Well, we'll keep the "labels" indicating our class.
Once you log in, though, you'll pick standard skills, standard spells, standard abilities to play in a uniform way in a streamlined game where the only variable will be how much ping you have.
That being said when I first started playing this game I was surprised that classes were going to be a thing, rather I thought all of the skills would be in trees (like in skyrim for example). So I don't know how I feel about a total elimination of classes. Would I prefer it? In a way, but the current system is not totally bad either. Do I trust the current team to do it right? I do not.
WrathOfInnos wrote: »Nope, but we are moving toward the addition of Spellcrafting to fill any gaps in your class skills. Classes are definitely becoming less important.
With all the abilies being uniformed in terms of damage and cost, and with the obvious imbalance that comes with it due to the classes’ different resources management, is the upcoming changes the first (rubbish) step in that direction?