5.1.0: Arctic Wind: Increased the heal over time from this ability and its morphs by approximately 66%. It will now start scaling the heal at 5% of your Max Health per tick, rather than 3%.
5.1.2: Arctic Wind: Updated the healing from this ability and its morphs to happen faster and be focused more on the initial heal, rather than the heal over time.
The initial heal now scales off 25% of your Max Health, up from 15%, while the Heal over Time scales off 3% of your Max Health, down from 5%.
The Heal over Time now happens over 5 seconds, rather than 10.
5% max health HoT is now once again 3% max health HoT which is the 66% bonus heal over time that they reverted. So the final change compared to this ability on live is that the HoT ticks over 5s and the burst heal is 25% of your max health instead of 15%. Other than that this ability is the same and is still never going to be used.
Since shock clench is no longer stunning how about give wardens a proper stun? You guys took the stun off shalks and stuck it to an ability designed to fill in the check-box that PvE warden tanks can heal themselves to match your ruleset of all classes have a max HP heal. No one wants to use a ranged stun that requires you to take damage first and then stun someone to gain maximum efficiency via the heal. Even draining shot deals damage and heals, but nope, not arctic blast. I think arctic blast is the only stun in the game that heals and all other stuns deal damage.
News flash you have two morphs of an ability for a reason. Want tanks to be able to heal themselves and allies, great, use the polar wind morph. Wardens need a stun, great, use the arctic blast morph that deals damage, instead of healing, and reduce the cost, 4k magicka for a ranged stun that can be blocked/dodge rolled is a joke. Why is the cost so high? Let us not forget that petrify at one point was 2.7k magicka for an unavoidable stun and immobilize.
Split arctic wind's morphs already. One will maintain the max health healing so PvE tanks can be happy. And one will now deal damage and stun so PvP wardens finally have a viable class stun.
PC NA
Characters:
Aldmeri Dominion Champion - Stamina Warden - AD
Tımë Ðâzzłër - Magicka Nightblade - AD
Ðazzler - Stamina Arcanist - AD
Sugar Deady - Magicka Necromancer - AD
Sprint v X - Stamina Sorcerer - EP
Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
Tımë Ðâzzłêr - Stamina Templar - DC
Time Dazzler - Magicka Warden - DC