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Guild trader bids out of control. Need a fix for it.

  • ScottK1994
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    I don't like capitalism but even that system wouldn't allow a broken market where the client can't find the product
  • Verbalinkontinenz
    Verbalinkontinenz
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    I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.

    It is definitely not a reason to add traders.

    sry, thats not the system i know right now. the system right now is:
    the gm with the most private gold wins.
    that has nothing to do with good trading guild or bad trading guild anymore.

    * i am so rich, i can outbid you for a year with tons of millions - do everything i want/never say no to me or i will crush your guild
    or
    * i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader

    #nerf idiots.


    Edited by Verbalinkontinenz on July 21, 2016 2:51AM
  • CombatPrayer
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    I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.

    It is definitely not a reason to add traders.

    sry, thats not the system i know right now. the system right now is:
    the gm with the most private gold wins.
    that has nothing to do with good trading guild or bad trading guild anymore.

    * i am so rich, i can outbid you for a year with tons of millions
    or
    * i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader

    #nerf idiots.


    If that is what is really happening then the game is trader system is broken beyond repair. I have seen some crappy guilds with next to nothing in what I would think are decent locations. I have come across some traders where they had only one or two pages of items. That's not even worth bothering to stop at. The locations seem like they'd be good if the traders there didn't have crap to offer. Maybe one or two of them do. But there are always a few that honestly I could do search after search and come up with no results. And I walk away wondering how on earth anyone could pay for a trader when they sell nothing. NOTHING.

    People have said they don't want more traders because this kind of thing would happen, but this kind of thing is happening quite a lot, and now I understand exactly why. That is a broken system.
  • Verbalinkontinenz
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    yes thats the point. in the end its not about having more traders, because generating more npc-traders just would fill up the game with more guilds with nothing and would annoy the people. also players become less and less and you cannot genereate thousands of guilds.

    maybe an option would be to generate more interesting spots, but zos totally failed with hews bane and golden coast traders - putting the traders close to a bank or a wayshrine could have been so easy. it totally would easen the situation for the ambitious guilds.

    also another problem is, that also some pve- and pvp guilds think, they should get a trader. why? people have 5 slots. why? and u know what that pve and pvp guilds pay for that trader? by private gold, with nearly nothing to sell? why....
    Edited by Verbalinkontinenz on July 21, 2016 2:22AM
  • Cryptical
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    Xbox NA - I don't really participate, beyond tossing a few motifs into the store cheap so they can be gotten by any who don't happen to be in chat. If they were in chat, I'd give them away free. I also don't bother shopping at the traders either, because I know whatever I see is overpriced.

    So, I don't have any chosen side in this. I'm not biased from personal experience or a personal agenda.

    So it is from a purely detached analytical standpoint I speak from when I say that more guild traders is not the answer to the issue of being frozen out of the marketplace. There would still be a limited number of traders, a short period of adjustment would happen from "This guild has 2 subsidiaries to monopolize 3 trader carts" into a small shift being "this guild has 4 subsidiaries to monopolize 5 trader carts".

    This truly does have resemblance to the Robber Baron era and the monopolies like Standard Oil.

    That idea is supply-side economics. Thinking that merely adding more carts will push prices down, without taking into consideration that the current Big Money immediately has the capital to devote to claiming that new store space and continue to shut out less money-focused groups.

    Purchasing the spot is a gold sink. An unavoidable gold sink, the size being of the big trade guilds' own making. They drop a pile of gold, and then if they don't move enough product at a high enough price their investment lost money.

    As I said, the purchase is unavoidable, and takes place up front. So the only guaranteed method for we players to shake up this system is not to participate in it.

    Yes, this is a long post that could be simplified down to "If we don't shop there, they will be shelling out large bids for crap sales, and either return to reasonability or go bankrupt".

    I think the best case change would be a Trader that everyone can use for selling, but with a limit of about 5 items. Maybe placed in the city of the 5th zone of each alliance, to keep the lag caused by player traffic away from the current problem areas. With a limit of 5 listings, people can't stick their entire product line there, but the wide array of people would provide a grounding effect against any minority taking control and causing exploitative gouging.
    Xbox NA
  • Vangy
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    actually its even simpler than i made it out to be..... money goes to money. that's it.

    if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.

    and empathy dosn't come into it.

    Your response is perfect. Thank you for validating.

    "I make money with the current system, to hell with everyone else."

    Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?

    As far as empathy, look past yourself and look at the community as a whole.


    Selling couple of recipies? Go find a guild with a trader in coldharbour or something. Those dont require fees. Or any PVE or PvP guild with a trader in some godforsaken location. You'd prolly move 1-4k a week. If you want a trader in hotspots like rawl or orsinium, you better be selling end game mats lol. These places have bids that are insane so most guilds with traders in hotspots have a minimum sales quota. Makes sense no?

    As for adding more traders, this system wont change I think. The rich will get richer and the poor will get poorer. Just like real life. Cos ESO's guild trader system is kinda based on real life. You need to pay for rent and make money on top of that.
    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    actually its even simpler than i made it out to be..... money goes to money. that's it.

    if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.

    and empathy dosn't come into it.

    Your response is perfect. Thank you for validating.

    "I make money with the current system, to hell with everyone else."

    Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?

    As far as empathy, look past yourself and look at the community as a whole.


    priceless....

    i'm not in a trade guild. in fact have been out of the game for about a year, returned recently. i have had a good look round - game has changed a bit but the economy hasn't. prices generally are pretty much how i remember them and that is a good thing - no crazy inflation that you see in other games because people have too much gold.

    everything should change because you want to sell a recipe? gimme a break. no i have no empathy for that because it is not a valid reason to change a system that works.

    Also this ^. You dont need a guild trader to sell a couple of pieces of low value junk. Just go to low level zone chat and WTS in it.
    Edited by Vangy on July 21, 2016 1:02AM
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  • CombatPrayer
    CombatPrayer
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    Cryptical wrote: »

    So it is from a purely detached analytical standpoint I speak from when I say that more guild traders is not the answer to the issue of being frozen out of the marketplace. There would still be a limited number of traders, a short period of adjustment would happen from "This guild has 2 subsidiaries to monopolize 3 trader carts" into a small shift being "this guild has 4 subsidiaries to monopolize 5 trader carts".

    This truly does have resemblance to the Robber Baron era and the monopolies like Standard Oil.

    That idea is supply-side economics. Thinking that merely adding more carts will push prices down, without taking into consideration that the current Big Money immediately has the capital to devote to claiming that new store space and continue to shut out less money-focused groups.

    I didn't realize what we were dealing with was players using their massive personal banks that they have accrued over years of playing to monopolize the traders. Had this not been the case, it would have worked well. Who knew people would take their personal millions to buy trader locations? Especially if there is nothing being gained from it (as in no sales). It's not something I would have even imagined was going on given that it's a game. In real life, sure because the benefit would be quite real and usable in numerous ways. But in a game? No real benefit at all except some ego thing. I guess that is what it's all about though.
  • CombatPrayer
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    forget it. This whole topic is pointless. When rich members can float a whole effing guild for millions of dollars and other guilds with full memberships and good sales can't keep up with that the system is fatally flawed. Just like the terrible random dungeon system, here is another thing that is broken and only those who are in the middle of it have a clue. The rest of the people make judgments about what they THINK is going on and it turns out they have no idea but consider themselves right because it's their perspective (despite it not being a full one). Doesn't matter if they are not aware of all the information or if they have the wrong understanding of what is going on. Nope. They think it's over two recipes. Really it's about very active guilds being kicked from locations.
    Edited by CombatPrayer on July 21, 2016 1:54AM
  • Runefang
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    It's pretty simple for me. If there comes a time when I need to buy items to be able to run end game content and prices are too high or inaccessible then I'll quit. There are simply too many alternatives for me to bother with this.

    Wanting a better solution for a player run market than this garage sale BS doesn't make me lazy. I'm just a guy with a full time job and two kids. As the average age of gamers increases games, even MMOs, need to cater to us casuals because we're richer and time poorer
  • Verbalinkontinenz
    Verbalinkontinenz
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    i allready stated in another thread the idea, that it might be interesting, what happened, if weekly donations - even of the gm get capped by 5k or 10k per member. then a trading guild would be forced to run efficient. before that bidding war started, 2 of my 3 guilds ran efficient without higher donations from my own pocket, the third is on its way to efficiency but the rest comes mainly from smaller donations of the members. i also could imagine the option to block taking gold of the bank. it would give the traders more security, the leaders sue the gold for the guild.

    meanwhile trolls are placing bids just because they can, even if it doesnt make sense. sellers are angry, because they barely find stable selling spots, buyers also are angry, because their favourite guilds get kicked by shops which cannot keep up with that former guilds on that frequented spots.
    Edited by Verbalinkontinenz on July 21, 2016 2:24AM
  • jdlyboogie2cub18_ESO
    jdlyboogie2cub18_ESO
    Soul Shriven
    An auction house is NOT the answer. AutumnSongbird has it nailed pretty well. I'm GM of a 500 member guild. I work hard to keep my guild members happy and, dare I say, "wealthy". It is an incredibly hard thing to do. To get a trader, you bid, blindly. Once you get a trader, you have to keep it. Not that easy. Oh, you say, why not? try bidding 2 mil+ on a trader, each week and getting outbid in a zone that shouldn't even be a mil. a week. This is the second week in a row that this has happened and to say I was ticked off is putting it mildly. To have a good guild, and have a trader to help keep the guild sound, takes a strong guild bank balance. It's a vicious circle. Player needs gold, needs stuff to sell to make gold, need place to sell stuff at and to shop at for more stuff, need a trading guild with a trader every week. need guild to keep trader every week, need guildie's help to raise the gold to pay the outrageously high bids on said trader and, so it goes.

    That being said, I simply don't understand why ZOS cannot add even 1 or 2 more kiosks to each hub city. There are so many new guilds and they all want a trader. They think it's ok to come into a spot you have been on for some time and bid an outrageous amount to take it from you. Competition? yes. Out of control bidding? yes. I agree there are some guilds with "sister" guilds in the same hub city. Is it fair? I'm not the one to make that call. Do I like it? NO!

    I think there should be a check system in place to at least allow the existing guild on that trader to make a final bid before bid close instead of just finding out at 6:00 am on Monday morning that they DO NOT have a trader and then have to find one in some less than optimal location with NO traffic because ZOS can't seem to keep players interested enough in all zones to ensure there are players are in all areas. It kills the economy, it kills good guilds who cannot get or keep a trader because of it and eventually, it will kill the game!

    That's my take on it for what's it worth!
  • AlnilamE
    AlnilamE
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    Zerok wrote: »
    sekhem wrote: »
    Running around looking for stuff is annoying but it would make a huge difference if your search would carry over to the next trader you check out. If I am looking for a nirn bow to research or a particular motif I hate that I have to enter the info each time I check a new trader.
    Download Awesome Guild Store. It does just that :)

    Now that sounds like a great addon. Thanks!

    Your life will never be the same... O_O
    sekhem wrote: »
    Zerok wrote: »
    sekhem wrote: »
    Running around looking for stuff is annoying but it would make a huge difference if your search would carry over to the next trader you check out. If I am looking for a nirn bow to research or a particular motif I hate that I have to enter the info each time I check a new trader.
    Download Awesome Guild Store. It does just that :)

    I would love that but alas I am on console...

    ZOS, pleased implement AwesomeGuildStore into the UI. I can't say this enough.
    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    actually its even simpler than i made it out to be..... money goes to money. that's it.

    if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.

    and empathy dosn't come into it.

    Your response is perfect. Thank you for validating.

    "I make money with the current system, to hell with everyone else."

    Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?

    As far as empathy, look past yourself and look at the community as a whole.


    If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?

    Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.

    Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.

    For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?

    Can you not do it yourself? Jesus do you want me to sell it for you in 1 out of 3 trade guilds I'm in?

    Msg people, join area chat, go to large areas and barter with people. If your not willing to do any leg work yourself how can you expect any profit?

    When glass motif fragments were just released, I found someone that bought every one I had. We kept this agreement going for a month and I made a lot of gold. Didn't have any traders at that time but I didn't let it stop me or just give up.

    I'm speaking hypothetically. I'm in some trade guilds and do very, very well for myself.

    I'm thinking of the majority of players that aren't in the 6-10 guilds that are well run and get good locations from week to week.

    Your recommendations are noble and possible, it seems that a better system should be implemented.



    There are a lot of smaller social guilds that regularly get a trader out of town (and even if they don't, the guild store still exists internally, so members can still buy stuff). Remote traders are perfect for people who only have a few things to sell here and there and don't want to stress about sales numbers or feed. And don't think that nobody checks those traders out. Sometimes I sell as much from my smaller guild as I do in my Trading Guild that has a prime location.

    Also zone chat is a good place to sell. Or just keep an eye on it and if you see someone wanting to buy something you have, get in touch with them.
    The Moot Councillor
  • alexkdd99
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    edit to add:

    the high price on some of the sites also serves to siphon of some of the gold in game.... helping to keep a cap of the economy.

    Big flaw with this is that those guilds generally stay very hard to get into. I was lucky to get into one. But what about other people. I have people in my guild who have asked about merchants and we can't invite them because they are full. So what that means is the rich that were here a while get to stay where they are and sell in good locations while newer players hope to get a spot at some point when others are cleared out. Some of the rich guilds as best as I can tell don't clear out that many. So when I get asked about invites to them, I can't help someone newer to the game out because the guild is full to 500. That's a massive problem and one more reason why you need more traders.

    Not sure what server or platform you are on but on na xbox I have had no trouble at all getting in a big guild that consistently keeps traders in prime locations. And both guilds that keep prime trading location regularly clear inactive or people that have not paid dues for few weeks. It is actually pretty easy to get in guilds with traders as long as you are willing to pay trader fees.
    What I have noticed though is a lot of the people just don't want to pay the fee and that is fine just don't expect to sell things in a trader at a prime location. I think another problem is people think they need to list items with little to no value in high foot traffic areas when the only way a guild can keep a good trader is if the items sold its greater than the bids on the trader.

    Nobody would pay these trader fees if they weren't making a lot of gold. I like the current system because I like buying and selling things and the current system makes it very profitable because all the good deals aren't easily accessible.
  • CromulentForumID
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    Mortehl wrote: »

    Spare me the empathy nonsense. Paying 5k in dues when you only generate 4K in sales means you don't need a guild trader because you aren't farming enough resources. A fresh from the generator noob can farm 200 iron ore to sell for 7k in 45 minutes.

    So you're either full of crap and aren't taking the time to generate fodder for sale, or are just looking for something to complain about.

    Here's the thing. Do think a game should force people out of actually playing the game, in order to sell the things you earn playing the game?

    I mean, yes, farming is playing the game because you are logged in, but is it a compelling game design to take your X number of hours playing per week and use Y of those running around picking flowers and mining ore? And that is not to do anything with that material, that is just to sell for gold.

    When you first start playing, there are a lot of gold sinks. Horse, bank space, bag space, probably buying some of the materials to make your gear, and repairing gear. It's not that easy to keep up with those when you can only sell things for vendor prices. Possible? Yes. Easy? Not really. Keep in mind that super awesome rare drop is probably like 50 gold at the vendor.

    Empathy is a accurate word in this case. You are pretty much saying: I don't care how you like to play, or how much you can play, or how much you don't know about the game yet. Get to farming or get to vending.

    You are also kind of discounting the luck/effort needed to even get into a guild to sell that iron ore in the first place.

  • LEGENDARYYY
    LEGENDARYYY
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    everything is all good, no need to panic. System still works like a charm. If you think otherwise, you just haven't realised how great it is yet.

    Best trading system in any game to date (with addons that is)
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  • Grao
    Grao
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    Hmmm, trades in Rawl'kha have always cost a ridiculous amount, your guild pays for what they can afford. Besides, we make the price, not ZOS... It is a bidding war...
  • CombatPrayer
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    Here is a simple reason why the game should add more traders. Growth. As the game continues, so long as new players join and old players aren't leaving as quickly as new ones are joining, even if those older players are only playing a small portion of time, they are likely still taking up spots in guild, vying for resources albeit top level ones, and remaining part of the system - there is going to be a problem if the game doesn't grow with its number of players.

    As this growth continues without expansion it will causes huge problems in the economy.

    A good analogy would be if you had a society that say 1/4 of its population was immortal (the older players that keep playing, remain in guilds taking up guild spots, selling their wares), and it was 1920 when these immortal first entered society. Since 1920, the society has grown. Yes there has been turnover, but society on whole has grown in numbers and we have those pesky immortals who have been growing their wealth for a while. But while society has grown, the marketplace hasn't. The main hubs still have the same number of traders. Demand for them is much higher now because there are more newer/younger people who have pooled their own wealth and they want in on the action. So they are in competition with the old wealth. This drives up prices and will continue to drive up prices so long as the marketplace itself does't not grow. And now it is 2016 and we have a marketplace made for 1920. Not enough to meet the current needs.

    Simply put, finite resources (traders in this case) in a growing population make for a very, very bad situation. At some point you HAVE TO grow the marketplace (traders) or you will have the wealthiest people (in this case most likely those immortals) in control because they have all the money to do it and they are willing to pay whatever they need to stay in control.

    There's no other way to explain it. This is what is happening to the trader system. If ZOS doesn't add NEW traders to all the busiest hubs in the very near future, they are inadvertently creating a monopoly type of system. The competition for resources that have not grown since probably the start of the game in a capitalist based economy means that this situation will only worsen. Adding more traders at all the main and busiest hubs will help quite a bit. You have to grow the marketplace over time as the society (# of players) grows. Right now it is an imposed artificial stagnation that is triggering these problems. In a real economy, more traders would have come in ages ago. If you want to have a capitalist kind of society in this game you have to actually work it like a true capitalist society. No capitalist society would see all the business in these busiest hubs and not have another half dozen traders show up there. Seriously. THAT WOULD NEVER HAPPEN. All these busy hubs would absolutely draw traders. I mean how do people think LA and NYC grew or any other major metropolitan area grew? People flocked there because that is where the action is - action being jobs, opportunities, etc.

    If you don't put more traders in all these busiest hubs you are destroying the system. I don't care if people think we don't need more traders. Clearly the bid costs show we do. And the fact is that if you have a capitalist market then you have to freaking grow it with demand. If you don't grow it with demand very bad things happen that triggers huge problems with the economy. What happens when we have a shortage in the market? When supply doesn't meet demand? Anyone remember paying close to $5 a gallon for gas some years back? That's just one example. Here, it's not gas, it's traders.
    Edited by CombatPrayer on July 25, 2016 3:03AM
  • alexkdd99
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    Mortehl wrote: »

    Spare me the empathy nonsense. Paying 5k in dues when you only generate 4K in sales means you don't need a guild trader because you aren't farming enough resources. A fresh from the generator noob can farm 200 iron ore to sell for 7k in 45 minutes.

    So you're either full of crap and aren't taking the time to generate fodder for sale, or are just looking for something to complain about.

    Here's the thing. Do think a game should force people out of actually playing the game, in order to sell the things you earn playing the game?

    I mean, yes, farming is playing the game because you are logged in, but is it a compelling game design to take your X number of hours playing per week and use Y of those running around picking flowers and mining ore? And that is not to do anything with that material, that is just to sell for gold.

    When you first start playing, there are a lot of gold sinks. Horse, bank space, bag space, probably buying some of the materials to make your gear, and repairing gear. It's not that easy to keep up with those when you can only sell things for vendor prices. Possible? Yes. Easy? Not really. Keep in mind that super awesome rare drop is probably like 50 gold at the vendor.

    Empathy is a accurate word in this case. You are pretty much saying: I don't care how you like to play, or how much you can play, or how much you don't know about the game yet. Get to farming or get to vending.

    You are also kind of discounting the luck/effort needed to even get into a guild to sell that iron ore in the first place.

    You act as if everybody else just started the game with a couple million and guild traders. Everyone was new at some point do I would say everyone knows what cost money. Everyone must learn somehow. Really no point in even discussing it except just for fun because the game has been out this long and zos has not even acknowledged that some people don't like it. The current system is here to stay, and thank goodness for that.
  • CombatPrayer
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    There is nothing wrong with the current system other than the fact that it is capitalist free market and as the game has grown and more players have come and older players have stayed so that the population on whole as grown as well, there has been no growth of the marketplace - marketplace being # of traders in busiest cities. THAT WOULD NEVER HAPPEN IN A CAPITALIST SOCIETY. Traders would have started flocking there once word was out that those locations were where the sales were. And there would be space for many more guilds in all those busy areas and that would keep prices from soaring over artificially imposed restrictions that would never happen in a real capitalist society. Demand is so high now that prices are soaring out of control for enough guilds that this has become a real issue. That would not be the case in a truly capitalist society because it would be self correcting in that supply and demand usually balance when they can. But having the # of traders in the busiest locations remain the same probably when the game started while new players have been coming in and turnover probably isn't really 100% - that sets it all off balance. More people equals more guilds and more guilds mean more people vying for the same resources that have not grown. You have to grow you traders in these main locations.
  • Verbalinkontinenz
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    More people equals more guilds

    this is, where your argumentation fails. we are not more people.
  • Appleblade
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    "It's like real life!"

    In real life I can shop on the Internet. I also can't craft wood sticks that shoot lightning. I always love how selectively the real life argument is applied to gaming. Not sure why it's supposed to be such a compelling argument. Real life would be permadeath, too.

    "It's capitalism" is a fun one, too. If Tamriel were capitalist, there'd be vendor cart megamalls in or near every town. Wal-Cart would be locked in economic combat with KhajiitCo to get wares to the public as easily as possible. Feels more like a mercantilist system with the government (Zenimax) handing out access to the fixed trading resources. I've even seen guilds named after historical equivalents like the East India Company.

    Personally I'd be happy just to get a better search interface to the traders.
    Edited by Appleblade on July 25, 2016 1:38PM
  • KaleidoscopeEyz
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    The system seems to be working fine for me. This is why most guilds have mandatory weekly deposits by their players. I may pay 5k a week per guild but my sales are much greater than that so I don't see the problem. Increasing the number of traders just means to increased supply while demand remained the same. That means prices will drop. Not good.
  • Reverb
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    It took some time to get used to the guild trader system instead of the global auction house I've come to expect from games, but I got over it quickly and now I quite like the ESO trader system. It adds a complex, dynamic element to the game economy. I have a huge amount of respect for the GM and Officers in my trade guild, and all other successful trade guilds. They take work to run, just as it takes work for us, the members, to be successful traders and sellers. The added social element to the guild trader adds enjoyment of the game for many of us, further setting it apart from the games with global markets.

    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Reverb
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    ScottK1994 wrote: »
    And that's why an auction house is needed. If a trade system is complicated then it won't work.
    Zenimax fails at basic online game making. The world and quest is amazing but the dungeons, PvP and lack of auction house? I'm considering trying the other areas of the alliance zones and considering it a finished RPG because it lacks any end game substance.

    But it does work. It may be different than what you expected, but it works.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • CombatPrayer
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    It works but I am speaking specifically about guild bidding issues. millions of gold for a trader is not a working system.
  • nine9six
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    Zerok wrote: »
    Let's double the number of guild traders so that instead of taking 1 hour to search for specific stuff, it takes 2 hours.

    Fun times ahead.

    I hate this games "trader" system.

    Tolerable if you want to buy cheap *** and re-list it to make a little money. BORING AS HELL if you're looking for a specific item and you spend your entire allocated gaming time going from trader to trader....and run out of time, have to call off the search and start over again the next day...only to run out of time again, have to call off the search and.............

    Yeah....it sucks.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Milvan
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    Capitalism in a nutshell.
    It works but I am speaking specifically about guild bidding issues. millions of gold for a trader is not a working system.

    Why not? Guild trading is competitive (actually this is a feature inherent to any free-trade enviroment), not agressively of course, but its very competitive. Due to it competitiviness, people will spend millions to have their top tier guild with the best guild trade spot in the game, the best spots will as much as expensive as these people is willing to pay.

    It's works perfectly fine because this is how it's suppose to be. The game is not designed to be a trade utopia where everybody have the same chance to sell their goods. You don't want do depend on guild trades? Be creative and go out there offering your goods. A lot of people does that.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • llSRRll
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    Welcome to real life, the wealthy control the resources. I pay around 20k per week to make 500k so I'm ok with paying. My solution find things people actually want to buy and set them at a price that will sell plain and simple. Most of the people who *** about this crap are the ones putting iron ingots up for 40k and whining when they dont sell smh.
  • llSRRll
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    ScottK1994 wrote: »
    I don't like capitalism but even that system wouldn't allow a broken market where the client can't find the product

    smh
  • Lumenn
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    I'm just cynical as **** I guess. All I picture when I hear guild fees is a fat toad taxing all its subjects so they can sell in game gold online. I'm sure the bids are outrageous, and many guilds struggle just to meet them, but you have to admit it's a great system if you're selling gold. May not happen much but I'm sure it happens.

    I don't see how adding more traders would help the bid wars or shoppers(currently it's like a horrible yard sale. Sometimes you find a deal, often it's overpriced junk) if AH never happens maybe they could cap the bids and give it to the first ones that put in the bid(or fee?) Making it a race, instead of a monopoly? Just an idea anyway. Sure you'd get beat some weeks, but you wouldn't be bidding millions...
This discussion has been closed.