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Hold up, did you just nerf the actual DOT class DOT based ult to no longer work on DOTs?

  • Xsorus
    Xsorus
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    Hashtag_ wrote: »
    I hope xsorus doesn’t man stamDK because if so yikes. Knows so little about the class

    Rofl...is this guy serious?

  • Xsorus
    Xsorus
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    Xsorus wrote: »
    Sanguinor2 wrote: »
    Also note how the DoT class is the only class that Needs a class passive to be buffed in order for their DoTs to perform as well as the DoT Standard.

    templar class has an entire skill line worth of passived that are dedicated to just making the individual skills more useful

    Not the same thing though, This is a class passive designed around making the class skill on par with every other ability.....While Templar ones are additions to an ability...

    I'll explain for example

    You have a dot that does X amount of damage for 10 seconds
    Every other dot does more damage and does it over 12 seconds

    This passive would be like increasing that ability to X amount of damage over 12 seconds (Adding 2 seconds)

    While a Templars would be like adding an additional 2 seconds (as in 14 seconds) to the ability

    That's his basic complaint...

    The dot standard is 10s not 12s. Soul Trap, Destructive Reach, Carve, Twin slashes, Poison Arrow, Searing Strike, Fiery Breath, Arrow Barrage, Razor Caltrops, etc, all 10s.

    Entropy is 10s, but is buffed to 12s via passives, that makes it unique.

    It's clear the 10s is the standard they were going for.

    There are some odd timers like Unstable Wall for 8s, Springs for 8s, Class aoe dots for 8/10/12/18s, Blockade for 12s, Illustrious Healing for 12s, Endless Hail for 14s and Anti Calvary Caltrops for 15s, but the most common thread is still 10s and some of these still work with shorter timers like Unstable Wall since you want the burst to fire off.

    Then you have DK's Searing Strike and Fiery Breath, with the passive being brought up to 10s (8s default). With the change, they last 12s instead which is ABOVE the 10s standard just like Entropy via passives.

    The real question is why didn't they just make the default duration 10s to match the standard, the additional 2s and 10% damage to make it unique vs other dots.


    Damage on the tooltip for Searing Strike I can't speak for as I haven't checked if it actually matches Twin Slashes, Soul Trap, etc BEFORE the passive, if it does, then the passive/morphs are doing their job with 2s vs other dots and +10% damage.

    I was using those times as an example, but you pointed out what he was talking about

  • xeNNNNN
    xeNNNNN
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    Almost got a headache reading the title.

    Further realised a headache was developing when I re-read the notes after seeing this thread.

    wtf indeed - just waiting for the suprised pickachu face when ZoS actually see this reaction.
    Edited by xeNNNNN on July 23, 2019 5:17AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Calboy
    Calboy
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    This was a much needed nerf

    Poor dragonknights

    Corrosive armor is still really good
    Magma armor is a really good defensive ult
    Leap has the best animation in the game, is the funnest ability in the game and offers really high direct damage
    Banner is an amazing ult with good damage and offers great offensive and defensive buffs and debuffs
  • The_Last_Titan
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    don't even bring up standard. Unless it is strapped to my back when i move im not even considering it in pvp. (not having to recast)

    Why does it even add the full penetration to existing dots, can't you just make them snapshot so the dots would need to be reapplied after corrosive?
    Edited by The_Last_Titan on July 23, 2019 9:15AM
  • DisgracefulMind
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    ecru wrote: »
    fossilize just had it's cost almost doubled, you won't see a lot of stamdk's using it on cooldown anymore, especially not in BGs where it'll be next to impossible to use at all.

    thank goodness.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • miteba
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    I swear I’ve never seen a dev play any class besides NB or Templar.

    Not to be corrosive but i swear i've never seen a dev play any class besides NB or Sorc...

    So it seems we'all just agree in devs playing NBs...
    Although, if i honestly want to be fair... I would change it to:

    "I swear i've never seen a dev play any class lately" (period)
    Edited by miteba on July 23, 2019 2:55PM
  • Fur_like_snow
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    I’ve def seen Gil on his NB on live within the last month or so. Brian mains a Templar. Which dev plays sorc?
  • UrbanMonk
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    Asmael wrote: »
    These changes were done to ensure these abilities keep up with our current DoT standards, and to help emphasize the Dragonknight’s more attrition-based combat style.
    "We want DKs to be attrition-based, but not really. In fact, we don't really know.".

    Exactly. " it's what they want, who cares about what players want. Just keep rolling more mounts and houses. The game is doing fine."
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
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    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



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    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

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  • miteba
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    I’ve def seen Gil on his NB on live within the last month or so. Brian mains a Templar. Which dev plays sorc?

    Just joking about it because different "class players" always say that Devs play other classes whenever their classes are nerfed (or buffed)

    Since recently Sorcs & NBs were nerfed to the ground aswell (or balanced, as you prefer) ...

    Soon players will prefer that Devs dont play their class at all so they can keep some skills untouched (to not lose their identity)
  • Ragnarock41
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    Insco851 wrote: »
    Because they gave it to every class basically. So DK takes the fall for it being too op when given to the masses.

    Class identity be damned.

    At this rate people will only play the stamina class who offers the best overall passives. Onslaught is now a better, cheaper corrosive armor, that also does burst damage.
  • kalunte
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    i love all those ppl who knows every single dev in the game, their log, what they look like, when do they play and where and which class.

    could you send me the list so i can track them too?
  • nsmurfer
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    ecru wrote: »
    i'm just gonna slot onslaught

    if your change results in someone dropping a class ability for a weapon ability, it's a bad change
    cheemers wrote: »
    Unpopular opinion - these are good changes, both to Onslaught and Corrosive.

    Corrosive now gives DK a window to have high direct burst, something they otherwise are not naturally pushed towards.

    What counters direct damage burst? Blocking.
    What counters blocking? DOTs.

    DK is one of the very best classes to deal with opponents that over blocking, and this Corrosive forces that. They are also very adept at draining opponent's stamina with things like Fossilise and extra self-sustain in long fights from Battle Roar, and again this change works alongside that. Corrosive working with buffed dots makes it a brainless fire and forget auto-burst with previously stacked dots, and is not in line with the class aims.

    This change makes Corrosive a very threatening burst window but it doesn't give you automatic damage at the press of a button with previously stacked DOTs. If Corrosive gives immitigable dot damage it polarises the matchup so much, forcing the opponent to have a cleanse (which only 3.5 classes do).

    Having read 5.10 and 5.11 I was salivating over the opportunity to run an Onslaught / Corrosive dot stam DK as one of my first PvP builds, in the full knowledge that it was going to be broken as hell with "buffed" bleeds and guild DOTs. Even though I won't get the opportunity to abuse it, I'm glad for the overall balance of the game that this change was made.

    fossilize just had it's cost almost doubled, you won't see a lot of stamdk's using it on cooldown anymore, especially not in BGs where it'll be next to impossible to use at all.

    @ecru Cloak and the now nerfed Shadow Image is the same cost as the nerfed Fossilize. If stamblades can spam their high cost mag skills, why cant stamdks do it too?
  • Sanguinor2
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    nsmurfer wrote: »
    Cloak and the now nerfed Shadow Image is the same cost as the nerfed Fossilize. If stamblades can spam their high cost mag skills, why cant stamdks do it too?

    Probably because stamdks dont build for as much mag since their mag abilities dont make them untargetable, ignore all dots, allow them to Reposition and heal without taking Damage.
    Politeness is respecting others.
    Courage is doing what is fair.
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    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
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