Hello all id like to discuss Caltrops change this patch.
1.Its a universal skill that every class has access to ( if we were to replace it with class skills it will create even more imbalance in Class DPS).
2. Unlike Soul trap which is apparently being changed next update (might be a typo but patch notes clearly say next update not next PTS Update) its not OP skill it deals decent amount of damage and fits perfectly in a stamina dd rotation.
3. For many years it has been a Must-Have for every stam dd adding extra damage without any extra effects.(Doesn't proc enchants or poisons,nor gives any extra buff once cast)
4. It seems to follow different pattern then any other DOT skill in the game for instance:
Poison arrow: Shoot an arrow coated in Baandari poison at an enemy, dealing 549 Poison Damage and an additional 1020 Poison Damage over 10 seconds
Twin Slashes : Slice an enemy with both weapons to cause deep lacerations, dealing 230 Physical Damage with each weapon and causing them to bleed for an additional 1275 Physical Damage over 10 seconds
Destructive Touch : Devastate an enemy with an enhanced charge from your staff, dealing 477 Magic Damage and an additional 610 Magic Damage over 8 seconds. Flame Touch knocks the enemy back. Frost Touch immobilizes the enemy. Shock Touch stuns the enemy.
And so on and so forth. But from those skills and many others we can assume that DOT ability standard should be ''Deals X amount of damage, and Y amount of damage over Zs''
Now true theres many other abilities that we may consider dots like Wall of elements, but firstly its a Weapon ability and given that it procs enchantements i understand lack of Damage upfront (Although Unstable Wall of Elements follows reversed yet the same pattern as it deals fixed amount of damage upon expiring, as well as procs enchants or poisons)
5.To be obtained it forces PVE players to venture into PVP areas,and yes im aware Undaunted and Alliance skill lines will be purchasable next patch but i hope DEV's will retract those changes as its healthy to players to venture into unknown sides of the game.
6.4 seconds of Major fracture is utterly useless as sets like Night Mother's Gaze or Necromancers ability Unnerving Boneyard exist. If this ability was to be used in PVP to actualy be useful it would require different buffs like Minor Breach and Minor Fracture.And yes there will be a set that provides that but at least you would be able to chose a set or put this skill.Now i understand that DEV's wanted this skill to be more used in PVP but at least please seperate the morphs so we can carry on using this skill in every stam dps rotation like we used to.
And for those who would say ,,ITS A PVP SKILL'' well so are orbs,blood altar and passives from Undaunted a PVE skill, so i dont care.
Edited by KageNin on July 27, 2019 10:26AM