step 3: PVE has champion points above level 50. Every "X" champion points awards a single attribute point to spec into your character for further buffs to PVE ONLY. go forth and grind CP young PVE lad. you can become as powerful as you want. the sky's the limit. Exponentially increase CP levels to obviously make the climb a real carrot on a stick!!
The sorry CP system was only implemented because of ZOS' ridiculous belief that people wanted to play the 'other' two factions at a snail's pace due to over-tuned mobs and the group-or-die Craglorn farce .. those players who don't enjoy spending all their leveling time in groups were level-capped at VR10, VR11+VR12 were only available in Craglorn in ALL GROUP CONTENT!
When vast numbers of players chose NOT to do that and simply stopped playing .. as evidenced by the fact the game went F2P+MTX-riddled in less than 12 months from release .. ZOS had to scramble for an alternative solution ...
... Tamriel Unlimited and CPs were their answer, clearly without much/any thought to the long-term implications of such a progression system years down the road .. we're now years down the road and ZOS still seem to not have a clue how to fix the mess their knee-jerk reaction to the hated VR system.
So - how to fix:
step 1: create toon and level from 0 to 50. receive 1 attribute point per level. 50 at max level.
step 2: PVP is capped at max level 50 with 50 attribute points. All end-game gear is level 50. PERIOD.
step 3: PVE has champion points above level 50. Every "X" champion points awards a single attribute point to spec into your character for further buffs to PVE ONLY. go forth and grind CP young PVE lad. you can become as powerful as you want. the sky's the limit. Exponentially increase CP levels to obviously make the climb a real carrot on a stick!!
done. simple. easy code - easy load - easy manage.
So - how to fix:
step 1: create toon and level from 0 to 50. receive 1 attribute point per level. 50 at max level.
step 2: PVP is capped at max level 50 with 50 attribute points. All end-game gear is level 50. PERIOD.
step 3: PVE has champion points above level 50. Every "X" champion points awards a single attribute point to spec into your character for further buffs to PVE ONLY. go forth and grind CP young PVE lad. you can become as powerful as you want. the sky's the limit. Exponentially increase CP levels to obviously make the climb a real carrot on a stick!!
done. simple. easy code - easy load - easy manage.
So then in PvE land there would be players walking around with like, 100,000 max Magic and Stamina?
snarkomatic wrote: »So - how to fix:
step 1: create toon and level from 0 to 50. receive 1 attribute point per level. 50 at max level.
step 2: PVP is capped at max level 50 with 50 attribute points. All end-game gear is level 50. PERIOD.
step 3: PVE has champion points above level 50. Every "X" champion points awards a single attribute point to spec into your character for further buffs to PVE ONLY. go forth and grind CP young PVE lad. you can become as powerful as you want. the sky's the limit. Exponentially increase CP levels to obviously make the climb a real carrot on a stick!!
done. simple. easy code - easy load - easy manage.
So then in PvE land there would be players walking around with like, 100,000 max Magic and Stamina?
Yeah, why get rid of the power creep when we could just make it exponentially more awful instead?
The 64 Attribute Point thing makes sense if you played the game back when we had Vet Ranks. Leveled to 50, one SP each. Then 14 Levels of Vet Ranks, which were really Gear Ranks. Each of the Vet Ranks gave an Attribute Point. Dont remember what happen with Vet15 and Vet16....
DocFrost72 wrote: »The 64 Attribute Point thing makes sense if you played the game back when we had Vet Ranks. Leveled to 50, one SP each. Then 14 Levels of Vet Ranks, which were really Gear Ranks. Each of the Vet Ranks gave an Attribute Point. Dont remember what happen with Vet15 and Vet16....
I don't think I need to tell you why someone like me at 1200+ cp thinks that might be a touch...unappealing to newcomers.
"Sure you can be like me. If you have five years to spare. Oh I'll be even stronger by the time you get here, too."
very simple.
1 attribute point of stam = 100 stam scale as you see fit ZOS
ok - at level 50 you have 50 attribute points that create the base level game of foundational stats. Scale as necessary to equal base content.
now - above and beyond that, CP can be earned via XP as it is today and all it does is give additional attribute points at a scaling ZOS deems acceptable. You can even cap it during different DLC/patches such as the 810 cap today.
it is without question a power creep. as any mmo has. but it is easily calculated, easily maintained, and easily scaled at any point.
KISS. Keep it Simple - Stupid
Step two would erase several material tiers and f up the crafting skill lines. Not an easy solution like it seems.
The 64 Attribute Point thing makes sense if you played the game back when we had Vet Ranks. Leveled to 50, one SP each. Then 14 Levels of Vet Ranks, which were really Gear Ranks. Each of the Vet Ranks gave an Attribute Point. Dont remember what happen with Vet15 and Vet16....
Shame the devs initially thought people would play this like SPG TES and savor the character build. Rather than the MMO Trope of "Get to Max Level ASAP" and then wonder what happened to the game. So we have this convuluted end game progression that feels tacked on. Because, well, it is tacked on.
CP System is being looked at. We have no preliminary word from ZOS on what their plans are. I dont even want to guess
The 64 Attribute Point thing makes sense if you played the game back when we had Vet Ranks. Leveled to 50, one SP each. Then 14 Levels of Vet Ranks, which were really Gear Ranks. Each of the Vet Ranks gave an Attribute Point. Dont remember what happen with Vet15 and Vet16....
Shame the devs initially thought people would play this like SPG TES and savor the character build. Rather than the MMO Trope of "Get to Max Level ASAP" and then wonder what happened to the game. So we have this convuluted end game progression that feels tacked on. Because, well, it is tacked on.
CP System is being looked at. We have no preliminary word from ZOS on what their plans are. I dont even want to guess
A lot pf players like CP PvP so no to taking away CP PvP and only have CP in PvE.
There are CP and no CP campsigns for a reason. Stop trying to take away other people's choices because you don't like it.