The big flappy bird is a combat pet and is very helpful to a pet sorc.
Out of respect for my fellow players, I dismiss my pet when I am in town.
@ErinM31I like people’s non-combat pets because there’s a lot of variety and, most important, they’re not large things flapping in my way (yes, twilight matriarch). Plus, aren’t the sorc summoned pets daedra? You’d think that would be illegal in most towns...
The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
VaranisArano wrote: »The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
Can you clarify what you want a Pet Sorc to do in a town where there are quests that require combat, like Daggerfall, Orsinium, Vivec, etc?
Can you clarify what justice system Pet Sorcs should do when attacked by guards in towns, such as if they were trying to steal from safeboxes in areas near crafting stations or in crowded buildings like banks?
Do they just have to suck it up and lose access to that skill because it annoys people?
ESO really isn't built very well for a retroactive "Sorry, you can't have your Twilight (or scamp/bear) anymore" change. I would hope that ZOS can come up with a better solution to the issues with pets blocking cameras than just taking away combat abilities in towns.
VaranisArano wrote: »ESO really isn't built very well for a retroactive "Sorry, you can't have your Twilight (or scamp/bear) anymore" change. I would hope that ZOS can come up with a better solution to the issues with pets blocking cameras than just taking away combat abilities in towns.
The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
VaranisArano wrote: »The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
Can you clarify what you want a Pet Sorc to do in a town where there are quests that require combat, like Daggerfall, Orsinium, Vivec, etc?
Can you clarify what justice system Pet Sorcs should do when attacked by guards in towns, such as if they were trying to steal from safeboxes in areas near crafting stations or in crowded buildings like banks?
Do they just have to suck it up and lose access to that skill because it annoys people?
ESO really isn't built very well for a retroactive "Sorry, you can't have your Twilight (or scamp/bear) anymore" change. I would hope that ZOS can come up with a better solution to the issues with pets blocking cameras than just taking away combat abilities in towns.
I mean, the same thing necromancers have to do, I'd imagine.
VaranisArano wrote: »VaranisArano wrote: »The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
Can you clarify what you want a Pet Sorc to do in a town where there are quests that require combat, like Daggerfall, Orsinium, Vivec, etc?
Can you clarify what justice system Pet Sorcs should do when attacked by guards in towns, such as if they were trying to steal from safeboxes in areas near crafting stations or in crowded buildings like banks?
Do they just have to suck it up and lose access to that skill because it annoys people?
ESO really isn't built very well for a retroactive "Sorry, you can't have your Twilight (or scamp/bear) anymore" change. I would hope that ZOS can come up with a better solution to the issues with pets blocking cameras than just taking away combat abilities in towns.
I mean, the same thing necromancers have to do, I'd imagine.
Necromancers were designed that way.
That's not remotely the same as telling established classes "Sorry, you've been able to use this skill anywhere you like for 2 years/since launch, but now you can't."
VaranisArano wrote: »VaranisArano wrote: »The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
Can you clarify what you want a Pet Sorc to do in a town where there are quests that require combat, like Daggerfall, Orsinium, Vivec, etc?
Can you clarify what justice system Pet Sorcs should do when attacked by guards in towns, such as if they were trying to steal from safeboxes in areas near crafting stations or in crowded buildings like banks?
Do they just have to suck it up and lose access to that skill because it annoys people?
ESO really isn't built very well for a retroactive "Sorry, you can't have your Twilight (or scamp/bear) anymore" change. I would hope that ZOS can come up with a better solution to the issues with pets blocking cameras than just taking away combat abilities in towns.
I mean, the same thing necromancers have to do, I'd imagine.
Necromancers were designed that way.
That's not remotely the same as telling established classes "Sorry, you've been able to use this skill anywhere you like for 2 years/since launch, but now you can't."
SocialAssassin wrote: »Why are pets so important in this game? They don't really do anything. They're cosmetic at best.
MojaveHeld wrote: »VaranisArano wrote: »VaranisArano wrote: »The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
Can you clarify what you want a Pet Sorc to do in a town where there are quests that require combat, like Daggerfall, Orsinium, Vivec, etc?
Can you clarify what justice system Pet Sorcs should do when attacked by guards in towns, such as if they were trying to steal from safeboxes in areas near crafting stations or in crowded buildings like banks?
Do they just have to suck it up and lose access to that skill because it annoys people?
ESO really isn't built very well for a retroactive "Sorry, you can't have your Twilight (or scamp/bear) anymore" change. I would hope that ZOS can come up with a better solution to the issues with pets blocking cameras than just taking away combat abilities in towns.
I mean, the same thing necromancers have to do, I'd imagine.
Necromancers were designed that way.
That's not remotely the same as telling established classes "Sorry, you've been able to use this skill anywhere you like for 2 years/since launch, but now you can't."
That's not really true, at all. Necromancers aren't balanced around not being able to use some of their most important abilities in cities. They're simply forced to suck it up and deal with it, even though it makes things more difficult and less convenient for them. So taking away sorc pets in towns would hardly be unfair compared to that. In fact, it's a lesser amount of abilities for pet sorcs to lose access to in towns than necromancers already have to deal with it. And unlike with necros, there's actually a good gameplay reason to do it (the necro handicap is purely for rp reasons, disabling sorc pets in towns removes the obstacle they represent to other players). So, if anything, taking away sorc pets in towns would be far better gameplay design than what currently happens with necromancers. There are still plenty of valid reasons to be against what was proposed, but what you brought up isn't one of them.
VaranisArano wrote: »MojaveHeld wrote: »VaranisArano wrote: »VaranisArano wrote: »The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.
Can you clarify what you want a Pet Sorc to do in a town where there are quests that require combat, like Daggerfall, Orsinium, Vivec, etc?
Can you clarify what justice system Pet Sorcs should do when attacked by guards in towns, such as if they were trying to steal from safeboxes in areas near crafting stations or in crowded buildings like banks?
Do they just have to suck it up and lose access to that skill because it annoys people?
ESO really isn't built very well for a retroactive "Sorry, you can't have your Twilight (or scamp/bear) anymore" change. I would hope that ZOS can come up with a better solution to the issues with pets blocking cameras than just taking away combat abilities in towns.
I mean, the same thing necromancers have to do, I'd imagine.
Necromancers were designed that way.
That's not remotely the same as telling established classes "Sorry, you've been able to use this skill anywhere you like for 2 years/since launch, but now you can't."
That's not really true, at all. Necromancers aren't balanced around not being able to use some of their most important abilities in cities. They're simply forced to suck it up and deal with it, even though it makes things more difficult and less convenient for them. So taking away sorc pets in towns would hardly be unfair compared to that. In fact, it's a lesser amount of abilities for pet sorcs to lose access to in towns than necromancers already have to deal with it. And unlike with necros, there's actually a good gameplay reason to do it (the necro handicap is purely for rp reasons, disabling sorc pets in towns removes the obstacle they represent to other players). So, if anything, taking away sorc pets in towns would be far better gameplay design than what currently happens with necromancers. There are still plenty of valid reasons to be against what was proposed, but what you brought up isn't one of them.
My point was more that while Necromancers launched with a mechanic that deprives them of some of their skills, something that is made clear upfront from the beginning in the character screen at Elsweyr launch...
In contrast, Sorcs and Wardens have been able to use their pets whenever, wherever they like, since launch and since Morrowind, respectively. This would be a retroactive change for those classes and players, which is a clear difference from the necromancer situation. It requires removing existing functionality from two classes - not for "balance" reasons - purely because players are annoyed.
So the "but Necromancers..." excuse doesnt fly. A class that has restricted ability use from its launch is NOT the same as advocating for taking away abilities that two classes have been able to use whenever they want for 2+ and 5+ years.
I should hope that ZOS can come up with a better solution to pet collision and camera blocking than that.
Androconium wrote: »Because stupids player.
Having them land would resolve the issue and be very cute.The Cosmetic non combat pets have no clipping so dont affect anything.
I agree that Matriarchs need to go Roost somewhere while the player is in a town.