Royalthought wrote: »It's honestly the class design. They've faulted on it's direction.
It lacks in AoE/group utility yet it's supposed to make up for it in single target lethality.
However the players on classes with superior aoe/group utility wanted it nerfed and their classes equal to or superior in single target.
That happened.
BG's are often AoE fests where those other classes also shine. Which can make cloak and dodgeroll useless. So either go high damage and pick weaker targets from outside the big brawls or build for tankiness.
Nb best PvP heal requires it to drop it's signature defense cloak so.... Lol.
Waffennacht wrote: »Royalthought wrote: »It's honestly the class design. They've faulted on it's direction.
It lacks in AoE/group utility yet it's supposed to make up for it in single target lethality.
However the players on classes with superior aoe/group utility wanted it nerfed and their classes equal to or superior in single target.
That happened.
BG's are often AoE fests where those other classes also shine. Which can make cloak and dodgeroll useless. So either go high damage and pick weaker targets from outside the big brawls or build for tankiness.
Nb best PvP heal requires it to drop it's signature defense cloak so.... Lol.
Essentially this. I doubt you'll out brawl a DK or Warden etc
I'd go for an Archer (not ganker cuz that's not my thing) and either plink with your group or draw someone into a 1v1
Waffennacht wrote: »Royalthought wrote: »It's honestly the class design. They've faulted on it's direction.
It lacks in AoE/group utility yet it's supposed to make up for it in single target lethality.
However the players on classes with superior aoe/group utility wanted it nerfed and their classes equal to or superior in single target.
That happened.
BG's are often AoE fests where those other classes also shine. Which can make cloak and dodgeroll useless. So either go high damage and pick weaker targets from outside the big brawls or build for tankiness.
Nb best PvP heal requires it to drop it's signature defense cloak so.... Lol.
Essentially this. I doubt you'll out brawl a DK or Warden etc
I'd go for an Archer (not ganker cuz that's not my thing) and either plink with your group or draw someone into a 1v1
This is the conventional wisdom given out, but I’ve seen brawler Stamblades who did really well. They’re as rare as heck, but effective.
No_Division wrote: »Waffennacht wrote: »Royalthought wrote: »It's honestly the class design. They've faulted on it's direction.
It lacks in AoE/group utility yet it's supposed to make up for it in single target lethality.
However the players on classes with superior aoe/group utility wanted it nerfed and their classes equal to or superior in single target.
That happened.
BG's are often AoE fests where those other classes also shine. Which can make cloak and dodgeroll useless. So either go high damage and pick weaker targets from outside the big brawls or build for tankiness.
Nb best PvP heal requires it to drop it's signature defense cloak so.... Lol.
Essentially this. I doubt you'll out brawl a DK or Warden etc
I'd go for an Archer (not ganker cuz that's not my thing) and either plink with your group or draw someone into a 1v1
This is the conventional wisdom given out, but I’ve seen brawler Stamblades who did really well. They’re as rare as heck, but effective.
The allure of defense is also a curse if you want to deal dmg/get kills. find your optimal survivability/regen you are most comfortable with then stack dmg hard.
No_Division wrote: »Waffennacht wrote: »Royalthought wrote: »It's honestly the class design. They've faulted on it's direction.
It lacks in AoE/group utility yet it's supposed to make up for it in single target lethality.
However the players on classes with superior aoe/group utility wanted it nerfed and their classes equal to or superior in single target.
That happened.
BG's are often AoE fests where those other classes also shine. Which can make cloak and dodgeroll useless. So either go high damage and pick weaker targets from outside the big brawls or build for tankiness.
Nb best PvP heal requires it to drop it's signature defense cloak so.... Lol.
Essentially this. I doubt you'll out brawl a DK or Warden etc
I'd go for an Archer (not ganker cuz that's not my thing) and either plink with your group or draw someone into a 1v1
This is the conventional wisdom given out, but I’ve seen brawler Stamblades who did really well. They’re as rare as heck, but effective.
The allure of defense is also a curse if you want to deal dmg/get kills. find your optimal survivability/regen you are most comfortable with then stack dmg hard.
Yea true, but for BGs you don’t often have to be able to kill someone solo. I find it’s more effective to protect yourself from burst with mitigation and assist others.
I solo queue as a healer & damage mix and have noticed my team often does worse when we get a late addition to the team in a glass canon spec. They’ll soak up the majority of the healing and at the same time be be unhealable and prone to getting bursted. I’ll have to adapt and not use a lot of single target heal abilities when they’re taking damage until they’re dead, and try and recover when they’re down. You can also typically know how well someone will do before a BG starts, if they’re under 21k health they aren’t going to do much.
Specs require balance to do well, no defense just doesn’t work... at least in BGs.
No_Division wrote: »Waffennacht wrote: »Royalthought wrote: »It's honestly the class design. They've faulted on it's direction.
It lacks in AoE/group utility yet it's supposed to make up for it in single target lethality.
However the players on classes with superior aoe/group utility wanted it nerfed and their classes equal to or superior in single target.
That happened.
BG's are often AoE fests where those other classes also shine. Which can make cloak and dodgeroll useless. So either go high damage and pick weaker targets from outside the big brawls or build for tankiness.
Nb best PvP heal requires it to drop it's signature defense cloak so.... Lol.
Essentially this. I doubt you'll out brawl a DK or Warden etc
I'd go for an Archer (not ganker cuz that's not my thing) and either plink with your group or draw someone into a 1v1
This is the conventional wisdom given out, but I’ve seen brawler Stamblades who did really well. They’re as rare as heck, but effective.
The allure of defense is also a curse if you want to deal dmg/get kills. find your optimal survivability/regen you are most comfortable with then stack dmg hard.
Yea true, but for BGs you don’t often have to be able to kill someone solo. I find it’s more effective to protect yourself from burst with mitigation and assist others.
I solo queue as a healer & damage mix and have noticed my team often does worse when we get a late addition to the team in a glass canon spec. They’ll soak up the majority of the healing and at the same time be be unhealable and prone to getting bursted. I’ll have to adapt and not use a lot of single target heal abilities when they’re taking damage until they’re dead, and try and recover when they’re down. You can also typically know how well someone will do before a BG starts, if they’re under 21k health they aren’t going to do much.
Specs require balance to do well, no defense just doesn’t work... at least in BGs.
As a rule I agree but certain classes can pull off being a glass cannon better than others. Specifically I feel like light armor builds do better at being glass cannons than medium. In BGs and no CP I feel like penetration from LA passives is better than increased weapon damage from medium. Penetration is just king for damage in no cp and it directly counters the tank meta. With spinners, sharpened, breach and LA passives you can stack a significant amount of penetration making your damage quite staggering. And in team fights getting a surprising quick kill early can tilt things in your favor but you are definitely a team build that needs to stay with teammates and hopefully get them to peel for you.
No_Division wrote: »Waffennacht wrote: »Royalthought wrote: »It's honestly the class design. They've faulted on it's direction.
It lacks in AoE/group utility yet it's supposed to make up for it in single target lethality.
However the players on classes with superior aoe/group utility wanted it nerfed and their classes equal to or superior in single target.
That happened.
BG's are often AoE fests where those other classes also shine. Which can make cloak and dodgeroll useless. So either go high damage and pick weaker targets from outside the big brawls or build for tankiness.
Nb best PvP heal requires it to drop it's signature defense cloak so.... Lol.
Essentially this. I doubt you'll out brawl a DK or Warden etc
I'd go for an Archer (not ganker cuz that's not my thing) and either plink with your group or draw someone into a 1v1
This is the conventional wisdom given out, but I’ve seen brawler Stamblades who did really well. They’re as rare as heck, but effective.
The allure of defense is also a curse if you want to deal dmg/get kills. find your optimal survivability/regen you are most comfortable with then stack dmg hard.
Yea true, but for BGs you don’t often have to be able to kill someone solo. I find it’s more effective to protect yourself from burst with mitigation and assist others.
I solo queue as a healer & damage mix and have noticed my team often does worse when we get a late addition to the team in a glass canon spec. They’ll soak up the majority of the healing and at the same time be be unhealable and prone to getting bursted. I’ll have to adapt and not use a lot of single target heal abilities when they’re taking damage until they’re dead, and try and recover when they’re down. You can also typically know how well someone will do before a BG starts, if they’re under 21k health they aren’t going to do much.
Specs require balance to do well, no defense just doesn’t work... at least in BGs.
As a rule I agree but certain classes can pull off being a glass cannon better than others. Specifically I feel like light armor builds do better at being glass cannons than medium. In BGs and no CP I feel like penetration from LA passives is better than increased weapon damage from medium. Penetration is just king for damage in no cp and it directly counters the tank meta. With spinners, sharpened, breach and LA passives you can stack a significant amount of penetration making your damage quite staggering. And in team fights getting a surprising quick kill early can tilt things in your favor but you are definitely a team build that needs to stay with teammates and hopefully get them to peel for you.
Yea I agree. The best builds I’ve seen being a glass canon was a stamsorc bow and a stamwarden bow though.
One person was playing a stamsorc and using streak to kite people. The stamwarden was using shimmering shield to absorb projectiles and using some heals.
Some Magsorcs are good at balancing Offense and Defense is glassy builds, but for the most part if a glass canon sorc gets charged by melee they’ll just shield stack to stay alive as long as possible, but always end up dying.
I’ve had teams of me and 3 sorcs. One or two stam melee will charge the group, and I’ll watch the sorcs not even do damage and just shield stack, then lack the sustain to keep fighting. I always think to myself why am I bothering to heal these guys, they aren’t even doing damage and just waiting to die. It’s like they get paralyzed when outside their comfort zone of setting up with a burst combo while hiding behind tankier players.
Waffennacht wrote: »Royalthought wrote: »It's honestly the class design. They've faulted on it's direction.
It lacks in AoE/group utility yet it's supposed to make up for it in single target lethality.
However the players on classes with superior aoe/group utility wanted it nerfed and their classes equal to or superior in single target.
That happened.
BG's are often AoE fests where those other classes also shine. Which can make cloak and dodgeroll useless. So either go high damage and pick weaker targets from outside the big brawls or build for tankiness.
Nb best PvP heal requires it to drop it's signature defense cloak so.... Lol.
Essentially this. I doubt you'll out brawl a DK or Warden etc
I'd go for an Archer (not ganker cuz that's not my thing) and either plink with your group or draw someone into a 1v1
This is the conventional wisdom given out, but I’ve seen brawler Stamblades who did really well. They’re as rare as heck, but effective.