Taleof2Cities wrote: »There's a visual cue in addition to the audio cue.
In other words, if making the dungeon queue is important enough ... then you should probably be paying better attention to the already existing game notifications.
Not that vexing an issue really ... oh wait.
Taleof2Cities wrote: »There's a visual cue in addition to the audio cue.
In other words, if making the dungeon queue is important enough ... then you should probably be paying better attention to the already existing game notifications.
Not that vexing an issue really ... oh wait.
MehrunesFlagon wrote: »They should just get rid of it and auto port in like they used to. no reason I shouldn't be able to step out for a smoke cause of a stupid ready check.
Taleof2Cities wrote: »There's a visual cue in addition to the audio cue.
In other words, if making the dungeon queue is important enough ... then you should probably be paying better attention to the already existing game notifications.
Not that vexing an issue really ... oh wait.
It would be nice to have this for the Cyrodiil campaign queue, too. It's not a great feeling when you queue for an hour and a half and then miss your 60 second port window.
Same issue. Usually I clean my department when I am queuing and I'd like a rather dramatic sound effect than just this soft "pop!"-sound.