Balance between Clench and Shot

Soundinfinite
Soundinfinite
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Hello all,

Wanted to take a moment or two and talk about a main change in this PTS cycle. Namely the Nerfs to Destructive Touch and Scatter Shot. I bring this up because it has been rolling around in my head and bothering me a bit.

Destructive Reach was a crutch used by too many builds, characters, and classes. My partner uses it on basically every single one of his magicka characters in PVP, and when I'm in PVP I have Rings of Fire raining down on me like Toads in the Apocalypse. So, I understand why the Devs have decided to take the time to rework this skill.

Likewise, Draining Shot has hit the same level of usage since they changed its range. It used to almost never be used, mainly by niche builds, (I had a bow Warden that used it before it was made full range.) But once that 28 meters kicked in and it could take advantage of the Reach Passive for Cyrodiil, it became a healing stun fest tour de force. It doesn't have the same easily telegraphed Huge Ring of Fire coming at you to let you know that you need to block or dodge as the magicka counterpart does and it stun is a hard root which is much more difficult to break. This too, was a good case of needing a rework.

Destructive Touch for Mag users and Scattering Shot for Stam users.

They are both ranged stuns with damage from a weapon skill line. They are both now being called Utlitly skills instead of damage skills (though each are being given a purely damage morph.) Flame Clench and Magnum Shot are the exact same skill with different names and phys vs elemental damage.

However; the reworking of the skills does not keep them on par with each other. The nerfing of 1 is far more severe than the nerfing of the other.

As of Update 23 and PTS Cycle 5.1.3 this is how the 2 skills are designed when put one against the other:

8knloarw9cek.jpg


As you can see I added in bold underline that Scattershot and all its morphsSTILL GIVE A ROOT STUN. For some reason the Tool Tips just casually leaves this off, as if the skill now only knocks back. Though as you can see, as most stuns in the game, the Flame Clench stun is clearly stated.

I tested on PTS just to make sure, that it isn't just a knock back and found the stun is still there even on Magnum Shot, where PTS cycle 5.1.0 stated it no longer knocked back. It does and it still stuns.

Even more, you can see the disparity when you EXTRACT the skills of Flame Clench vs Magnum Shot.

Magnum Shot does 48.5% more damage upfront than that of Flame Clench.

Magnum Shot has 7 meters more range, or a 50% increase in range, versus Flame Clench.

Magnum Shot gets all this at ONLY a 284 Cost increase vs Flame Clench.

Yes just 248 Stamina.

But, the DISPARITY gets even WORSE when you then compare it to the 2nd Morph Draining Shot.

Draining Shot does 20% more damage upfront than Flame Clench.

Draining Shot still has 7 meters more range, or a 50% increase in range, versus Flame Clench

NOW, it also has a BURST HEAL attached that is 70% as strong as a Templar's Breath of Life or the Burst heal of Mutagen from the Restoration Stave line. It is even 20% STRONGER than a Restorations Staves only active burst heal Blessing of Protection.

And it GETS ALL THIS at a cost of increase of ONLY 513 Stamina.

Seriously? 513 more Stamina gets you all of that?


Damage, Knock Back, Root Stun, and Burst Heal all in 1 skill, with 50% greater range than its closest counterpart for only 513 more cost.


We won;t even go into how Reach was effectively nullified in PVP and became a 2nd, YES 2nd ranged spammable of the Destructive Stave line for PVE, (Provided you use a Master's Stave).

Or How SHOCK CLENCH LOST IT'S COMPLETE FUNCTIONALITY of the skill's intend use no matter which morph you choose.

Take note that initially Scatter Shot was only a 10 Meter Range skill, made 28 meters, and now nerfed to 22 meters, still 120% greater distance than originally. While the Stun of Reach has ALWAYS been 28 meters and is now nerfed under that of its counterpart to only 15 meters.

Now, there are arguments that Stamina skills do more damage than magicka, but this is based on Melee vs Range. Melee skills do more, and now melee magicka skills have been readjusted to be stronger than ranged counterpart.

But both the skills in question are BOTH Ranged skills. So why is one clearly stronger than the other?

Is this balanced? Is this truly creating an equal playing field here?

So, I tried my hand at it. To create skills that are STILL NERFED from their current live versions, but are still usable, equal, and balanced.

9fa01wgg7c2v.jpg

In this, the base skills remain mostly unchanged from what they have done to them on the current PTS cycle 5.1.3. Only the Destructive Touch base damage has been increased, this is so the upfront damage is now equal to its stamina counterpart skill as they are again, both ranged and thus should be equal to each other. The greatest difference is that Destructive Touch has been given the same range as Scatter Shot placing them both at 22 meters.

By doing this, it keeps them functioning as partially ranged skills that will not get the added bonus of the Reach Passive in PVP Cyrodiil, but keep the player mostly out of range of straight melee skills.

The Destructive Clench morph is the MOST CHANGED on the Destructive Stave side of the equation. It has the 22 meter range, and now the upfront Damage Increase of Magnum Shot to keep them both on par to each other. Likewise each Stave type retains its distinctive use.

Flame Clench becomes the EXACT EQUAL to Magnum Shot.
Shock Clench has regained the 3 second stun but LOSES the knock back effect trading it in for the now created 5-meter radius AOE damage it has currently been have given on PTS.
Frost Clench Trades the knock back for an immobilization, and the 3 second stun for a 3 second 40% snare.

Magnum Shot in return becomes cheaper, as the rule being that the same skill of Stamina is 15% Cheaper than it's Magicka Counterpart. This checks out as it now is exactly 15% cheaper than the Magicka version. Otherwise it retains all that it currently does.

Draining Shot is the MOST CHANGED on the Bow skill side. This skill is given the 28 meter range that was just taken from it but loses the Knock Back and Stun.

In this design, both Destructive Reach and Draining Shot become 28 meter skills with no stun that will both have the ability to be affected by the Reach Assault line passive. Destructive Reach gets its Damage Over Time while Draining Shot gets a Very Powerful Burst Heal.

The cost of the skills remain in line on both of these morphs, as skills that heal, especially Burst Heals, cost MORE than pure damage skills. Draining shot carries a burst of upfront damage at full range and returns a burst heal that as, stated before, is reaching the heights of some of the strongest heals in the game.

It forces the player to make a decision on the Scatter Shot morph.

Higher damage, knock back with root stun at 22 meter range.

Or

Lower Damage, Strong Burst Heal, with Full Range and no knock back or stun.


On the Destructive Stave side the same decisions must be made.


Higher Upfront damage with a stunning effect but 22 meter ranged

Or

Full Damage morph with lower upfront damage but a Strong DOT at full Range with Lower spammable ranged cost.



The choice is yours. The skills are balanced and equal to each other in fair use.



Notice: I do understand that Ancient Knowledge will give all Morphs of Flame higher values, and Shock Clench higher value as well, but Bow also has Hawk Eye which theoretically can boost the Bow's Damage by up to 25% more damage. Thus they wash each other out with Bow actually having the edge and likely still hitting harder than the Destruction stave skills.
  • Mayrael
    Mayrael
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    Very good post, I second all of this. Unfortunately this is Elder Stamina Online since few years while devs live still in 2014, so you magicka filth be nice target dummy and stop resisting, we need to nerf you "BeCaUse yOu haVe sHielffFds".
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Derra
    Derra
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    Yeah.
    Flame reach is a worse poison injection.
    Flame clench is a worse scatter shot.

    Gotta love the standardized weapon skills - doesn’t show any imbalances at all. Nothing to see here.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Saril_Durzam
    Saril_Durzam
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    Comparing Stamina skills to Magicka skills and realizing they´re much better is so 2018...
  • Derra
    Derra
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    Comparing Stamina skills to Magicka skills and realizing they´re much better is so 2018...

    Well zos warmed that one up themselves when they wanted to standardize things.
    Flame reach is *** even compared to every other Magica dot though...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Saril_Durzam
    Saril_Durzam
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    Derra wrote: »
    Comparing Stamina skills to Magicka skills and realizing they´re much better is so 2018...

    Well zos warmed that one up themselves when they wanted to standardize things.
    Flame reach is *** even compared to every other Magica dot though...

    Standarization of stamina skills among themselves, and magicka skills among themselves. And keeping stamina skills superior to magicka skills. Thats what called ZoS.
  • master_vanargand
    master_vanargand
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    If Scatter Shot is 15m, that's fair.
    Destructive Clench of long range to stun?
    No way!
  • xWarbrain
    xWarbrain
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    I'm confused.....why do they need to be equal?
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • JobooAGS
    JobooAGS
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    draining magnum and clench should all be 22 m. reach can remain at 28 m. The costs can remain at the pts values
  • SodanTok
    SodanTok
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    Most of the post is blabbering with way too many empty lines, bolded words and inaccuracies, but there is no good reason why shouldnt Clench be at 22m range (and they should either reduce all CC to that value or make some sense in what makes some be long range and some mid range)
    Edited by SodanTok on August 1, 2019 3:23PM
  • xWarbrain
    xWarbrain
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    Why though? Why does everyone want each skill to be "equal" to other skills? "It needs to have "x" range because this other skill has "x" range". Just use that other skill. Why can't skills be unique and used differently? I ran Clench for months and had no complaints about its short range. I then swapped it out for a different skill. I didn't ask for them to change Clench to have the same stats as another skill that someone else uses instead.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Jeezye
    Jeezye
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    xWarbrain wrote: »
    Why though? Why does everyone want each skill to be "equal" to other skills? "It needs to have "x" range because this other skill has "x" range". Just use that other skill. Why can't skills be unique and used differently? I ran Clench for months and had no complaints about its short range. I then swapped it out for a different skill. I didn't ask for them to change Clench to have the same stats as another skill that someone else uses instead.

    Because ZOS is standardizing all skills lol. Without the recent changes clench was fine, just too overbudgeted with masters.

    If you standardize skills, do it properly.
  • xWarbrain
    xWarbrain
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    So eventually we're just going to choose "Magicka" or "Stamina", all do the same damage, have the same buffs & debuffs, stats, etc., and the only difference is the actual animation of the ability?

    Good job everyone complaining about skills other players used better than they did. Everyone gets a trophy. You all tried really hard.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • iCaliban
    iCaliban
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    xWarbrain wrote: »
    So eventually we're just going to choose "Magicka" or "Stamina", all do the same damage, have the same buffs & debuffs, stats, etc., and the only difference is the actual animation of the ability?

    Good job everyone complaining about skills other players used better than they did. Everyone gets a trophy. You all tried really hard.

    Zos literally said in their change notes several patches ago in regards to draining shot/flame reach that they are intended to be mirrors of each other that full fill the same role.
    Edited by iCaliban on August 1, 2019 3:47PM
  • Royalthought
    Royalthought
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    Comparing magic and stam is a mixed bag.

    It makes sense that certain stam weapons have heals. There's no "healer" weapon that they can equip to become one.

    Imo the real discussion should actually be ranged knockbacks vs gap closers/chains/leash.

    Because gap closers having the same range negates all reasoning for these two morphs having there's nerfed.


  • xWarbrain
    xWarbrain
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    They also said they'd fix bugs, lag, activity finder, etc. They change their minds a lot. If they forgot to make two skills mirrors of each other, good.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • evoniee
    evoniee
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    this dude tried so hard PepeLaugh
  • frostz417
    frostz417
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    Lol shock clench is a useless skill now
  • Seraphayel
    Seraphayel
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    Another point: you know why you’ve seen so much usage of Clench/Reach? Because Destro Stuff is the f* only weapon for Magicka DPS. So it’s an obvious choice to take it. Doesn’t mean it wasn’t overperforming yet most classes and builds simply didn’t have a choice.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • kalunte
    kalunte
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    As far as i can tell, long range CC should be 28m because there is a cooldown on it, while there isnt any cooldown on gap closer.

    this makes such a HUGE difference that this should allow all ranged skills to have the same range in order to combo with them properly..
  • Iskiab
    Iskiab
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    One thing, when was the last time you saw a bow build not be terrible in pvp? I think they’re trying to buff the Bow skill line so it isn’t terrible in pvp.

    Some people make it work, but they’d likely do just as well or better in another spec.
    Edited by Iskiab on August 1, 2019 10:27PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • TheYKcid
    TheYKcid
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    You did a better audit than the auditors.

    +1 support.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Xvorg
    Xvorg
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    I think the extra features on bow skills have to do with how weak are bow passives compared to destro passives, but the way how it is solved is not the smartest one. Both weapons will never, ever be comparable as long as stamina is used for CC breaking, block, sprint, dodge roll, etc.

    This "balance" is not real balance, is just plain and boring uniformity

    https://www.youtube.com/watch?v=SQddcv8OnY0
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • LeHarrt91
    LeHarrt91
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    I would be ok with Draining being a knockback (no stun) and heal and Magnum being a Stun (no knockback) and more damage.
    PS NA
    Have played all classes.
    Warden Main
  • Xvorg
    Xvorg
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    https://www.youtube.com/watch?v=ouHEtZicLJQ

    hope there's a storm after this patch
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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