Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT.
Increased the duration from 3 seconds to 8 seconds, but you may only have 1 active at a time.
Reduced the healing per tick by approximately 44%.
Reduced cost to 2808 from 3510.
Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally, rather than restoring 330 Magicka for up to 3 allies healed by the initial hit. This will result in a higher return if you hit all 6 targets for the full duration, but will require more coordination to obtain.
Illustrious Healing (morph): This ability continues to increase the duration. The new duration is 9 seconds, which ranks up to 12 seconds at Rank IV. Increased the healing per tick of this ability by approximately 50% to better distinguish each morph - one focused on resource sustain, and one focused on raw healing potential.
Fighters Guild
Fixed an issue where Balorg and Hulking Werewolves were not being considered Werewolves for the Fighters Guild conditional bonuses.
Circle of Protection:
Reduced the cost of this ability and its morphs to 3902 from 7987.
Fixed an issue with this ability and its morphs where you could not gain the Minor Protection from this ability if you had Minor Endurance active prior to entering the area.
Turn Undead (morph): This morph is now called Turn Evil, and fears any enemy in the area upon cast, rather than only Undead.
Ring of Preservation (morph): This morph no longer reduces the cost of Roll Dodge while in the area. Instead, it heals up to 6 friendly targets (yourself included) in the area every half second. The heal is based on our AoE HoT standards.
I have a question with the new Healing Spring , what is the max affected number of Grand healing ? 6 or 12 ?
LIVE
Max Magicka return = 330 x 3 allies = 990 in 3 sec , max magicka return per sec = 330
Cost 3510 , duration 3 sec
PTS
Max Magicka return = 30 x Y allies
Cost 2808 , duration 8 sec
Max Magicka return that I assume the max players in the healing area
If Y = 6 players = 30 x 6 x 8 = 1440 in 8 second , max magicka return per sec = 180
If Y = 12 players = 30 x 12 x 8 = 2880 in 8 second , max magicka return per sec = 360
Did I get something wrong ?
If I am correct , the healing is reduced about 44% per tick , at the same time , the magicka return also huge cut unless we have about 11 players in the same area ? As below
If Y = 11 players = 30 x 11 x 8 = 2640 in 8 second , max magicka return per sec = 330
The new Healing Spring is no good .