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PTS 5.1.2 Arctic Blast (Warden CC)

TimeDazzler
TimeDazzler
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5.1.0: Arctic Wind: Increased the heal over time from this ability and its morphs by approximately 66%. It will now start scaling the heal at 5% of your Max Health per tick, rather than 3%.

5.1.2: Arctic Wind: Updated the healing from this ability and its morphs to happen faster and be focused more on the initial heal, rather than the heal over time.
The initial heal now scales off 25% of your Max Health, up from 15%, while the Heal over Time scales off 3% of your Max Health, down from 5%.
The Heal over Time now happens over 5 seconds, rather than 10.

5% max health HoT is now once again 3% max health HoT which is the 66% bonus heal over time that they reverted. So the final change compared to this ability on live is that the HoT ticks over 5s and the burst heal is 25% of your max health instead of 15%. Other than that this ability is the same and is still never going to be used.

Since shock clench is no longer stunning how about give wardens a proper stun? You guys took the stun off shalks and stuck it to an ability designed to fill in the check-box that PvE warden tanks can heal themselves to match your ruleset of all classes have a max HP heal. No one wants to use a ranged stun that requires you to take damage first and then stun someone to gain maximum efficiency via the heal. Even draining shot deals damage and heals, but nope, not arctic blast. I think arctic blast is the only stun in the game that heals and all other stuns deal damage.

News flash you have two morphs of an ability for a reason. Want tanks to be able to heal themselves and allies, great, use the polar wind morph. Wardens need a stun, great, use the arctic blast morph that deals damage, instead of healing, and reduce the cost, 4k magicka for a ranged stun that can be blocked/dodge rolled is a joke. Why is the cost so high? Let us not forget that petrify at one point was 2.7k magicka for an unavoidable stun and immobilize.

Split arctic wind's morphs already. One will maintain the max health healing so PvE tanks can be happy. And one will now deal damage and stun so PvP wardens finally have a viable class stun.
PC NA
Characters:
Aldmeri Dominion Champion - Stamina Warden - AD
Tımë Ðâzzłër - Magicka Nightblade - AD
Ðazzler - Stamina Arcanist - AD
Sugar Deady - Magicka Necromancer - AD
Sprint v X - Stamina Sorcerer - EP
Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
Tımë Ðâzzłêr - Stamina Templar - DC
Time Dazzler - Magicka Warden - DC
  • Wolfpaw
    Wolfpaw
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    Agree, & I wouldn't complain if the animation was changed also.
  • Insco851
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    Need a stun? Ehhhhh here’s a heal thingy stun thingy
    Edited by Insco851 on July 22, 2019 11:05PM
  • GeneralSezme
    GeneralSezme
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    yeah aight
    Invictus
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    My bombing videos

    Notable toons:
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    Paints-Her-Face - prolly painted your face
    Zealot of the Great Sun- Blazeplar, frmr Emp Vivec


  • ESO_Nightingale
    ESO_Nightingale
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    This is ontop of a class with a clear and huge deficit of damage and dps skills. We report the same pain points over and over. And yet despite this, they decide to ignore our pain points and increase our healing which is not a problem we reported. This may be a patch about normalisation, but where did budding seeds' buff come from? If they had time to do that, they have time to 'normalise' our stun to be reasonable. They say they want pain points and not suggestions. But can they *** blame us when they give us this, after we give them both pain points and suggestions?

    While this is nice for pve tanks and healers we still don't get anything on the struggling side of the class! Unbelievable.
    Edited by ESO_Nightingale on July 22, 2019 11:21PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • RiskyChalice863
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    It’s a big Polar Wind buff, though. Polar Wind’s heal on an ally is only the initial burst portion of the heal, so that went from 15% health to 25% health. It actually will be possible to make a health-based healer Warden I think—at least for dungeons. You’ve got a smart burst heal from Polar Wind, Lotus Flower doesn’t scale off any stat, Nature’s Embrace scales off your max stat (I assume that includes health?), and at least the lifesteal portion of vines is agnostic to Magicka. It wouldn’t be totally meta or anything but could be fun.
  • LeHarrt91
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    The buff to Arctic is great for Polar Wind but its meh on Arctic Blast as so many of us MagDens needs a good stun that has a small amount of damage.
    Even if they keep one of the HP scaling heals on Arctic Blast and change the other to damage, so it would deal a magicka scaling DoT and have a HP scaling HoT. (this can be done as the shield from Crystalised Stab scales with HP and the damage scales with magicka)
    PS NA
    Have played all classes.
    Warden Main
  • tsaescishoeshiner
    tsaescishoeshiner
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    At least arctic blast gets the stun animation that makes people faceplant. More than worth it in battlegrounds lol

    I think it might work nicely for a DoT build next patch, since there will be enough that magdens will actually need a big heal before they can get all the DoT's down. Not that I don't miss the AoE frost damage or feel like it doesn't do enough for 4k magicka :~p

    edit: forums turned my emoticon into an unacceptable emoji
    Edited by tsaescishoeshiner on July 23, 2019 1:36PM
    PC-NA
    in-game: @tsaescishoeshiner
  • frostz417
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    They claim they’re doing an auduit of all the class and weapon skills.
    But these clowns have done nothing clearly.
    If this was an actual class auduit then warden would actually have a stun and the bird spammable wouldn’t a worthless pile of trash.
    Templars have 3 class stuns. Eclipse, javelin, and toppling charge
    Dragon Knights have 3 class stuns. Stone fist, fossilize, and leap
    Sorcerers have 4 class stuns. Rune cage, streak, storm atro, and the scamp pulse
    Nightblade has 2 class stuns. Fear, and surprise attack from stealth.
    Necro’ has 2 ish class stuns. Glacial colossus, and bone totem which is an atrocious stun
    Warden has 2 class stuns. Permafrost (lol) and this pathetic arctic blast crap.
    Like these guys don’t even play their own damn game.
  • ESO_Nightingale
    ESO_Nightingale
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    At least arctic blast gets the stun animation that makes people faceplant. More than worth it in battlegrounds lol

    I think it might work nicely for a DoT build next patch, since there will be enough that magdens will actually need a big heal before they can get all the DoT's down. Not that I don't miss the AoE frost damage or feel like it doesn't do enough for 4k magicka :~p

    edit: forums turned my emoticon into an unacceptable emoji

    It's not a big heal. It's less than 15% of your max health. For an absurd cost. On a class that doesn't stack max health.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Lord_Eomer
    Lord_Eomer
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    Mag and stamden are too strong in PVP further buff will only create problems with balancing even healing buff with this patch need some fine tune.
  • ESO_Nightingale
    ESO_Nightingale
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    Lord_Eomer wrote: »
    Mag and stamden are too strong in PVP further buff will only create problems with balancing even healing buff with this patch need some fine tune.

    I am baffled by this.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Vortigaunt
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    Lord_Eomer wrote: »
    Mag and stamden are too strong in PVP further buff will only create problems with balancing even healing buff with this patch need some fine tune.

    Magden too strong... yikes dude

    Only place it’s relatively strong is BGs and that’s probably because it was designed for it.
  • Wolfpaw
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    Magden is not strong in bg's at all. The healden & stamden plays well. Pre 50 bg's don't count either.
  • TimeDazzler
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    Yea polar wind got a good buff, but strictly for PvE. In PvP battle spirit cuts both the burst heal and heal over time in half. So 7.5% instantly and 1.5% over time, both of which are rounded down I believe, so 7% max health instantly and 1% over time. Lets say the average health of someone in PvP is 25k, the heal will be 1750, and heal over time will be 250. Note that this is raw value and does not include healing buffs/effects. Still, my point stands that max HP % heals suck in anything other than PvE.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • iCaliban
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    Agree. Both necro and mag warden are hurt pretty badly by this patch and need their stuns looked at.
  • Nemesis7884
    Nemesis7884
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    Cries wrote: »
    5.1.0: Arctic Wind: Increased the heal over time from this ability and its morphs by approximately 66%. It will now start scaling the heal at 5% of your Max Health per tick, rather than 3%.

    5.1.2: Arctic Wind: Updated the healing from this ability and its morphs to happen faster and be focused more on the initial heal, rather than the heal over time.
    The initial heal now scales off 25% of your Max Health, up from 15%, while the Heal over Time scales off 3% of your Max Health, down from 5%.
    The Heal over Time now happens over 5 seconds, rather than 10.

    5% max health HoT is now once again 3% max health HoT which is the 66% bonus heal over time that they reverted. So the final change compared to this ability on live is that the HoT ticks over 5s and the burst heal is 25% of your max health instead of 15%. Other than that this ability is the same and is still never going to be used.

    Since shock clench is no longer stunning how about give wardens a proper stun? You guys took the stun off shalks and stuck it to an ability designed to fill in the check-box that PvE warden tanks can heal themselves to match your ruleset of all classes have a max HP heal. No one wants to use a ranged stun that requires you to take damage first and then stun someone to gain maximum efficiency via the heal. Even draining shot deals damage and heals, but nope, not arctic blast. I think arctic blast is the only stun in the game that heals and all other stuns deal damage.

    News flash you have two morphs of an ability for a reason. Want tanks to be able to heal themselves and allies, great, use the polar wind morph. Wardens need a stun, great, use the arctic blast morph that deals damage, instead of healing, and reduce the cost, 4k magicka for a ranged stun that can be blocked/dodge rolled is a joke. Why is the cost so high? Let us not forget that petrify at one point was 2.7k magicka for an unavoidable stun and immobilize.

    Split arctic wind's morphs already. One will maintain the max health healing so PvE tanks can be happy. And one will now deal damage and stun so PvP wardens finally have a viable class stun.

    agree those changes are all so dumb

    just have one a max health heal and the other a dot / stun which makes pvp and pve happy problem solved
  • frostz417
    frostz417
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    iCaliban wrote: »
    Agree. Both necro and mag warden are hurt pretty badly by this patch and need their stuns looked at.

    Doubt zos will even care to give these classes a decent stun or fix their current ones. They’ll just leave them in the dumpster bin.
    Class and weapon skill auduit, gotta love it ya know.
  • fierackas
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    They made this skill crap a while ago and doubt anyone uses it. I thought they wanted to change things so dead skills got used again?
  • frostz417
    frostz417
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    fierackas wrote: »
    They made this skill crap a while ago and doubt anyone uses it. I thought they wanted to change things so dead skills got used again?

    Well now magdens are forced to use it lol.
  • WildRaptorX
    WildRaptorX
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    I swear every patch they rework this skill :neutral:
  • _Ahala_
    _Ahala_
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    Flame clench > Arctic Blast > Vamp Drain > Volcanic Rune on pts in case anyone was wondering... and flame clench sucks so... yeah... still waiting for a good class based MAGden stun zos... you know, something which actually scales with mag rather than health while providing something magden actually needs like damage, the ability to drop block, a debuff for dps group utility, etc...
  • Wing
    Wing
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    what about putting a stun on fetcher infection (the single target morph)

    remove the dumb 50% second cast gimmick, increase the damage by some % (10-20% whatever is needed to bring it in line with the single target standard) and add a stun. then it will be in line with pre patch shock clench.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • JazzyNova
    JazzyNova
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    Magden is so far broken now to the point that it is nearly unplayable... the differences between using fire & ice staves is not too much and the numerous nerfs make no sense to me here. I can't say from a PvP perspective because I mostly do PvE and farming, but magden and frost mages need some serious reevaluation. As much as I want an alteration staff for tanks, I feel like were going to have to avoid putting points into tri-focus if players want to use an ice staff on a dps for the time-being. I personally miss the old Arctic Blast skill when it behaved like Solar Barrage, now its merely a stun that heals. :/
  • Wolfpaw
    Wolfpaw
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    Magden is so far broken now to the point that it is nearly unplayable... the differences between using fire & ice staves is not too much and the numerous nerfs make no sense to me here. I can't say from a PvP perspective because I mostly do PvE and farming, but magden and frost mages need some serious reevaluation. As much as I want an alteration staff for tanks, I feel like were going to have to avoid putting points into tri-focus if players want to use an ice staff on a dps for the time-being. I personally miss the old Arctic Blast skill when it behaved like Solar Barrage, now its merely a stun that heals. :/

    Remove Winter's Embrace skill line & replace it w/a Spriggans theme skill line.

    Lurcher & Spriggan Ults!

    Rebuild the Winter's Embrace skill line to a frost mage theme & sell it in the crown store during some Norn dlc/xpac/event.
    Edited by Wolfpaw on July 23, 2019 10:35PM
  • Xsorus
    Xsorus
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    I remember when this ability was actually used....

    back when it healed and did a small dot

  • Nemesis7884
    Nemesis7884
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    Xsorus wrote: »
    I remember when this ability was actually used....

    back when it healed and did a small dot

    yeah it was great in its original form...worked like ritual of retribution. there was never any need to change it...
  • Hashtag_
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    Why don’t they remove the heal from Artic blast, instead make it a single target dot in line with the standard there and retain the stun?
  • SodanTok
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    The skill was never supposed to be stun in first place anyway. It thematically made no sense whatsoever and to this day is probably one of the weirdest morph options. Not when there are all other skills warden has that would make more sense.

    Like:
    Bear - AoE stun on ulti use
    Swarm - stun on empowered cast
    Nature Grasp - stun(or pull or gap closer) + DoT on one of morphs
    Artic Blast - no, no, none reason why morph of tank heal should cause projectile animation stolen from different skill to stun someone
    Crystal Slab - target that breaks your first shield gets stunned OR put one shield on enemies and if it gets broken they get stunned
    Frozen Gate - one morph is AoE stun/fear (yeah yeah stolen from nightblade)

    Edited by SodanTok on July 24, 2019 1:05PM
  • ESO_Nightingale
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    SodanTok wrote: »
    Swarm - stun on empowered cast
    Crystal Slab - target that breaks your first shield gets stunned OR put one shield on enemies and if it gets broken they get stunned
    Frozen Gate - one morph is AoE stun/fear (yeah yeah stolen from nightblade)
    Swarm idea is too awkward.

    Crystallized Slab is garbage but a stun doesn't fit due to it being situational. Imo the morph needs to be completely different from the base skill and more in line with an interesting proc skill

    Frozen retreat could work but i think it would work better as some sort of fossilise trap skill.

    Either way we have to work with Blast.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • TimeDazzler
    TimeDazzler
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    The ability also needs to feel unique, if it deals damage and stuns its just like templars javelin. Even if they did make it like that it would still be better than its current state though. :D
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
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