With the major changes to healing coming in U23 it's necessary that the non-healing classes get some major reworks in their toolkits to compensate for the loss of Grand Healing and Necrotic Orb "spam". This thread is tailored towards the three classes that don't offer dedicated healing skill lines in their respective class toolkits: Nightblade, Sorcerer and Dragonknight.
Goal of my suggestions:
Give every non-healing class a particular niche and class fantasy which makes them unique compared to the other (non-)healing-classes. With making adjustments every class becomes competitive for the healing role and can fit a specific niche where own class strenghts can be strategically used. Less reliant on Restoration Staff or non-class-skill-lines while every healer retains a lot of their class identity by using many class specific skills.
Nightblade:
Specialization: Healing over time + Health regeneration
Buffs: Fortitude / Vitality / Lifesteal
Explanation: Nightblades specialize on healing over time abilities, debuff their enemies with lifesteal granting passive healing to their allies and buffing them with Vitality to increase the healing they receive.
Funnel Health (Strife morph)
- Increase healing to 100% of damage dealt every 2 seconds for 10 seconds or keep healing at 50% damage dealt but make it heal every 1 second for 10 seconds
- Apply Lifesteal to the affected enemy for 10 seconds
Refreshing Path (Path of Darkness morph)
- Increase range from 17x7m to 18x8m (the same size as Elemental Blockade) or at least make it wider 17x10m
- Apply Lifesteal to enemies inside the area of effect
- Apply Fortitude to allies inside the area of effect
Confusing Darkness (+morphs)
- Grant allies that activate the synergy Vitality for 4 seconds
Sap Essence (Drain Power morph)
- Apply Lifesteal to enemies affected for 6 seconds
Sorcerer:
Specialization: Burst heals + Magicka/Stamina regeneration
Buffs: Intellect / Endurance / Evasion
Explanation: Sorcerers specialize on direct healing abilities, aim to increase the Magicka and Stamina regeneration of their allies by buffing them with Intellect and Endurance and decrease the area of effect damage their allies take by granting them Evasion.
Empowered Ward (Conjured Ward morph)
- Add Endurance buff to complement the Intellect; increase duration to 15 seconds
Bound Aegis (Bound Armor morph)
- While slotted increases healing output of the Sorcerer by 3%
Restraining Prison (Encase morph): rework to “Revitalizing Encase”
- Instead of immobilizing your enemies you heal up to 4 allies in the range and grant them Evasion for 6 seconds
Daedric Minefield (Daedric Mines morph)
- The mines can additionally be triggered by wounded allies to heal them directly and grant them Vitality for 4 seconds. Allies heal for an additional 50% over 4 seconds.
Energy Overload (Overload morph): rework to become a pure healing ability
- Light Attack heals the targeted ally for x directly, Heavy Attacks heal 4 allies within 6x15m per second for x
Boundless Storm (Lightning Form morph)
- Additionally to damaging enemies the skill heals allies within a 10m radius for x every second
Critical Surge (Surge morph)
- Heals the Sorcerer or an injured ally
Dragonknight:
Specialization: Damage reduction
Buffs: Mending / Protection
Explanation: Dragonknights specialize on reducing the damage their allies take by giving them Protection while increasing their own healing output by buffing themselves with Mending.
Cinder Storm (Eruption morph)
- Increase radius to 8m (matching Grand Healing)
- Revert the nerf to the healing output made in U23
Fragmented Shield (Obsidian Shield morph)
- Grant allies Protection for 5 seconds (this skill is a bit problematic: I’d prefer to have the shield strength scale with Magicka yet it might be too strong; granting allies Protection is some kind of absorb yet not too strong)
Cauterize (Inferno morph)
- Increase the healing bolt frequency to 5 shooting every 3 seconds (0, 3, 6, 9, 12, 15 seconds) or
- Allies healed gain Protection for 6 seconds
Edited by Seraphayel on July 22, 2019 1:45PM
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Aldmeri Dominion
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