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Warden: put the stun on fetcher morph, give arctic back the aoe

Wing
Wing
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as the title says.

put a stun on the morph fetcher infection, making it a single target stun with a dot, this will be very in line with other similar skills and remove the silly second cast gimmick. probably want to bring its damage up to be in line with other dots.

then put the aoe damage component back on the morph of arctic. as it was fun and people liked it / used it.
ESO player since beta.
game got too disappointing.
  • Moonsorrow
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    I agree with this.

    Would be both useful, fitting the theme AND i would get the aoe Arctic Blast back, it was a great skill for my tanking use.
  • sly007
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    Put the cc on a strong ranged DOT? Please no. They whole point of the destro changes was to remove the CC on a spammable ability that also deal great damage. Slot a cc like everyone else or play with one a CC. You can still slot a flame staff and use the CC. Then switch to a lightening staff for desired aoe damage buff. Either way, no class should have a CC that does great damage without any downsides. Templars had that a while back, so did sorcerers. No more.
  • Wing
    Wing
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    sly007 wrote: »
    Put the cc on a strong ranged DOT? Please no. They whole point of the destro changes was to remove the CC on a spammable ability that also deal great damage. Slot a cc like everyone else or play with one a CC. You can still slot a flame staff and use the CC. Then switch to a lightening staff for desired aoe damage buff. Either way, no class should have a CC that does great damage without any downsides. Templars had that a while back, so did sorcerers. No more.

    fletcher has a travel time

    the downside is you see it coming and have time to react, if you choose not to do anything then you deserve to be CC'd
    ESO player since beta.
    game got too disappointing.
  • Vortigaunt
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    sly007 wrote: »
    Put the cc on a strong ranged DOT? Please no. They whole point of the destro changes was to remove the CC on a spammable ability that also deal great damage. Slot a cc like everyone else or play with one a CC. You can still slot a flame staff and use the CC. Then switch to a lightening staff for desired aoe damage buff. Either way, no class should have a CC that does great damage without any downsides. Templars had that a while back, so did sorcerers. No more.

    So your solution is to slot a flame staff on a predominantly aoe class? Good idea mate.

    We’d gladly “just slot a CC like everyone else 4Head” if we actually had a good cc “like everyone else”.

    200 IQ
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I would rather see one of the morphs applying minor health steal. So that it is worth something to a healer or be able to be used by a magden DPS to proc the 10% health for everyone.
  • _Ahala_
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    sly007 wrote: »
    Put the cc on a strong ranged DOT? Please no. They whole point of the destro changes was to remove the CC on a spammable ability that also deal great damage. Slot a cc like everyone else or play with one a CC. You can still slot a flame staff and use the CC. Then switch to a lightening staff for desired aoe damage buff. Either way, no class should have a CC that does great damage without any downsides. Templars had that a while back, so did sorcerers. No more.

    Oh i guess by your logic Aurora Javelin, Stone Giant, Petrify, Unstable Core, Toppling Charge, Draining Shot, Dizzy Swing, and Reverberating Bash all need a nerf

    Funny how you mention tempar when they have three great damage dealing stuns
    Edited by _Ahala_ on July 24, 2019 6:03PM
  • Ishtharo
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    I would rather see one of the morphs applying minor health steal. So that it is worth something to a healer or be able to be used by a magden DPS to proc the 10% health for everyone.

    That would be cool if Leeching Vines weren't a thing
    Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
    VenusFállen - Magden PvP Nord Healer
    VenusFallen - Stamcro PvP Nord Brawler
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    VeñusFallen - StamSorc PvP Bosmer Harrier
  • Lightspeedflashb14_ESO
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    Ishtharo wrote: »
    I would rather see one of the morphs applying minor health steal. So that it is worth something to a healer or be able to be used by a magden DPS to proc the 10% health for everyone.

    That would be cool if Leeching Vines weren't a thing

    leaching vines is not use by warden healers or mag dps. it would give both those roles ways to use the skill in a way that they can't right now, it would give warden healers a way to do damage while still healing, something they lack, and warden dps a way to bring there minor group buff to the table in a way that would minimally impact their role, so you could bring just a warden dps if you wanted and you would not have to bring a warden healer or tank.

    also, leaching vines are not the only way to get minor health steal, you got at least 2 other skills and at least one set that does it.
    Edited by Lightspeedflashb14_ESO on July 24, 2019 6:42PM
  • Taleof2Cities
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    Ishtharo wrote: »
    I would rather see one of the morphs applying minor health steal. So that it is worth something to a healer or be able to be used by a magden DPS to proc the 10% health for everyone.

    That would be cool if Leeching Vines weren't a thing

    As another Warden Healer I don’t use leeching vines either ...
  • wheem_ESO
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    Wing wrote: »
    as the title says.

    put a stun on the morph fetcher infection, making it a single target stun with a dot, this will be very in line with other similar skills and remove the silly second cast gimmick. probably want to bring its damage up to be in line with other dots.

    then put the aoe damage component back on the morph of arctic. as it was fun and people liked it / used it.
    Fetcher's damage is already in line with other DOTs, even without the +50% damage on every second cast. I don't think very many people - especially those of us that mostly PvP - are big fans of that mechanic, but it doesn't need a damage boost...nor an attached stun, IMO.

    Personally, I think they should leave Arctic Blast as the class-based stun option for Magicka Warden, and just focus on making it more worthwhile in PvP. I'd shy away from making it a DOT, though, especially given the new "generic" magicka DOTs + Fetcher Infection. Landing Shalks on good players has always been a pain point for Magicka Warden, so perhaps making Arctic Blast a ~20m range stun + snare (which can target CC-immune opponents, and apply snare through block) would be a decent option. That would add a little more flexibility for build options, since you wouldn't be forced into relying on Wall of Frost or Winter's Revenge for a snare. And everyone seems to hate ground-based AOE snares anyway. (Why are they buffing the snare on Caltrops, again?)
  • ESO_Nightingale
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    Wing wrote: »
    as the title says.

    put a stun on the morph fetcher infection, making it a single target stun with a dot, this will be very in line with other similar skills and remove the silly second cast gimmick. probably want to bring its damage up to be in line with other dots.

    then put the aoe damage component back on the morph of arctic. as it was fun and people liked it / used it.

    Zos be like: "No. Stop making sense."
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • Ulfgarde
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    Just run flame clench ez pz.

    To be serious, shock clench was quite strong due to its high aoe damage, CC spammability, and decent proc chance of minor vuln. It synergized well with magden's kit, which is mostly strong telegraphed AOE burst but low sustained damage. Arctic Wind should be like old shock clench: short range, deal a bit of aoe direct damage and CC. It should have damage to complement a spammable (ele weapon or bird) but shouldn't become a spammable entirely (like draining shot's damage but without a heal). Though the chance for chilled should be quite low so ice wardens don't become more cancer.

    It shouldn't be a healing ability because magden already has a ton of other viable heals like nature's grasp, lotus, and living trellis. Self-heals are far from the issue on this class. Arctic wind really doesn't fit anywhere in a viable open world build, and it's only useful to full tanks.

    All the PTS version does is encourage full tank heavy health wardens with zero damage but can heal viably in open world. For the sake of getting rid of the tank meta, just please dump this health warden meme and give us a relatively usable skill.

    Also fetcher already does crazy damage on PTS (not hard to get 28k+ tooltip on it). And it doesn't really fit into the big picture as having a really good dot on top of a CC would be way too much. Even then DOT pressure shouldn't be built into magden's class design since its burst is its main attraction.
    Edited by Ulfgarde on July 25, 2019 1:04AM
    Very athletic eso player
    PC EU
  • LeHarrt91
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    Ulfgarde wrote: »
    Just run flame clench ez pz.

    To be serious, shock clench was quite strong due to its high aoe damage, CC spammability, and decent proc chance of minor vuln. It synergized well with magden's kit, which is mostly strong telegraphed AOE burst but low sustained damage. Arctic Wind should be like old shock clench: short range, deal a bit of aoe direct damage and CC. It should have damage to complement a spammable (ele weapon or bird) but shouldn't become a spammable entirely (like draining shot's damage but without a heal). Though the chance for chilled should be quite low so ice wardens don't become more cancer.

    It shouldn't be a healing ability because magden already has a ton of other viable heals like nature's grasp, lotus, and living trellis. Self-heals are far from the issue on this class. Arctic wind really doesn't fit anywhere in a viable open world build, and it's only useful to full tanks.

    All the PTS version does is encourage full tank heavy health wardens with zero damage but can heal viably in open world. For the sake of getting rid of the tank meta, just please dump this health warden meme and give us a relatively usable skill.

    Also fetcher already does crazy damage on PTS (not hard to get 28k+ tooltip on it). And it doesn't really fit into the big picture as having a really good dot on top of a CC would be way too much. Even then DOT pressure shouldn't be built into magden's class design since its burst is its main attraction.

    I agree with Arctic change ( i would love to use this skill) and understand how Shock Clench was strong. But the issue with Flame Clench is that the player doesn't always get knocked back, the other day i had a player get knocked forward onto the ledge of a keep wall and completely evaded my other damage. I would be ok if Shock clench had its initial damage lowered more or removed, because its main utility was stunning players on the spot.
    PS NA
    Have played all classes.
    Warden Main
  • Ulfgarde
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    LeHarrt91 wrote: »
    Ulfgarde wrote: »
    Just run flame clench ez pz.

    To be serious, shock clench was quite strong due to its high aoe damage, CC spammability, and decent proc chance of minor vuln. It synergized well with magden's kit, which is mostly strong telegraphed AOE burst but low sustained damage. Arctic Wind should be like old shock clench: short range, deal a bit of aoe direct damage and CC. It should have damage to complement a spammable (ele weapon or bird) but shouldn't become a spammable entirely (like draining shot's damage but without a heal). Though the chance for chilled should be quite low so ice wardens don't become more cancer.

    It shouldn't be a healing ability because magden already has a ton of other viable heals like nature's grasp, lotus, and living trellis. Self-heals are far from the issue on this class. Arctic wind really doesn't fit anywhere in a viable open world build, and it's only useful to full tanks.

    All the PTS version does is encourage full tank heavy health wardens with zero damage but can heal viably in open world. For the sake of getting rid of the tank meta, just please dump this health warden meme and give us a relatively usable skill.

    Also fetcher already does crazy damage on PTS (not hard to get 28k+ tooltip on it). And it doesn't really fit into the big picture as having a really good dot on top of a CC would be way too much. Even then DOT pressure shouldn't be built into magden's class design since its burst is its main attraction.

    I agree with Arctic change ( i would love to use this skill) and understand how Shock Clench was strong. But the issue with Flame Clench is that the player doesn't always get knocked back, the other day i had a player get knocked forward onto the ledge of a keep wall and completely evaded my other damage. I would be ok if Shock clench had its initial damage lowered more or removed, because its main utility was stunning players on the spot.
    Yeah i agree and on PTS it's super clunky since you'll very often knock people weirdly out of shalk damage and off cliffs. And I hate dealing with knockbacks overall myself (personally wish they didn't buff the knockback lul). just doesn't work with magden's kit. Or we could just get shock clench back with its damage nerf and it's fine again.

    Very athletic eso player
    PC EU
  • frostz417
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    They should do this or add the stun to cliff racer every 3rd cast or whatever. Hell if they returned the shalks stun i’d literally cry tears of joy lol. But that won’t happen
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