Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Change cloak

  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    Strong healing. Repeatedly defile.

    Strong blocking. Bleed them out.

    Strong speed. Immobilize and snare them.

    Strong shields. Hit them with oblivion damage.

    Strong cloaking. Pop a detect pot. Good night blades just reposition far away and wait for the 30 second window the detect it is on cool down. The real counter is to walk away and ignore, You can’t fight what you can’t see.

    No one else can...
    Cloak + Speed + Heal
    Cloak + Shields

    I do not seem to have your trouble so it seems more that you are not using that counter very effectively.

    I don’t agree that Cloak is an underpowered or even equal to the their forms of mitigation. It is by far and away the best form.

    It is not. If a counter is effectively used cloak cannot offer any mitigation. That is a fact.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    Talons is an immobilization. NBs have that in spades with Fear.

    Everyone has access to fear on the PTS and my guess is you have not been rooted and CCed at the same time requiring both a CC break and dodge roll to get away.

    Cloak has multiple hard counters available to players. They work very well.

    Cloak is one of if not the only mechanic no other class has access to. Not gonna go into each class defining skill or mechanic but Cloak is really the only thing left that isn’t found someplace else like a weapon or guild skill line. Everyone should get access to Cloak. That would immediately quiet up all the whiners.

    Besides the very solid fact that Cloak has multiple counters not every class has access to everything.

    I can tell you for a fact the counters work as long as you bother to use them. Even at that, not everyone in the group need to slot a counter as groups are supposed to work together anyhow.

    I really enjoy pulling NBs out of stealth and taking them out of play. I am glad I figure out how to work the counter into my playstyle and build instead of trying to get the NB nerfed because it is pretty great getting things done.

    There are counters to cloak but it’s not even close to other forms of mitigation. The other forms of mitigation don’t even come close to being able to “reset the fight” repeatedly at will. A good night blade gets detected and just re-cloaks and can just reposition quickly immediately canceling out the detection. And the biggest kicker? You can’t even attack what you can’t see. NBs can use all forms of mitigation AND cloak.

    When it comes to PvP - I have to agree. Cloak is by far the superior defense. It's really the only way I have found to actually live on this game's PvP when others gang up on you. So I sympathize with your point.

    I don't like your solution though. Instead of just handing out cloak to everyone - I believe what they should do instead is give every class their own unique and effective way to escape or survive. The problem isn't really cloak. It's the fact so many other classes are basically just sitting ducks waiting to be dead every time multiple people target them.
    Edited by Jeremy on July 28, 2019 5:49AM
  • Elusiin
    Elusiin
    ✭✭✭✭✭
    jircris11 wrote: »
    Reason ppl cry nerf us because they lack an understanding if a classes strength and weakness.

    There's not much weakness to cloak, it forces your opponent to pop a lesser potion, or to change up their entire ability bar to combat it. That's the toxic counterplay that the dev acknowledge reflective scales had. They changed that for the same reason, and so it only makes sense to do the same to the invisibility mechanic to have actual balance.
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    If you think cloak is so strong and want access to it, play a Nightblade. Everyone has access to the class.
  • Unfadingsilence
    Unfadingsilence
    ✭✭✭✭✭
    L2P, L2P and yah L2P nothing more nothing less I mean come on it's now our fault you get 1vXed by some NB and the first thing you do is blame cloak one of the easiest abilities in the game to counter. Cloak let's the NB reset the fight just like a healer running cleanse to remove dots and heal to full HP
    Just like sorcs who shield stack and still put out damage light attack, shield, light attack, curse, shield, reach, explosion, frag proc, shield GG and maybe toss in an ult from time to time especially with the timing down just right. But anyways moving on DKs just face tank that 🤬 and necromancer...... really do I even have to say anything but honestly cloak is the easiest ability in the came to beat run detection pots GG run AOE's GG that will make them run away and not engage or have to go all out in your face since they cant cloak it there are so many counters to cloak its honestly nothing more than a L2P issue just gitgud and stop getting 1vXed by these NBs

    p.s if cloak was how it was back in the day where it would purge all negative affects then yah that was broken and glad it was changed but the way it is right now its perfectly fine
    Edited by Unfadingsilence on July 28, 2019 6:38AM
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elusiin wrote: »
    jircris11 wrote: »
    Reason ppl cry nerf us because they lack an understanding if a classes strength and weakness.

    There's not much weakness to cloak, it forces your opponent to pop a lesser potion, or to change up their entire ability bar to combat it. That's the toxic counterplay that the dev acknowledge reflective scales had. They changed that for the same reason, and so it only makes sense to do the same to the invisibility mechanic to have actual balance.

    Reflective Scales could not be broken by anything(bypassing with Force Pulse is not breaking). Cloak can be broken by a plethora of general skills. If you are unwilling to use them, your fault.
  • Elusiin
    Elusiin
    ✭✭✭✭✭
    susmitds wrote: »
    Elusiin wrote: »
    jircris11 wrote: »
    Reason ppl cry nerf us because they lack an understanding if a classes strength and weakness.

    There's not much weakness to cloak, it forces your opponent to pop a lesser potion, or to change up their entire ability bar to combat it. That's the toxic counterplay that the dev acknowledge reflective scales had. They changed that for the same reason, and so it only makes sense to do the same to the invisibility mechanic to have actual balance.

    Reflective Scales could not be broken by anything(bypassing with Force Pulse is not breaking). Cloak can be broken by a plethora of general skills. If you are unwilling to use them, your fault.

    They don't always work and force you to build your character around the single ability of a single class. That is not okay and is again why the devs changed reflective scales. Invisibility needs to be changed.
  • Adernath
    Adernath
    ✭✭✭✭✭
    Cavedog wrote: »
    Cloak should cost twice what it does now, and then cost 25% more every time it's used within 45 seconds.

    A cost increase of cloak similar to streak (and by the way: also all gap closers, with an adjustment of the range of the gap closers to be in line with the range of streak) is really in order to get in line with equalizing things.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elusiin wrote: »
    susmitds wrote: »
    Elusiin wrote: »
    jircris11 wrote: »
    Reason ppl cry nerf us because they lack an understanding if a classes strength and weakness.

    There's not much weakness to cloak, it forces your opponent to pop a lesser potion, or to change up their entire ability bar to combat it. That's the toxic counterplay that the dev acknowledge reflective scales had. They changed that for the same reason, and so it only makes sense to do the same to the invisibility mechanic to have actual balance.

    Reflective Scales could not be broken by anything(bypassing with Force Pulse is not breaking). Cloak can be broken by a plethora of general skills. If you are unwilling to use them, your fault.

    They don't always work and force you to build your character around the single ability of a single class. That is not okay and is again why the devs changed reflective scales. Invisibility needs to be changed.

    Who said it was always supposed to work? Why should you expect to counter Cloak all the time? I mean, if Cloak could be countered consistently, why even use it.

    Reflective Scales and Cloak are fundamentally very different. When playing a Magblade, nothing apart from Force Pulse or Concealed Weapon went through a Wing Spammer, none of which was enough to threat a DK. Cloak is no way similar, if you can uncloak the NB, you can go all out on them with your entire kit, not just a single skill.

    Breaking the Cloak of someone who just uses Cloak is very easy and comes down to game sense to guess their location. However, if the NB is combining Cloak+Snare Removal+Major Expedition+Shadow Shadow Image perfectly, then it is very hard to catch them. This is exactly what myself and most top tier NBs do by basically keep a contingency escape plan ready if needed. The average player can't differentiate it from Cloak and thinks the NB is cloak spamming. While in reality, the NB has teleported away and is safely behind layers of LoS, meaning that no amount of Cloak counters will find the NB, because he is not even there to begin with. Which is perfectly fine balance wise, as if someone is comboing three or more escape skills properly, they deserve to escape.

    The previous escape combo is also the reason Cloak gets so much hate, as people think the NB is just using Cloak to pull it off. Shadow Image is a far stronger defense and escape skill than Cloak(when it does not but out) because unlike Cloak, you can not counter it by any means.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Adernath wrote: »
    Cavedog wrote: »
    Cloak should cost twice what it does now, and then cost 25% more every time it's used within 45 seconds.

    A cost increase of cloak similar to streak (and by the way: also all gap closers, with an adjustment of the range of the gap closers to be in line with the range of streak) is really in order to get in line with equalizing things.

    Spoken like a true sorc. If that happens, no one will ever catch a streaking sorc, cause you know, not all of us can get resources back by Dark Convertion/Deal.
  • Elusiin
    Elusiin
    ✭✭✭✭✭
    susmitds wrote: »
    Adernath wrote: »
    Cavedog wrote: »
    Cloak should cost twice what it does now, and then cost 25% more every time it's used within 45 seconds.

    A cost increase of cloak similar to streak (and by the way: also all gap closers, with an adjustment of the range of the gap closers to be in line with the range of streak) is really in order to get in line with equalizing things.

    Spoken like a true sorc. If that happens, no one will ever catch a streaking sorc, cause you know, not all of us can get resources back by Dark Convertion/Deal.

    But you don't need cloak to catch a streaking sorc...? Cloak needs nerfed.
  • Elusiin
    Elusiin
    ✭✭✭✭✭
    susmitds wrote: »
    Elusiin wrote: »
    susmitds wrote: »
    Elusiin wrote: »
    jircris11 wrote: »
    Reason ppl cry nerf us because they lack an understanding if a classes strength and weakness.

    There's not much weakness to cloak, it forces your opponent to pop a lesser potion, or to change up their entire ability bar to combat it. That's the toxic counterplay that the dev acknowledge reflective scales had. They changed that for the same reason, and so it only makes sense to do the same to the invisibility mechanic to have actual balance.

    Reflective Scales could not be broken by anything(bypassing with Force Pulse is not breaking). Cloak can be broken by a plethora of general skills. If you are unwilling to use them, your fault.

    They don't always work and force you to build your character around the single ability of a single class. That is not okay and is again why the devs changed reflective scales. Invisibility needs to be changed.

    Who said it was always supposed to work? Why should you expect to counter Cloak all the time? I mean, if Cloak could be countered consistently, why even use it.

    Reflective Scales and Cloak are fundamentally very different. When playing a Magblade, nothing apart from Force Pulse or Concealed Weapon went through a Wing Spammer, none of which was enough to threat a DK. Cloak is no way similar, if you can uncloak the NB, you can go all out on them with your entire kit, not just a single skill.

    Breaking the Cloak of someone who just uses Cloak is very easy and comes down to game sense to guess their location. However, if the NB is combining Cloak+Snare Removal+Major Expedition+Shadow Shadow Image perfectly, then it is very hard to catch them. This is exactly what myself and most top tier NBs do by basically keep a contingency escape plan ready if needed. The average player can't differentiate it from Cloak and thinks the NB is cloak spamming. While in reality, the NB has teleported away and is safely behind layers of LoS, meaning that no amount of Cloak counters will find the NB, because he is not even there to begin with. Which is perfectly fine balance wise, as if someone is comboing three or more escape skills properly, they deserve to escape.

    The previous escape combo is also the reason Cloak gets so much hate, as people think the NB is just using Cloak to pull it off. Shadow Image is a far stronger defense and escape skill than Cloak(when it does not but out) because unlike Cloak, you can not counter it by any means.

    Shadow image can be countered, we can visibly see the location it's set. Yes everything should be counterable consistently to make for skillful pvp. Whether this means cloaked NB are visible to close range enemies, or consecutive casts of cloak cost an increasing amount, the change needs to happen for balance.
  • Elusiin
    Elusiin
    ✭✭✭✭✭
    BigBragg wrote: »
    If you think cloak is so strong and want access to it, play a Nightblade. Everyone has access to the class.

    This is why there are 4:1 nightblades to every other class in PvP. Cloak needs changed or nerfed.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    Talons is an immobilization. NBs have that in spades with Fear.

    Everyone has access to fear on the PTS and my guess is you have not been rooted and CCed at the same time requiring both a CC break and dodge roll to get away.

    Cloak has multiple hard counters available to players. They work very well.

    Cloak is one of if not the only mechanic no other class has access to. Not gonna go into each class defining skill or mechanic but Cloak is really the only thing left that isn’t found someplace else like a weapon or guild skill line. Everyone should get access to Cloak. That would immediately quiet up all the whiners.

    Besides the very solid fact that Cloak has multiple counters not every class has access to everything.

    I can tell you for a fact the counters work as long as you bother to use them. Even at that, not everyone in the group need to slot a counter as groups are supposed to work together anyhow.

    I really enjoy pulling NBs out of stealth and taking them out of play. I am glad I figure out how to work the counter into my playstyle and build instead of trying to get the NB nerfed because it is pretty great getting things done.

    There are counters to cloak but it’s not even close to other forms of mitigation. The other forms of mitigation don’t even come close to being able to “reset the fight” repeatedly at will. A good night blade gets detected and just re-cloaks and can just reposition quickly immediately canceling out the detection. And the biggest kicker? You can’t even attack what you can’t see. NBs can use all forms of mitigation AND cloak.

    I can reset fights on my DK, and I don't even need to disengage for that to happen.
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Elusiin wrote: »
    BigBragg wrote: »
    If you think cloak is so strong and want access to it, play a Nightblade. Everyone has access to the class.

    This is why there are 4:1 nightblades to every other class in PvP. Cloak needs changed or nerfed.

    Source?
  • Elusiin
    Elusiin
    ✭✭✭✭✭
    D0PAMINE wrote: »
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    Talons is an immobilization. NBs have that in spades with Fear.

    Everyone has access to fear on the PTS and my guess is you have not been rooted and CCed at the same time requiring both a CC break and dodge roll to get away.

    Cloak has multiple hard counters available to players. They work very well.

    Cloak is one of if not the only mechanic no other class has access to. Not gonna go into each class defining skill or mechanic but Cloak is really the only thing left that isn’t found someplace else like a weapon or guild skill line. Everyone should get access to Cloak. That would immediately quiet up all the whiners.

    Besides the very solid fact that Cloak has multiple counters not every class has access to everything.

    I can tell you for a fact the counters work as long as you bother to use them. Even at that, not everyone in the group need to slot a counter as groups are supposed to work together anyhow.

    I really enjoy pulling NBs out of stealth and taking them out of play. I am glad I figure out how to work the counter into my playstyle and build instead of trying to get the NB nerfed because it is pretty great getting things done.

    There are counters to cloak but it’s not even close to other forms of mitigation. The other forms of mitigation don’t even come close to being able to “reset the fight” repeatedly at will. A good night blade gets detected and just re-cloaks and can just reposition quickly immediately canceling out the detection. And the biggest kicker? You can’t even attack what you can’t see. NBs can use all forms of mitigation AND cloak.

    I can reset fights on my DK, and I don't even need to disengage for that to happen.

    Yes but you don't disappear from enemies, you're still a target who can be hit. If there's enough allies attacking you, it doesn't matter if you reset on your DK, you're still gonna go back down. Also DK can only really reset with ult and passives. Nightblades reset with a cheap spammable ability.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elusiin wrote: »
    BigBragg wrote: »
    If you think cloak is so strong and want access to it, play a Nightblade. Everyone has access to the class.

    This is why there are 4:1 nightblades to every other class in PvP. Cloak needs changed or nerfed.

    You must be stuck in low MMR forever. Cause in high MMR, you would be need to be very lucky to get NB opponents.

    As for Cyrodiil, NB numbers has nothing to do with Cloak's effectiveness. Cloak was bugged from Thieves Guild patch to Summerset for three years, in which your own DoTs, random enemy DoTs, all procs as well as random single target skills stopped Cloak from working. Guess what, NB was still the most popular class after sorcerer because it's popularity has more to do with the Rouge/Assassin cliche. In every game, the assassin/sniper/camper playstyle is usually the most common one.
  • Adernath
    Adernath
    ✭✭✭✭✭
    susmitds wrote: »
    Adernath wrote: »
    Cavedog wrote: »
    Cloak should cost twice what it does now, and then cost 25% more every time it's used within 45 seconds.

    A cost increase of cloak similar to streak (and by the way: also all gap closers, with an adjustment of the range of the gap closers to be in line with the range of streak) is really in order to get in line with equalizing things.

    Spoken like a true sorc. If that happens, no one will ever catch a streaking sorc, cause you know, not all of us can get resources back by Dark Convertion/Deal.

    As if resources were any issue for most of the current regen-meta builds out there...

    Yea sorry I can't help myself. Spamming DD however does come as a tradeoff, leaving you with low stamina and it has a long timer in which you can not streak, of course. Catching is therefore very possible. And if it worked, well than consider this as a method to 'reset' fights.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elusiin wrote: »
    susmitds wrote: »
    Elusiin wrote: »
    susmitds wrote: »
    Elusiin wrote: »
    jircris11 wrote: »
    Reason ppl cry nerf us because they lack an understanding if a classes strength and weakness.

    There's not much weakness to cloak, it forces your opponent to pop a lesser potion, or to change up their entire ability bar to combat it. That's the toxic counterplay that the dev acknowledge reflective scales had. They changed that for the same reason, and so it only makes sense to do the same to the invisibility mechanic to have actual balance.

    Reflective Scales could not be broken by anything(bypassing with Force Pulse is not breaking). Cloak can be broken by a plethora of general skills. If you are unwilling to use them, your fault.

    They don't always work and force you to build your character around the single ability of a single class. That is not okay and is again why the devs changed reflective scales. Invisibility needs to be changed.

    Who said it was always supposed to work? Why should you expect to counter Cloak all the time? I mean, if Cloak could be countered consistently, why even use it.

    Reflective Scales and Cloak are fundamentally very different. When playing a Magblade, nothing apart from Force Pulse or Concealed Weapon went through a Wing Spammer, none of which was enough to threat a DK. Cloak is no way similar, if you can uncloak the NB, you can go all out on them with your entire kit, not just a single skill.

    Breaking the Cloak of someone who just uses Cloak is very easy and comes down to game sense to guess their location. However, if the NB is combining Cloak+Snare Removal+Major Expedition+Shadow Shadow Image perfectly, then it is very hard to catch them. This is exactly what myself and most top tier NBs do by basically keep a contingency escape plan ready if needed. The average player can't differentiate it from Cloak and thinks the NB is cloak spamming. While in reality, the NB has teleported away and is safely behind layers of LoS, meaning that no amount of Cloak counters will find the NB, because he is not even there to begin with. Which is perfectly fine balance wise, as if someone is comboing three or more escape skills properly, they deserve to escape.

    The previous escape combo is also the reason Cloak gets so much hate, as people think the NB is just using Cloak to pull it off. Shadow Image is a far stronger defense and escape skill than Cloak(when it does not but out) because unlike Cloak, you can not counter it by any means.

    Shadow image can be countered, we can visibly see the location it's set. Yes everything should be counterable consistently to make for skillful pvp. Whether this means cloaked NB are visible to close range enemies, or consecutive casts of cloak cost an increasing amount, the change needs to happen for balance.

    Consistent counters are called hard counters. No other skill has a hard counter. Why should Cloak have one?

    From what I see you are salty cause you can't finish off NBs.
    Edited by susmitds on July 28, 2019 7:43AM
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    Ok..... So either you did not read the patch notes for next patch or you do not understand them.....cloak will now Last three seconds at base... On live it is 2 seconds..... But Will no longer be affected by the dark veil passive.... Meaning on live cloak lasts 4 seconds due to dark veil..... But in pts it only Lasts 3 seconds wich in it self is a massive nerf to cloak uptime.... Not to mention all the other nightblade nerfs on pts..... https://forums.elderscrollsonline.com/en/discussion/483597/pts-patch-notes-v5-1-0#latest you can go read it for yourself..... That with the fact that cloak does not always work and sometimes Just breaks Randomly and all the counters that is already in the game for it I do not think you should be asking for more nerfs because that Will result in class identity loss and a ussles class...... Read the pts patch notes before you start crying on the forums next time please
  • Insco851
    Insco851
    ✭✭✭✭✭
    Remember boys, Detect pots are made with lorkhans tears... so when you get done crying, gather your tears and go make some detect pots.
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wait till he finds out about dodge roll and medium armor, that makes cloak look under powered.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ok..... So either you did not read the patch notes for next patch or you do not understand them.....cloak will now Last three seconds at base... On live it is 2 seconds..... But Will no longer be affected by the dark veil passive.... Meaning on live cloak lasts 4 seconds due to dark veil..... But in pts it only Lasts 3 seconds wich in it self is a massive nerf to cloak uptime....

    Live cloak duration is 3 seconds, with the passive.
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    On live cloak is 2 seconds at base and dark veil adds 2 seconds meaning it is 4 seconds on live
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    On live cloak is 2 seconds at base and dark veil adds 2 seconds meaning it is 4 seconds on live

    No it is not.

    History lesson: Cloak used to last 2.5 seconds base(rank 4) and dark veil increased the duration to 2.875 seconds (a 15% increase), so it was just below 3 seconds. This changed in the elsweyr update:

    "Dark Veil: Adjusted this passive to grant a flat 1 and 2 second duration increase to Shadow abilities, rather than 8 and 15% duration extensions. The duration of these abilities before allocating this passive have been adjusted to ensure the total duration remains relatively the same to their current Live values."

    The result is that total cloak duration is now 3 seconds (up from 2.875) - relatively close to what it was before. An increase by 1.125 seconds (to 4 seconds) would be a massive almost 40% increase in duration, not "relatively close" to what it was before.

    If you do not believe me, enable buff icons and cloak in-game. You will see the buff timer starts at the number 2, not 3.

    (2 because right after the cast, the duration remaining is 2.99999 and it does not show fractions)
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Elusiin wrote: »
    D0PAMINE wrote: »
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    idk wrote: »
    Skoomah wrote: »
    Talons is an immobilization. NBs have that in spades with Fear.

    Everyone has access to fear on the PTS and my guess is you have not been rooted and CCed at the same time requiring both a CC break and dodge roll to get away.

    Cloak has multiple hard counters available to players. They work very well.

    Cloak is one of if not the only mechanic no other class has access to. Not gonna go into each class defining skill or mechanic but Cloak is really the only thing left that isn’t found someplace else like a weapon or guild skill line. Everyone should get access to Cloak. That would immediately quiet up all the whiners.

    Besides the very solid fact that Cloak has multiple counters not every class has access to everything.

    I can tell you for a fact the counters work as long as you bother to use them. Even at that, not everyone in the group need to slot a counter as groups are supposed to work together anyhow.

    I really enjoy pulling NBs out of stealth and taking them out of play. I am glad I figure out how to work the counter into my playstyle and build instead of trying to get the NB nerfed because it is pretty great getting things done.

    There are counters to cloak but it’s not even close to other forms of mitigation. The other forms of mitigation don’t even come close to being able to “reset the fight” repeatedly at will. A good night blade gets detected and just re-cloaks and can just reposition quickly immediately canceling out the detection. And the biggest kicker? You can’t even attack what you can’t see. NBs can use all forms of mitigation AND cloak.

    I can reset fights on my DK, and I don't even need to disengage for that to happen.

    Yes but you don't disappear from enemies, you're still a target who can be hit. If there's enough allies attacking you, it doesn't matter if you reset on your DK, you're still gonna go back down. Also DK can only really reset with ult and passives. Nightblades reset with a cheap spammable ability.

    I ran an Ultigen DK with constant corrosive and could chain spam people to death. I used resource increase poisons as well. Cloak was simple to counter unless I got outplayed. I used Volitile and Caltrops. I never ran detect pots much but did have them in case I needed them. Unless I was fighting a good player, it wasn't too tough to pressure a cloaker. It was fun every now and then.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    If something was put in place to prevent spamming of cloak while in combat? I would not mind one bit..i main a nb.

    PC EU
    PvP only
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    olsborg wrote: »
    If something was put in place to prevent spamming of cloak while in combat? I would not mind one bit..i main a nb.

    Um...you're kidding, right?

    https://elderscrollsonline.wiki.fextralife.com/Magelight

    Just one example of many.
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    L2P clock has many counters and good players use those counters all the time. I’m sick of you people asking for nerfs just cos you’re too bad at the game.
  • Elusiin
    Elusiin
    ✭✭✭✭✭
    susmitds wrote: »
    Elusiin wrote: »
    susmitds wrote: »
    Elusiin wrote: »
    susmitds wrote: »
    Elusiin wrote: »
    jircris11 wrote: »
    Reason ppl cry nerf us because they lack an understanding if a classes strength and weakness.

    There's not much weakness to cloak, it forces your opponent to pop a lesser potion, or to change up their entire ability bar to combat it. That's the toxic counterplay that the dev acknowledge reflective scales had. They changed that for the same reason, and so it only makes sense to do the same to the invisibility mechanic to have actual balance.

    Reflective Scales could not be broken by anything(bypassing with Force Pulse is not breaking). Cloak can be broken by a plethora of general skills. If you are unwilling to use them, your fault.

    They don't always work and force you to build your character around the single ability of a single class. That is not okay and is again why the devs changed reflective scales. Invisibility needs to be changed.

    Who said it was always supposed to work? Why should you expect to counter Cloak all the time? I mean, if Cloak could be countered consistently, why even use it.

    Reflective Scales and Cloak are fundamentally very different. When playing a Magblade, nothing apart from Force Pulse or Concealed Weapon went through a Wing Spammer, none of which was enough to threat a DK. Cloak is no way similar, if you can uncloak the NB, you can go all out on them with your entire kit, not just a single skill.

    Breaking the Cloak of someone who just uses Cloak is very easy and comes down to game sense to guess their location. However, if the NB is combining Cloak+Snare Removal+Major Expedition+Shadow Shadow Image perfectly, then it is very hard to catch them. This is exactly what myself and most top tier NBs do by basically keep a contingency escape plan ready if needed. The average player can't differentiate it from Cloak and thinks the NB is cloak spamming. While in reality, the NB has teleported away and is safely behind layers of LoS, meaning that no amount of Cloak counters will find the NB, because he is not even there to begin with. Which is perfectly fine balance wise, as if someone is comboing three or more escape skills properly, they deserve to escape.

    The previous escape combo is also the reason Cloak gets so much hate, as people think the NB is just using Cloak to pull it off. Shadow Image is a far stronger defense and escape skill than Cloak(when it does not but out) because unlike Cloak, you can not counter it by any means.

    Shadow image can be countered, we can visibly see the location it's set. Yes everything should be counterable consistently to make for skillful pvp. Whether this means cloaked NB are visible to close range enemies, or consecutive casts of cloak cost an increasing amount, the change needs to happen for balance.

    Consistent counters are called hard counters. No other skill has a hard counter. Why should Cloak have one?

    From what I see you are salty cause you can't finish off NBs.

    Well let us see...

    Streak: 50% increase in cost per consecutive cast

    Shadow Image: places a visible marker on the map so people know where you'll jump to

    Battle Roar DK Passive: gives you resources when you use an ultimate

    I'm seeing a pattern here, and it's not a spammable ability that lets you reset a fight or escape at will with with great chance of success... Nor do I see anything that forces other players to counterbuild by using limited ability slots for magelight or flare, which offer little to nothing to their build, whose only purpose is to counter a single ability that a single class has access to.
This discussion has been closed.