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How do you prefer that ZOS address changes to skills?

MojaveHeld
MojaveHeld
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Was curious if most players favor the sort of sweeping changes that are happening in the next patch, or something else.

How do you prefer that ZOS address changes to skills? 55 votes

Large-scale, sweeping changes, such as the coming patch or the widespread sustain nerfs with Morrowind
20%
FermianmoleculeKaracule_FairystarNyladreasRaddlemanNumber7Tyhargroober13mikemaconZeroXFFcrysis992whteva4eva 11 votes
Occasional small tweaks here and there, not a ton at any one time
41%
RedTalonmartinhpb16_ESOAlienSlofTanadrielTavore1138Mayraelcode65536TheTruestKingSnowZeniaAmbrokidEctheliontnacilmeekmikoHellmaskerChickenSuckergepe87Kingslayer513jainiadralcrazy_catman21AppoMichae 23 votes
Never buff, only nerf
1%
russelmmendoza 1 vote
Never nerf, only buff
5%
WuffyCeruleiTyrobagWoppaBoem 3 votes
ZOS just needs to stop tweaking things at all, they do more harm than good
20%
corpsebladeMicallefKerinKorShadow_AkulaSpiderKnightPuzzlenutsVietfoxSondernaamBhelenrealboiSav 11 votes
Other
10%
EDS604colossalvoidsStShootOgouCoronHRDusk_Coven 6 votes
  • Kingslayer513
    Kingslayer513
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    Occasional small tweaks here and there, not a ton at any one time
    Common sense really. Small tweaks until you hit a semblance of balance. Sweeping changes just leads to a pendulum problem.

    ZOS will never learn though.
  • ZeroXFF
    ZeroXFF
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    Large-scale, sweeping changes, such as the coming patch or the widespread sustain nerfs with Morrowind
    What they are doing now is essentially a partial redesign of the combat system. If they did it bit by bit, they would knowingly introduce imbalances temporarily instead of removing them.

    There is a time for both approaches, but when your goal is to move some of the power of skill A to skill B instead, you don't change skill A one patch and skill B the next patch, you change them both in one patch. And you don't change them twice for half the amount because that is twice as much work.

    This is what's happening here. Damage was moved from AoEs to single target DoTs. That is the bulk of the changes on PTS.
  • Dusk_Coven
    Dusk_Coven
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    Other
    They need to stop trying to balance for both PvE and PvP. These are two different situations.
    Balancing for PvE is easier because the target is mostly static or can be altered (i.e., they are monsters with powers and AI in specially created arenas -- all of which ZOS can change if necessary if adjusting powers is not enough).

    Balancing for PvP has too many variables because of what players can combine and their strategies.
    PvP is better handled with a proper system of leagues, sorting players into leagues where their combination of personal ability plus loadout give them good fights.

    In trying to balance for both situations, which are very different, they are bound to screw things up.
    Edited by Dusk_Coven on July 29, 2019 5:13AM
  • RedTalon
    RedTalon
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    Occasional small tweaks here and there, not a ton at any one time
    Given they have to balance for both pve and pvp doing it small and slow is better, fast wide sprewad all at once changes, can break and ruin mmos has happen
  • Fermian
    Fermian
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    Large-scale, sweeping changes, such as the coming patch or the widespread sustain nerfs with Morrowind
    Think it is a combination of the two.

    You always have those people who complain but at the same time are afraid of changes.
  • EDS604
    EDS604
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    Other
    I think change is good, but the current rate that things change is just too many in a short time frame. Biggest issue, that everyone knows, is the fact that balancing between pve and pvp is nearly impossible. Satisfying one party ends up in giving the other party the shorter end of the stick. Solution would be changing All skills once you enter a pvp area, OR simply add an extra pvp morph to each skill. Either of these options would result in less whining.
    I'm playing since little after launch, and love the game, and have adapted every patch, but the changes they are making at this rate are just absurd
    PC EU, Guildleader of "Death By Gargoyle".
  • RedTalon
    RedTalon
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    Occasional small tweaks here and there, not a ton at any one time
    EDS604 wrote: »
    I think change is good, but the current rate that things change is just too many in a short time frame. Biggest issue, that everyone knows, is the fact that balancing between pve and pvp is nearly impossible. Satisfying one party ends up in giving the other party the shorter end of the stick. Solution would be changing All skills once you enter a pvp area, OR simply add an extra pvp morph to each skill. Either of these options would result in less whining.
    I'm playing since little after launch, and love the game, and have adapted every patch, but the changes they are making at this rate are just absurd

    Seems to have mainly pvp in mind at the end of the day, should take your time and balance both and think pve is the larger side of the base right now, so hoping it goes smoother then it seems to be going
  • KerinKor
    KerinKor
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    ZOS just needs to stop tweaking things at all, they do more harm than good
    ZOS should stop listening to the endless PVP whining which is what generates 90%+ of changes.

    ZOS, just leave skills alone in PVE and if you can't have them work differently in PVP then just forget it, stop pandering to the minority (PVP) at the expense of the majority (PVE).
  • Ogou
    Ogou
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    Other
    Whatever it takes. Some times sweeping changes are necessary.
  • Ectheliontnacil
    Ectheliontnacil
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    Occasional small tweaks here and there, not a ton at any one time
    Only because I didn't see the option to choose:
    ZOS just needs to stop tweaking things at all, they do more harm than good
  • CoronHR
    CoronHR
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    Other
    I would rather they work on bug fixes, eg when I enter a dungeon and start fighting, I notice after weapon swapping that my bow is between my legs on the floor and my hands are empty. how about when players are walking on top of their mounts? and i'm sure there are many other bugs. the list is long
    PC EU - Steam client
  • likecats
    likecats
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    KerinKor wrote: »
    ZOS should stop listening to the endless PVP whining which is what generates 90%+ of changes.

    ZOS, just leave skills alone in PVE and if you can't have them work differently in PVP then just forget it, stop pandering to the minority (PVP) at the expense of the majority (PVE).

    The overwhelming majority of PVE players never do content where any of these changes matter.

    Infact nerfing PVE actually makes 99% of it far more interesting. The overland content, and like 90% of vet dungeons are a joke with how easy they are. I don't even have PVE specific gear and I beat most of them with PUGs on my first try. With a semi-decent group I got all the achievements as well. If these changes make the content a little harder, then good I welcome that change especially when I'm questing.

    The PVE changes only affects like 2% of PVE players who do end game content, and are not actually good enough like the top 1% who steam roll anything regardless, demonstrating the content is still humanly complete-able.

    ZOS shouldn't hold the rest of the game hostage so these 2% of players don't want to L2P to adapt to changes and get better.
    Edited by likecats on July 29, 2019 1:05PM
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