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Suggestion: Healing Adjustments for Non-Healer-Classes in U23

Seraphayel
Seraphayel
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With the major changes to healing coming in U23 it's necessary that the non-healing classes get some major reworks in their toolkits to compensate for the loss of Grand Healing and Necrotic Orb "spam". This thread is tailored towards the three classes that don't offer dedicated healing skill lines in their respective class toolkits: Nightblade, Sorcerer and Dragonknight.

Goal of my suggestions:

Give every non-healing class a particular niche and class fantasy which makes them unique compared to the other (non-)healing-classes. With making adjustments every class becomes competitive for the healing role and can fit a specific niche where own class strenghts can be strategically used. Less reliant on Restoration Staff or non-class-skill-lines while every healer retains a lot of their class identity by using many class specific skills.

Nightblade:

Specialization: Healing over time + Health regeneration
Buffs: Fortitude / Vitality / Lifesteal

Explanation: Nightblades specialize on healing over time abilities, debuff their enemies with lifesteal granting passive healing to their allies and buffing them with Vitality to increase the healing they receive.

Funnel Health (Strife morph)
- Increase healing to 100% of damage dealt every 2 seconds for 10 seconds or keep healing at 50% damage dealt but make it heal every 1 second for 10 seconds
- Apply Lifesteal to the affected enemy for 10 seconds

Refreshing Path (Path of Darkness morph)
- Increase range from 17x7m to 18x8m (the same size as Elemental Blockade) or at least make it wider 17x10m
- Apply Lifesteal to enemies inside the area of effect
- Apply Fortitude to allies inside the area of effect

Confusing Darkness (+morphs)
- Grant allies that activate the synergy Vitality for 4 seconds

Sap Essence (Drain Power morph)
- Apply Lifesteal to enemies affected for 6 seconds


Sorcerer:

Specialization: Burst heals + Magicka/Stamina regeneration
Buffs: Intellect / Endurance / Evasion

Explanation: Sorcerers specialize on direct healing abilities, aim to increase the Magicka and Stamina regeneration of their allies by buffing them with Intellect and Endurance and decrease the area of effect damage their allies take by granting them Evasion.

Empowered Ward (Conjured Ward morph)
- Add Endurance buff to complement the Intellect; increase duration to 15 seconds

Bound Aegis (Bound Armor morph)
- While slotted increases healing output of the Sorcerer by 3%

Restraining Prison (Encase morph): rework to “Revitalizing Encase”
- Instead of immobilizing your enemies you heal up to 4 allies in the range and grant them Evasion for 6 seconds

Daedric Minefield (Daedric Mines morph)
- The mines can additionally be triggered by wounded allies to heal them directly and grant them Vitality for 4 seconds. Allies heal for an additional 50% over 4 seconds.

Energy Overload (Overload morph): rework to become a pure healing ability
- Light Attack heals the targeted ally for x directly, Heavy Attacks heal 4 allies within 6x15m per second for x

Boundless Storm (Lightning Form morph)
- Additionally to damaging enemies the skill heals allies within a 10m radius for x every second

Critical Surge (Surge morph)
- Heals the Sorcerer or an injured ally


Dragonknight:

Specialization: Damage reduction
Buffs: Mending / Protection

Explanation: Dragonknights specialize on reducing the damage their allies take by giving them Protection while increasing their own healing output by buffing themselves with Mending.

Cinder Storm (Eruption morph)
- Increase radius to 8m (matching Grand Healing)
- Revert the nerf to the healing output made in U23

Fragmented Shield (Obsidian Shield morph)
- Grant allies Protection for 5 seconds (this skill is a bit problematic: I’d prefer to have the shield strength scale with Magicka yet it might be too strong; granting allies Protection is some kind of absorb yet not too strong)

Cauterize (Inferno morph)
- Increase the healing bolt frequency to 5 shooting every 3 seconds (0, 3, 6, 9, 12, 15 seconds) or
- Allies healed gain Protection for 6 seconds
Edited by Seraphayel on July 22, 2019 1:45PM
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  • Seraphayel
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    On top of that I'd like to bring back my suggestions for Mend Wounds from another thread:

    We all know that there will be some major changes to several healing abilities coming in U23. I don't want to discuss this here as there are already enough threads for it.

    The point is, several classes besides Warden, Templar and Necromancer need a new "spammable" healing skill that compensates for the loss of placing multiple Grand Healing / Energy Orb instances to keep your group alive. This new spammable could be Mend Wounds. This skill, before the changes in Elsweyr, was quite good as its Light Attack (LA) gave a strong single target healing over time (ST HoT) and the Heavy Attack (HA) was quite a strong single target channeled heal. After the changes made in Elsweyr this skill has become useless because the amount it's healing for is pitiful for both, LA and HA.

    eibl6qkhhi46.png

    As Mend Wounds is easily accessible for every class this should be the skill that acts as a (semi-)replacement for the Grand Healing / Energy Orb "healing spam" we've had until U23. How do I imagine this? Well, there are several ways you could make Mend Wounds useful again, my two suggestions for the skill are:

    - Light Attack: just revamp the changes made to this in Elsweyr and turn it back into the potent ST HoT it was before, maybe with an increased duration to 15-20s

    - Heavy Attack: keep the channeled ST heal as it is now, increase the healing per tick by up to 50% and add a "splash" heal to it, e.g. all allies within 5-10m around the focused target get healed for 66% of the ST heal per second

    Why my suggestions: there is a new focus on HoT healing coming in U23, that's why the change to the LA to become the HoT again makes sense in my eyes and fits into their new healing narrative. Constantly LA your allies to heal them for such a small amount was a pain due to targeting. Once every 15s isn't a huge problem or chore at all. After losing the potent AoE healing from placing several instances of Grand Healing, there should be another source of AoE healing. I choose to make the HA centric around the focused target as it basically acts exactly as Grand Healing when you placed it around the tank / group. The ST heal should always be stronger to have some kind of channeled burst heal that some classes are lacking in their toolkit. The splash AoE healing should just be enough compensate the loss of Grand Healing. It can be capped at 3-6 targets and act like an intelligent heal, benefitting the most wounded allies around the MT.

    Another thing: please finally make Mend Wounds interact with sets that buff Light & Heavy Attacks, there's no point why the skill is not interacting with most (or all?) passives or bonuses that are bound to LA/HA.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam @ZOS_BrianWheeler Can we get an update on healing changes for classes that don't offer particular healing skill lines?
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  • KatySpirit
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    NB used to have an identity as a healer but they did away with it, it used to be very focused around doing damage while healing. I sadly don't foresee that returning due to the devs' insistence on DPS not using healer moves. I like your ideas and that you are thinking here, this is a serious topic that NEEDS to be addressed! I don't want all classes to be the same, I want their abilities to offer different things, but I want each to be able to function in every role.

    I would like to see Refreshing Path changed to be as wide as Grand Healing (16mx16m). I made a thread on this already with images to show, it's laughably small. Same for DK's Cinder Storm as I see you also suggested. In regular dungeons this is less important but in trials this is a very big deal.

    Another thing about NB (my main healer so I could write a book on this) is that as it is right now it already heals very well, you won't die with a good NB healer by your side unless you lose your entire health bar in one hit. Healing over time yes absolutely, that is part of their identity and about all that remains of it, but the class doesn't need any buffs to healing done. Vitality, for example, would be overkill at this time, and NB does grant MAJOR vitality on a 4 second ultimate already, so an Ultimate that grants Major Protection doesn't need vitality added to it as well. I hear many people who complain about NB healers say that they do great healing but lack anything else. What NB really needs probably more than anything else is a synergy that isn't on a ultimate, and then something to provide valuable group utility. Debuffs to use on enemies or attack buffs for allies fit well with this assassin class, or a resource return to fit with NB's own amazing resource management.

    I absolutely LOVE your sorcerer suggestions, I am guessing you main a sorcerer because these are very detailed. Only thing is that I caution about the aforementioned "DPS cannot heal the group" mentality. If Lightning Form gets a group heal morph it will more likely become a pure healing and no damage morph, but I also don't think I care because no one uses this for damage, just for defense buff and nyoom right? So that's a great idea for some AOE healing for this class, if it had a 16m diameter then that would make it useful in trials. I also agree that ward should grant Minor Endurance as well, it is one of few things Sorc has that helps group and it only helps magic users right now. As for the change to prison, good thinking using an underused skill, but I don't think you will get away with both the twilight burst heal and a cone burst heal, so as annoying as she is, the Twilight should probably be the one that stays for identity, damage, and that amazing range burst heal. Or we remove her group healing option entirely since DPS are using it and go with the cone, and make sure it hits 6 people for trials. These are some great suggestions to change underused skills, and even if only a few of them were taken it would drastically help Sorcerer in the healer role. Others could be modified to be actually useful to DPS and tanks!

    With DK healer the biggest issues are sustain (which will hopefully be less of an issue when we only need one orb at a time) and that so many tanks are DK and thus provide some of the same skills. I like the defensive direction with adding things like Minor Protection to Cauterize OR shield, not to both though because that would be repetitive and I would rather see another buff on the other skill (vitality? maybe?). I don't play my DK healer enough, any DK healers please chime in!

    Good thoughts! I hope the devs at least consider the many suggestions being made by frustrated healers.
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
  • Seraphayel
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    @KatySpirit

    Well I don’t really have a main class. I play all of them and all of them as healers (okay, except Templar because Templar Healer for me was the most obvious and most boring choice I could make as a healer and therefore didn’t want to do it). Mostly I’m either a DK or a NB healer.

    My suggestions for Sorc are so detailed because it’s the class that lacks healing abilities the most. DK in my eyes is already very good and NB is too although I wish they would make Funnel Health great again.
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  • exeeter702
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    Non healer classes?....

    Let me properly word this for you.

    2 out of the 6 healers in ESO will need further buffs in the role to compensate for the adjustments made in the upcoming patch.

    And just as a side, for what its worth. NB has the best spammable heal in the game full stop.
    Edited by exeeter702 on July 22, 2019 10:04PM
  • Iskiab
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    exeeter702 wrote: »
    Non healer classes?....

    Let me properly word this for you.

    2 out of the 6 healers in ESO will need further buffs in the role to compensate for the adjustments made in the upcoming patch.

    And just as a side, for what its worth. NB has the best spammable heal in the game full stop.

    Think so? I was looking at stamwarden and can get almost as high of a tooltip as Healthy Offering.

    Figuring out how to sustain it will be complicated, but it’s very easy to build for an 8k+ spammable heal with a 6 person target cap.
    Edited by Iskiab on July 22, 2019 11:11PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • exeeter702
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    Iskiab wrote: »
    exeeter702 wrote: »
    Non healer classes?....

    Let me properly word this for you.

    2 out of the 6 healers in ESO will need further buffs in the role to compensate for the adjustments made in the upcoming patch.

    And just as a side, for what its worth. NB has the best spammable heal in the game full stop.

    Think so? I was looking at stamwarden and can get almost as high of a tooltip as Healthy Offering.

    Figuring out how to sustain it will be complicated, but it’s very easy to build for an 8k+ spammable heal with a 6 person target cap.

    In terms of aoe, shrooms is solid. I attribute *** as being the strongest because in a pve setting its health price is negligible and it doesnt tax the healers magicka pool. Shrooms occupies the same space a combat prayer of which i wasnt really thinking as a spammable heal but i suppose it counts as one.

    Im also pretty sure all things consider with healing modifiers, that magicka shrooms come out in top but admittedly i have not checked in a while. Not to mention minor intellect is a rare buff to have.
  • Iskiab
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    @exeeter702 Well check this out, I’ve mainly been looking at stamina pvp healer builds but I think this would work in pve?

    I threw it together pretty quickly. Might need more recovery, I’m not sure:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=163045

    These are live tooltips too where some abilities are being increased.
    Edited by Iskiab on July 22, 2019 11:44PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Seraphayel
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    exeeter702 wrote: »
    Non healer classes?....

    Let me properly word this for you.

    2 out of the 6 healers in ESO will need further buffs in the role to compensate for the adjustments made in the upcoming patch.

    And just as a side, for what its worth. NB has the best spammable heal in the game full stop.

    Which classes are you referring to? Necromancer and Warden I guess? Because they don’t have Shards or why? I think all healing classes are more than fine, Necro has a great replacement for Grand Healing in their class toolkit, Wardens have Mushrooms and the new AoE HoT and Templars don’t need anything.

    It’s classes like Sorcerer and Dragonknight that need help. Sorcerer the most from a group healing perspective.
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  • Aznarb
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    They've said in last patch note than they work on a aoe hot for Sorc.
    Wait and see.

    They've made some good change on this last patch by reverting some nerf.
    Grand healing is fine now imho with the illustrious morph.
    Orb tick heal the same as live (2% less).
    RR/Muta are now the best emergency heal imho.
    The HoT on Budding is cool, feel safer to use as spammable on burst phase.
    Templar are fine.
    NB heal is in a good way with Sap change.

    It's ok, they do it little by little but we're close to be good.
    I just feel sad for Bogdan nerf since other option are total meh.
    Would love a buff on Chokethorn so I can use it on my warden for the thematic :blush:

    Like I said, wait & see, seem in the good direction now.
    [ PC EU ]

    [ Khuram-dar ]
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    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Faulgor
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    I like the general concepts, but I'm not sure even the healing classes (Templar, Warden, Necro) differ that much. They are all quite similar in their toolkit.
    Likewise, the classes mentioned in the OP don't even need that much more to be viable healers - mainly decent AoE HoTs like Ritual and Budding Seeds.

    However, there's of course a lot of room for flavour. Lifesteal for Nightblades and Protection for Dragonknights make a lot of sense. For Sorcerers, their theme (lore-wise) is to make deals with daedra and dark forces, so I think their heals and buffs should come at a cost other than magicka (Like Malevolent Offering and Render Flesh), either to themselves or allies. I also think it would be cool to have skills that cost filled Soul Gems.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • idk
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    I would say much more work is needed to even get to the rough draft stage. I stopped at NB since most of the skills are to apply life steal which is very over redundant demonstrating how much work is needed.

    Edit: it would make much more sense to return NBs to where they were as they were a fun class to heal on, had a great identity.

    Glanced over sorc and it does not seam to be much of a healing idea. Changes seemed rather boring.
    Edited by idk on July 23, 2019 12:18PM
  • Seraphayel
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    idk wrote: »
    Glanced over sorc and it does not seam to be much of a healing idea. Changes seemed rather boring.

    The changes may seem boring because they’re tailored towards changes ZOS would make and not complete class overhauls which will never happen.

    Look at my suggestion for Sorcs’ Surge skill and some hours later ZOS said in their PTS notes that they’ve planned something for Surge to benefit Sorc healers. My thread is about approachable suggestions that are in line with ZOS design.
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  • phantasmalD
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    The non-Templar classes all need like one more non-ulti synergy imo.

    Also, as for Obsidian Shield, this skill needs a QoL change first of all, allowing it to stack with other sources of itself. Some scaling adjustment and additional effect would be nice but the real problem is that two DKs running it screw eachother over.
  • exeeter702
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    Seraphayel wrote: »
    exeeter702 wrote: »
    Non healer classes?....

    Let me properly word this for you.

    2 out of the 6 healers in ESO will need further buffs in the role to compensate for the adjustments made in the upcoming patch.

    And just as a side, for what its worth. NB has the best spammable heal in the game full stop.

    Which classes are you referring to? Necromancer and Warden I guess? Because they don’t have Shards or why? I think all healing classes are more than fine, Necro has a great replacement for Grand Healing in their class toolkit, Wardens have Mushrooms and the new AoE HoT and Templars don’t need anything.

    It’s classes like Sorcerer and Dragonknight that need help. Sorcerer the most from a group healing perspective.

    Im specifically reffering to dk and sorcs healers.

    Necro, templar and warden are not the "healer classes" just because they have more role specific skill tree design. If that were the case, necro and warden are more healer class than even templar since restoring light is just as multi faceted role wise as NBs siphoning skill line is.
    Edited by exeeter702 on July 24, 2019 7:30PM
  • Olupajmibanan
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    Based on your reasoning OP for buffs in terms of healer role for Nightblades and Sorcs we should ask for Nightblade and Sorc buffs in terms of tank role as well. Because it's the exactly same situation. We have two "tanking" classes (DK and Warden) with one honorable mention (Necromancer). Other classes lack realiable stamina generation tool while blocking, magicka cost pull-in tools (FG leash is an option, however it isn't even half as good as DK chains or Warden portal) and also magicka- cost AoE root. It's the exactly same case, so we should ask for this as well. Or don't ask at all.
    Edited by Olupajmibanan on July 24, 2019 9:59PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Based on your reasoning OP for buffs in terms of healer role for Nightblades and Sorcs we should ask for Nightblade and Sorc buffs in terms of tank role as well. Because it's the exactly same situation. We have two "tanking" classes (DK and Warden) with one honorable mention (Necromancer). Other classes lack realiable stamina generation tool while blocking, magicka cost pull-in tools (FG leash is an option, however it isn't even half as good as DK chains or Warden portal) and also magicka- cost AoE root. It's the exactly same case, so we should ask for this as well. Or don't ask at all.

    cool story, maybe you start a thread with that intent?


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