Guild trader bids out of control. Need a fix for it.

  • llSRRll
    llSRRll
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    nine9six wrote: »
    Zerok wrote: »
    Let's double the number of guild traders so that instead of taking 1 hour to search for specific stuff, it takes 2 hours.

    Fun times ahead.

    I hate this games "trader" system.

    Tolerable if you want to buy cheap *** and re-list it to make a little money. BORING AS HELL if you're looking for a specific item and you spend your entire allocated gaming time going from trader to trader....and run out of time, have to call off the search and start over again the next day...only to run out of time again, have to call off the search and.............

    Yeah....it sucks.

    Join a FB community or some other community there are plenty of them and they are free to join. I have several FB ones and several PSN ones specifically for this game.
  • dodgehopper_ESO
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    I wish it was more like SWG, where we could build a guild city, and you could actually come to MY HOUSE and MY PHYSICAL SHOP and buy MY STUFF that I have for sale. I could become known for making a specific type of good gear, and people would know to come to me (or you).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
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    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Sporvan wrote: »
    I think limited guild traders makes people go to more off-beat zones which is a good thing.

    The problem doesn't lie with the guild traders, it's the search functionality that needs improvement because players are lazy to go repeat the same hunt in several locations.

    Simply add a free text search on Guild Traders and it will be so much easier to hunt multiple locations.

    This is why I liked the SWG way. Places could sell in out of the way locations but if they had the good stuff you traveled there. I agree with the sentiment that it would at least be nice to make a way for sales locations in far off places have a way to advertise their wares. Spamming Zone chat in Rawl'Kha is probably not the way to go.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DRXHarbinger
    DRXHarbinger
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    That's 700 dogs a day @$3 each to just cover costs?! Not sure if serious or trolling. although would explain why they are so poor and poor quality alike.

    OT build up a guild of 500 strong and you won't need a good spot. Most established traders sell internally anyway.

    A better idea to involve the game itself more would be to put a secure market town in the middle of IC or Cyro and the controlling alliance can have 10 spots there, which guilds then bid for within that alliance . Make it part of town capture. Cap it and it's good for a week, after the week zerg after zerg fights for it. Gets all guilds involved in pvp. Free guild spot for an emp.
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  • Dradhok
    Dradhok
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    Add as many guild traders as you want but make each guild trader a central search engine. You can buy directly from the vendor or the vendor can provide courier service for others goods. The trader that delivers others goods gets a delivery fee much like Amazon. The better trader locations will obviously produce more revenue via delivery fees hence making them more desirable. Once player housing comes out you can post stuff from your house to sell, and pay the delivery fee directly to the guilds traders for delivering your goods.
  • CromulentForumID
    CromulentForumID
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    The system seems to be working fine for me. This is why most guilds have mandatory weekly deposits by their players. I may pay 5k a week per guild but my sales are much greater than that so I don't see the problem. Increasing the number of traders just means to increased supply while demand remained the same. That means prices will drop. Not good.

    But explain why it isn't good. This is the argument that rankles me the most about the system.

    Are you basing the quality of the trading system for all players based only how much a given player can make in sales?

    Better yet, you seem to be basing it on how much money you personally can make selling things.

    Why do I say that? Because your sales amounts can be very, very different depending on where you guild sets up shop. I know I can get a lot more money in Mournhold, almost ridiculous amounts for very basic goods. If I put those things up for the very same prices at a trader in a outlaw refuge, they do not sell. This is not hypothetical. I've done it several times as a test.

    Keep in mind, this is on console. I think on PC the add-ons would regulate this a bit.

    Anyway, a game economy is all players, buying and selling. Why is it bad if prices are lower? It's bad that more players could afford what you are selling? That more players could fill in what they can't seem to get by playing with things from the traders?

    I am also not sure demand would stay the same in your case. I think more people selling would lead to more demand simply because fewer players would be priced out of the market. In this game you really, really need to be able to sell in order to afford buying more than the most basic goods. Demand in a market isn't just "I want this." Demand also has to include "and I can buy it" or else it's meaningless.

    I can't really support the current system because it excludes way too many players from the selling process. In a game with so much loot like this one, being able to sell that loot is such a basic function. You shouldn't be required to jump through hoops to use it. And really, yes, players are excluded. At the very least, there are only X slots available to sell things available in game, and there are more players than X. There's also the need to luck into a guild spot or do things that are not playing the game to get one of the available spots, like using forums or social media or spamming area chat.

    I don't think you can call a system that excludes so many of the players "good" or a success. I'm making it work for me, but that isn't at all a reasonable or accurate way to determine success or failure - for this or any other system.

  • NewBlacksmurf
    NewBlacksmurf
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    Short and simple fix

    -allow guild to apply for 4-5 and randomly select who gets which one

    Recycle this every 24 hours and move on.
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • jedtb16_ESO
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    The system seems to be working fine for me. This is why most guilds have mandatory weekly deposits by their players. I may pay 5k a week per guild but my sales are much greater than that so I don't see the problem. Increasing the number of traders just means to increased supply while demand remained the same. That means prices will drop. Not good.

    ...snip

    I can't really support the current system because it excludes way too many players from the selling process. In a game with so much loot like this one, being able to sell that loot is such a basic function. You shouldn't be required to jump through hoops to use it. And really, yes, players are excluded. At the very least, there are only X slots available to sell things available in game, and there are more players than X. There's also the need to luck into a guild spot or do things that are not playing the game to get one of the available spots, like using forums or social media or spamming area chat.

    I don't think you can call a system that excludes so many of the players "good" or a success. I'm making it work for me, but that isn't at all a reasonable or accurate way to determine success or failure - for this or any other system.

    [/quote]

    selling low level loot to anyone other than an npc is problematic - you got that lvl25 purple staff, cool should be able to sell that to someone - oh wait a minute, you got that as a drop.... there is a good chance that several hundred thousand other people also got that or something equivalent - who are you going to sell it too? at best someone for research.

    but trading and crafting and all those other things that some people see as peripheral are actually integral parts of the game.

    no disrespect intended with the snip just wanted to focus on two parts of your detailed post.
    Edited by jedtb16_ESO on July 26, 2016 6:56PM
  • CombatPrayer
    CombatPrayer
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    The system seems to be working fine for me. This is why most guilds have mandatory weekly deposits by their players. I may pay 5k a week per guild but my sales are much greater than that so I don't see the problem. Increasing the number of traders just means to increased supply while demand remained the same. That means prices will drop. Not good.

    Sure it works fine for you, but the system should be helpful to new players who don't make as much as you. Prices wouldn't necessarily drop. In areas where there is a lot of competition they would barely be touched because there already is a lot of competition. It's not like an already established guild who gets a slot they'd been booted from by the bid wars would all of a sudden have everyone drop their prices. They would just have a place to sell them.

    But it seems that anyone who disagrees is one who likes the system because it works for them and therefore they don't want it to change. Whatever.
    Edited by CombatPrayer on July 26, 2016 11:26PM
  • CombatPrayer
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    selling low level loot to anyone other than an npc is problematic - you got that lvl25 purple staff, cool should be able to sell that to someone - oh wait a minute, you got that as a drop.... there is a good chance that several hundred thousand other people also got that or something equivalent - who are you going to sell it too? at best someone for research.

    There's a lot of lower level loot that I've used at cp225 that has been useful to me. Items for research. stuff to grab for my new low level alts because it's actually cheaper than wasting certain mats on crafting (which would go to my higher levels). There is actually a need for this stuff and people do buy it, shocking as it sounds. Just because it is waste to you doesn't mean it is waste to other people. I regularly buy and sell to this group that you consider cast off. These players you randomly disregard will post lots of small groups of provisional stuff, low level potions that they are cleaning out of their inventory, the kind of things I use in any alt I am building. And other new players need that stuff too. There seems to be a kind of elitism mindset here that it's crap because it's not useful to you. Well, if you were a level 20 player looking for a level 20 sword that fit the needs you had, then that crap would be something you'd pay a few hundred for. Lots cheaper than the NPC sells while supporting a guild and another player.
    Edited by CombatPrayer on July 26, 2016 11:35PM
  • Iarao
    Iarao
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    Taxes barely (not even close) cover the cost of most bids. Some are costing a million a week for Prime locations. Members end up having to pay thousands themselves to float the cost of these bids and you are there to sell, not to pay. The point of a guild is for players to earn, not to give over all their earnings to pay for a good location. This is not how it was years ago, but over the length of the game, it has become absurdly costly and it continues to worsen.

    a million for a prime location??? ur not even close. MILLION$$$$$ and taxes generally dont cover it.


    Simply put, there needs to be more traders at each prime location and new ones need to be created. I am literally taking a tour of the map and here are the ideas I come up with:

    Eldenroot - The road to the stables from within the tree - this could easily handle four more traders, probably five.

    Rawl'kha - Could easily fit four more traders in front of the wall before you go up to the fighers guild and Waxing Crescent.

    That's two hubs that could add eight or ten more traders to the game!

    Daggerfall - add two traders next to Lazgara.

    Riften - my god, you could easily fit five or six traders inside the city with a few at each gate and three around the area where the wayshrine is.

    Auridon - one more in the general vicinity of the first. Lots of room there! Good traffic flow.

    The solution is really easy. Placing new traders in these areas could be done with any update, couldn't it? There are simply too few locations and with bids hitting a million for prime locations, that means that across 500 members you would need to collect 2000 taxes per member. That is ABSURD. While many members like myself don't mind getting a raffle ticket to support the guild, it just seems absurd because new players join a merchant guild to MAKE money. As they play when they have more funds, they will be able to support it more, but a million gold to secure a trader in a good location is out of control. There simply has to be more more traders added to prime locations to drive the market down. It's simple economics. Over time, you need to break the monopoly by adding more. This drives the market down and keeps things from growing out of control. And you cannot count these random traders placed throughout the map. They get low foot traffic. Those bids are probably dirt cheap based on the terribly low amount of wares they have. (Truly, I've stopped at some of them and they have maybe two pages. It's not even worth the time to look anymore because they clearly are not being bid on by true trading guilds most of the time).

    and maybe this gold sink into trader bids is zos's way of limiting its circulation and thereby curbing inflation. those bfe traders dont' pay much for the trader. they are small guilds with little to sell a lot of the time. trader noobs who dont understand that you MUST keep your trader as stocked as you can. and even worse traffic for dlc bfe traders.


    Please ZOS, add more traders. There is much space to do it. I've hit only the areas I am very familiar with. I'm sure there are ones I've missed because I only have AD characters and don't know how busy other locations before post game. Hopefully others can add some thoughts on locations.


  • Iarao
    Iarao
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    Zerok wrote: »
    sekhem wrote: »
    Running around looking for stuff is annoying but it would make a huge difference if your search would carry over to the next trader you check out. If I am looking for a nirn bow to research or a particular motif I hate that I have to enter the info each time I check a new trader.
    Download Awesome Guild Store. It does just that :)

    he appears to have a pc and a ps acct. controller accts can't have addons.
  • Iarao
    Iarao
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    then learn what sells. raw mats. no reason you can't make more than that 5k selling raw mats. no empathy needed. if they can't figure out how to sell product, they better hope they never have to feed their rl family with sales.
  • Iarao
    Iarao
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    actually its even simpler than i made it out to be..... money goes to money. that's it.

    if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.

    and empathy dosn't come into it.

    Your response is perfect. Thank you for validating.

    "I make money with the current system, to hell with everyone else."

    Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?

    As far as empathy, look past yourself and look at the community as a whole.


    how about you get your hiney out there foraging RAW mats? available all over the place. wood, metal, fiber. some alchemy. no need to stumble on/teef recipes. and if ur lucky in crags, you get nirn to sell.
  • Iarao
    Iarao
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    actually its even simpler than i made it out to be..... money goes to money. that's it.

    if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.

    and empathy dosn't come into it.

    Your response is perfect. Thank you for validating.

    "I make money with the current system, to hell with everyone else."

    Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?

    As far as empathy, look past yourself and look at the community as a whole.


    If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?

    Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.

    sell via chat instead.
  • Iarao
    Iarao
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    actually its even simpler than i made it out to be..... money goes to money. that's it.

    if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.

    and empathy dosn't come into it.

    Your response is perfect. Thank you for validating.

    "I make money with the current system, to hell with everyone else."

    Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?

    As far as empathy, look past yourself and look at the community as a whole.


    If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?

    Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.

    Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.

    For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?

    Can you not do it yourself? Jesus do you want me to sell it for you in 1 out of 3 trade guilds I'm in?

    Msg people, join area chat, go to large areas and barter with people. If your not willing to do any leg work yourself how can you expect any profit?

    When glass motif fragments were just released, I found someone that bought every one I had. We kept this agreement going for a month and I made a lot of gold. Didn't have any traders at that time but I didn't let it stop me or just give up.

    and i sold fishing bait. agreement with someone to send them all the bait i managed to get.
  • Iarao
    Iarao
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    actually its even simpler than i made it out to be..... money goes to money. that's it.

    if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.

    and empathy dosn't come into it.

    Your response is perfect. Thank you for validating.

    "I make money with the current system, to hell with everyone else."

    Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?

    As far as empathy, look past yourself and look at the community as a whole.


    If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?

    Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.

    Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.

    For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?

    get the tamriel trade center addon. master merchant wont do you any good unless you are in trader guilds, preferably 5 :)
    ttc will give you low price, high price, and average price and suggested price range if it is sold at traders. it will also tell you how many are for sale at the traders. use all this data to determine an asking price, which may be higher than the suggested price. need to update it daily. you can always ask for mm or ttc in zone chat.
  • Strike_Maximus
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    I think it would be interesting if more then 1 guild had control of a single trader.
    So instead of going to 4 single trades you could go to 2 and find what you want because there could be like 2 to 3 guilds associated with 1 trader.
    This would allow for ease of access for buyers and more guilds able to sell overall.
    It's a shame this content is essentially blocked for some people because they are not in a trading guild or can't meet the demand if they are in a very popular one all because of the now very cut-throat nature of guild traders. Too many people with way too much money controlling the entire system.
    I'm not saying a "global auction house" is the answer but I feel like something should be done to even the playing field at least a little.
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  • Iarao
    Iarao
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    I'm afraid its not as simple as you make it out to be.

    Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.

    Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.


    actually its even simpler than i made it out to be..... money goes to money. that's it.

    if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.

    and empathy dosn't come into it.

    Your response is perfect. Thank you for validating.

    "I make money with the current system, to hell with everyone else."

    Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?

    As far as empathy, look past yourself and look at the community as a whole.


    If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?

    Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.

    Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.

    For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?

    Can you not do it yourself? Jesus do you want me to sell it for you in 1 out of 3 trade guilds I'm in?

    Msg people, join area chat, go to large areas and barter with people. If your not willing to do any leg work yourself how can you expect any profit?

    When glass motif fragments were just released, I found someone that bought every one I had. We kept this agreement going for a month and I made a lot of gold. Didn't have any traders at that time but I didn't let it stop me or just give up.

    I'm speaking hypothetically. I'm in some trade guilds and do very, very well for myself.

    I'm thinking of the majority of players that aren't in the 6-10 guilds that are well run and get good locations from week to week.

    Your recommendations are noble and possible, it seems that a better system should be implemented.



    there are more than 6-10 good trader guilds. any guild that generally holds onto its spot in: rawk, mournhold, wayrest is a good guild. there are others next tier down, too. the key is: if it is a good traffic spot and they can hold on to it from week to week, it is a good trading guild. many guilds will finally get a decent spot and then will go all out recruiting, claiming their trader is in (fill in the blank of a good spot). but they lose it the next week. yeah they had it for the week, but knew they probably couldnt hang on to it and used it as a recruiting tool. i am in one out of wayrest, and in the years i have been in it (3ish i think) it has only lost its spot under 5 times.
  • Iarao
    Iarao
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    On the gold siphoning issue.... more traders is still better.

    10 traders costing 1 million each pulls 10 mill from game.

    20 traders costing 750,000 which is far more affordable pulls 15 mill from the game. 15 mill actually keeps less money in the game. More people have more opportunity to make more money. Nobody is being sunk to make that money. There is more money being floated throughout the game through sales. Better markeplace because there are more places selling. Works well for all.

    more traders at a location may water down the total gold sink of that location. could be hard to say.
  • Iarao
    Iarao
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    voreo wrote: »
    How about we just add global traders where you can search for things. (in addition to adding more)

    Instead of directly buying, it tells you where the trader is found. You can place an order for double the cost to hold it but you got to pick it up at the trader rather than it mailed to you. :)

    so someone can get a lock on all the underpriced items for resale?
  • Iarao
    Iarao
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    Mortehl wrote: »
    Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...

    its called competition isn't it? its how most economies work

    current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.

    what was the question?.

    edit to add:

    the high price on some of the sites also serves to siphon of some of the gold in game.... helping to keep a cap of the economy.

    Big flaw with this is that those guilds generally stay very hard to get into. I was lucky to get into one. But what about other people. I have people in my guild who have asked about merchants and we can't invite them because they are full. So what that means is the rich that were here a while get to stay where they are and sell in good locations while newer players hope to get a spot at some point when others are cleared out. Some of the rich guilds as best as I can tell don't clear out that many. So when I get asked about invites to them, I can't help someone newer to the game out because the guild is full to 500. That's a massive problem and one more reason why you need more traders.

    you just made a good argument for creating more guilds.... more competition.

    i would like to know if any of the zos devs are gms of these wealthy guilds. or were in the past. just wondering....
  • Iarao
    Iarao
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    Some are costing a million a week for Prime locations.

    A million a week. Lmao. That's cute.

    The problem with the trader system is that it encourages price gouging and allows players who have cheated and abused glitches to get money (I'm talking about the pig farm and the banker/writ glitch) to do whatever they want. Players who did thsee glitches should have had their entire inventorys wiped and anything they gave to other players/ guilds also wiped.

    There also needs to be a guild rank up system that resets every few months like a season and the higher you guild ranking the higher perks you can get from that guild. One of them being a multiplier for guild trader bids. Like x4 the bid you place for max level. That would stop out all of the lare trader guilds and promote social interaction and longevity to the guilds and the game.

    pig farm glitch? banker/writ glitch???
    promote social interaction in a trader guild???? if you want social interaction, go to a social guild :P
    anyone who knowingly takes advantage of glitches needs to be banned. permanently. but zos dunt do that.
  • misfitmanic
    misfitmanic
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    SELL MORE.
    Problem solved. Seriously, most out of the way traders are selling complete garbage that nobody wants to buy. Sell the good stuff that people want. Reap more taxes/individual income and you’ll have more funds to grow the guild.
    Edited by misfitmanic on July 27, 2019 3:44AM
  • Iarao
    Iarao
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    Glyntt wrote: »
    Bids are not "out of control." It's supply & demand. If more folks are interested in selling via trade guilds then more demand = higher bids. We don't need more agents. Double the agents in Rawl and I'd shop there exclusively.

    About the worst idea I've heard is the Auction House. Oh yes, it would make searching much simpler for Lazy Sue, but you would no longer be competing against the members of your guild or the guilds in your zone for customers. Any reputation built would be gone. You'd then be competing against every other player - all at once. There'd be no need for agents at all. Bankers could do it. And as the supply of items goes global, supply invariably increases, and value falls.

    For the past 2 weeks, my trade guild lost bids. This week, we won. It happens to most guilds. Save your mats and sell them when you win. Encourage the members of your guild to shop in your own guild store when you lose. Organize raffles, contests, auctions, etc. to generate funds for a larger weekly bid. Set a quota, name dues. But most of all, sell items. If your 500 man trade guild isn't generating enough gold for its bid, it's not the result of a broken system.

    and if the trading guild doesnt have some sort of financial minimums you must meet, it most likely will not have/keep a decent trader. SOMEONE has to pay for that location, and if the guild doesnt require all member to share the cost, only a few will. and so you will have to downgrade that trader sooner than later. there could be exceptions but in general, i have found this to be the case. i have heard that membership in a rawk or mournhold guild is like 25k a week. yikes. i am in one in wayrest at 5k/wk and it is a BARGAIN
  • Iarao
    Iarao
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    Iarao wrote: »
    Glyntt wrote: »
    Bids are not "out of control." It's supply & demand. If more folks are interested in selling via trade guilds then more demand = higher bids. We don't need more agents. Double the agents in Rawl and I'd shop there exclusively.

    About the worst idea I've heard is the Auction House. Oh yes, it would make searching much simpler for Lazy Sue, but you would no longer be competing against the members of your guild or the guilds in your zone for customers. Any reputation built would be gone. You'd then be competing against every other player - all at once. There'd be no need for agents at all. Bankers could do it. And as the supply of items goes global, supply invariably increases, and value falls.

    For the past 2 weeks, my trade guild lost bids. This week, we won. It happens to most guilds. Save your mats and sell them when you win. Encourage the members of your guild to shop in your own guild store when you lose. Organize raffles, contests, auctions, etc. to generate funds for a larger weekly bid. Set a quota, name dues. But most of all, sell items. If your 500 man trade guild isn't generating enough gold for its bid, it's not the result of a broken system.

    and if the trading guild doesnt have some sort of financial minimums you must meet, it most likely will not have/keep a decent trader. SOMEONE has to pay for that location, and if the guild doesnt require all member to share the cost, only a few will. and so you will have to downgrade that trader sooner than later. there could be exceptions but in general, i have found this to be the case. i have heard that membership in a rawk or mournhold guild is like 25k a week. yikes. i am in one in wayrest at 5k/wk and it is a BARGAIN

    they are a non-profit guild.
  • MilwaukeeScott
    MilwaukeeScott
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    I agree with OP
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Iarao
    Iarao
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    I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.

    It is definitely not a reason to add traders.

    sry, thats not the system i know right now. the system right now is:
    the gm with the most private gold wins.
    that has nothing to do with good trading guild or bad trading guild anymore.

    * i am so rich, i can outbid you for a year with tons of millions - do everything i want/never say no to me or i will crush your guild
    or
    * i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader

    #nerf idiots.


    oh i agree. they will send their "minion" guilds to outbid you for weeks. and i dont know the solution. with an ah, they could buy up all the good stuff (have people watching and buying the minute it comes on the ah 24/7/365 - a rotating paid guild job) and then resell it to you at double triple.

    remember that guy (and/or his minion guids) that just bought out every rawk trader for the week? left a coded message in the guild names he used? wonder what THAT cost him. wonder how much gold he has.
  • Iarao
    Iarao
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    I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.

    It is definitely not a reason to add traders.

    sry, thats not the system i know right now. the system right now is:
    the gm with the most private gold wins.
    that has nothing to do with good trading guild or bad trading guild anymore.

    * i am so rich, i can outbid you for a year with tons of millions
    or
    * i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader

    #nerf idiots.


    If that is what is really happening then the game is trader system is broken beyond repair. I have seen some crappy guilds with next to nothing in what I would think are decent locations. I have come across some traders where they had only one or two pages of items. That's not even worth bothering to stop at. The locations seem like they'd be good if the traders there didn't have crap to offer. Maybe one or two of them do. But there are always a few that honestly I could do search after search and come up with no results. And I walk away wondering how on earth anyone could pay for a trader when they sell nothing. NOTHING.

    People have said they don't want more traders because this kind of thing would happen, but this kind of thing is happening quite a lot, and now I understand exactly why. That is a broken system.

    most likely a minion guild of a wealthy trading guild. they send them out to put down the competition by taking the trader and list very little, and sometimes nothing. that is how you recognize them.
  • Iarao
    Iarao
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    Iarao wrote: »
    I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.

    It is definitely not a reason to add traders.

    sry, thats not the system i know right now. the system right now is:
    the gm with the most private gold wins.
    that has nothing to do with good trading guild or bad trading guild anymore.

    * i am so rich, i can outbid you for a year with tons of millions
    or
    * i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader

    #nerf idiots.


    If that is what is really happening then the game is trader system is broken beyond repair. I have seen some crappy guilds with next to nothing in what I would think are decent locations. I have come across some traders where they had only one or two pages of items. That's not even worth bothering to stop at. The locations seem like they'd be good if the traders there didn't have crap to offer. Maybe one or two of them do. But there are always a few that honestly I could do search after search and come up with no results. And I walk away wondering how on earth anyone could pay for a trader when they sell nothing. NOTHING.

    People have said they don't want more traders because this kind of thing would happen, but this kind of thing is happening quite a lot, and now I understand exactly why. That is a broken system.

    most likely a minion guild of a wealthy trading guild. they send them out to put down the competition by taking the trader and list very little, and sometimes nothing. that is how you recognize them.

    this was discussed couple/three yrs back. from what i remember, zos can stop this in some way, but chooses not to do it. so again, i wonder how many of these guild gms are devs.
This discussion has been closed.