Its not op, you still get better results with releq and lokk/adv.yokeda. it was just fun to build something different with this set and pillars of nirn. Now its just pathetic, why run new dungeon, if you dont have reward at all?
You can have like 6 bleeds (dw axe, 2h axe, rending slashes, carve, *** dw ult and Pillars of Nirn set), but you can't have decent uptime more than 3 bleeds. And you suffer from need of having not best set and 2h backbar to make it work.
So idk why we need that set at all with bonuses smaller than hunding or any other decent medium set.
DW ult is not considered a bleed, but only a dot that does physical damage. vMA 2h extra damage or 2h new Stampede is not bleed either.
So real amount of max bleed is 5 - DW axe, 2h Axe, rending, carve, Pillar of Nirn/Savage Werewolf/Twin Sisters.
LiquidPony wrote: »Its not op, you still get better results with releq and lokk/adv.yokeda. it was just fun to build something different with this set and pillars of nirn. Now its just pathetic, why run new dungeon, if you dont have reward at all?
Because it's not meant to compete with Rele/Lokke/Advancing Yokeda.
It's a PvP set. It has a stam regen bonus.
Getting a +800-1000 Weapon Damage bonus would probably make for overwhelming burst in PvP, where 2H/DW setups are more common.
Marshall1289 wrote: »For anyone who thought like myself:
"Hm that seems like a huge Nerf, maybe they changed how ALL single target applied physical dots are calculated and redid them in to Bleed damage, that would make sense. They did it for the DW ult."
NOPE. I logged on to the PTS and checked Dawnbreaker, Trap Beast, VMA 2H, and BRP Bow, all are still considered as their live counterparts. Stampede, Volley and Caltrops all make sense as physical dots since they don't apply any dot to the target. BRP use to be Physical, but was changed so I understand it may not go back.
Must be rather confusing for new players to distinguish what or why a physical dot is a bleed or isn't a bleed.. If they updated those abilities, 133 damage per bleed would start to make much more sense.
EpicRekkoning wrote: »Please correct me if I'm wrong, but bleed damage does NOT apply to all physical dots and unless I'm missing something, there's only 3 sources of bleed damage from skills; carve, rend, and axe passive. Berserking werewolf does bleed damage with claws, but there are no werewolf skills with bleed damage so you'll only add one bleed to a target. Sets like Nirn offer bleed damage too.
Considering all of this, the max number of bleeds you can have on one target is 4 - rend, carve, axe, and nirn. If all 4 were procced at the same time, the original set would only add 800 weapon damage. Since you can only control 2 of those bleeds, chances are you will only have 3 of the 4 active most of the time.
I agree with the OP that the nerf is unnecessary and this set will probably only be on par with hundings rage at best.
LiquidPony wrote: »Its not op, you still get better results with releq and lokk/adv.yokeda. it was just fun to build something different with this set and pillars of nirn. Now its just pathetic, why run new dungeon, if you dont have reward at all?
Because it's not meant to compete with Rele/Lokke/Advancing Yokeda.
It's a PvP set. It has a stam regen bonus.
Getting a +800-1000 Weapon Damage bonus would probably make for overwhelming burst in PvP, where 2H/DW setups are more common.
it's a lot of weapon damage yeah, but it's extremely situational. in comparison, the damage bonus that bleeds and dots get from deadly strike (which includes spammables that are considered dots like flurry) is equal to around 1100-1200 weapon damage. on top of that, deadly strike has weapon damage and crit. with dro'zakar you would just barely be able to reach the dot damage that deadly strike provides, with the added bonus of getting other things like 2h attacks buffed, but again you lose out on the weapon damage deadly strike provides, meaning lower self heals from vigor. i use deadly strike in pvp right now on my stamdk and dro`zakar seemed like it would accomplish mostly the same thing, albeit not as consistently due to it's dependence on multiple dots.
so yeah i'm assuming this was a pve nerf because it just wasn't that great in pvp.
as you can imagine i already have pretty good dps with the 14%/+1200 weapon damage from deadly strike on my stamdk that effects flurry, rending slashes, carve, two axe bleeds, venomous claw, and noxious breath. dro'zakar wasn't gonna change much.
EpicRekkoning wrote: »Please correct me if I'm wrong, but bleed damage does NOT apply to all physical dots and unless I'm missing something, there's only 3 sources of bleed damage from skills; carve, rend, and axe passive. Berserking werewolf does bleed damage with claws, but there are no werewolf skills with bleed damage so you'll only add one bleed to a target. Sets like Nirn offer bleed damage too.
Considering all of this, the max number of bleeds you can have on one target is 4 - rend, carve, axe, and nirn. If all 4 were procced at the same time, the original set would only add 800 weapon damage. Since you can only control 2 of those bleeds, chances are you will only have 3 of the 4 active most of the time.
I agree with the OP that the nerf is unnecessary and this set will probably only be on par with hundings rage at best.
As I mention in previous posts there are 6 total bleed sources: carve, rending slashes, dw axe passive, 2h axe passive, dw ultimate and Pillars of Nirn (other two sets is complete crap imho). But dw ult is meh, so max you can get is 1000 wpd. but more realistically 3-4 as you say. But now you can get max 665 wpd and in real life 399-532, and thats not that good since you need to run very special setup to get it.
EpicRekkoning wrote: »Please correct me if I'm wrong, but bleed damage does NOT apply to all physical dots and unless I'm missing something, there's only 3 sources of bleed damage from skills; carve, rend, and axe passive. Berserking werewolf does bleed damage with claws, but there are no werewolf skills with bleed damage so you'll only add one bleed to a target. Sets like Nirn offer bleed damage too.
Considering all of this, the max number of bleeds you can have on one target is 4 - rend, carve, axe, and nirn. If all 4 were procced at the same time, the original set would only add 800 weapon damage. Since you can only control 2 of those bleeds, chances are you will only have 3 of the 4 active most of the time.
I agree with the OP that the nerf is unnecessary and this set will probably only be on par with hundings rage at best.
EpicRekkoning wrote: »EpicRekkoning wrote: »Please correct me if I'm wrong, but bleed damage does NOT apply to all physical dots and unless I'm missing something, there's only 3 sources of bleed damage from skills; carve, rend, and axe passive. Berserking werewolf does bleed damage with claws, but there are no werewolf skills with bleed damage so you'll only add one bleed to a target. Sets like Nirn offer bleed damage too.
Considering all of this, the max number of bleeds you can have on one target is 4 - rend, carve, axe, and nirn. If all 4 were procced at the same time, the original set would only add 800 weapon damage. Since you can only control 2 of those bleeds, chances are you will only have 3 of the 4 active most of the time.
I agree with the OP that the nerf is unnecessary and this set will probably only be on par with hundings rage at best.
As I mention in previous posts there are 6 total bleed sources: carve, rending slashes, dw axe passive, 2h axe passive, dw ultimate and Pillars of Nirn (other two sets is complete crap imho). But dw ult is meh, so max you can get is 1000 wpd. but more realistically 3-4 as you say. But now you can get max 665 wpd and in real life 399-532, and thats not that good since you need to run very special setup to get it.
Can you have both dual wield axe bleed and 2h axe bleed on a target at the same time? I assumed you couldn't, but with your post and given that they are different weapon types, I'm starting to think you can. I'm on console and can't test it.
From my tests with 2h back bar on a dummy parse I got about 33% up time on the 2h bleed doing a pve parse. Not very useful with the set front barred. Front bar dw axe bleed uptime was higher. I wouldn’t want to time burst around the rng from both axe procs while keeping dots up.
I was mostly interested in pve so I didn’t test the other bleed sets. I didn’t test Lacerate as the tool tip doesn’t say that it’s a bleed. I’m pretty sure that it isn’t.
The 200wd version was kinda fun on a back bar vMA battle axe setup. A bit behind a meta setup but kinda fun. The updated version is likely to fall into the standard “not as good as Hundings Rage” category.
LiquidPony wrote: »From my tests with 2h back bar on a dummy parse I got about 33% up time on the 2h bleed doing a pve parse. Not very useful with the set front barred. Front bar dw axe bleed uptime was higher. I wouldn’t want to time burst around the rng from both axe procs while keeping dots up.
I was mostly interested in pve so I didn’t test the other bleed sets. I didn’t test Lacerate as the tool tip doesn’t say that it’s a bleed. I’m pretty sure that it isn’t.
The 200wd version was kinda fun on a back bar vMA battle axe setup. A bit behind a meta setup but kinda fun. The updated version is likely to fall into the standard “not as good as Hundings Rage” category.
The tooltip of Lacerate absolutely does state it's a bleed.
And it definitely procs the 5-piece bonus of Dro'Zakar's Claws.
Bladerunner1 wrote: »The set drops in PVE, and was underwhelming enough already in PVE.
But if you look at it closely from the PVP weapon damage loading perspective, it's still lame.
There you are with a great axe on one bar and a pair of axes on the other. You use a light attack and carve, then swap for rending slashes. Two guaranteed bleeds and just 49% chance of having any axe bleed. There were four hits to proc any bleed:
(1-.16)^4 = 49.8%
There is an 8% chance of getting both axe bleeds:
(1-.16)^2 x (1-.16)^2 = 8.6%
So now everyone can enjoy that thrill of having 260 weapon damage up most the time from a conditional buff proc set.