Dark_Lord_Kuro wrote: »Why would 2 skill that do the same thing do differant damage and cost differant i mean more than a few % of differance
Im all for diversity i have 18 character(14 dps, 2 heal and 2 tank) and all of them have differant set/build since i dont want them to be the same
But cost and dammage of similar abilitoes should be similar
ambitionzcs wrote: »So glad I'm getting out of this game... It's a straight waste of time, when they just change everything every few months. Feel bad for the people who have lived their lives on a video game for years and have nothing to show for it. I've played for about 2 months and honestly see no point in playing anymore, I learn and now have to learn all over. Is this something you all enjoy? I'd rather spend time with my family and real friends.
Theyre making skills that nobody has used in years relevant, theyre making damage go up, mobility go up, the tank meta is being challenge for once with mag builds now having a magic vigor and medium armor builds will be able to small scale and evade zergs easier. This patch is a god send for small scale/solo players - after years of giving the zerglings everything they want.
Theyre making skills that nobody has used in years relevant, theyre making damage go up, mobility go up, the tank meta is being challenge for once with mag builds now having a magic vigor and medium armor builds will be able to small scale and evade zergs easier. This patch is a god send for small scale/solo players - after years of giving the zerglings everything they want.
ambitionzcs wrote: »So glad I'm getting out of this game... It's a straight waste of time, when they just change everything every few months. Feel bad for the people who have lived their lives on a video game for years and have nothing to show for it. I've played for about 2 months and honestly see no point in playing anymore, I learn and now have to learn all over. Is this something you all enjoy? I'd rather spend time with my family and real friends.