Let's double the number of guild traders so that instead of taking 1 hour to search for specific stuff, it takes 2 hours.
Fun times ahead.
I hate this games "trader" system.
Tolerable if you want to buy cheap *** and re-list it to make a little money. BORING AS HELL if you're looking for a specific item and you spend your entire allocated gaming time going from trader to trader....and run out of time, have to call off the search and start over again the next day...only to run out of time again, have to call off the search and.............
Yeah....it sucks.
I think limited guild traders makes people go to more off-beat zones which is a good thing.
The problem doesn't lie with the guild traders, it's the search functionality that needs improvement because players are lazy to go repeat the same hunt in several locations.
Simply add a free text search on Guild Traders and it will be so much easier to hunt multiple locations.
Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
KaleidoscopeEyz wrote: »The system seems to be working fine for me. This is why most guilds have mandatory weekly deposits by their players. I may pay 5k a week per guild but my sales are much greater than that so I don't see the problem. Increasing the number of traders just means to increased supply while demand remained the same. That means prices will drop. Not good.
KaleidoscopeEyz wrote: »The system seems to be working fine for me. This is why most guilds have mandatory weekly deposits by their players. I may pay 5k a week per guild but my sales are much greater than that so I don't see the problem. Increasing the number of traders just means to increased supply while demand remained the same. That means prices will drop. Not good.
KaleidoscopeEyz wrote: »The system seems to be working fine for me. This is why most guilds have mandatory weekly deposits by their players. I may pay 5k a week per guild but my sales are much greater than that so I don't see the problem. Increasing the number of traders just means to increased supply while demand remained the same. That means prices will drop. Not good.
jedtb16_ESO wrote: »
selling low level loot to anyone other than an npc is problematic - you got that lvl25 purple staff, cool should be able to sell that to someone - oh wait a minute, you got that as a drop.... there is a good chance that several hundred thousand other people also got that or something equivalent - who are you going to sell it too? at best someone for research.
CombatPrayer wrote: »Taxes barely (not even close) cover the cost of most bids. Some are costing a million a week for Prime locations. Members end up having to pay thousands themselves to float the cost of these bids and you are there to sell, not to pay. The point of a guild is for players to earn, not to give over all their earnings to pay for a good location. This is not how it was years ago, but over the length of the game, it has become absurdly costly and it continues to worsen.
a million for a prime location??? ur not even close. MILLION$$$$$ and taxes generally dont cover it.
Simply put, there needs to be more traders at each prime location and new ones need to be created. I am literally taking a tour of the map and here are the ideas I come up with:
Eldenroot - The road to the stables from within the tree - this could easily handle four more traders, probably five.
Rawl'kha - Could easily fit four more traders in front of the wall before you go up to the fighers guild and Waxing Crescent.
That's two hubs that could add eight or ten more traders to the game!
Daggerfall - add two traders next to Lazgara.
Riften - my god, you could easily fit five or six traders inside the city with a few at each gate and three around the area where the wayshrine is.
Auridon - one more in the general vicinity of the first. Lots of room there! Good traffic flow.
The solution is really easy. Placing new traders in these areas could be done with any update, couldn't it? There are simply too few locations and with bids hitting a million for prime locations, that means that across 500 members you would need to collect 2000 taxes per member. That is ABSURD. While many members like myself don't mind getting a raffle ticket to support the guild, it just seems absurd because new players join a merchant guild to MAKE money. As they play when they have more funds, they will be able to support it more, but a million gold to secure a trader in a good location is out of control. There simply has to be more more traders added to prime locations to drive the market down. It's simple economics. Over time, you need to break the monopoly by adding more. This drives the market down and keeps things from growing out of control. And you cannot count these random traders placed throughout the map. They get low foot traffic. Those bids are probably dirt cheap based on the terribly low amount of wares they have. (Truly, I've stopped at some of them and they have maybe two pages. It's not even worth the time to look anymore because they clearly are not being bid on by true trading guilds most of the time).
and maybe this gold sink into trader bids is zos's way of limiting its circulation and thereby curbing inflation. those bfe traders dont' pay much for the trader. they are small guilds with little to sell a lot of the time. trader noobs who dont understand that you MUST keep your trader as stocked as you can. and even worse traffic for dlc bfe traders.
Please ZOS, add more traders. There is much space to do it. I've hit only the areas I am very familiar with. I'm sure there are ones I've missed because I only have AD characters and don't know how busy other locations before post game. Hopefully others can add some thoughts on locations.
Download Awesome Guild Store. It does just thatRunning around looking for stuff is annoying but it would make a huge difference if your search would carry over to the next trader you check out. If I am looking for a nirn bow to research or a particular motif I hate that I have to enter the info each time I check a new trader.
Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
Unsent.Soul wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?
Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.
Unsent.Soul wrote: »Tan9oSuccka wrote: »Unsent.Soul wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?
Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.
Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.
For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?
Can you not do it yourself? Jesus do you want me to sell it for you in 1 out of 3 trade guilds I'm in?
Msg people, join area chat, go to large areas and barter with people. If your not willing to do any leg work yourself how can you expect any profit?
When glass motif fragments were just released, I found someone that bought every one I had. We kept this agreement going for a month and I made a lot of gold. Didn't have any traders at that time but I didn't let it stop me or just give up.
Tan9oSuccka wrote: »Unsent.Soul wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?
Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.
Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.
For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?
Tan9oSuccka wrote: »Unsent.Soul wrote: »Tan9oSuccka wrote: »Unsent.Soul wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?
Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.
Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.
For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?
Can you not do it yourself? Jesus do you want me to sell it for you in 1 out of 3 trade guilds I'm in?
Msg people, join area chat, go to large areas and barter with people. If your not willing to do any leg work yourself how can you expect any profit?
When glass motif fragments were just released, I found someone that bought every one I had. We kept this agreement going for a month and I made a lot of gold. Didn't have any traders at that time but I didn't let it stop me or just give up.
I'm speaking hypothetically. I'm in some trade guilds and do very, very well for myself.
I'm thinking of the majority of players that aren't in the 6-10 guilds that are well run and get good locations from week to week.
Your recommendations are noble and possible, it seems that a better system should be implemented.
CombatPrayer wrote: »On the gold siphoning issue.... more traders is still better.
10 traders costing 1 million each pulls 10 mill from game.
20 traders costing 750,000 which is far more affordable pulls 15 mill from the game. 15 mill actually keeps less money in the game. More people have more opportunity to make more money. Nobody is being sunk to make that money. There is more money being floated throughout the game through sales. Better markeplace because there are more places selling. Works well for all.
How about we just add global traders where you can search for things. (in addition to adding more)
Instead of directly buying, it tells you where the trader is found. You can place an order for double the cost to hold it but you got to pick it up at the trader rather than it mailed to you.
jedtb16_ESO wrote: »autumnsongbird wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
edit to add:
the high price on some of the sites also serves to siphon of some of the gold in game.... helping to keep a cap of the economy.
Big flaw with this is that those guilds generally stay very hard to get into. I was lucky to get into one. But what about other people. I have people in my guild who have asked about merchants and we can't invite them because they are full. So what that means is the rich that were here a while get to stay where they are and sell in good locations while newer players hope to get a spot at some point when others are cleared out. Some of the rich guilds as best as I can tell don't clear out that many. So when I get asked about invites to them, I can't help someone newer to the game out because the guild is full to 500. That's a massive problem and one more reason why you need more traders.
you just made a good argument for creating more guilds.... more competition.
ComboBreaker88 wrote: »autumnsongbird wrote: »Some are costing a million a week for Prime locations.
A million a week. Lmao. That's cute.
The problem with the trader system is that it encourages price gouging and allows players who have cheated and abused glitches to get money (I'm talking about the pig farm and the banker/writ glitch) to do whatever they want. Players who did thsee glitches should have had their entire inventorys wiped and anything they gave to other players/ guilds also wiped.
There also needs to be a guild rank up system that resets every few months like a season and the higher you guild ranking the higher perks you can get from that guild. One of them being a multiplier for guild trader bids. Like x4 the bid you place for max level. That would stop out all of the lare trader guilds and promote social interaction and longevity to the guilds and the game.
Bids are not "out of control." It's supply & demand. If more folks are interested in selling via trade guilds then more demand = higher bids. We don't need more agents. Double the agents in Rawl and I'd shop there exclusively.
About the worst idea I've heard is the Auction House. Oh yes, it would make searching much simpler for Lazy Sue, but you would no longer be competing against the members of your guild or the guilds in your zone for customers. Any reputation built would be gone. You'd then be competing against every other player - all at once. There'd be no need for agents at all. Bankers could do it. And as the supply of items goes global, supply invariably increases, and value falls.
For the past 2 weeks, my trade guild lost bids. This week, we won. It happens to most guilds. Save your mats and sell them when you win. Encourage the members of your guild to shop in your own guild store when you lose. Organize raffles, contests, auctions, etc. to generate funds for a larger weekly bid. Set a quota, name dues. But most of all, sell items. If your 500 man trade guild isn't generating enough gold for its bid, it's not the result of a broken system.
Bids are not "out of control." It's supply & demand. If more folks are interested in selling via trade guilds then more demand = higher bids. We don't need more agents. Double the agents in Rawl and I'd shop there exclusively.
About the worst idea I've heard is the Auction House. Oh yes, it would make searching much simpler for Lazy Sue, but you would no longer be competing against the members of your guild or the guilds in your zone for customers. Any reputation built would be gone. You'd then be competing against every other player - all at once. There'd be no need for agents at all. Bankers could do it. And as the supply of items goes global, supply invariably increases, and value falls.
For the past 2 weeks, my trade guild lost bids. This week, we won. It happens to most guilds. Save your mats and sell them when you win. Encourage the members of your guild to shop in your own guild store when you lose. Organize raffles, contests, auctions, etc. to generate funds for a larger weekly bid. Set a quota, name dues. But most of all, sell items. If your 500 man trade guild isn't generating enough gold for its bid, it's not the result of a broken system.
and if the trading guild doesnt have some sort of financial minimums you must meet, it most likely will not have/keep a decent trader. SOMEONE has to pay for that location, and if the guild doesnt require all member to share the cost, only a few will. and so you will have to downgrade that trader sooner than later. there could be exceptions but in general, i have found this to be the case. i have heard that membership in a rawk or mournhold guild is like 25k a week. yikes. i am in one in wayrest at 5k/wk and it is a BARGAIN
Verbalinkontinenz wrote: »lordrichter wrote: »I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.
It is definitely not a reason to add traders.
sry, thats not the system i know right now. the system right now is:
the gm with the most private gold wins.
that has nothing to do with good trading guild or bad trading guild anymore.
* i am so rich, i can outbid you for a year with tons of millions - do everything i want/never say no to me or i will crush your guild
or
* i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader
#nerf idiots.
CombatPrayer wrote: »Verbalinkontinenz wrote: »lordrichter wrote: »I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.
It is definitely not a reason to add traders.
sry, thats not the system i know right now. the system right now is:
the gm with the most private gold wins.
that has nothing to do with good trading guild or bad trading guild anymore.
* i am so rich, i can outbid you for a year with tons of millions
or
* i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader
#nerf idiots.
If that is what is really happening then the game is trader system is broken beyond repair. I have seen some crappy guilds with next to nothing in what I would think are decent locations. I have come across some traders where they had only one or two pages of items. That's not even worth bothering to stop at. The locations seem like they'd be good if the traders there didn't have crap to offer. Maybe one or two of them do. But there are always a few that honestly I could do search after search and come up with no results. And I walk away wondering how on earth anyone could pay for a trader when they sell nothing. NOTHING.
People have said they don't want more traders because this kind of thing would happen, but this kind of thing is happening quite a lot, and now I understand exactly why. That is a broken system.
CombatPrayer wrote: »Verbalinkontinenz wrote: »lordrichter wrote: »I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.
It is definitely not a reason to add traders.
sry, thats not the system i know right now. the system right now is:
the gm with the most private gold wins.
that has nothing to do with good trading guild or bad trading guild anymore.
* i am so rich, i can outbid you for a year with tons of millions
or
* i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader
#nerf idiots.
If that is what is really happening then the game is trader system is broken beyond repair. I have seen some crappy guilds with next to nothing in what I would think are decent locations. I have come across some traders where they had only one or two pages of items. That's not even worth bothering to stop at. The locations seem like they'd be good if the traders there didn't have crap to offer. Maybe one or two of them do. But there are always a few that honestly I could do search after search and come up with no results. And I walk away wondering how on earth anyone could pay for a trader when they sell nothing. NOTHING.
People have said they don't want more traders because this kind of thing would happen, but this kind of thing is happening quite a lot, and now I understand exactly why. That is a broken system.
most likely a minion guild of a wealthy trading guild. they send them out to put down the competition by taking the trader and list very little, and sometimes nothing. that is how you recognize them.