Joy_Division wrote: »You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.
John_Falstaff wrote: »Joy_Division wrote: »You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.
Ironically, group of experts in dungeons/arenas implies... having no healer at all. ^^ Pugs are the ones who need healing the most.
snarkomatic wrote: »John_Falstaff wrote: »Joy_Division wrote: »You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.
Ironically, group of experts in dungeons/arenas implies... having no healer at all. ^^ Pugs are the ones who need healing the most.
And there, the pain point we've all been asking to have remedied ... and the pain point ZoS seems intent on perpetuating.
Healing in ESO is like no other MMO. I like that sometimes. I like that I am required to be mobile, and active, and always thinking about how to synergize my skills with everyone else's, and how to keep up what everyone else needs to succeed. It puts a huge demand on the role that is very rewarding to fulfill to the best of one's ability. When it's going well, you feel like you are the only thing keeping everyone in the game, and that's awesome.
... But then you come to realize that's only one fight out of every several dozen. You see the score runs with 3DD/1T and see how much faster everything dies, and how little actual healing is required versus basic support that can be filled by other roles. You see the absence of unique buffs/debuffs, the absence of unique utility, the absence of requirement as compared to other roles.
... And then you heal in another current game (WoW/FFXIV) and you're floored, because those games require actual healing. They have consistent outgoing damage that will 10/10 kill your other teammates without your heals. Not mechanics that kill everyone in a single shot because the DPS burn wasn't high enough, but actual prolonged damage phases that cannot be survived without heals. You die to a mechanic, and your group wipes 9/10 times because they cannot sustain the fight without your healing (as opposed to ESO, in which too many times I've been on the floor and watched 2-3 other group members polish off a boss fight alone).
And then, I realize why I never feel quite satisfied with my job here: because I am a bandaid in ESO, not a brain surgeon -- and unlike what is required of surgeons, a bandaid can be applied by literally anyone with two brain cells to rub together. It is disappointing at best.
snarkomatic wrote: »John_Falstaff wrote: »Joy_Division wrote: »You need another option: Never join a PuG group and only go with groups of experts, which the healing changes are catered to.
Ironically, group of experts in dungeons/arenas implies... having no healer at all. ^^ Pugs are the ones who need healing the most.
And there, the pain point we've all been asking to have remedied ... and the pain point ZoS seems intent on perpetuating.
Healing in ESO is like no other MMO. I like that sometimes. I like that I am required to be mobile, and active, and always thinking about how to synergize my skills with everyone else's, and how to keep up what everyone else needs to succeed. It puts a huge demand on the role that is very rewarding to fulfill to the best of one's ability. When it's going well, you feel like you are the only thing keeping everyone in the game, and that's awesome.
... But then you come to realize that's only one fight out of every several dozen. You see the score runs with 3DD/1T and see how much faster everything dies, and how little actual healing is required versus basic support that can be filled by other roles. You see the absence of unique buffs/debuffs, the absence of unique utility, the absence of requirement as compared to other roles.
... And then you heal in another current game (WoW/FFXIV) and you're floored, because those games require actual healing. They have consistent outgoing damage that will 10/10 kill your other teammates without your heals. Not mechanics that kill everyone in a single shot because the DPS burn wasn't high enough, but actual prolonged damage phases that cannot be survived without heals. You die to a mechanic, and your group wipes 9/10 times because they cannot sustain the fight without your healing (as opposed to ESO, in which too many times I've been on the floor and watched 2-3 other group members polish off a boss fight alone).
And then, I realize why I never feel quite satisfied with my job here: because I am a bandaid in ESO, not a brain surgeon -- and unlike what is required of surgeons, a bandaid can be applied by literally anyone with two brain cells to rub together. It is disappointing at best.
I will rebuild my Warden healer to stam base , hope it's gonna work
I will still play my NB mag healer ...
There is something I don't understand , I cannot find any PTS trial video especially the HM , why ?
Can someone link it , thank you !