Hahah OMG pls do thisAll those fluffy players here
Gold would be taken from the player with a bounty, if not enough he would respawn still with the remaining bounty but no longer vulnerable to players attacks, untill commiting next crime ofc.
To make it more interesting, if the player with a bounty wins, his bounty is payed fully or partially from the gold of a player who tried to kill him.
Edit:
Or even better, the bounty is fully payed from the gold of the enforcer, if not enough he gets the bounty!
To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.
To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.
People like you don't want to fight targets that are properly geared, have a PvP build and are skilled in PvP.
People like you, prepared for PvP in every way, just want easy kills on players geared for a very specific part of the game, which is stealth play, preferably with a PvE build, and not skilled in PvP. That is what the likes of you really want.
So much for "just".
Keep your griefing out my PvE content, please.
Thank you.
MartiniDaniels wrote: »Hallothiel wrote: »@MartiniDaniels
But doesn’t that mean they would have to have 2 games?!
(And beg to differ about overland. Don’t find it a “snoozefest”. 🙂)
Why 2 games? it is just a switch which you can turn on or off in certain game zones. If you switch it on you can attack players of other alliances who turned this switch on too. If player doesn't turn this switch absolutely nothing will change for him.
To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.
People like you don't want to fight targets that are properly geared, have a PvP build and are skilled in PvP.
People like you, prepared for PvP in every way, just want easy kills on players geared for a very specific part of the game, which is stealth play, preferably with a PvE build, and not skilled in PvP. That is what the likes of you really want.
So much for "just".
Keep your griefing out my PvE content, please.
Thank you.
Hmm, did you just assume i am a pvp player? Even if, and when i go pvp, i still go with my pve gear (cause master architect is so broken in pvp plz nerf<---sarcasm). So people like me, that play FOR FUN and think it could be fun, are not allowed to have an opinion. Nice. Thanks.
MartiniDaniels wrote: »Hallothiel wrote: »@MartiniDaniels
But doesn’t that mean they would have to have 2 games?!
(And beg to differ about overland. Don’t find it a “snoozefest”. 🙂)
Why 2 games? it is just a switch which you can turn on or off in certain game zones. If you switch it on you can attack players of other alliances who turned this switch on too. If player doesn't turn this switch absolutely nothing will change for him.
Do you really think that all the devs have to do is to add a button/switch and whatever you want in the game will be added?
Adding "just a switch to certain zones" does absolutely nothing. There needs to be a whole lot of coding added to make the "just switch" do what needs done.
On the player's end it might look like just one game with an extra button, but it's in fact twice the coding, thus, 2 games.
To all the folks that scream "it can be exploited", it is easily fixed by player dies, loses gold, other player gets gold only if first player loses gold, and bounty STAYS on the first person. evil? Maybe. Punishing? Of course. Just? Hell ye.
People like you don't want to fight targets that are properly geared, have a PvP build and are skilled in PvP.
People like you, prepared for PvP in every way, just want easy kills on players geared for a very specific part of the game, which is stealth play, preferably with a PvE build, and not skilled in PvP. That is what the likes of you really want.
So much for "just".
Keep your griefing out my PvE content, please.
Thank you.
Hmm, did you just assume i am a pvp player? Even if, and when i go pvp, i still go with my pve gear (cause master architect is so broken in pvp plz nerf<---sarcasm). So people like me, that play FOR FUN and think it could be fun, are not allowed to have an opinion. Nice. Thanks.
You can have an opinion that forcing pvp on players who want nothing to do with it is "fun". The pve players who don't want anything to do with pvp but do want to play game content they paid for without being forced to pvp can have the opinion this would NOT be anything close to "fun". After all, the pve players are playing "for fun" too.
generalmyrick wrote: »If we witness a murder, we should be allowed to pvp kill the murderer and collect the bounty...but only if you witness the crime--i don't think we want a free for all.
MartiniDaniels wrote: »MartiniDaniels wrote: »Hallothiel wrote: »@MartiniDaniels
But doesn’t that mean they would have to have 2 games?!
(And beg to differ about overland. Don’t find it a “snoozefest”. 🙂)
Why 2 games? it is just a switch which you can turn on or off in certain game zones. If you switch it on you can attack players of other alliances who turned this switch on too. If player doesn't turn this switch absolutely nothing will change for him.
Do you really think that all the devs have to do is to add a button/switch and whatever you want in the game will be added?
Adding "just a switch to certain zones" does absolutely nothing. There needs to be a whole lot of coding added to make the "just switch" do what needs done.
On the player's end it might look like just one game with an extra button, but it's in fact twice the coding, thus, 2 games.
So you think that adding some alliance camps here and there and changing some zone mechanics is equal to creating new PVP Cyro-sized zones from scratch?
It's clear as day that Bethesda wants more money, and money are coming from PVP. All the most successful games on the market are PVP games. You can see that new combat balancing is completely PVP-oriented.
Thus, considerable amount of resources will be definitely spent in PVP direction, I just propose one of the simplest and cheapest solutions which will spice up the game and make PVP more attracting to more people.
generalmyrick wrote: »If we witness a murder, we should be allowed to pvp kill the murderer and collect the bounty...but only if you witness the crime--i don't think we want a free for all.
VaranisArano wrote: »Nope.
A. ZOS couldnt figure out how to keep PVP justice bounty hunters from being exploitable.
B. Most PVE players don't want sudden PVP in the middle of their PVE. Or else IC would have a much bigger population, you know?
C. Its really easy for justice PVP bounty hunters to stalk players doing Thieves Guild and Dark Brotherhood content, making it much harder to play that content which they paid for.
So...
NOPE!
And D. Didnt we just have this thread not so long ago? Edited: yes, yes we did. https://forums.elderscrollsonline.com/en/discussion/487010/justice-system-pvp-details-of-past-announcment-provided/