VaranisArano wrote: »Queuing with one other player, even another DD, seems to help.
Well the truth is, there are too many DPS...
When you queue there is like 100 dps, 10 healers, 10 tanks... only 20 DPS are used...the other 80 complain that the system is broken...I have a solution to this
1. Play tank
2. Play healer
3. Join a guild and make parties within it
4. Wait....
DPS as a job is as plentiful as pennies...their all over the place...worthless(ok pennies do have a worth and dps do drive the party forward...good dps at least...)...nobody bothers with them....but they are needed to make change....
rfennell_ESO wrote: »Well the truth is, there are too many DPS...
When you queue there is like 100 dps, 10 healers, 10 tanks... only 20 DPS are used...the other 80 complain that the system is broken...I have a solution to this
1. Play tank
2. Play healer
3. Join a guild and make parties within it
4. Wait....
DPS as a job is as plentiful as pennies...their all over the place...worthless(ok pennies do have a worth and dps do drive the party forward...good dps at least...)...nobody bothers with them....but they are needed to make change....
The choice of 4 man group instances is the main reason imo.
If you were to break down your typical raid group of 2 tanks 2-3 healer 7-8 dps to 4 man groups you are left with 4 dps in queue.
They could solve a lot of the problems by making it 5 man dungeons and eliminate the queueing of dps (to a degree obviously).