I mean... werewolves only get one skill bar... 5 skills and 1 ultimate. Doesn’t sound like a big effort for ZOS to code.
Royalthought wrote: »Kind of a nerf nightblades post.
They've had way too many nerfs these last few patches already.
This isn't necessary. Besides, it won't fix werewolf issues.
Wolf_Watching wrote: »Royalthought wrote: »Kind of a nerf nightblades post.
They've had way too many nerfs these last few patches already.
This isn't necessary. Besides, it won't fix werewolf issues.
Sounds good to me. Idfc about your NB. Do you care about my werewolf?
What's the point of cloak if everything is able to detect NBs?
Playing any game means that if you want something, you have to give away something. There must be a trade.
In the case of WW, they get a bunch of great stats and resources at the cost of not being able to detect stealthy guys. Ok, if you want to give them the chance to detect sneaky NBs, then you should give away something else.
Otherwise, what's the point of playing this game without being a WW if they get everything?
What's the point of cloak if everything is able to detect NBs?
Playing any game means that if you want something, you have to give away something. There must be a trade.
In the case of WW, they get a bunch of great stats and resources at the cost of not being able to detect stealthy guys. Ok, if you want to give them the chance to detect sneaky NBs, then you should give away something else.
Otherwise, what's the point of playing this game without being a WW if they get everything?
Werewolves can’t sneak. In exchange they could have detection. Seems like a fair trade.
Royalthought wrote: »What's the point of cloak if everything is able to detect NBs?
Playing any game means that if you want something, you have to give away something. There must be a trade.
In the case of WW, they get a bunch of great stats and resources at the cost of not being able to detect stealthy guys. Ok, if you want to give them the chance to detect sneaky NBs, then you should give away something else.
Otherwise, what's the point of playing this game without being a WW if they get everything?
Werewolves can’t sneak. In exchange they could have detection. Seems like a fair trade.
They can't cast shields either. Where's the ability to ignore that?
Logic
Royalthought wrote: »What's the point of cloak if everything is able to detect NBs?
Playing any game means that if you want something, you have to give away something. There must be a trade.
In the case of WW, they get a bunch of great stats and resources at the cost of not being able to detect stealthy guys. Ok, if you want to give them the chance to detect sneaky NBs, then you should give away something else.
Otherwise, what's the point of playing this game without being a WW if they get everything?
Werewolves can’t sneak. In exchange they could have detection. Seems like a fair trade.
They can't cast shields either. Where's the ability to ignore that?
Logic
Great suggestion!
What's the point of cloak if everything is able to detect NBs?
Playing any game means that if you want something, you have to give away something. There must be a trade.
In the case of WW, they get a bunch of great stats and resources at the cost of not being able to detect stealthy guys. Ok, if you want to give them the chance to detect sneaky NBs, then you should give away something else.
Otherwise, what's the point of playing this game without being a WW if they get everything?
Werewolves can’t sneak. In exchange they could have detection. Seems like a fair trade.
What's the point of cloak if everything is able to detect NBs?
Playing any game means that if you want something, you have to give away something. There must be a trade.
In the case of WW, they get a bunch of great stats and resources at the cost of not being able to detect stealthy guys. Ok, if you want to give them the chance to detect sneaky NBs, then you should give away something else.
Otherwise, what's the point of playing this game without being a WW if they get everything?
Werewolves can’t sneak. In exchange they could have detection. Seems like a fair trade.
And they get 18% extra wpn dmg and 10 k spell and wpn resistance just after pressing one button.
If i'd give something to WW is an increased transformation time. 30 secs is to little time. 45 secs - 1 min seems fair.
Anyway if you give WW detection, then it will become a wasted passive if there's no cloaking NB around. NBs won't bother sloting a skill that doesn't work for 30 secs if there's a doggy around
What's the point of cloak if everything is able to detect NBs?
Playing any game means that if you want something, you have to give away something. There must be a trade.
In the case of WW, they get a bunch of great stats and resources at the cost of not being able to detect stealthy guys. Ok, if you want to give them the chance to detect sneaky NBs, then you should give away something else.
Otherwise, what's the point of playing this game without being a WW if they get everything?
Werewolves can’t sneak. In exchange they could have detection. Seems like a fair trade.
And they get 18% extra wpn dmg and 10 k spell and wpn resistance just after pressing one button.
If i'd give something to WW is an increased transformation time. 30 secs is to little time. 45 secs - 1 min seems fair.
Anyway if you give WW detection, then it will become a wasted passive if there's no cloaking NB around. NBs won't bother sloting a skill that doesn't work for 30 secs if there's a doggy around
Cloakblades are already at an all time low. Perfect time to make a skill that gets countered by like 4 dedicated skills, one dedicated potion effect, and every AOE damage skill in existence useless if someone plays a WW in the 30 person zerg a NB is solo ganking. Yeah, that makes sense.
I think werewolves should have a detect added to one of the skills. It makes sense from an role playing perspective that they can “sniff” out squirrelly targets.