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Healers: How are you gonna adjust?

  • Joy_Division
    Joy_Division
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    Rerolling
    You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.
    Edited by Joy_Division on July 23, 2019 1:22PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Iskiab
    Iskiab
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    Trying Stam-healing
    I’m going to try stam healing, looks like it’ll be fun.

    I generally spend all my gold on trying different sets and combinations for pvp, so I like when the game changes. That probably puts me in the minority but I love it.

    I think the game’s changing but it’s not the end of the world. People will just have to adapt and give it a week or two and you’ll see builds posted adapting to the changes.

    I actually think the changes will help 99% of players. Orbs were annoying to spam and I rarely used Healing springs in dungeons. It’s trial healing that will be totally different and is a big ? with all the changes.

    One very annoying thing I find is a year ago in the game everyone’s opinion was warden or Templar healer or gtfo for trials. I did it all as a NB and encouraged others to experiment and try different classes too. Now it looks like the game might be changing to favour Templars and Wardens.

    When people choose a main they get attached to it. To have a class go from able to unable only hurts the game. It’s a minority of players running around with multiple 50s, of course you’re going to upset people.

    I’ve been saying it for a while - the resto abilities need to be stronger then class abilities - I just hope the current changes cut it.
    Edited by Iskiab on July 23, 2019 1:44PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • John_Falstaff
    John_Falstaff
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    You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.

    Ironically, group of experts in dungeons/arenas implies... having no healer at all. ^^ Pugs are the ones who need healing the most.
  • Malada
    Malada
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    I don’t heal, but I Have Opinions Too.
    The problem is hedge healers like myself are going to be kicked out of the pool.

    Pro healers might adapt however ppl like me won't be able to compete as a healer.

    These Devs just don't understand if you don't/can't/won't do your job on a team they will kick you.
  • Salvas_Aren
    Salvas_Aren
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    Other
    Take my healers to Cyro as DDs. And fakepug dungeons.

    Screw the ppl who need healers. Zeni took the healers from them, not me.
  • snarkomatic
    snarkomatic
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    Other
    You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.

    Ironically, group of experts in dungeons/arenas implies... having no healer at all. ^^ Pugs are the ones who need healing the most.

    And there, the pain point we've all been asking to have remedied ... and the pain point ZoS seems intent on perpetuating.

    Healing in ESO is like no other MMO. I like that sometimes. I like that I am required to be mobile, and active, and always thinking about how to synergize my skills with everyone else's, and how to keep up what everyone else needs to succeed. It puts a huge demand on the role that is very rewarding to fulfill to the best of one's ability. When it's going well, you feel like you are the only thing keeping everyone in the game, and that's awesome.

    ... But then you come to realize that's only one fight out of every several dozen. You see the score runs with 3DD/1T and see how much faster everything dies, and how little actual healing is required versus basic support that can be filled by other roles. You see the absence of unique buffs/debuffs, the absence of unique utility, the absence of requirement as compared to other roles.

    ... And then you heal in another current game (WoW/FFXIV) and you're floored, because those games require actual healing. They have consistent outgoing damage that will 10/10 kill your other teammates without your heals. Not mechanics that kill everyone in a single shot because the DPS burn wasn't high enough, but actual prolonged damage phases that cannot be survived without heals. You die to a mechanic, and your group wipes 9/10 times because they cannot sustain the fight without your healing (as opposed to ESO, in which too many times I've been on the floor and watched 2-3 other group members polish off a boss fight alone).

    And then, I realize why I never feel quite satisfied with my job here: because I am a bandaid in ESO, not a brain surgeon -- and unlike what is required of surgeons, a bandaid can be applied by literally anyone with two brain cells to rub together. It is disappointing at best.
    Edited by snarkomatic on July 23, 2019 3:50PM
  • SassiestAssassin
    SassiestAssassin
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    Other
    @snarkomatic Absolutely well said. Nothing sucks more than healing for a vDLC dungeon, and having someone say ‘well, we can’t get HM this time, we’ll have to get another dps.’ And it’s true.
    One shot mechanics are a cheap tactic.
    Edited by SassiestAssassin on July 23, 2019 3:56PM
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • Aznarb
    Aznarb
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    Taking a vacation from it
    You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.

    Ironically, group of experts in dungeons/arenas implies... having no healer at all. ^^ Pugs are the ones who need healing the most.

    And there, the pain point we've all been asking to have remedied ... and the pain point ZoS seems intent on perpetuating.

    Healing in ESO is like no other MMO. I like that sometimes. I like that I am required to be mobile, and active, and always thinking about how to synergize my skills with everyone else's, and how to keep up what everyone else needs to succeed. It puts a huge demand on the role that is very rewarding to fulfill to the best of one's ability. When it's going well, you feel like you are the only thing keeping everyone in the game, and that's awesome.

    ... But then you come to realize that's only one fight out of every several dozen. You see the score runs with 3DD/1T and see how much faster everything dies, and how little actual healing is required versus basic support that can be filled by other roles. You see the absence of unique buffs/debuffs, the absence of unique utility, the absence of requirement as compared to other roles.

    ... And then you heal in another current game (WoW/FFXIV) and you're floored, because those games require actual healing. They have consistent outgoing damage that will 10/10 kill your other teammates without your heals. Not mechanics that kill everyone in a single shot because the DPS burn wasn't high enough, but actual prolonged damage phases that cannot be survived without heals. You die to a mechanic, and your group wipes 9/10 times because they cannot sustain the fight without your healing (as opposed to ESO, in which too many times I've been on the floor and watched 2-3 other group members polish off a boss fight alone).

    And then, I realize why I never feel quite satisfied with my job here: because I am a bandaid in ESO, not a brain surgeon -- and unlike what is required of surgeons, a bandaid can be applied by literally anyone with two brain cells to rub together. It is disappointing at best.

    DPS can heal themself, tank too.
    End.
    That why heal in this game is the most akward design I've ever seen in an mmorpg.
    As healer, most of the time, you feel useless.
    Any good team don't need you.

    And that a part of why I enjoy less and less this game..
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • jecks33
    jecks33
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    Illustrious Healing will be stackable?
    PC-EU
  • xeNNNNN
    xeNNNNN
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    Other
    jecks33 wrote: »
    Illustrious Healing will be stackable?

    Stackable was taken from the base ability "grand healing". So no it will not.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • HaemaMagus
    HaemaMagus
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    Other
    You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.

    Ironically, group of experts in dungeons/arenas implies... having no healer at all. ^^ Pugs are the ones who need healing the most.

    And there, the pain point we've all been asking to have remedied ... and the pain point ZoS seems intent on perpetuating.

    Healing in ESO is like no other MMO. I like that sometimes. I like that I am required to be mobile, and active, and always thinking about how to synergize my skills with everyone else's, and how to keep up what everyone else needs to succeed. It puts a huge demand on the role that is very rewarding to fulfill to the best of one's ability. When it's going well, you feel like you are the only thing keeping everyone in the game, and that's awesome.

    ... But then you come to realize that's only one fight out of every several dozen. You see the score runs with 3DD/1T and see how much faster everything dies, and how little actual healing is required versus basic support that can be filled by other roles. You see the absence of unique buffs/debuffs, the absence of unique utility, the absence of requirement as compared to other roles.

    ... And then you heal in another current game (WoW/FFXIV) and you're floored, because those games require actual healing. They have consistent outgoing damage that will 10/10 kill your other teammates without your heals. Not mechanics that kill everyone in a single shot because the DPS burn wasn't high enough, but actual prolonged damage phases that cannot be survived without heals. You die to a mechanic, and your group wipes 9/10 times because they cannot sustain the fight without your healing (as opposed to ESO, in which too many times I've been on the floor and watched 2-3 other group members polish off a boss fight alone).

    And then, I realize why I never feel quite satisfied with my job here: because I am a bandaid in ESO, not a brain surgeon -- and unlike what is required of surgeons, a bandaid can be applied by literally anyone with two brain cells to rub together. It is disappointing at best.

    This so perfectly sums up my thoughts @snarkomatic that whenever my friends ask about my thoughts regarding ESO I'm just going to refer to this post.
    Dunmer Templar Healer
    Bosmer Nightblade Healer
    Dunmer Sorcerer Healer
  • MaxJrFTW
    MaxJrFTW
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    Just adjusting rotation
    I was never much of a grand healing spammer to begin with. I've always used Ritual of Rebirth, which is what i assume most magplars will start using.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Hexquisite
    Hexquisite
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    Rerolling
    Since I run a healling/dps build I will just stop doing dungeons, and for pvp I will just buff and do CC/DPS. I am not going to spam buggy a$$ Combat prayer over and over, or Mutagen, its the same thing as spamming other spells. I have the asylum staff, but the cost is not as much the point as being pigeon holed into only healing because I won't have the resources to DPS and heal.

    I remember pugging a rather easy vet dungeon, and a new player ( 60 cpsish) yelled at me because I didn't have my "Templar Circle" down under him, meanwhile he was standing away from the group. What was I supposed to do ? Run around and put a separate circle under everyone, or just use healing springs on them which as an experienced healer I did? I am guessing if you pug, people will now yell about combat prayer, while not realzing that they should stack.

    Also, while leveling my Necro I started pugging dungeons before lvl 50, because I could rely on healing springs to keep the groups alive, many brand new players with no CP at all.

    While it's true that Vigor or Morphs can likely replace any healing needed by an actual dedicated healer, I doubt most level 30s will have it.

    The 1% players can do dungeons without healers, but all the casuals, not so much.
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • RogueShark
    RogueShark
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    Other
    For me it'll come down to what they end up doing with power surge for sorc healers.
    If it allows me to keep up with other healers, I'll probably keep sorc healing.

    If not, I'll be continuing in my cores with my warden healer until they can move me to DPS.
    PC NA
    Will heal DPS for memes.
  • Fiewiel
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    In the end it will be mainly the others who have to adapt. The fights will be more static. I will prob copy & paste the usual "stay together, heals are mainly a cone, standing behind healer is bad...." I did this as blizz nerfed healing in wow some years ago (and frankly after 1 week I simply tossed it, 19 out of 20 times it was useless).
    Atm I only do 4 man pug dungeons and people just run somewhere around. Biggest problem isnt healing output, its to hit the people with heals. Healing springs was just the heal which I could place somewhere and had a very high success chance to hit someone or more, same with mutagen/rapid. I do not see me using mutagen/rapid anymore, as Im no robot. Yeah, prehotting will be dead for me after the patch and during the fight I dont see me using single target hots which I cant target.
    Energy orbs never were a big deal for me. The dps output will go down, but managing ressources as dps was until ESO for me always a thing for the dps role. Biggest problem I see, will be the travel speed of the remaining orb, which again will lead to a way more static fight as before.
    As someone said ritual of rebirth as replacemen for springs. I tried this a month ago and can remember the day I was wasting half of my manabar to heal someone which never did happen. After the fight I asked what was happening and a sorc said that the additional single heal of the ritual did heal the whole time his pet.
    I remember the same problem in wow where pets where soaking heals. Not funny if you do a 24 man raid and 4 wolves ate the heals the melee dps needed. Anyway, that was the moment I threw ritual of rebirth from my bar. I want spells I can rely on.
    But I will give it another try to make sure. On paper its costly but looks good to me.
  • Claudman
    Claudman
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    Just adjusting rotation
    Continue to play the game?

    Healers are barely getting nerfed...We're fine, some changes are good and stamwarden healer is getting a buff.

    DPS should be more concerned with some of the changes.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • ccfeeling
    ccfeeling
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    Trying Stam-healing
    I will rebuild my Warden healer to stam base , hope it's gonna work ;)

    I will still play my NB mag healer ...

    There is something I don't understand , I cannot find any PTS trial video especially the HM , why ?

    Can someone link it , thank you !
  • Iskiab
    Iskiab
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    Trying Stam-healing
    ccfeeling wrote: »
    I will rebuild my Warden healer to stam base , hope it's gonna work ;)

    I will still play my NB mag healer ...

    There is something I don't understand , I cannot find any PTS trial video especially the HM , why ?

    Can someone link it , thank you !

    Maybe it’s super top secret. Guilds used to be like that in old school games. Guilds wouldn’t share strategies on bosses because they were open world and the first to kill them could put them on farm.

    Changed with WoW. Since everything’s instanced there’s more recognition/bragging rights from posting a video on how to do it.

    Might be there is no video, or guild only. Who knows.
    Edited by Iskiab on July 26, 2019 2:19AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Slowbromance
    Slowbromance
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    Taking a vacation from it
    I will adapt, but the changes are pigeon-holing the healer role. The gap between classes that have strong heals in their toolkit and those that don't has widened specifically for PvP play. People will rely more on self heals now and supplement with AoE healing instead of the other way around.

    I will still play this game, but it's disappointing that a role that was already limited to certain preferred gear is being pushed into an even more rigid play style. Also don't understand why they thought they needed to make a change to Nightflame. We already have few healing monster sets and have AoE healing obviously nerfed this patch. Just getting kicked while already pushed down.

    I hope I'm wrong, but I think this will make healing less fun for me. Less creativity. I will certainly not be playing as much anymore.
    Edited by Slowbromance on July 26, 2019 3:10AM
    -Shadow hide you
  • f047ys3v3n
    f047ys3v3n
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    Other
    The big issue will be the group heal check burn mechanics like the burn phases of vHoF and vCR. These phases were effectively designed for healing springs spam and I don't see them being able to be completed without that as the mechanics are currently laid out.

    For most fights that don't have this sort of full on incinerate the group heal check, the healer role has been more about buffs, and synergies and utility roles than healing for a while now so the changes aren't really that big. In some trials some healers don't run healing springs for this reason anyway.

    For my part I tend to put the heal first in healer and always slot springs but I don't heal very often these days anyway. I guess I will heal even less? I don't really relish being a human buff bot wearing all the group buff sets comically intended for dps but not strong enough for a dps to actually wear.

    In any case, I do think this pushes the meta in 4 person stuff to definitely no healer all the time. Really, it was already no healer most of the time as ZOS triggers almost all mechanics on a timer making more DPS the answer to pretty much all things. Similarly, almost everything that threatens you is a one shot to a dps anyway so a healer actually being able to save a person is a pretty rare event.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
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