he gets the bounty!

    Sure! No one would exploit that at all ever. Just like no one ever flips keeps or trades kills for AP in Cyrodiil.

    Just give up and ask for open world pvp, or find a game that has open world pvp and move there. The devs have said they considered the justice system, and gave caveats that it wouldn't happen if they couldn't find ways it would not be exploited by players. And they couldn't. So it never happened. Its bad enough that some players use dueling as a way to grief and harass others, don't add playing content that was paid for, adding more ways for that to happen wouldn't be a good thing.
  • SassiestAssassin
    SassiestAssassin
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    no
    Stop snitchin’.
    Alternatively: only if we can use the Blade of Woe in PvP. How fun.
    Edited by SassiestAssassin on August 5, 2019 4:18PM
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • JobooAGS
    JobooAGS
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    other
    Idc as long as it is a toggle
  • zvavi
    zvavi
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    yes
    To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.
    Edited by zvavi on August 5, 2019 3:36PM
  • Grandma
    Grandma
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    yes
    they advertised this as one of the justice facets back when it launched. never happened.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Watchdog
    Watchdog
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    no
    zvavi wrote: »
    To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.

    People like you don't want to fight targets that are properly geared, have a PvP build and are skilled in PvP.

    People like you, prepared for PvP in every way, just want easy kills on players geared for a very specific part of the game, which is stealth play, preferably with a PvE build, and not skilled in PvP. That is what the likes of you really want.

    So much for "just".

    Keep your griefing out my PvE content, please.

    Thank you.
    Member of Alith Legion: https://www.alithlegion.com
  • srfrogg23
    srfrogg23
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    no
    Sounds exploitable.

    "Ok, you go and rack up a bounty and I'll kill you to get the gold, then I'll get the bounty and you can kill me."
    Edited by srfrogg23 on August 5, 2019 4:13PM
  • idk
    idk
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    Banana wrote: »
    To many pvpers in this game

    The game is mostly players who prefer PvE. Hard core PvP players tend to go for PvP focused games. They certainly are not interested in soft targets like PvE players since that is just lame and boring.
    Edited by idk on August 5, 2019 4:14PM
  • zvavi
    zvavi
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    yes
    Watchdog wrote: »
    zvavi wrote: »
    To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.

    People like you don't want to fight targets that are properly geared, have a PvP build and are skilled in PvP.

    People like you, prepared for PvP in every way, just want easy kills on players geared for a very specific part of the game, which is stealth play, preferably with a PvE build, and not skilled in PvP. That is what the likes of you really want.

    So much for "just".

    Keep your griefing out my PvE content, please.

    Thank you.

    Hmm, did you just assume i am a pvp player? Even if, and when i go pvp, i still go with my pve gear (cause master architect is so broken in pvp plz nerf<---sarcasm). So people like me, that play FOR FUN and think it could be fun, are not allowed to have an opinion. Nice. Thanks.

    Edit: funniest thing is that his comment has 7 agrees, people are agreeing that i am a pvp scrab, lol.
    Edited by zvavi on August 5, 2019 6:52PM
  • Inaya
    Inaya
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    no
    Why are PVP'ers so intent on forcing PVE'ers to PVP. I don't PVP and I don't give a rat's behind if any PVP'er plays PVE and I certainly don't want to force them.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    no
    zvavi wrote: »
    To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person.

    ... lmao wut
  • Vlad9425
    Vlad9425
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    90% of PVEers would probably hate to enter into a PVP fight just like that but it would be fun if you are into PVP.
  • KMarble
    KMarble
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    no
    Hallothiel wrote: »
    @MartiniDaniels

    But doesn’t that mean they would have to have 2 games?!

    (And beg to differ about overland. Don’t find it a “snoozefest”. 🙂)

    Why 2 games? it is just a switch which you can turn on or off in certain game zones. If you switch it on you can attack players of other alliances who turned this switch on too. If player doesn't turn this switch absolutely nothing will change for him.

    Do you really think that all the devs have to do is to add a button/switch and whatever you want in the game will be added?

    Adding "just a switch to certain zones" does absolutely nothing. There needs to be a whole lot of coding added to make the "just switch" do what needs done.

    On the player's end it might look like just one game with an extra button, but it's in fact twice the coding, thus, 2 games.
  • JKorr
    JKorr
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    zvavi wrote: »
    Watchdog wrote: »
    zvavi wrote: »
    To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.

    People like you don't want to fight targets that are properly geared, have a PvP build and are skilled in PvP.

    People like you, prepared for PvP in every way, just want easy kills on players geared for a very specific part of the game, which is stealth play, preferably with a PvE build, and not skilled in PvP. That is what the likes of you really want.

    So much for "just".

    Keep your griefing out my PvE content, please.

    Thank you.

    Hmm, did you just assume i am a pvp player? Even if, and when i go pvp, i still go with my pve gear (cause master architect is so broken in pvp plz nerf<---sarcasm). So people like me, that play FOR FUN and think it could be fun, are not allowed to have an opinion. Nice. Thanks.

    You can have an opinion that forcing pvp on players who want nothing to do with it is "fun". The pve players who don't want anything to do with pvp but do want to play game content they paid for without being forced to pvp can have the opinion this would NOT be anything close to "fun". After all, the pve players are playing "for fun" too.
  • MartiniDaniels
    MartiniDaniels
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    yes
    KMarble wrote: »
    Hallothiel wrote: »
    @MartiniDaniels

    But doesn’t that mean they would have to have 2 games?!

    (And beg to differ about overland. Don’t find it a “snoozefest”. 🙂)

    Why 2 games? it is just a switch which you can turn on or off in certain game zones. If you switch it on you can attack players of other alliances who turned this switch on too. If player doesn't turn this switch absolutely nothing will change for him.

    Do you really think that all the devs have to do is to add a button/switch and whatever you want in the game will be added?

    Adding "just a switch to certain zones" does absolutely nothing. There needs to be a whole lot of coding added to make the "just switch" do what needs done.

    On the player's end it might look like just one game with an extra button, but it's in fact twice the coding, thus, 2 games.

    So you think that adding some alliance camps here and there and changing some zone mechanics is equal to creating new PVP Cyro-sized zones from scratch?
    It's clear as day that Bethesda wants more money, and money are coming from PVP. All the most successful games on the market are PVP games. You can see that new combat balancing is completely PVP-oriented.

    Thus, considerable amount of resources will be definitely spent in PVP direction, I just propose one of the simplest and cheapest solutions which will spice up the game and make PVP more attracting to more people.
  • Neoealth
    Neoealth
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    no
    Yeahhh nah.

    Unless if you could have an option in the settings to opt out of being vulnerable to that feature.
  • EvilAutoTech
    EvilAutoTech
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    yes


    Go ahead and attack me, I'm sure that chubby little Nord will be an easy kill.


    BTW, I didn't like this horse when it was alive.
  • zvavi
    zvavi
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    yes
    JKorr wrote: »
    zvavi wrote: »
    Watchdog wrote: »
    zvavi wrote: »
    To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.

    People like you don't want to fight targets that are properly geared, have a PvP build and are skilled in PvP.

    People like you, prepared for PvP in every way, just want easy kills on players geared for a very specific part of the game, which is stealth play, preferably with a PvE build, and not skilled in PvP. That is what the likes of you really want.

    So much for "just".

    Keep your griefing out my PvE content, please.

    Thank you.

    Hmm, did you just assume i am a pvp player? Even if, and when i go pvp, i still go with my pve gear (cause master architect is so broken in pvp plz nerf<---sarcasm). So people like me, that play FOR FUN and think it could be fun, are not allowed to have an opinion. Nice. Thanks.

    You can have an opinion that forcing pvp on players who want nothing to do with it is "fun". The pve players who don't want anything to do with pvp but do want to play game content they paid for without being forced to pvp can have the opinion this would NOT be anything close to "fun". After all, the pve players are playing "for fun" too.

    i mean, i was trying to get a point... That people should be able to voice their opinion... This thread is full of "no because we don't want to pvp", but voicing a different opinion labeled me as a pvp player that wants to gank helpless people in overworld, and then as a person who wants to force all of pve people to do pvp... Even op didn't get as much love as i did. Thing is, the most toxic comments here are pve players calling pvp players toxic. If i feel, that if i steal something, a random players (which usually won't even be geared for pvp) will jump on me and try to kill me, and probably will, cause i wouldn't expect it much, i will find it amusing. I will lose gold from it, the things i have gathered, etc etc (pixels). But i would enjoy it. And if 99% of the people would agree with me, like they agree now with you, would you enjoy them saying that you are trying to "force them into boring justice system"? I surely didn't. Sure, you could say it will force a lot of people that are not into pvp to enjoy the game less. But pointing fingers is a no no. So please. When one of those who read this wall of text sees a message they disagree with, voice your opinion without attacking the other person. Be nicer to each other.
    Edited by zvavi on August 5, 2019 7:31PM
  • LuxLunae
    LuxLunae
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    If we witness a murder, we should be allowed to pvp kill the murderer and collect the bounty...but only if you witness the crime--i don't think we want a free for all.

    just go to cyro or BGs... we have enough lag as it is...
  • JKorr
    JKorr
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    KMarble wrote: »
    Hallothiel wrote: »
    @MartiniDaniels

    But doesn’t that mean they would have to have 2 games?!

    (And beg to differ about overland. Don’t find it a “snoozefest”. 🙂)

    Why 2 games? it is just a switch which you can turn on or off in certain game zones. If you switch it on you can attack players of other alliances who turned this switch on too. If player doesn't turn this switch absolutely nothing will change for him.

    Do you really think that all the devs have to do is to add a button/switch and whatever you want in the game will be added?

    Adding "just a switch to certain zones" does absolutely nothing. There needs to be a whole lot of coding added to make the "just switch" do what needs done.

    On the player's end it might look like just one game with an extra button, but it's in fact twice the coding, thus, 2 games.

    So you think that adding some alliance camps here and there and changing some zone mechanics is equal to creating new PVP Cyro-sized zones from scratch?
    It's clear as day that Bethesda wants more money, and money are coming from PVP. All the most successful games on the market are PVP games. You can see that new combat balancing is completely PVP-oriented.

    Thus, considerable amount of resources will be definitely spent in PVP direction, I just propose one of the simplest and cheapest solutions which will spice up the game and make PVP more attracting to more people.

    You know, they *should* set up a separate open world pvp instance. Everyone who wants to pvp constantly all the time could go there. The devs would have a solid number for how many multiple thousands of people want to deal with pvp all the time everywhere.

    The devs should set up a separate instance of pve only. People who want to do [relatively] peaceful exploration/questing/skyshard hunting could go there and do all the content while dealing with only the npc enemies and bosses. The devs would have a solid number for how many players want to pve.

    Then they could cater to the larger playerbase. But I have a suspicion it won't be the pvp side, but that is my opinion only.
  • StormeReigns
    StormeReigns
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    yes
    Sure, why not, who wouldn't love to see...
    Pick, pick, stab, (reanimate for them greedy necros), jumped by fellow players, to watch them get jumped by guards, cause murder is murder, even if a bounty is there or not.
  • Skorro
    Skorro
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    yes
    Yaaaaaas!!!
    1. Witness crime
    2. Jump in to fight baddie
    3. Get ****ed without lube because I actually suck at PvP
    3. Look for new baddie :#
  • WeerW3ir
    WeerW3ir
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    the hidden reason behind why they not adding any kind of pvp like this into the pve because...: its abusable.
    just imagine that you walking around and some *** pulls an npc on you. what can you do? kill it. what you get? bounty. and a crosshairs on your head.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    If we witness a murder, we should be allowed to pvp kill the murderer and collect the bounty...but only if you witness the crime--i don't think we want a free for all.

    Only if i can kill any player i just like to kill. And not only krime. Other way - NO
  • GhostofDatthaw
    GhostofDatthaw
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    yes
    Nope.

    A. ZOS couldnt figure out how to keep PVP justice bounty hunters from being exploitable.

    B. Most PVE players don't want sudden PVP in the middle of their PVE. Or else IC would have a much bigger population, you know?

    C. Its really easy for justice PVP bounty hunters to stalk players doing Thieves Guild and Dark Brotherhood content, making it much harder to play that content which they paid for.

    So...

    NOPE!

    And D. Didnt we just have this thread not so long ago? Edited: yes, yes we did. https://forums.elderscrollsonline.com/en/discussion/487010/justice-system-pvp-details-of-past-announcment-provided/

    I 100% agree with what your saying, and agree people would exploit others like total bung holes.. but I still would love this function and it would fit into the whole rpg style great.

    It's more of people can't just enjoy and play without finding ways to cheat, exploit, or just be total bung holes. If everyone was out questing and going about thier business​, and if you stealth in overland you're stealth from EVERYONE, this could be a very fun addition.

    But sadly I do agree with your assessment of what would really happen
  • Tomg999
    Tomg999
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    no
    PVE folks don't want someone in their mom's basement interrupting the gameplay.
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