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Guild trader bids out of control. Need a fix for it.

  • rsantijw13
    rsantijw13
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    remove the tax cut that goes into oblivion.guilds should get the full % stupid to keep taking it

  • Iarao
    Iarao
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    Cryptical wrote: »
    Xbox NA - I don't really participate, beyond tossing a few motifs into the store cheap so they can be gotten by any who don't happen to be in chat. If they were in chat, I'd give them away free. I also don't bother shopping at the traders either, because I know whatever I see is overpriced.

    So, I don't have any chosen side in this. I'm not biased from personal experience or a personal agenda.

    So it is from a purely detached analytical standpoint I speak from when I say that more guild traders is not the answer to the issue of being frozen out of the marketplace. There would still be a limited number of traders, a short period of adjustment would happen from "This guild has 2 subsidiaries to monopolize 3 trader carts" into a small shift being "this guild has 4 subsidiaries to monopolize 5 trader carts".

    This truly does have resemblance to the Robber Baron era and the monopolies like Standard Oil.

    That idea is supply-side economics. Thinking that merely adding more carts will push prices down, without taking into consideration that the current Big Money immediately has the capital to devote to claiming that new store space and continue to shut out less money-focused groups.

    Purchasing the spot is a gold sink. An unavoidable gold sink, the size being of the big trade guilds' own making. They drop a pile of gold, and then if they don't move enough product at a high enough price their investment lost money.

    As I said, the purchase is unavoidable, and takes place up front. So the only guaranteed method for we players to shake up this system is not to participate in it.

    Yes, this is a long post that could be simplified down to "If we don't shop there, they will be shelling out large bids for crap sales, and either return to reasonability or go bankrupt".

    I think the best case change would be a Trader that everyone can use for selling, but with a limit of about 5 items. Maybe placed in the city of the 5th zone of each alliance, to keep the lag caused by player traffic away from the current problem areas. With a limit of 5 listings, people can't stick their entire product line there, but the wide array of people would provide a grounding effect against any minority taking control and causing exploitative gouging.

    so you think fewer copies of an item for sale will lower its price????
  • Iarao
    Iarao
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    Cryptical wrote: »

    So it is from a purely detached analytical standpoint I speak from when I say that more guild traders is not the answer to the issue of being frozen out of the marketplace. There would still be a limited number of traders, a short period of adjustment would happen from "This guild has 2 subsidiaries to monopolize 3 trader carts" into a small shift being "this guild has 4 subsidiaries to monopolize 5 trader carts".

    This truly does have resemblance to the Robber Baron era and the monopolies like Standard Oil.

    That idea is supply-side economics. Thinking that merely adding more carts will push prices down, without taking into consideration that the current Big Money immediately has the capital to devote to claiming that new store space and continue to shut out less money-focused groups.

    I didn't realize what we were dealing with was players using their massive personal banks that they have accrued over years of playing to monopolize the traders. Had this not been the case, it would have worked well. Who knew people would take their personal millions to buy trader locations? Especially if there is nothing being gained from it (as in no sales). It's not something I would have even imagined was going on given that it's a game. In real life, sure because the benefit would be quite real and usable in numerous ways. But in a game? No real benefit at all except some ego thing. I guess that is what it's all about though.

    oh they make money in rawk. i can't imagine how much in weekly sales these guilds do. hundreds of mill? one of my guilds is doing 40m/wk in sales and that is a tier 3 location. maybe there is a place to find out.
    25k x 500 = 12.5 mill in weekly dues. cuz that is what the dues are for rawk. i have a friend in one and she told me.
    not sure if that will cover the bid in rawk.
    the guild also gets a 3.5% tax on sales, so 3.5 mill per 100m in sales.
    and i dont know about any other fundraisers they may have.
  • Iarao
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    forget it. This whole topic is pointless. When rich members can float a whole effing guild for millions of dollars and other guilds with full memberships and good sales can't keep up with that the system is fatally flawed. Just like the terrible random dungeon system, here is another thing that is broken and only those who are in the middle of it have a clue. The rest of the people make judgments about what they THINK is going on and it turns out they have no idea but consider themselves right because it's their perspective (despite it not being a full one). Doesn't matter if they are not aware of all the information or if they have the wrong understanding of what is going on. Nope. They think it's over two recipes. Really it's about very active guilds being kicked from locations.

    you have 2 choices: trader or chat spam
  • Iarao
    Iarao
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    Runefang wrote: »
    It's pretty simple for me. If there comes a time when I need to buy items to be able to run end game content and prices are too high or inaccessible then I'll quit. There are simply too many alternatives for me to bother with this.

    Wanting a better solution for a player run market than this garage sale BS doesn't make me lazy. I'm just a guy with a full time job and two kids. As the average age of gamers increases games, even MMOs, need to cater to us casuals because we're richer and time poorer

    zos is. buy skyshards. next release u will be able to purchase entire skill lines. must have it done one toon, tho. like the shards.

    i am sure more is in the works.
  • Iarao
    Iarao
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    forget it. This whole topic is pointless. When rich members can float a whole effing guild for millions of dollars and other guilds with full memberships and good sales can't keep up with that the system is fatally flawed. Just like the terrible random dungeon system, here is another thing that is broken and only those who are in the middle of it have a clue. The rest of the people make judgments about what they THINK is going on and it turns out they have no idea but consider themselves right because it's their perspective (despite it not being a full one). Doesn't matter if they are not aware of all the information or if they have the wrong understanding of what is going on. Nope. They think it's over two recipes. Really it's about very active guilds being kicked from locations.

    another reason we cant have lots more traders is that the game will only support a certain amount of "prims" or whatever they call them in this game. you cant just put as much stuff down as you want. the server fills up. ditto for scripting. this is why we will never have flying mounts. the server can only handle so much of a load and zos would have to severely upgrade servers cuz WE ALL would have a flying mount.
  • Iarao
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    More people equals more guilds

    this is, where your argumentation fails. we are not more people.

    yeah i think less are generally playing than a few yrs ago.
  • Iarao
    Iarao
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    Appleblade wrote: »
    "It's like real life!"

    In real life I can shop on the Internet. I also can't craft wood sticks that shoot lightning. I always love how selectively the real life argument is applied to gaming. Not sure why it's supposed to be such a compelling argument. Real life would be permadeath, too.

    "It's capitalism" is a fun one, too. If Tamriel were capitalist, there'd be vendor cart megamalls in or near every town. Wal-Cart would be locked in economic combat with KhajiitCo to get wares to the public as easily as possible. Feels more like a mercantilist system with the government (Zenimax) handing out access to the fixed trading resources. I've even seen guilds named after historical equivalents like the East India Company.

    Personally I'd be happy just to get a better search interface to the traders.

    awesome guild store addon and tamriel trade center website
  • Iarao
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    It works but I am speaking specifically about guild bidding issues. millions of gold for a trader is not a working system.

    limited resource always is pricey. think diamond or even better, a necklace of match natural pearls. much pricier :)
  • Iarao
    Iarao
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    Lumenn wrote: »
    I'm just cynical as **** I guess. All I picture when I hear guild fees is a fat toad taxing all its subjects so they can sell in game gold online. I'm sure the bids are outrageous, and many guilds struggle just to meet them, but you have to admit it's a great system if you're selling gold. May not happen much but I'm sure it happens.

    I don't see how adding more traders would help the bid wars or shoppers(currently it's like a horrible yard sale. Sometimes you find a deal, often it's overpriced junk) if AH never happens maybe they could cap the bids and give it to the first ones that put in the bid(or fee?) Making it a race, instead of a monopoly? Just an idea anyway. Sure you'd get beat some weeks, but you wouldn't be bidding millions...

    a race? they are standing at the kiosk with "bid on trader" up and ready to go when the "bell" rings.
  • Iarao
    Iarao
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    That's 700 dogs a day @$3 each to just cover costs?! Not sure if serious or trolling. although would explain why they are so poor and poor quality alike.

    OT build up a guild of 500 strong and you won't need a good spot. Most established traders sell internally anyway.

    A better idea to involve the game itself more would be to put a secure market town in the middle of IC or Cyro and the controlling alliance can have 10 spots there, which guilds then bid for within that alliance . Make it part of town capture. Cap it and it's good for a week, after the week zerg after zerg fights for it. Gets all guilds involved in pvp. Free guild spot for an emp.

    in the beginning, there was some sort of cyro tie-in for trader kiosk, iirc.
  • Iarao
    Iarao
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    rsantijw13 wrote: »
    remove the tax cut that goes into oblivion.guilds should get the full % stupid to keep taking it

    another gold sink to keep game gold down.
  • bmnoble
    bmnoble
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    You can all see read the date this thread was started right?

    Its from 2016, if you feel the issues here are worth talking about start a fresh thread, don't dredge up a discussion from years ago.

    I was going to respond to the OP until I noticed the date and how out of date the info is in the OP now.

  • Pevey
    Pevey
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    I don’t think the OP is out of date at all. Still totally relevant. The only thing that has changed is bids are 10-20x higher and poised to go higher still after multi-bidding is released.
    Edited by Pevey on July 27, 2019 12:58PM
  • mairwen85
    mairwen85
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    Necro and spam...
  • MattT1988
    MattT1988
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    Pevey wrote: »
    I don’t think the OP is out of date at all. Still totally relevant. The only thing that has changed is bids are 10-20x higher and poised to go higher still after multi-bidding is released.

    Doesn't matter, you can't bring back threads from three years ago, start a new thread if you think the topic is still relevant.
  • Jayman1000
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    I think it is interesting to see the the OP mentioning that bids are as high as a million (gasp!) in prime locations. :D
  • jainiadral
    jainiadral
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    Iarao wrote: »
    forget it. This whole topic is pointless. When rich members can float a whole effing guild for millions of dollars and other guilds with full memberships and good sales can't keep up with that the system is fatally flawed. Just like the terrible random dungeon system, here is another thing that is broken and only those who are in the middle of it have a clue. The rest of the people make judgments about what they THINK is going on and it turns out they have no idea but consider themselves right because it's their perspective (despite it not being a full one). Doesn't matter if they are not aware of all the information or if they have the wrong understanding of what is going on. Nope. They think it's over two recipes. Really it's about very active guilds being kicked from locations.

    you have 2 choices: trader or chat spam

    Three. You forgot opting out entirely.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    This post is to let you know that we've felt it necessary to put this thread down, as it seemed to have died some time ago. At this time we'd like to try and keep Draugr threads from roaming around the front page, pushing down newer and more lively threads. Please feel free to continue this discussion on a recent thread under the same subject, or create one if a recent one is not available.

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