No_Division wrote: »It's all those light Ray's coming off us during animations. We already tried to tell ZoS the animations are an issue for performance but we got nowhere.
No_Division wrote: »It's all those light Ray's coming off us during animations. We already tried to tell ZoS the animations are an issue for performance but we got nowhere.
Yeah legit everytime I fight one. I can't do any type of moves and I get bursted down. And I keep telling myself naw man it's just the server performance. But literally now I'm not sure if that is the case. I really hope that what you're saying doesn't result in them nerfing something on templars to fix the animation lol.
To be fair, templar is the most painful class to play in lag; it's so hard to hit *anything.* So if the server is lagging, you can trust that the templar is feeling really miserable as well.
Royalthought wrote: »I've said it before but it's their passives and what the class is designed to do.
They have snares on too many abilities. They have one of if not the largest AoE heal/damage snare in the game. They snare player movement, abilities, bar swaps, Pcs, graphic cards, consoles, calculators, beepers and etch a sketches.
Read the patch notes.
No_Division wrote: »No_Division wrote: »It's all those light Ray's coming off us during animations. We already tried to tell ZoS the animations are an issue for performance but we got nowhere.
Yeah legit everytime I fight one. I can't do any type of moves and I get bursted down. And I keep telling myself naw man it's just the server performance. But literally now I'm not sure if that is the case. I really hope that what you're saying doesn't result in them nerfing something on templars to fix the animation lol.
Watch them give us cast times on everything lol