Weapons obtained through non-trivial PvE content should never be top dog in PvP, nor should a spammable damage ability have a CC attached to it. Especially when that spammable is instant cast, long range, and has a decent projectile speed. I fully support the change to Destructive Clench/Reach, though some classes certainly need better access to CC abilities now.
Weapons obtained through non-trivial PvE content should never be top dog in PvP, nor should a spammable damage ability have a CC attached to it. Especially when that spammable is instant cast, long range, and has a decent projectile speed. I fully support the change to Destructive Clench/Reach, though some classes certainly need better access to CC abilities now.
The new destro touch took a huge damage nerf, and loses either the CC or the DoT depending on morph choice, qualitatively killing the utility of Master Destro.
The new destro touch took a huge damage nerf, and loses either the CC or the DoT depending on morph choice, qualitatively killing the utility of Master Destro.
A spammable anytime stun mechanic is detrimental to the game and is essentially a defensive carry mechanic imo.
It´s exponentially harder to kill a player that uses an anytime damage spammable ranged stun than it is to kill one that uses a dedicated stun ability in all cases but the top 10% of the playerbase.
That's not a good comparison, since Draining Shot isn't being used to replace Snipe as the primary single target damaging ability.Mhm that's why draining shot has better range and heal attached? ZOS and THEIR vision of "balance". Clearly magicka classes are OP LOLWeapons obtained through non-trivial PvE content should never be top dog in PvP, nor should a spammable damage ability have a CC attached to it. Especially when that spammable is instant cast, long range, and has a decent projectile speed. I fully support the change to Destructive Clench/Reach, though some classes certainly need better access to CC abilities now.:D
I think it's more accurate to say that Destructive Clench and Reach were "changed" rather than "nerfed." While it's true that you can no longer use an instant cast, 28m range ability as both a good spammable and a CC, it's just as true that the ability now offers a solid magicka-based DOT, and is significantly cheaper than it used to be (especially for those without Master Staves).Ectheliontnacil wrote: »Also there's a number of ability altering weapons that are BiS for pvp. It's just the way it is. And it's not like the master staff was nerfed. They needlessly nerfed the underlying ability.Weapons obtained through non-trivial PvE content should never be top dog in PvP, nor should a spammable damage ability have a CC attached to it. Especially when that spammable is instant cast, long range, and has a decent projectile speed. I fully support the change to Destructive Clench/Reach, though some classes certainly need better access to CC abilities now.
There are multiple options for getting around the supposedly big problem of not having double 5 piece sets active on your front bar, which is why such a huge amount of people are running Master Destruction Staves on live (especially Magicka Wardens and Magicka Sorcerers...plus Magicka Necromancers I guess, if people were actually playing those in "high end" PvP). Saving that bar slot and having CC + damage spam rolled into one GCD is absolutely worth being "forced" into using something like Willpower Jewelry + BRP Resto, or back bar Lich/Armor Master/etc...People talk about spammable Reach being the most OP thing... while conveniently ignoring the fact that two frontbar slots are sacrificed in the process.
Master Reach builds incurred a deficit in overall stat density, and have done so since Summerset. I've made many threads on past PTS' regarding the issue, the latest of which is this one.
That's not to say they weren't good; they were. The value of Master destro, however, lay in the fact that it saved you a barslot by combining your spammable and CC into one slot.
Passively CCing via your spammable is often touted as a big benefit to the build, but it's a mixed bag in practice. Just as often, you'll be giving your target free CC immunity which may ruin your burst windows.
The new destro touch took a huge damage nerf, and loses either the CC or the DoT depending on morph choice, qualitatively killing the utility of Master Destro.
At least Sorcs have decent-ish alternatives in the form of Cage and the newly buffed Streak. Other classes (Magden in particular) were totally reliant on Master builds to have a complete toolkit in solo play, and this change leaves them high and dry.
Is this for duels or CP-enabled Cyrodiil or something? I don't remember the last time I saw a good Magicka Warden or Magicka Sorcerer in BGs that was using a spammable other than Clench/Reach with a Master Destruction Staff.[
The best and most lethal Sorcs I've fought on PCNA have infact been using Elewep, Cage, & Overload combos, case in point.
Weapons obtained through non-trivial PvE content should never be top dog in PvP, nor should a spammable damage ability have a CC attached to it. Especially when that spammable is instant cast, long range, and has a decent projectile speed. I fully support the change to Destructive Clench/Reach, though some classes certainly need better access to CC abilities now.
WuffyCerulei wrote: »It does pretty decent direct damage on live. Zos is leaning less towards having active skills that both stun and deal high damage. Ultimates are kinda different.
Destructive Reach no longer has any special effect based on staff type (so no knockback, stun, or root), has ~17% lower direct damage than it does on live, but much higher damage over time. This effectively makes the spell a 28m range DOT, with the total damage being in line with other single target DOTs.Trancestor wrote: »So how tf does flame clench/reach work now? In the latest pts they say flame clench stuns but didn't they remove the stun from clench? They say flame clench ranks up with dmg again, is that just the dot dmg?
Weapons obtained through non-trivial PvE content should never be top dog in PvP, nor should a spammable damage ability have a CC attached to it. Especially when that spammable is instant cast, long range, and has a decent projectile speed. I fully support the change to Destructive Clench/Reach, though some classes certainly need better access to CC abilities now.
Destructive Reach no longer has any special effect based on staff type (so no knockback, stun, or root), has ~17% lower direct damage than it does on live, but much higher damage over time. This effectively makes the spell a 28m range DOT, with the total damage being in line with other single target DOTs.Trancestor wrote: »So how tf does flame clench/reach work now? In the latest pts they say flame clench stuns but didn't they remove the stun from clench? They say flame clench ranks up with dmg again, is that just the dot dmg?
Destructive Clench does have a special effect based on your staff: Flame Clench has a knockback, Shock Clench becomes AOE around the target, and Frost Clench roots. The direct damage portion of this morph was also reduced by about 17%, the DOT portion removed entirely, and the range reduced by 2 meters (making it 15m instead of the 17m that it is on live). These changes transform the spell into a utility skill for Flame/Frost, and an AOE spammable for Shock (but I'm not 100% sure how the damage compares to Impulse).
Both morphs had their cost reduced quite substantially compared to what it is on live, and thus far no changes have been made to Master Destruction Staves.
Destructive Reach no longer has any special effect based on staff type (so no knockback, stun, or root), has ~17% lower direct damage than it does on live, but much higher damage over time. This effectively makes the spell a 28m range DOT, with the total damage being in line with other single target DOTs.Trancestor wrote: »So how tf does flame clench/reach work now? In the latest pts they say flame clench stuns but didn't they remove the stun from clench? They say flame clench ranks up with dmg again, is that just the dot dmg?
Destructive Clench does have a special effect based on your staff: Flame Clench has a knockback, Shock Clench becomes AOE around the target, and Frost Clench roots. The direct damage portion of this morph was also reduced by about 17%, the DOT portion removed entirely, and the range reduced by 2 meters (making it 15m instead of the 17m that it is on live). These changes transform the spell into a utility skill for Flame/Frost, and an AOE spammable for Shock (but I'm not 100% sure how the damage compares to Impulse).
Both morphs had their cost reduced quite substantially compared to what it is on live, and thus far no changes have been made to Master Destruction Staves.
Shock clench is basically trash as hell and completely useless now


That's not a good comparison, since Draining Shot isn't being used to replace Snipe as the primary single target damaging ability.Mhm that's why draining shot has better range and heal attached? ZOS and THEIR vision of "balance". Clearly magicka classes are OP LOLWeapons obtained through non-trivial PvE content should never be top dog in PvP, nor should a spammable damage ability have a CC attached to it. Especially when that spammable is instant cast, long range, and has a decent projectile speed. I fully support the change to Destructive Clench/Reach, though some classes certainly need better access to CC abilities now.:D
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Lightspeedflashb14_ESO wrote: »Destructive Reach no longer has any special effect based on staff type (so no knockback, stun, or root), has ~17% lower direct damage than it does on live, but much higher damage over time. This effectively makes the spell a 28m range DOT, with the total damage being in line with other single target DOTs.Trancestor wrote: »So how tf does flame clench/reach work now? In the latest pts they say flame clench stuns but didn't they remove the stun from clench? They say flame clench ranks up with dmg again, is that just the dot dmg?
Destructive Clench does have a special effect based on your staff: Flame Clench has a knockback, Shock Clench becomes AOE around the target, and Frost Clench roots. The direct damage portion of this morph was also reduced by about 17%, the DOT portion removed entirely, and the range reduced by 2 meters (making it 15m instead of the 17m that it is on live). These changes transform the spell into a utility skill for Flame/Frost, and an AOE spammable for Shock (but I'm not 100% sure how the damage compares to Impulse).
Both morphs had their cost reduced quite substantially compared to what it is on live, and thus far no changes have been made to Master Destruction Staves.
Shock clench is basically trash as hell and completely useless now
10k aoe for 1.6k mag, completely useless, yup.
even without the master staff
right in line with other aoe spammables, but much lower cost and shorter range.
here the skill tooltips without any staff bonus-
leepalmer95 wrote: »The skill was a low cost, decent dmg, ranged, stun and had a dot attached to it. With master staff.
When a skill designed to be low dmg and cc become a better spammable than force pulse then yeah it needed nerfing.
Zos had already said they didn't want cc's tied to dmg spam skills. This was a low cost, ranged, cc, dmg and dot skill in one.
If you want the PTS versions of the two skills changed to be more similar to one another - fine, but you should keep in mind that it could mean a large cost increase for Flame Clench. Going by Fextralife's numbers, which I believe are updated for PTS, the base cost on Draining Shot is 1,080 higher than Destructive Clench, and stamina abilities are ordinarily 15% cheaper than their magicka counterparts.That's not a good comparison, since Draining Shot isn't being used to replace Snipe as the primary single target damaging ability.Mhm that's why draining shot has better range and heal attached? ZOS and THEIR vision of "balance". Clearly magicka classes are OP LOLWeapons obtained through non-trivial PvE content should never be top dog in PvP, nor should a spammable damage ability have a CC attached to it. Especially when that spammable is instant cast, long range, and has a decent projectile speed. I fully support the change to Destructive Clench/Reach, though some classes certainly need better access to CC abilities now.:D
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That's a simple comparison of skills, clench and draining shot. Why first one have been nerfed into uselessness while draining shot has not only greater range, but also better cc and provides heal on hit? Why magicka classes get their nonclass cc nerfed while stamina recieves best cc in the game (turn evil)? So it's ok to give skill like that to stamina but nerf Psijic order bubble into the ground by skyrocketing the cost?
Ectheliontnacil wrote: »Taking a quick look at this I really don't understand this change.
The ability was not overpowered by any stretch of the imagination, right?
Like a 3k cost and low damage plus a simple stun. Only with the master staves it became a decent spammable, which seems reasonable since you give up two slots.
And it's not like it's overpowered compared to other spammables that are buffed by skill altering weapons. Force pulse gives you permanent status effect uptime with the vAS staff (that's 3 dots and 15% dmg reduction to the enemy and 8% dmg increase to you).
Carve just does insane dmg to zergs ontop of being a good spammable with extra functionality with the master 2h.
And the point is it gave magicka classes without a viable stun a unique spammable. And as far is I know those builds weren't brokenly op. Or at least not because of flame reach.
This effectively makes the spell a 28m range DOT, with the total damage being in line with other single target DOTs.