dennissomb16_ESO wrote: »
If ZOS added what you are asking for you know for certain it would only be offered in the crown store and that would cause a forum storm of "ESO goes Pay to Win" of epic proportions.
This and you are free to select the set you want to use. Law of julianos is pretty standard for magic users and require Orcinium DLC or an guild crafting station, the default heritage set would probably be something pretty lame. Also an no cp player will need more sustain than an high cp one.SpacemanSpiff1 wrote: »seems like a lot of work for little benefit.
i only make 2 sets for leveling (level 16 and level ~36) and decon them when they're no longer needed for that character. leveling is fairly quick and mats are cheap.
This and you are free to select the set you want to use. Law of julianos is pretty standard for magic users and require Orcinium DLC or an guild crafting station, the default heritage set would probably be something pretty lame. Also an no cp player will need more sustain than an high cp one.
Interesting idea.
I see two conflicts with game design, though.
1) With the One Tamriel update, all levels in the game are standardized at Level 50 / CP 150. New characters are buffed to this level to compete. As the character levels, the buff is reduced, requiring higher level gear to maintain the same effectiveness. A material that levelled with a character's level would subvert that process. This means that all sense of gear progression for levels below 50 would be removed from the game. Gear progression is a familiar and desired mechanic for a large percentage of players.
2) A set of gear crafted from such material would be useable by any character at any level. While this seems desirable, it would remove the motivation to craft for all players except dedicated crafters. And for dedicated crafters, it would convert many of their customers to one-time shoppers. Additionally, a material that levels with the character disincentives players from running overland content to acquire replacement gear and/or to use non-crafted sets. A one-size-fits-all-levels gear material would encourage players to rely on that single crafted because of the advantage it would have over fixed-at-pick-up-level gear.
So I disagree. Such a material should not be introduced.
Applause for thinking outside the box.
I used to play WoW as well and heirloom sets made leveling even more brain dead and destroyed low level PvP. No thanks.
UndeniablyAVG wrote: »I used to play WoW as well and heirloom sets made leveling even more brain dead and destroyed low level PvP. No thanks.
Leveling is braindead anyway, they just used to speed up the process. Problem WoW had is that they made the heirloom items more powerful than other gear and i agree 100% it ruined low level PVP if you didn't have them. Could be possible to top them out at blue quality or something so they don't outperform regular sets. I can see the issue with someone running around with 2 fully golded 5 piece sets in sub 50 Cyro.
Because its not needed.UndeniablyAVG wrote: »I used to play WoW, and they introduced an 'Heirloom' type of armor that would scale with the characters level, meaning that you didn't have to worry about collecting new armor when leveling an alt character...
Is there any reason why not?