As a full time RPer I appreciate how this game reflects real world. Drinks are just empty calories, ppl!
so the question is simple .
this is what they said :
Bloody Mara: Reduced the Max Health granted by approximately 14% and the Max Magicka granted by approximately 13% from this consumable. This was done to retain the fact that drinks are meant to be slightly weaker than their food counterparts, due to special item sets and bonuses that key off them.
( this nerf will make bloody mara which is a gold drink , weaker than a 2stats blue food )
it doesn't make sense to me that drinks should be weaker. because we have an option to use 5 piece of a set instead of many other sets that can be used to buff a certain type of consumables .
there are special sets for drinks yes .. but I don't know what is the bonus you are talking about ?
and even so..
what about this set
Green Pact
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 1206 Max Health
(5 items) While you have a food buff active,
your Max Health is increased by 2500 and Health Recovery by 250.
can you change this to a drink bonus too ? .. if they do then we can use this one with bright or pirate to get big stats so probably they won't and if this remain a food buff bonus then there is a special item set for foods too ........ so ! why should drinks be weaker than foods ?
and why quality levels in this game are so weird when it comes to consumables .gold>purple>blue ? isn't this what it should be ?
you buffed bloody mara this patch now after one patch it is going to be nerfed . to me it sounds like you don't know what your standards are and your reason to do this nerf also doesn't make sense .
I think it's time to revisit your consumable system once and for all and also try to respect your own quality level.
Nerfing all the drinks in the game for these 2 sets is like cutting off your foot because its got an itch.
What a joke. It's yet one more small reason why Stam have an edge over Mag. Lava Foot is a food and Ghastly Eye Bowl is a drink and apparently one gets to be stronger simply because its food.
“This was done to retain the fact that drinks are meant to be slightly weaker than their food counterparts, due to special item sets and bonuses that key off them“
Pretty obvious why considering this statement. There’s also another thread that breaks down the math on all food and drinks and how they are theoretically balanced. When combining the drinks with said sets- they were in range of everything else as well. People still complained and fought that theory.
Then this little gem gets dropped. Straight from the horses mouth.
“This was done to retain the fact that drinks are meant to be slightly weaker than their food counterparts, due to special item sets and bonuses that key off them“
Pretty obvious why considering this statement. There’s also another thread that breaks down the math on all food and drinks and how they are theoretically balanced. When combining the drinks with said sets- they were in range of everything else as well. People still complained and fought that theory.
Then this little gem gets dropped. Straight from the horses mouth.
it's not because of those sets, those sets aren't even that strong compared to other 5 pc sets. drinks got nerfed because everyone was using either witchmothers, dubious or gold food because of Morrowind.
“This was done to retain the fact that drinks are meant to be slightly weaker than their food counterparts, due to special item sets and bonuses that key off them“
Pretty obvious why considering this statement. There’s also another thread that breaks down the math on all food and drinks and how they are theoretically balanced. When combining the drinks with said sets- they were in range of everything else as well. People still complained and fought that theory.
Then this little gem gets dropped. Straight from the horses mouth.
it's not because of those sets, those sets aren't even that strong compared to other 5 pc sets. drinks got nerfed because everyone was using either witchmothers, dubious or gold food because of Morrowind.
Yes, but the drinks being weaker were originally due to those sets. Then they nerfed them again.
SidewalkChalk5 wrote: »It's non-sense. Bright-Thoat is weaker than a dozen alternatives, and would continue to be weaker even if the food and drink stat values were identical. (And they should be identical.)
They just buffed it recently and now nerf it. It's just one more proof in a long list of proofs (Blazing Spear, Solar Barrage, etc) that the left hand doesn't know what the right hand is doing at ZOS. Buff, nerf, buff, nerf... I'm getting whiplash. They keep throwing out massive ~40% changes for no sensible reason whatsoever. Any change of that magnitude is a sign of incompetence.
“This was done to retain the fact that drinks are meant to be slightly weaker than their food counterparts, due to special item sets and bonuses that key off them“
Pretty obvious why considering this statement. There’s also another thread that breaks down the math on all food and drinks and how they are theoretically balanced. When combining the drinks with said sets- they were in range of everything else as well. People still complained and fought that theory.
Then this little gem gets dropped. Straight from the horses mouth.
it's not because of those sets, those sets aren't even that strong compared to other 5 pc sets. drinks got nerfed because everyone was using either witchmothers, dubious or gold food because of Morrowind.
Yes, but the drinks being weaker were originally due to those sets. Then they nerfed them again.
WrathOfInnos wrote: »The justification that drinks must be weak because of sets like Bright Throat's Boast simply does not make sense. BTB has standard 2-4 piece bonuses, so the only thing it can be referring to is the 5pc 2000 Max Magicka + 150 Magicka Recovery. This is worth 2000/1096 + 150/129 = 2.99 standard set bonuses.
Compare that to other sets that provide conditional bonuses, the most similar I can think of would be Moondancer which also combines damage and recovery on the 5pc bonus, with the condition of using a synergy every 30s (pretty easy condition). Its 5pc bonus gives on average 224 Spell Damage + 224 Magicka Recovery, or 224/129 + 224/129 = 3.47 standard set bonuses.
Keep in mind that Moondancer is rarely used, because it is widely considered to be a weak set compared to others in the game, despite being easy to obtain in nMoL. So why exactly are half of the consumables in the game being made worthless?
SidewalkChalk5 wrote: »