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Radiant Destruction bug vs shielded sorcs

Delparis
Delparis
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The skill isn't working for low health and shielded sorcs

the tooltip say for radiant destruction:
The Burn an enemy with a ray of holy fire, dealing 894 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.

when a sorc or any shielded enemy health is below 50% the % excecute modifier isn't working at all.

example:
a sorc with 20k max health and 10k shield.
the sorc health drop to 5k, he fires a 10k shield.
the dmg done with radiant destruction isn't taking into account that sorc health is under 50% (here 25%) but it consider that his health is equal to shield 10k + 5k = 15k. So no dmg modifier.
  • maxjapank
    maxjapank
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    It’s a weird bug. But happens against most shields, not just Sorcs.
  • Idinuse
    Idinuse
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    Delparis wrote: »
    The skill isn't working for low health and shielded sorcs

    the tooltip say for radiant destruction:
    The Burn an enemy with a ray of holy fire, dealing 894 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.

    when a sorc or any shielded enemy health is below 50% the % excecute modifier isn't working at all.

    example:
    a sorc with 20k max health and 10k shield.
    the sorc health drop to 5k, he fires a 10k shield.
    the dmg done with radiant destruction isn't taking into account that sorc health is under 50% (here 25%) but it consider that his health is equal to shield 10k + 5k = 15k. So no dmg modifier.

    Very insightful and I play a Mag Sorc (well, now shelved).
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • SaintSubwayy
    SaintSubwayy
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    Oh ma gash....nerf shields :joy::trollface:

    Na jokes aside, seems an interesstimg bug imo..
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Kadoozy
    Kadoozy
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    Since we are discussing radiant destruction, can we get a change to how cloak works against it?

    I'll get a nightblade down to execute range and then they can continually spam cloak which interrupts my beam even with a detect potion on. So radiant basically can't hurt them while they continue to spam cloak. This is a live bug btw. Not just pts
  • MaxJrFTW
    MaxJrFTW
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    It's on live too. In fact radiant doesn't seem to do anything at all when they have their shield up.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Saril_Durzam
    Saril_Durzam
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    To be honest, makes sense. His life isn´t 5k, it´s effectively 15k. Considering how shields work nowadays, makes sense.
  • Idinuse
    Idinuse
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    To be honest, makes sense. His life isn´t 5k, it´s effectively 15k. Considering how shields work nowadays, makes sense.

    Mmm, but is that really how it should work? Shield is not health. The strength of the shield should be deducted from the DMG RD does on the Health number, right?
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • WrathOfInnos
    WrathOfInnos
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    What happens if the target’s Health is at 100%, but their shield is at like 10%? Does it deal increased damage?
  • Cinbri
    Cinbri
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    Hm, as far as I recall this bug was fixed years ago on live, but I don't use garbage-beam in pvp so don't know for sure.
    However gave it a try on pts with trying to emit same hp threshold:
    Without damage shield:
    exec1.png

    With damage shield:
    exec2.png

    ^^^And there is no bug. Beam works in execute range against damage shield same as without shields. 66hp difference = 21 damage difference.
    P.S.: Nothing unusual with Hardened Ward either.
    Edited by Cinbri on July 27, 2019 11:04AM
  • Derra
    Derra
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    Thanks for testing this.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Saril_Durzam
    Saril_Durzam
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    Idinuse wrote: »
    To be honest, makes sense. His life isn´t 5k, it´s effectively 15k. Considering how shields work nowadays, makes sense.

    Mmm, but is that really how it should work? Shield is not health. The strength of the shield should be deducted from the DMG RD does on the Health number, right?

    What i mean is, considering how destructive the executes are, if they goes through shields (on health cap, i mean), then a shield will be worth way less than a heal. I use HtD and move from 16% to 46%. I cast Harness Magicka and i stay on 16% hence i die, because the executes bring a massive damage and my shield is working worst on that 16% than on a lets say 46%. I doubt this was thought when you decide how good a shield must be compared with a heal.

    Precisely now that resistances count on shields, they´re just not more than extra health. So they should count for knowing if it can execute or not. If not, well, shields will really just count as preventive skills, casted at full health, and not as protective skills when you get damage. I´m not sure if this is already counted when devs decided how much a shield counts and how good its a shield relative to a heal.

    That´s my opinion, maybe not the devs one. It would be interesting to know what they think about the shields and what shields are.
  • Delparis
    Delparis
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    thank you for the test on PTS i don't know if they fixed it as on live the bug is definitely there
    Edited by Delparis on July 27, 2019 10:54AM
  • Idinuse
    Idinuse
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    Idinuse wrote: »
    To be honest, makes sense. His life isn´t 5k, it´s effectively 15k. Considering how shields work nowadays, makes sense.

    Mmm, but is that really how it should work? Shield is not health. The strength of the shield should be deducted from the DMG RD does on the Health number, right?

    What i mean is, considering how destructive the executes are, if they goes through shields (on health cap, i mean), then a shield will be worth way less than a heal. I use HtD and move from 16% to 46%. I cast Harness Magicka and i stay on 16% hence i die, because the executes bring a massive damage and my shield is working worst on that 16% than on a lets say 46%. I doubt this was thought when you decide how good a shield must be compared with a heal.

    Precisely now that resistances count on shields, they´re just not more than extra health. So they should count for knowing if it can execute or not. If not, well, shields will really just count as preventive skills, casted at full health, and not as protective skills when you get damage. I´m not sure if this is already counted when devs decided how much a shield counts and how good its a shield relative to a heal.

    That´s my opinion, maybe not the devs one. It would be interesting to know what they think about the shields and what shields are.

    Interesting I agree, ty.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • josh.lackey_ESO
    josh.lackey_ESO
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    Maybe it's part of the new design where shields are balanced as burst heals. If a heal takes you out of execute range, shouldn't a shield, too, since we're homogenizing abilities?

    I would rather they just stop screwing with shields and fix the execute. But given the cost increase and size reduction of the 2 main shields, at least stopping executes would be a silver lining.

    But they shouldn't single out Templars. Do shields cancel out other executes?
  • EtTuBrutus
    EtTuBrutus
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    Delparis wrote: »
    thank you for the test on PTS i don't know if they fixed it as on live the bug is definitely there

    Post a video, bc im pretty sure it's not. Ive never seen it. Probably just need to get them in actual execute range... like 15%. Plenty of builds cam survive an execute while at 25% hp
  • Nerftheforums
    Nerftheforums
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    Kadoozy wrote: »
    Since we are discussing radiant destruction, can we get a change to how cloak works against it?

    I'll get a nightblade down to execute range and then they can continually spam cloak which interrupts my beam even with a detect potion on. So radiant basically can't hurt them while they continue to spam cloak. This is a live bug btw. Not just pts

    Dude you have the best toolkit to counter cloak. Are you even trying to get that kill?
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