Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The maintenance is complete, and the PTS is now available.

Healing Spring

ccfeeling
ccfeeling
✭✭✭✭✭
✭✭
Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT.
Increased the duration from 3 seconds to 8 seconds, but you may only have 1 active at a time.
Reduced the healing per tick by approximately 44%.
Reduced cost to 2808 from 3510.
Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally, rather than restoring 330 Magicka for up to 3 allies healed by the initial hit. This will result in a higher return if you hit all 6 targets for the full duration, but will require more coordination to obtain.
Illustrious Healing (morph): This ability continues to increase the duration. The new duration is 9 seconds, which ranks up to 12 seconds at Rank IV. Increased the healing per tick of this ability by approximately 50% to better distinguish each morph - one focused on resource sustain, and one focused on raw healing potential.

Fighters Guild
Fixed an issue where Balorg and Hulking Werewolves were not being considered Werewolves for the Fighters Guild conditional bonuses.
Circle of Protection:
Reduced the cost of this ability and its morphs to 3902 from 7987.
Fixed an issue with this ability and its morphs where you could not gain the Minor Protection from this ability if you had Minor Endurance active prior to entering the area.
Turn Undead (morph): This morph is now called Turn Evil, and fears any enemy in the area upon cast, rather than only Undead.
Ring of Preservation (morph): This morph no longer reduces the cost of Roll Dodge while in the area. Instead, it heals up to 6 friendly targets (yourself included) in the area every half second. The heal is based on our AoE HoT standards.

I have a question with the new Healing Spring , what is the max affected number of Grand healing ? 6 or 12 ?

LIVE
Max Magicka return = 330 x 3 allies = 990 in 3 sec , max magicka return per sec = 330
Cost 3510 , duration 3 sec


PTS
Max Magicka return = 30 x Y allies
Cost 2808 , duration 8 sec

Max Magicka return that I assume the max players in the healing area
If Y = 6 players = 30 x 6 x 8 = 1440 in 8 second , max magicka return per sec = 180
If Y = 12 players = 30 x 12 x 8 = 2880 in 8 second , max magicka return per sec = 360

Did I get something wrong ?
If I am correct , the healing is reduced about 44% per tick , at the same time , the magicka return also huge cut unless we have about 11 players in the same area ? As below
If Y = 11 players = 30 x 11 x 8 = 2640 in 8 second , max magicka return per sec = 330

The new Healing Spring is no good .
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    The new healing springs gives back more magicka on pts because you only get 330 on initial hit pts u get 30x6 every heal tick
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Oic, ty
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    most heals/buffs/debuffs will only impact 6 players at a time. there are rule breakers from this, see igneous weapon dn frost cloak, etc but most of the time time it is safe to think that it is only 6. of course testing is really the only way to make sure of anything, though.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    And actually you should be able to still spam springs but to get the most from springs or illustrious healing ur better to cast and move on
  • Stibbons
    Stibbons
    ✭✭✭✭✭
    Warden heal is way better.
Sign In or Register to comment.